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Dumb question re. changing seats in the Hellbender

 
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Author Message
GTD

External


Since: Apr 29, 2007
Posts: 38



(Msg. 16) Posted: Tue Aug 28, 2007 4:17 pm
Post subject: Re: Dumb question re. changing seats in the Hellbender [Login to view extended thread Info.]
Archived from groups: alt>games>unreal>tournament2003 (more info?)

Folk wrote:
> On Mon, 20 Aug 2007 15:31:00 -0800, GTD <Stoooopid.RemoveThis@duuuh.net> wrote:
>
>> Folk wrote:
>>> On Sun, 19 Aug 2007 19:15:59 -0800, GTD <Stoooopid.RemoveThis@duuuh.net> wrote:
>>>
>>>> Folk wrote:
>>>>> On Thu, 16 Aug 2007 21:47:56 GMT, Sick <sick.RemoveThis@privacy.net> wrote:
>>>>>
>>>>>> Folk wrote:
>>>>>>
>>>>>>> Look in your user.ini file. Key binds are near the top and start with
>>>>>>> the numbers. Here's mine for switching seats in Bender:
>>>>>>>
>>>>>>> 0=
>>>>>>> 1=SwitchWeapon 1
>>>>>>> 2=SwitchWeapon 2
>>>>>>> 3=SwitchWeapon 3
>>>>>>>
>>>>>>> You must have 3 assigned to something else.
>>>>>> Sorted! Thanks.
>>>>> Yer welcome.
>>>>>
>>>>> As an aside, in UT3 they've changed it so that the driver also has
>>>>> control of the skymines (position 2). It never made sense to me that
>>>>> the driver has no freaking weapon! Since the mouse controls the
>>>>> weapon, and driving is done by the keyboard, it only makes sense to
>>>>> let the driver shoot! I think it will make the 'bender a much more
>>>>> formidable weapon since you no longer have to depend on the skill of
>>>>> your passenger for weapon control. I'll be a running/gunning fool.
>>>>> <g>
>>>> I'm surprised there's no mod for 2k4 that makes that happen. or is there???
>>> Not that I'm aware.
>>>
>>> Unless UT3 totally sucks, I doubt anyone will go back and mod ONS to
>>> add UT3 type features.
>> I Meant the other way: Making a mod like ONS that is played on UT3
>
> That's not how I read it. :p

Yea, A post of mine went MIA, and I thought you were answering it. . .
Now I'M confused.

What I meant was, that I am surprised nobody made a
driver-controls-skymines 'bender mod for 2k4, as people were complaining
about that from almost the beginning. (maybe complaining is a bit harsh,
vocally wishing. . .)

Somewhere in there a post of mine, which was lost, I was saying that
someone will probably make an ONS and maybe an Assault mod for UT3, like
someone did for assault in 2K3.



>
> I think that is more likely, and probably wouldn't be hard to do.
> Remove the objectives and disable the orb and it would pretty much be
> ONS using UE3.

 >> Stay informed about: Dumb question re. changing seats in the Hellbender 
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Folk

External


Since: Apr 10, 2004
Posts: 669



(Msg. 17) Posted: Wed Aug 29, 2007 12:08 pm
Post subject: Re: Dumb question re. changing seats in the Hellbender [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 28 Aug 2007 16:17:17 -0800, GTD <Stoooopid.DeleteThis@duuuh.net> wrote:

>Folk wrote:
>> On Mon, 20 Aug 2007 15:31:00 -0800, GTD <Stoooopid.DeleteThis@duuuh.net> wrote:
>>
>>> Folk wrote:
>>>> On Sun, 19 Aug 2007 19:15:59 -0800, GTD <Stoooopid.DeleteThis@duuuh.net> wrote:
>>>>
>>>>> Folk wrote:
>>>>>> On Thu, 16 Aug 2007 21:47:56 GMT, Sick <sick.DeleteThis@privacy.net> wrote:
>>>>>>
>>>>>>> Folk wrote:
>>>>>>>
>>>>>>>> Look in your user.ini file. Key binds are near the top and start with
>>>>>>>> the numbers. Here's mine for switching seats in Bender:
>>>>>>>>
>>>>>>>> 0=
>>>>>>>> 1=SwitchWeapon 1
>>>>>>>> 2=SwitchWeapon 2
>>>>>>>> 3=SwitchWeapon 3
>>>>>>>>
>>>>>>>> You must have 3 assigned to something else.
>>>>>>> Sorted! Thanks.
>>>>>> Yer welcome.
>>>>>>
>>>>>> As an aside, in UT3 they've changed it so that the driver also has
>>>>>> control of the skymines (position 2). It never made sense to me that
>>>>>> the driver has no freaking weapon! Since the mouse controls the
>>>>>> weapon, and driving is done by the keyboard, it only makes sense to
>>>>>> let the driver shoot! I think it will make the 'bender a much more
>>>>>> formidable weapon since you no longer have to depend on the skill of
>>>>>> your passenger for weapon control. I'll be a running/gunning fool.
>>>>>> <g>
>>>>> I'm surprised there's no mod for 2k4 that makes that happen. or is there???
>>>> Not that I'm aware.
>>>>
>>>> Unless UT3 totally sucks, I doubt anyone will go back and mod ONS to
>>>> add UT3 type features.
>>> I Meant the other way: Making a mod like ONS that is played on UT3
>>
>> That's not how I read it. :p
>
>Yea, A post of mine went MIA, and I thought you were answering it. . .
>Now I'M confused.
>
>What I meant was, that I am surprised nobody made a
>driver-controls-skymines 'bender mod for 2k4, as people were complaining
>about that from almost the beginning. (maybe complaining is a bit harsh,
>vocally wishing. . .)

