Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

Just Discovered... Forgotten Worlds

 
Goto page 1, 2
   Game Forums (Home) -> Sega RSS
Related Topics:
wow, did I really get THAT good a deal?? - Picked up at a flea market today: Chiki Chiki Boys Shadown Dancer General Chaos All complete for $20. One guy just told me online that GC complete alone goes for about 20 -- is he kidding?! Wow, funny thing is, I almost passed. I wanted to buy SNES..

CDX: Certain games won't play? - 'ello all, During some over at SegaFans, it was brought up that the CDX won't play certain SCD games. there's a list floating around out there(may be an official list, may just be not sure) that has around 6 titles on..

These are some of my ideas. - Hey Everyone, I would like to see more strategic games that aren't just base. It would be good to have the abiltity to also fight in planes. Also it would be good to be able to travel from planet to planet not just an bound game!! ..

Penn & Teller "Guess Your Sign" - Is this minigame another joke? No matter what you answer, it always comes up The LOL

RoboCop vs. The Terminator - I picked up the SNES version today at a Game Crazy after being urged to do so. It's funny, on Monday I dropped by GC and saw the game for the 1st time ever. I merely it because RoboCop 3 and T2 have such POOR I figured RvT must..
Author Message
Phillip J. Fry

External


Since: Mar 21, 2005
Posts: 15



(Msg. 1) Posted: Wed Jun 28, 2006 2:06 pm
Post subject: Just Discovered... Forgotten Worlds
Archived from groups: rec>games>video>sega (more info?)

A little late to the game I know, but just recently purchased Capcom
Classics Collections for PS2 (and I'm hoping this is *ON* topic since
it seems to have been a Genesis release as well Smile and although I
originally purchased the collection for the G&G collection and Final
Fight, I discovered a true gem: Forgotten Worlds..

I can't believe I missed this game back in the day.. but wow.. what a
complete blast to play...

Old School gaming at it's best. I love those games that use the second
analog stick for targeting/shooting (a la Alien Syndrome, Robotron,
etc). I've read that it used to be the rotate-type joystick in the
arcade (like Heavy Barrel [which I also LOVE], Ikari Warriors, etc) but
it's quite playable/enjoyable in the dual analog stick setup (albeit
probably easier, as someone in an older thred commented)...

Great graphics, and great sound. It's classic Capcom. I'm just mad I
didn't discover it sooner. For those who haven't tried it, definitely
pick up the Capcom Classics Collection (which is more than worth it
just for this game alone, let alone what else is included).

I just recently/finally upgraded my "old school" gaming setup with a
Sony Wega 36" CRT [wow.. what a gorgeous picture!] and wireless PS2
Logitech controllers, and this was just a culmination of old school
goodness.. what Fun Smile I'm sure Two player simulatenous will make the
experience that much better.

Ah well.. Just a little excited and thought I'd share. Maybe I've
inspired a few of you to go back and have another go...

-Phillip J. Fry

 >> Stay informed about: Just Discovered... Forgotten Worlds 
Back to top
Login to vote
BelPowerslave

External


Since: Apr 08, 2005
Posts: 155



(Msg. 2) Posted: Wed Jun 28, 2006 7:50 pm
Post subject: Re: Just Discovered... Forgotten Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> > Ah well.. Just a little excited and thought I'd share. Maybe I've
> > inspired a few of you to go back and have another go...
>
> Yeah, it's about a MAME quality conversion, worth playing at the
> least. I really didn't like the infinite continues/respawn setting that
> you couldn't change.

I love infinite continues, I love not having to worry about saving
lives...and I love it even more when I have people over to play these
games with me. Smile

That combined with the ability to jump your aim
> forward or backward without rotating 180 degrees (due to the dual analog
> control option) really just leaves the game as a cheesy kid's version
> compared to the Genesis game.

Argh, yeah, that's something else.

I know, I wanted arcade perfect image
> quality and sound as much as the next guy, but if they don't recreate
> the original difficulty with the control scheme they messed up the game
> itself (not to mention the sound isn't right either).

More and more, I'm thinking I just need to put some serious effort into
finding out whether or not A) special arcade controllers(like the kind
used for FW, Heavy Barrel, Ikari Warriores, etC) are available in USB
for and have drivers for MAME and B) if they're affordable. Even if we
were lucky enough to get a Data East compilation, HB and Midnight
Resistance wouldn't be the same without those special controllers(it's
not the same on the Genesis version either, but I can handle pressing a
button to rotate my aim more than using an analog stick). I wonder if
they've got something out there like that...with as big as the MAME
community is, you'd think they would...

