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Using Divine Protection while tanking

 
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Dirk

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Since: Nov 13, 2007
Posts: 81



(Msg. 1) Posted: Mon Mar 17, 2008 1:48 pm
Post subject: Using Divine Protection while tanking
Archived from groups: alt>games>warcraft (more info?)

Yesterday I was questing with my level 50 Paladin in Un'Goro when a
guild member asked me if I want to complete a party for a Zul'Farrak
run. I still had some quests open and agreed.

We had:
- 43 Druid (all points into Balance), my guild mate
- 47 Paladin (Holy/Ret)
- 46 + 47 Hunter
- 50 Paladin (Prot)

It was decided that I should tank and the druid offered to heal. The
other Paladin was fighting some mobs in Tanaris and we gave up summoning
him after 30 minutes because he was constantly in fight and didn't
accept the summon. He then said we should start already, he would join
us later. With me as leader I would have kicked him, it's just rude to
let people wait so long.

We started fine, the hunters were multishooting a lot and their pets had
growl on but I expected that and it wasn't a real problem. One wipe at
the first crossing with the fountain, when our druid body pulled all 4
casters and two patrols at once while I was out of mana (oh look, loot!).

After that we made our way directly to Antu'sul and started clearing the
trash there. I pulled the mobs on the left, the other paladin pulled
those on the right and our druid pulled the boss! Taking about
coordination! I had no plan what was going on and couldn't move as I was
rooted all the time. Just spammed Consecration and hoped for the best.
We survived, boss dead (of cause looting while the fight was still going
on) and only the druid died. That was the first time where I had to
bubble and bandage during the fight (yes, you loose all aggro but get it
back when the bubble wears off).

Another dead player because of the bugs when the hunter made a nice
multishot and pulled 6 of those buggers while the rest were still
drinking. After that I handled the pulls and it was much better.

At the witch doctor our druid suddenly said he had to go and off he was.
Cool, that's my guild members as I know them. Anyway, we opened a few of
the graves (hunter 1 opened one, hunter 2 opened one and the ret pala
opened one - at the same time). We still managed it and I suggested only
opening the first graves as I thought that would be enough - a little
mistake I had to admit now. Our Ret Pala offered to heal and I pulled
the boss. Lots of mobs there, I can tell you. We didn't remove the
totems and I really don't know how many mobs I tanked and how many were
running around - it was really crowded but we managed it without loosing
a player. I totally forgot that many of those mobs were undead, at that
moment I was just wondering who was fearing the mobs (and why).

We made it to the stairs and had a really big pull at the end when my
fellow Paladin wanted to speed things up. We fought the last wave and
both bosses at the same time at the bottom of the stairs. Again I had to
bubble here and heal myself midfight a few times but we survived. I also
noticed that dedicated healing didn't seems to be his piece of cake, as
he was happily offtanking and using Consecration a lot.

Up the middle to Ruuzlu and Ukorz, again with our healer pulling. As he
really seems to be willing to tank mobs I let him have fun with Ruuzlu
and just tanked Ukorz while healing myself. Was fun seeing him running
around in circles like crazy while jumping a lot Smile.

Velratha was left (we couldn't call Gahz'rilla) and our Paladin pulled
the 6 mob group to the left and a patrol at the same time (but not the
basilisk one). Using Consecration like crazy and mid fight I had to
bubble again - everyone out of mana. We survied it and killed Velratha
with me finishing the last kill with an incredible bad pull again -
getting here and the basilisks patrol at the same time.

That was one of the craziest runs I ever had in Zul'Farak and I have
been to that place with various chars a lot. Our group setup was very
lucky, with two hunters who could use FD (and pets as offtanks) and a
healer that could take a punch. We were constantly fighting really big
groups and were incredible lucky to have only one wipe. There was more
than one situation where I thought I would do a corpse run.

Using Divine Protection wasn't really bad, no one died because of it but
I guess with a cloth healer it would have been a different outcome. I
had serious issue with my mana usage even when using Seal of Wisdom and
Blessing of Wisdom - that's something I have to improve. Do I need more
Int or should I go for Spirit?

Dirk

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vmkiili

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Since: May 28, 2007
Posts: 194



(Msg. 2) Posted: Mon Mar 17, 2008 1:48 pm
Post subject: Re: Using Divine Protection while tanking [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 17, 2:48 pm, Dirk <newsp... RemoveThis @cubeworld.net> wrote:
> Using Divine Protection wasn't really bad, no one died because of it but
> I guess with a cloth healer it would have been a different outcome. I
> had serious issue with my mana usage even when using Seal of Wisdom and
> Blessing of Wisdom - that's something I have to improve. Do I need more
> Int or should I go for Spirit?

I wouldn't recommend using Divine Protection in Outland instances.
Since the mobs hit much harder than in Azeroth, cloth wearers will die
very quickly and others can't take too many hits either.

Paladin tanks gain mana from getting healed. This means that you have
to be taking enough damage. If your group is crazy and there are a lot
of aggroed mobs everywhere, it can be hard to make them all hit you,
since Righteous Defense has a long cooldown. The only thing you can do
to save mana is to downrank Consecration. This works best if you have
some spell damage gear, because then you'll lose less DPS compared to
the amount of mana saved. You can also ask the people to come to the
Consecration range, because the mobs will follow them and this will
hopefully help you to gain aggro.