I agree.

>Somewhere in there a post of mine, which was lost, I was saying that
>someone will probably make an ONS and maybe an Assault mod for UT3, like
>someone did for assault in 2K3.

Heh. They're already talking about it on several forums. It seems
that the consensus of the "pros" is that the Orb and some of the new
vehicles is going to "dumb down" the game.

Assault players pretty much got screwed. Although Warfare is supposed
to have "objectives", there's no way it will be anything like Assault,
because it's too much like ONS. Whether ONS players got screwed is
still up in the air. I'm going to reserve judgment until I've seen
the game.

Warfare might not make it as a good competitive game (but then neither
did ONS, judging from the ladder activity) but it does look like it's
going to be a lot of fun. I just hope the learning curve doesn't put
too many people off. If you're already familiar with UT weapons and
the ONS gametype, then it will be fairly easy to learn, but someone
coming from no experience might be frustrated. We'll see...

 >> Stay informed about: Dumb question re. changing seats in the Hellbender 
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goPostal

External


Since: Mar 20, 2006
Posts: 215



(Msg. 18) Posted: Wed Aug 29, 2007 3:47 pm
Post subject: Re: Dumb question re. changing seats in the Hellbender [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Folk" <Folk DeleteThis @folk.com> wrote in message
news:pg9bd3lrjtf4j87n05atqblef81cbj0qdj@4ax.com...
>
> I agree.
>
>>Somewhere in there a post of mine, which was lost, I was saying that
>>someone will probably make an ONS and maybe an Assault mod for UT3, like
>>someone did for assault in 2K3.
>
> Heh. They're already talking about it on several forums. It seems
> that the consensus of the "pros" is that the Orb and some of the new
> vehicles is going to "dumb down" the game.
>
> Assault players pretty much got screwed. Although Warfare is supposed
> to have "objectives", there's no way it will be anything like Assault,
> because it's too much like ONS. Whether ONS players got screwed is
> still up in the air. I'm going to reserve judgment until I've seen
> the game.
>
> Warfare might not make it as a good competitive game (but then neither
> did ONS, judging from the ladder activity) but it does look like it's
> going to be a lot of fun. I just hope the learning curve doesn't put
> too many people off. If you're already familiar with UT weapons and
> the ONS gametype, then it will be fairly easy to learn, but someone
> coming from no experience might be frustrated. We'll see..

Folk, I was dicking around the assault servers last night and ran across one
where it seemed to be run like a "Sims" sort of deal. The link gun didn't
function as a weapon, it was a static mesh placer. There were houses and
yards and garages that seemed to all be player created. It was the weirdest
thing. WTH are you going to accomplish in this sort of thing? I'll see if I
can find the server again and post it.
 >> Stay informed about: Dumb question re. changing seats in the Hellbender 
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Folk

External


Since: Apr 10, 2004
Posts: 669



(Msg. 19) Posted: Thu Aug 30, 2007 12:15 pm
Post subject: Re: Dumb question re. changing seats in the Hellbender [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Wed, 29 Aug 2007 15:47:30 -0700, "goPostal"
<agutgopostal DeleteThis @hotmail.com> wrote:

>
>"Folk" <Folk DeleteThis @folk.com> wrote in message
>news:pg9bd3lrjtf4j87n05atqblef81cbj0qdj@4ax.com...
>>
>> I agree.
>>
>>>Somewhere in there a post of mine, which was lost, I was saying that
>>>someone will probably make an ONS and maybe an Assault mod for UT3, like
>>>someone did for assault in 2K3.
>>
>> Heh. They're already talking about it on several forums. It seems
>> that the consensus of the "pros" is that the Orb and some of the new
>> vehicles is going to "dumb down" the game.
>>
>> Assault players pretty much got screwed. Although Warfare is supposed
>> to have "objectives", there's no way it will be anything like Assault,
>> because it's too much like ONS. Whether ONS players got screwed is
>> still up in the air. I'm going to reserve judgment until I've seen
>> the game.
>>
>> Warfare might not make it as a good competitive game (but then neither
>> did ONS, judging from the ladder activity) but it does look like it's
>> going to be a lot of fun. I just hope the learning curve doesn't put
>> too many people off. If you're already familiar with UT weapons and
>> the ONS gametype, then it will be fairly easy to learn, but someone
>> coming from no experience might be frustrated. We'll see..
>
>Folk, I was dicking around the assault servers last night and ran across one
>where it seemed to be run like a "Sims" sort of deal. The link gun didn't
>function as a weapon, it was a static mesh placer. There were houses and
>yards and garages that seemed to all be player created. It was the weirdest
>thing. WTH are you going to accomplish in this sort of thing? I'll see if I
>can find the server again and post it.