Bel

 >> Stay informed about: Just Discovered... Forgotten Worlds 
Back to top
Login to vote
Phillip J. Fry

External


Since: Mar 21, 2005
Posts: 15



(Msg. 3) Posted: Thu Jun 29, 2006 8:58 am
Post subject: Re: Just Discovered... Forgotten Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Scott H wrote:
> forward or backward without rotating 180 degrees (due to the dual analog
> control option) really just leaves the game as a cheesy kid's version
> compared to the Genesis game. I know, I wanted arcade perfect image

You could always just force yourself to rotate via the buttons, which
sounds a lot like the Genesis version. This just doesn't feel right
though (ie: constant rotation speed, etc).. Without actually having the
rotating-joystick, I gotta say the analog targeting is the next best
thing (and I've tried out the atari-paddles and mouse configs in MAME).
Or you could always just force yourself to do rotate-type movements on
the analog stick as opposed to doing full 180-degree maneuvers [kinda
like analog driving on the good 'ol saturn 3d controller] Smile

> quality and sound as much as the next guy, but if they don't recreate
> the original difficulty with the control scheme they messed up the game
> itself (not to mention the sound isn't right either).
hehe.. well you could always force your own difficulty Smile just don't
continue ad nauseum. Just start over when you die.. Really, that's in
there for the non-hardcore gamers that would otherwise quit playing out
of frustration. I can't really fault them too much for that decision.
(ie: make the game accessbile to those that might have otherwise missed
it [slowly raises hand])

There were some sega arcade->genesis translations that did the same
exact thing (slightly different difficulty/control, etc) in which the
actual translation was more fun to play (accessible) than the
original...

The art gallery is cool tho.. Wish there were more photos...

-Phillip J. Fry
 >> Stay informed about: Just Discovered... Forgotten Worlds 
Back to top
Login to vote
Phillip J. Fry

External


Since: Mar 21, 2005
Posts: 15



(Msg. 4) Posted: Thu Jun 29, 2006 9:05 am
Post subject: Re: Just Discovered... Forgotten Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

BelPowerslave wrote:

> More and more, I'm thinking I just need to put some serious effort into
> finding out whether or not A) special arcade controllers(like the kind
> used for FW, Heavy Barrel, Ikari Warriores, etC) are available in USB
> for and have drivers for MAME and B) if they're affordable. Even if we

I know they *DO* have some controllers like that which are supported in
MAME. Whether or not they're afordable is another issue.

I read that the TurboDuo version of Forgotten Worlds came with a
special controller. Can anyone comment on that!?

> were lucky enough to get a Data East compilation, HB and Midnight
> Resistance wouldn't be the same without those special controllers(it's

Man. Heavy Barrel and Ikari Warriors just needs to come out now.... Sad

-Phillip J. Fry
 >> Stay informed about: Just Discovered... Forgotten Worlds 
Back to top
Login to vote
Scott H

External


Since: Mar 29, 2005
Posts: 54



(Msg. 5) Posted: Thu Jun 29, 2006 10:14 am
Post subject: Re: Just Discovered... Forgotten Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Phillip J. Fry wrote:
> Scott H wrote:
> > forward or backward without rotating 180 degrees (due to the dual analog
> > control option) really just leaves the game as a cheesy kid's version
> > compared to the Genesis game. I know, I wanted arcade perfect image
>
> You could always just force yourself to rotate via the buttons, which
> sounds a lot like the Genesis version. This just doesn't feel right
> though (ie: constant rotation speed, etc).. Without actually having the
> rotating-joystick, I gotta say the analog targeting is the next best
> thing (and I've tried out the atari-paddles and mouse configs in MAME).

The 360 degree rotation with the buttons is much closer to the
original gameplay, but the Genesis version's is a much better speed
than the compilation's. The thing that both options make overly
complex is rotating the satilite independantly of your character's gun,
and then realligning them to be used as a shield. I could do it with
practice on the Genesis game, but never could on the Xbox.

> Or you could always just force yourself to do rotate-type movements on
> the analog stick as opposed to doing full 180-degree maneuvers [kinda
> like analog driving on the good 'ol saturn 3d controller] Smile

I don't recall the Saturn analog pad being used in 360 degree
rotations in any racing games. Everything I've played works just like
N64, Dreamcast, Xbox, and PS2 racers, left and right at varying degrees
results in sharper turns.

