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Duke3d - Source Port

 
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George M. Reagan

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Since: Apr 29, 2004
Posts: 135



(Msg. 1) Posted: Sun Jun 20, 2004 1:49 am
Post subject: Duke3d - Source Port
Archived from groups: alt>games>quake2 (more info?)

Hi all,
Anyone intereted in Duke Nukem? Good! It's not as good as Doom but
WTF! There's a great new source port out there:

http://jonof.edgenetwork.org/buildport/duke3d/

Works great on Windows XP, with "Misson Packs" to boot.

G.

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Margolis

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Since: Feb 05, 2005
Posts: 240



(Msg. 2) Posted: Sun Jun 20, 2004 1:51 am
Post subject: Re: Duke3d - Source Port [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"George M. Reagan" <georgeunderscorereagan.RemoveThis@hotmail.com> wrote in message
news:KpidndY3K51juUjdRVn-gg@comcast.com...
> Hi all,
> Anyone intereted in Duke Nukem? Good! It's not as good as Doom but
> WTF! There's a great new source port out there:
>
> http://jonof.edgenetwork.org/buildport/duke3d/
>
> Works great on Windows XP, with "Misson Packs" to boot.
>



duke3d has always been one of my favorite games actually. Almost up there
with doom ;o) Used to have a blast playing that cooperatively. And also
playing deathmatch on TEN. I was a member of TEN from it's yearlong free
beta until they went under ;o(

I'm gonna have to check this out. Does it support tcp/ip play, do you know?

--

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq

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Steve Budowski

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Since: Jun 20, 2004
Posts: 1



(Msg. 3) Posted: Sun Jun 20, 2004 2:19 pm
Post subject: Re: Duke3d - Source Port [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In message <10dacvffrrb28 RemoveThis @corp.supernews.com>, Margolis
<someone RemoveThis @somewhere.org> writes
>"George M. Reagan" <georgeunderscorereagan RemoveThis @hotmail.com> wrote in message
>news:KpidndY3K51juUjdRVn-gg@comcast.com...
>> Hi all,
>> Anyone intereted in Duke Nukem? Good! It's not as good as Doom but
>> WTF! There's a great new source port out there:
>>
>> http://jonof.edgenetwork.org/buildport/duke3d/
>>
>> Works great on Windows XP, with "Misson Packs" to boot.
>>
>
>
>
>duke3d has always been one of my favorite games actually. Almost up there
>with doom ;o) Used to have a blast playing that cooperatively. And also
>playing deathmatch on TEN. I was a member of TEN from it's yearlong free
>beta until they went under ;o(
>
>I'm gonna have to check this out. Does it support tcp/ip play, do you know?
>
It doesn't atm, but it is certainly intended to in the near future. I
believe there is already a dodgy tcp/ip version with it (the port that
is) but is known to be buggy. There's also a lot more information about
it all here
http://forums.3drealms.com/ubbthreads/postlist.php?Cat=&Board=UBB25

--
Steve Budowski
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Dan Olson

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Since: Jul 03, 2004
Posts: 3



(Msg. 4) Posted: Sat Jul 03, 2004 8:46 am
Post subject: Re: Duke3d - Source Port [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

This one has TCP/IP support but I haven't tried it personally:

http://icculus.org/duke3d

A Win32 version of this is here:

http://www.rancidmeat.com/project.php3?id=1
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