On Nov 2, 8:44 pm, dpeg <pl....TakeThisOut@zio.mathematik.hu-berlin.de> wrote:
> thiskidrob wrote:
> > One issue I am having is that the game is repeatedly crashing on me
> > (XP Pro on Dell D610) when I (f)ire a dagger, or darts even. The game
> > just bombs out.
> > Could this be an errot in my init file?
>
> Perhaps, though that would be rather unusual.
>
> > thanks....
>
> You are welcome. Produce feedback if you like to!
> David
Ok. I have good news, I think I figured it out. In the init file, if
I enable the showbeam line
# show_beam = true
then the game crashed when I fire my dagger. Crashes everytime. I
then disable like shown above, and it does not crash.
As for feedback, I havn't played it too much because of the crashing.
However, I will comment on the changes:
Stone Soup 0.3.0 (20071031)
---------------------------
Disclaimer: These are merely the highlights, not an exhaustive list of
changes.
Characters
----------
* Removed Hill Dwarf and Elf species.
- I won't miss these guys
* Demigods lose fast metabolism, get better stat gain.
* Kenku can kick with their taloned feet, and can fly faster than
normal when lightly burdened.
* Kenku and merfolk get an evasion bonus when in their element.
* Demonspawn get a bonus with demonic weapons.
- all changed to make things easier, I like that
Gods
----
* New god: Beogh, god of Orcs. - should be fun to try
* Changed gods: Nemelex, Xom, Lugonu, Trog, Elyvilon, Okawaru. -
should be interesting to figure out the changes
* No need to pray to dedicate kills. - hmmm nice
* Nemelexites no longer need a portable altar in order to sacrifice
objects. - might actually try em now
* Nemelexites are granted various deck manipulation abilites as they
gain piety.
* [1761974] Trog gets a Burn Books ability.
* [1754125] Trog's Hand and Brothers in Arms replace Might and
Haste. - I like this, change is good
* Elyvilon: Destroy Weapon ability replaces weapon sacrifices.
* Okawaru loses Minor
Healing. - very rarely
used this while worshipping Oki
* Gods won't accept sacrifices of rotten
corpses. - ok fine
* Good gods no longer punish for unintended draining.
- this is nice, because its the thought that counts
* Different messages now indicate piety gain for offered items.
Items
-----
* New missiles: javelins, sling bullets and throwing nets.
* Throwing weapons may be generated with the "returning" brand. -
seems cool
* [1756363] New potion: potion of
resistance. - i look forward to
finding out what this does
* [1744612] Introduced weapons of returning.
* [1789869] Items which the player sees a monster use become -
convenient
identified if they have an obvious effect.
* Artefact jewellery doesn't autoid anymore, instead "obvious"
changes
and abilities give a message. - convenient
* [1768865] Added inscription prompt when viewing items. -
convenient
* Viewing via inventory listing won't leave the inventory.
* [1735752] Autoinscribe wands with zap count. - convenient
* Added autoinscriptions for items used by monsters.
* Warning inscriptions now actually work for all advertised commands
([1795568] !r now prevents scrolls from being read.)
* [1793698] In the item selection menu, pressing "." will toggle the
selection of the item after the previously selected item.
* [1783003] More menu sorting methods, and fixed jewellery sorting
bug.
* Book shops are less likely to stock duplicate copies.
* [1746014] Added command to cycle through ammunition when 'f'iring.
Monsters
--------
* Abominations created by Twisted Resurrection now count as undead.
* Increased spawning rate after picking up the
Orb. - this i am not thrilled about.
Executioners can be deadly. Who would have thought?
* Berserked monsters attack nearby enemies and ignore ally commands.
* Monsters confused by you that kill themselves or others now give
xp. - weeee!
* [1779770] Monsters taking stairs are created according to stair
destination.
* Monster descriptions are shorter when looking at them with 'x' and
targeting.
* Unflasked efreets are
permanent - i
dont understand this right away
* Mummy priests and greater mummies now have high intelligence.
- how will this affect me?
Levels
------
* Added portal vaults, specifically bazaars. cool
* Labyrinths look much different now. - so you're saying I
should check this place out? Ok....
* Changed rock stairs to escape hatches. - doesnt change much
* New trap type: net trap. - fun, i like
* Added several new vault maps. - mmmmmm, treasure, more treasure
* Monster generation rate in the Vestibule drops with time spent in
the Vestibule.
* Fixed sealed rooms being generated in the Vaults. -
good, cuz you know the best randarts ever were being generated in
those rooms, piles of them!
Interface
---------
* [1772497] runrest_ignore_monster can be used to ignore distant
mosters
when running, resting or
exploring. - I will like this as I
fine tune my gaming experience
* Filter talk and sound channels from interrupting resting -
not for me
* Filter information from examining your surroundings from message
history
* Three new informational-only hunger states: near starving, very
hungry
and very full.
* Added pickup.lua for smarter autopickup
* Added trap_item_brand for traps hidden by items
* Added visible beam path for
targetting - think this is my
bug's culprit, i think
* Added warning when trying to fight wielding a non-weapon
* Interlevel travel also allows travelling to entrances of branches
* Polearms can be used to attack monsters submerged in shallow water
using
Ctrl+direction when adjacent. - I like this alot.
* Added support for Unicode glyphs in Unix.
* Large viewport support for terminals larger than 80x24 if the
view_max_width and view_max_height options are set.
* Quit prompt needs "Yes" to confirm.
Miscellaneous
-------------
* Crawl needs Lua - Lua 5.1 sources are included with the Crawl
sources.
* Monster, spell and feature descriptions and monster dialogue are now
loaded from text files.
* [1777426] Explosions can no longer pass through walls.
* Invisibility is more useful. - this
should be great fun as I love playing stealthy stabbers.
* User Lua scripts now have limits on CPU usage and memory use and are
safer
to use on public servers.
* Fixed DOS glitches.
* Game time reported by Crawl clamps time-per-move at 5
minutes. - excellent, for more accurate game times in the
end. very smart
* More fixes for Crawl to play well with dgamelaunch.
Again, great stuff going on here, I will provide more feedback after I
play the new version a little bit. I had been unplayable because of
that bug, but things are going much smoother now. Time to work on
some sort of Kenku character. They never were strong enough off the
bat in the old version. In my head, the Kenku should be tougher, like
they are now.
-thiskidrob
>> Stay informed about: Dungeon Crawl Stone Soup 0.3 release [Crawl]