As far as "forcing" the gameplay to be harder, I'd like to meet the
person with that kind of self abasing power. Wink

> > quality and sound as much as the next guy, but if they don't recreate
> > the original difficulty with the control scheme they messed up the game
> > itself (not to mention the sound isn't right either).
> hehe.. well you could always force your own difficulty Smile just don't
> continue ad nauseum. Just start over when you die.. Really, that's in
> there for the non-hardcore gamers that would otherwise quit playing out
> of frustration. I can't really fault them too much for that decision.
> (ie: make the game accessbile to those that might have otherwise missed
> it [slowly raises hand])
>
> There were some sega arcade->genesis translations that did the same
> exact thing (slightly different difficulty/control, etc) in which the
> actual translation was more fun to play (accessible) than the
> original...

Technically I *could* do that, mainly because I've already built a good
degree of skill from having played the game for over 15 years. If I
had never played the game before, and I could just respawn infinitely,
I'd have never become good at the game. Thus the gameplay of the
compilation is altered to the point of being flawed, in comparison with
the original, or the former conversion to the Genesis. This infinite
lives/respawn approach combined with the fact that the game is immersed
in a shuffle of other games practically guarantees its being overlooked
or misjudged as an entirely different experience than it was
immediately. Sure, I know better, and you've obviously got enough
experience to recognize the changes, but the IP itself is
misrepresented.

> The art gallery is cool tho.. Wish there were more photos...

I like the overall presentation. Have you tried some of the CDA music
tracks for the games that support them?

> -Phillip J. Fry
 >> Stay informed about: Just Discovered... Forgotten Worlds 
Back to top
Login to vote
Phillip J. Fry

External


Since: Mar 21, 2005
Posts: 15



(Msg. 6) Posted: Thu Jun 29, 2006 12:39 pm
Post subject: Re: Just Discovered... Forgotten Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Scott H wrote:
> The 360 degree rotation with the buttons is much closer to the
> original gameplay, but the Genesis version's is a much better speed
> than the compilation's. The thing that both options make overly
> complex is rotating the satilite independantly of your character's gun,
> and then realligning them to be used as a shield. I could do it with
> practice on the Genesis game, but never could on the Xbox.

You're making me want to hunt down a copy and try out the Genesis
version now! Of course that'll also mean I'll have to dig up my Genesis
out of storage (which just so happens to be on the other side of the
country) Razz

> I don't recall the Saturn analog pad being used in 360 degree
> rotations in any racing games. Everything I've played works just like
> N64, Dreamcast, Xbox, and PS2 racers, left and right at varying degrees
> results in sharper turns.

I'm referring more to a technique that several people used to comment
on back in the day. Instead of just going left or right, some people
would hold the analog pad at the 12 o'clock position when going
straight (ie: this was NEUTRAL as opposed to dead center) and just
circle around the outter ring to simulate sort of a steering wheel
feel. The pad itself didn't rotate. You moved it in rotation-like
motions. The closest real world example I could think of would be
something along the lines of those knobs that truckers have on their
steering wheels (in terms of movement <-> control, etc). Playing in
this sense (back to Forgotten Worlds) would kinda make it closer (ie:
never hitting dead center, but always being at the outer edges) in that
you'd never just make instantaneous 180 degree jumps, but forced to
"rotate"

> As far as "forcing" the gameplay to be harder, I'd like to meet the
> person with that kind of self abasing power. Wink

hehe.. this kinda makes my previous statement (about the controls) MOOT
now Razz It's hard to choose a more convoluted/complex way to solve
something when there's a much easier/straightforward alternative.

> I like the overall presentation. Have you tried some of the CDA music
> tracks for the games that support them?