Spirit is useless. You have to be at least 5 secs without casting any
spells before you gain any mana in combat. This rarely happens. You
probably want some Int gear, but not too much, because you can never
stack enough +intellect in your tanking gear, because other stats are
far more important.

I think the real solution is to find less crazy groups. It is very
hard to handle situations like this.

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Fvert

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Since: Jan 11, 2008
Posts: 20



(Msg. 3) Posted: Mon Mar 17, 2008 1:48 pm
Post subject: Re: Using Divine Protection while tanking [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <6477lmF2a4eggU1.DeleteThis@mid.individual.net>,
Dirk <newspost.DeleteThis@cubeworld.net> wrote:

> Anyway, we opened a few of
> the graves (hunter 1 opened one, hunter 2 opened one and the ret pala
> opened one - at the same time). We still managed it and I suggested only
> opening the first graves as I thought that would be enough - a little
> mistake I had to admit now.



What does opening the graves do and what is the reward? In all my ZF
runs no group has ever opened them, in fact if spoken about at all the
group was warned not to.


Brian
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Dirk

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Since: Nov 13, 2007
Posts: 81



(Msg. 4) Posted: Mon Mar 17, 2008 3:06 pm
Post subject: Re: Using Divine Protection while tanking [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

vmkiili DeleteThis @gmail.com wrote:
> On Mar 17, 2:48 pm, Dirk <newsp... DeleteThis @cubeworld.net> wrote:
>> Using Divine Protection wasn't really bad, no one died because of it but
>> I guess with a cloth healer it would have been a different outcome. I
>> had serious issue with my mana usage even when using Seal of Wisdom and
>> Blessing of Wisdom - that's something I have to improve. Do I need more
>> Int or should I go for Spirit?
>
> I wouldn't recommend using Divine Protection in Outland instances.
> Since the mobs hit much harder than in Azeroth, cloth wearers will die
> very quickly and others can't take too many hits either.

I only used it when I got below 5% health and the healer seems to have
forgotten me, so the next hits would have killed me - when I'm dead I
would loose the aggro anyway. In previous runs I made the mistake and
waited too long.

> Paladin tanks gain mana from getting healed. This means that you have
> to be taking enough damage.

Well, healing wasn't that great - it was good at the start when the
druid was still healing me but after the other paladin took over it
wasn't something I could count on. I healed myself a few times, but that
only costs my mana - I don't get anything back this way.

> If your group is crazy and there are a lot
> of aggroed mobs everywhere, it can be hard to make them all hit you,
> since Righteous Defense has a long cooldown. The only thing you can do
> to save mana is to downrank Consecration. This works best if you have
> some spell damage gear, because then you'll lose less DPS compared to
> the amount of mana saved.

I have rank 1 up to 4 and I used all of them, depending on the situation
and my mana bar. I always started with the highest rank for the initial
aggro (they were not doing focus fire) and then used the lower ranks.

Only spell damage I have is the +40 spell damage enchant on my sword and
I use Brilliant Wizard Oil when tanking. Mana Oil might be an option
when Aggro is not the main issue. Haven't tried that yet, might be worth
a try.

> You can also ask the people to come to the
> Consecration range, because the mobs will follow them and this will
> hopefully help you to gain aggro.

That should help, at least it's better than me running around all the
time chasing mobs.

> Spirit is useless. You have to be at least 5 secs without casting any
> spells before you gain any mana in combat. This rarely happens. You
> probably want some Int gear, but not too much, because you can never
> stack enough +intellect in your tanking gear, because other stats are
> far more important.

I mainly have normal tanking gear, some items with spirit on it and very
few items with +Int. I have +12 int on the shield and bracers, that's all.

> I think the real solution is to find less crazy groups. It is very
> hard to handle situations like this.

For sure I won't group with the Paladin again, he was far too impatient
for this run Wink. I'm mainly doing PuG runs, so you take what's available
and finding groups on my low pop server can be a real pain.

Dirk
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Dirk

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Since: Nov 13, 2007
Posts: 81



(Msg. 5) Posted: Tue Mar 18, 2008 9:39 am
Post subject: Re: Using Divine Protection while tanking [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Fvert wrote:
> In article <6477lmF2a4eggU1.TakeThisOut@mid.individual.net>,
> Dirk <newspost.TakeThisOut@cubeworld.net> wrote:
>
>> Anyway, we opened a few of
>> the graves (hunter 1 opened one, hunter 2 opened one and the ret pala
>> opened one - at the same time). We still managed it and I suggested only
>> opening the first graves as I thought that would be enough - a little
>> mistake I had to admit now.
>
>
>
> What does opening the graves do and what is the reward? In all my ZF
> runs no group has ever opened them, in fact if spoken about at all the
> group was warned not to.

When you open a grave usually one or two zombies come out. They are
elite mobs with some decent hit points but don't hit very hard.

You do not have to open them but it can happen during the fight that
they spawn if you get near them. I'm not sure, but I also think during
the fight one of the adds starts running around and opens the graves if
not killed.

We encountered three zombies that spawned from the graves during the
boss fight. I couldn't see what my group members were doing, but they
attacked me and I tanked them during the fight, together with the undead
guys that the witch doctor himself will spawn if you don't destroy his
totems.

If you open all graves you won't get any zombies, which makes the fight
pretty easy. If you have enough DPS it won't be an issue either, as you
can end the fight fast enough before too many will spawn.

In the past I have done the instance with a party of three (level 43-47)
and we made sure to open every grave to avoid problems during the boss
fight. With I full group I wouldn't do that.

Dirk
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