Wow. Sounds like a really strange mod.

The static mesh link gun kind of reminds me of a new deployable in UT3
that you may have heard of if you've been following the press. It's a
"slow volume cube" or something like that. You can deploy it wherever
you like (a chokepoint of some sort seems the logical place) and
whoever passes through it moves at a very slow rate of speed. It
sounds like it would be great for sniping. <g>
 >> Stay informed about: Dumb question re. changing seats in the Hellbender 
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goPostal

External


Since: Mar 20, 2006
Posts: 215



(Msg. 20) Posted: Thu Aug 30, 2007 5:38 pm
Post subject: Re: Dumb question re. changing seats in the Hellbender [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Folk" <Folk DeleteThis @folk.com> wrote in message
news:heudd3hakpflad6p6lrn56ra8d47mkh9us@4ax.com...
> On Wed, 29 Aug 2007 15:47:30 -0700, "goPostal"
> <agutgopostal DeleteThis @hotmail.com> wrote:
>
>>
>>"Folk" <Folk DeleteThis @folk.com> wrote in message
>>news:pg9bd3lrjtf4j87n05atqblef81cbj0qdj@4ax.com...
>>>
>>> I agree.
>>>
>>>>Somewhere in there a post of mine, which was lost, I was saying that
>>>>someone will probably make an ONS and maybe an Assault mod for UT3, like
>>>>someone did for assault in 2K3.
>>>
>>> Heh. They're already talking about it on several forums. It seems
>>> that the consensus of the "pros" is that the Orb and some of the new
>>> vehicles is going to "dumb down" the game.
>>>
>>> Assault players pretty much got screwed. Although Warfare is supposed
>>> to have "objectives", there's no way it will be anything like Assault,
>>> because it's too much like ONS. Whether ONS players got screwed is
>>> still up in the air. I'm going to reserve judgment until I've seen
>>> the game.
>>>
>>> Warfare might not make it as a good competitive game (but then neither
>>> did ONS, judging from the ladder activity) but it does look like it's
>>> going to be a lot of fun. I just hope the learning curve doesn't put
>>> too many people off. If you're already familiar with UT weapons and
>>> the ONS gametype, then it will be fairly easy to learn, but someone
>>> coming from no experience might be frustrated. We'll see..
>>
>>Folk, I was dicking around the assault servers last night and ran across
>>one
>>where it seemed to be run like a "Sims" sort of deal. The link gun didn't
>>function as a weapon, it was a static mesh placer. There were houses and
>>yards and garages that seemed to all be player created. It was the
>>weirdest
>>thing. WTH are you going to accomplish in this sort of thing? I'll see if
>>I
>>can find the server again and post it.
>
> Wow. Sounds like a really strange mod.
>
> The static mesh link gun kind of reminds me of a new deployable in UT3
> that you may have heard of if you've been following the press. It's a
> "slow volume cube" or something like that. You can deploy it wherever
> you like (a chokepoint of some sort seems the logical place) and
> whoever passes through it moves at a very slow rate of speed. It
> sounds like it would be great for sniping. <g>

I'd hate to be the guys at Epic having to constantly reinvent the wheel to
keep UT fresh when every possible good idea is already a mod/map/add-on. No
matter what you do someone is going to say you pinched thier great idea and
put it into the game.

TBH if I had my 'druthers' I'd rather UT3 be slimmed down with an emphasis
on security and making an easier editor. The community will do what they
like with it anyway and the parent company facilitates a simpler and safer
experience. Stop creating different gametypes. Warfare is a remix. If the
community wants to mod ONS, they will. Just throw in a few extras, maybe a
couple of moddable weapons packages, built-in security with a real key ban
admin'ed by Epic for confirmed cheaters instead of the key hash system, and
a static mesh editor system that makes some sort of sense at all. Fanboys
will take it and run with it and within a month there will be hundreds of
maps and mods to be server pushed.

It would reduce costs too. More copies sold is more players.

Also, I found the "Sims" server again and it was turmoil when I dropped in.
It seems you can also destroy other people's work and one guy was trashing
another's building. He kept getting kicked but came back a moment later with
a nymshift. I felt really sorry for the builder as he was pleading with the
destroyer to stop. What an ass.
 >> Stay informed about: Dumb question re. changing seats in the Hellbender 
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