I've only unlocked the music for Forgotten Worlds so far, and so far I
like. Although ALL the music and art should be unlocked from the start
(without having to search for a code)

I'd love to find a Forgotten Worlds cabinet and play it how it was
meant to be... (original controls, no emulation or ports, just the REAL
DEAL Razz

-Phillip J. Fry
 >> Stay informed about: Just Discovered... Forgotten Worlds 
Back to top
Login to vote
BelPowerslave

External


Since: Apr 08, 2005
Posts: 155



(Msg. 7) Posted: Thu Jun 29, 2006 1:26 pm
Post subject: Re: Just Discovered... Forgotten Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> As far as "forcing" the gameplay to be harder, I'd like to meet the
> person with that kind of self abasing power. Wink

You know these people, boy...they are the ones who beat Xbox Ninja
Gaiden on every difficulty level....then went out and got NG Black
because the old one was "too easy". Wink

Bel
 >> Stay informed about: Just Discovered... Forgotten Worlds 
Back to top
Login to vote
Air Raid

External


Since: Apr 18, 2006
Posts: 34



(Msg. 8) Posted: Thu Jun 29, 2006 4:49 pm
Post subject: Re: Just Discovered... Forgotten Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

BelPowerslave wrote:
> > A little late to the game I know, but just recently purchased Capcom
> > Classics Collections for PS2 (and I'm hoping this is *ON* topic since
> > it seems to have been a Genesis release as well Smile and although I
> > originally purchased the collection for the G&G collection and Final
> > Fight, I discovered a true gem: Forgotten Worlds..
>
> Final Fight!? Man, *everybody* knows the Sega CD version is the best
> one! Wink

absolutely Bel, the MegaCD / SegaCD Final Fight was by far the best
home -console- version of the game, in the -1990s- Wink
 >> Stay informed about: Just Discovered... Forgotten Worlds 
Back to top
Login to vote
bluecrabfive

External


Since: Jun 29, 2006
Posts: 46



(Msg. 9) Posted: Thu Jun 29, 2006 4:59 pm
Post subject: Re: Just Discovered... Forgotten Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Air Raid wrote:
> BelPowerslave wrote:
> > > A little late to the game I know, but just recently purchased Capcom
> > > Classics Collections for PS2 (and I'm hoping this is *ON* topic since
> > > it seems to have been a Genesis release as well Smile and although I
> > > originally purchased the collection for the G&G collection and Final
> > > Fight, I discovered a true gem: Forgotten Worlds..
> >
> > Final Fight!? Man, *everybody* knows the Sega CD version is the best
> > one! Wink
>
> absolutely Bel, the MegaCD / SegaCD Final Fight was by far the best
> home -console- version of the game, in the -1990s- Wink

In certain areas, my copy of Final Fight for Sega CD (a launch game in
the States I believe) freaks out. Particularly where you go
underground, the Final Fight characters are still playable but their
sprites (or some of them) are huge multicolor blocks. Its the kind of
thing where you think the game will lock but it doesn't and it goes
away when you enter a new area. But I digress, the Sega CD version of
Final Fight is the definitive console version of the game, no doubt
about it.

BTW, so nice of you not to be a cut and paste spam-meister lately, are
you feeling OK?
 >> Stay informed about: Just Discovered... Forgotten Worlds 
Back to top
Login to vote
BelPowerslave

External


Since: Apr 08, 2005
Posts: 155



(Msg. 10) Posted: Fri Jun 30, 2006 1:39 pm
Post subject: Re: Just Discovered... Forgotten Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> > absolutely Bel, the MegaCD / SegaCD Final Fight was by far the best
> > home -console- version of the game, in the -1990s- Wink
>
> In certain areas, my copy of Final Fight for Sega CD (a launch game in
> the States I believe) freaks out. Particularly where you go
> underground, the Final Fight characters are still playable but their
> sprites (or some of them) are huge multicolor blocks. Its the kind of
> thing where you think the game will lock but it doesn't and it goes
> away when you enter a new area. But I digress, the Sega CD version of
> Final Fight is the definitive console version of the game, no doubt
> about it.

Sounds like either the disc is dirty, or the lens needs to be
cleaned...or if could even be your connection between the SCD and the
Genesis. All three can be cleaned pretty easily. Of course, it could
always be a bad disc. On mine, there is the one glitch that will freeze
the game as soon as the elevator arrives at the roof of the last level.
It doesn't always happen, but it will happen every now and then. I've
cleaned everything...I think it's just simply a glitch, or a bad spot
on the disc. Sad

FF CD really is the best. I mean, the arcade version is good...but that
music licks ass. I ran through it one night on MAME and just couldn't
believe how bad it was compared to the SCD soundtrack. Plus, the SCD
version has that time attack mode, with the two new backgrounds...and I
dig it. Smile

Bel
 >> Stay informed about: Just Discovered... Forgotten Worlds 
Back to top
Login to vote
Scott H

External


Since: Mar 29, 2005
Posts: 54



(Msg. 11) Posted: Fri Jun 30, 2006 3:22 pm
Post subject: Re: Just Discovered... Forgotten Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

BelPowerslave wrote:
> > > absolutely Bel, the MegaCD / SegaCD Final Fight was by far the best
> > > home -console- version of the game, in the -1990s- Wink
> >
> > In certain areas, my copy of Final Fight for Sega CD (a launch game in
> > the States I believe) freaks out. Particularly where you go
> > underground, the Final Fight characters are still playable but their
> > sprites (or some of them) are huge multicolor blocks. Its the kind of
> > thing where you think the game will lock but it doesn't and it goes
> > away when you enter a new area. But I digress, the Sega CD version of
> > Final Fight is the definitive console version of the game, no doubt
> > about it.
>
(snip)
> FF CD really is the best. I mean, the arcade version is good...but that
> music licks ass. I ran through it one night on MAME and just couldn't
> believe how bad it was compared to the SCD soundtrack. Plus, the SCD
> version has that time attack mode, with the two new backgrounds...and I
> dig it. Smile
>

I have to agree. The Sega CD game has better intros, better music, and
practically as good graphics and gameplay. Sure the game's max of
enemies is like two lower than the arcade game, but that's still over 4
enemies on screen at once, which is more than most beat-em ups on
either the Genesis or SNES (Save SOR1-3). On a television the colors
are great, especially through a 32X, and the animations are perfect.
It's got to be the best home version "overall", it's just not the best
mirror image of the arcade. Then, in comparison to the CCC, the Sega
CD game is a greater challenge because it limits your continues.
 >> Stay informed about: Just Discovered... Forgotten Worlds 
Back to top
Login to vote
Azel

External


Since: Mar 24, 2005
Posts: 40



(Msg. 12) Posted: Sat Jul 01, 2006 3:50 pm
Post subject: Re: Just Discovered... Forgotten Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Phillip J. Fry wrote:
> BelPowerslave wrote:
>
>> More and more, I'm thinking I just need to put some serious effort into
>> finding out whether or not A) special arcade controllers(like the kind
>> used for FW, Heavy Barrel, Ikari Warriores, etC) are available in USB
>> for and have drivers for MAME and B) if they're affordable. Even if we
>
> I know they *DO* have some controllers like that which are supported in
> MAME. Whether or not they're afordable is another issue.
>
> I read that the TurboDuo version of Forgotten Worlds came with a
> special controller. Can anyone comment on that!?
>
>> were lucky enough to get a Data East compilation, HB and Midnight
>> Resistance wouldn't be the same without those special controllers(it's
>
> Man. Heavy Barrel and Ikari Warriors just needs to come out now.... Sad
>
> -Phillip J. Fry
>

i would seriously pee myself in joy if we could get a faithful Data East
compilation with Gondomania on it. so damn sad that i can't play these
games anymore, outside of hunting down a cabinet...
 >> Stay informed about: Just Discovered... Forgotten Worlds 
Back to top
Login to vote
Ettien27

External


Since: May 27, 2005
Posts: 121



(Msg. 13) Posted: Sat Jul 01, 2006 10:20 pm
Post subject: Re: Just Discovered... Forgotten Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I think it's time I pop in the GEN version.... (bought it back in Feb,
have yet to play it)

this is one of those old GEN games that require the MODE button if
you're using the six button controller.
 >> Stay informed about: Just Discovered... Forgotten Worlds 
Back to top
Login to vote
BelPowerslave

External


Since: Apr 08, 2005
Posts: 155



(Msg. 14) Posted: Mon Jul 03, 2006 1:20 pm
Post subject: Re: Just Discovered... Forgotten Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> I think it's time I pop in the GEN version.... (bought it back in Feb,
> have yet to play it)
>
> this is one of those old GEN games that require the MODE button if
> you're using the six button controller.

Yeah, that's about the only issue you'll have with the game...past
that, it's excellent. Be sure to let us know what you think of it. Smile

Bel
 >> Stay informed about: Just Discovered... Forgotten Worlds 
Back to top
Login to vote
Pez D Spencer

External


Since: Mar 12, 2006
Posts: 112



(Msg. 15) Posted: Tue Jul 04, 2006 7:57 pm
Post subject: Re: Just Discovered... Forgotten Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

forgotten worlds is one of the all-time greatest genesis games.

that game never gets old...
 >> Stay informed about: Just Discovered... Forgotten Worlds 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Sega All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Goto page 1, 2
Page 1 of 2

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]