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Since: Aug 21, 2004 Posts: 1923
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(Msg. 1) Posted: Sun Aug 20, 2006 10:55 pm
Post subject: Seven Devils Clever, kitsune swordmistress Archived from groups: rec>games>frp>dnd (more info?)
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Foxy fun...
Not quite as twinked out as Lianne the insane-Cha
bard/paladin/samurai/iaijutsu master, I think, but still a fun
character, both from a powergaming and a roleplaying perspective.
ECL 12, 32 points, PC wealth. I might make and post an ECL 20 version
later.
Seven Devils Clever is an almost frightening example of kitsune
potential applied to a pursuit singlemindedly.
After being discovered as a shapechanger and chased away from several
iaijutsu schools (almost getting killed on two occasions), Seven Devils
Clever managed to acquire several written iaijutsu manuals, and she now
trains by herself.
Most human masters who hear about the kitsune iaijutsu master point out
that sheer stubbornness can be mistaken for discipline, but can never
make up for its lack. Time will tell, but so far, it would appear that
Seven Devils Clever is truly disciplined... or that the masters are
simply wrong.
Seven Devils Clever, kitsune swordmistress
female LG werefox human paragon 3/samurai 2/fighter 1/iaijutsu master 2
Str 18 Fort +6+3+3 +12
Dex 28 Ref +5+9+3 +17
Con 16 Will +3+0+3+2 +8
Int 14
Wis 10 AC 27 (+7 Dex, +3 armour, +1 deflection,
Cha 18 hp 80 +1 natural, +1 insight, +2 shield, +2 Int)
Init +17
BAB +8/+3
melee +12/+7
ranged +17/+12
katana +19/+14 1d10+7 19-20/x2
and
bite +12 1d6+2 20/x2
or
2 claws +17 1d4+4 20/x2
and
bite +12 1d6+2 20/x2
or
longbow +18 1d8+5 20/x3
Skills: Feats:
iaijutsu focus +12+4+7 +23 Improved Initiative
jump +12+4+2 +18 Quick Draw
diplomacy +11+4+7 +22 Iron Will
sense motive +11+0 +11 Alertness
perform (dance) +7 +4+3 +14 Track
intimidate +9 +4+5 +18 Dodge
bluff +12+4+3 +19 Weapon Focus (katana)
tumble +5 +9+2 +16 Combat Expertise
balance +0 +9+2 +11 Karmic Strike
spot +0 +0+2 +2 Power Attack
listen +0 +0+2 +2 Combat Reflexes
Racial specials: Class specials:
Curse of lycanthropy Weapon finesse (katana)
Alternate form Canny defense
DR 10/silver Lightning blade
Fox empathy
Low-light vision
Scent
Equipment:
gloves of dexterity +4 and strength +2
cloak of resistance +3 and charisma +2
bracers of armour +3
+1 focus katana
ring of protection +1
amulet of natural armour +1
ioun stone (+1 insight to AC)
ring of shielding
circlet of persuasion
boots of speed
+1 mighty composite longbow
about 2,600 gp worth of miscellaneous items (feather tokens, potions,
mundane equipment, perhaps some cheap utility items)
Tactics:
If she wins initiative (and she usually does), Seven Devils Clever deals
between +3d6 and +7d6 additional damage with iaijutsu focus. Thanks to
boots of speed, she can charge up to 120 ft.
She routinely fights using Karmic Strike, taking a -4 penalty to her AC,
but gaining the option to make an attack of opportunity against an
opponent that hits her, up to 10 times per round. She relies on her DR
to compensate for the increased number of hits from the lowered AC.
Future development:
Next level, a level of fighter and Leap Attack, for charging over rough
terrain and better damage. Boots of speed are again useful, granting +12
to jump checks when activated.
Glaring weakness:
Will +8. Ow. Not sure what can be done about that beyond getting Wis
items.
--
Jasin Zujovic >> Stay informed about: Seven Devils Clever, kitsune swordmistress |
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Since: Mar 03, 2005 Posts: 315
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(Msg. 2) Posted: Mon Aug 21, 2006 12:34 pm
Post subject: Re: Seven Devils Clever, kitsune swordmistress [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Jasin Zujovic wrote:
> Foxy fun...
>
> Not quite as twinked out as Lianne the insane-Cha
> bard/paladin/samurai/iaijutsu master, I think, but still a fun
> character, both from a powergaming and a roleplaying perspective.
>
> ECL 12, 32 points, PC wealth. I might make and post an ECL 20 version
> later.
>
>
> Seven Devils Clever is an almost frightening example of kitsune
> potential applied to a pursuit singlemindedly.
>
> After being discovered as a shapechanger and chased away from several
> iaijutsu schools (almost getting killed on two occasions), Seven Devils
> Clever managed to acquire several written iaijutsu manuals, and she now
> trains by herself.
>
> Most human masters who hear about the kitsune iaijutsu master point out
> that sheer stubbornness can be mistaken for discipline, but can never
> make up for its lack. Time will tell, but so far, it would appear that
> Seven Devils Clever is truly disciplined... or that the masters are
> simply wrong.
>
>
> Seven Devils Clever, kitsune swordmistress
> female LG werefox human paragon 3/samurai 2/fighter 1/iaijutsu master 2
>
> Str 18 Fort +6+3+3 +12
> Dex 28 Ref +5+9+3 +17
> Con 16 Will +3+0+3+2 +8
> Int 14
> Wis 10 AC 27 (+7 Dex, +3 armour, +1 deflection,
> Cha 18 hp 80 +1 natural, +1 insight, +2 shield, +2 Int)
> Init +17
> BAB +8/+3
> melee +12/+7
> ranged +17/+12
>
> katana +19/+14 1d10+7 19-20/x2
> and
> bite +12 1d6+2 20/x2
>
> or
>
> 2 claws +17 1d4+4 20/x2
> and
> bite +12 1d6+2 20/x2
>
> or
>
> longbow +18 1d8+5 20/x3
>
>
> Skills: Feats:
> iaijutsu focus +12+4+7 +23 Improved Initiative
> jump +12+4+2 +18 Quick Draw
> diplomacy +11+4+7 +22 Iron Will
> sense motive +11+0 +11 Alertness
> perform (dance) +7 +4+3 +14 Track
> intimidate +9 +4+5 +18 Dodge
> bluff +12+4+3 +19 Weapon Focus (katana)
> tumble +5 +9+2 +16 Combat Expertise
> balance +0 +9+2 +11 Karmic Strike
> spot +0 +0+2 +2 Power Attack
> listen +0 +0+2 +2 Combat Reflexes
>
>
> Racial specials: Class specials:
> Curse of lycanthropy Weapon finesse (katana)
> Alternate form Canny defense
> DR 10/silver Lightning blade
> Fox empathy
> Low-light vision
> Scent
>
>
> Equipment:
> gloves of dexterity +4 and strength +2
> cloak of resistance +3 and charisma +2
> bracers of armour +3
> +1 focus katana
> ring of protection +1
> amulet of natural armour +1
> ioun stone (+1 insight to AC)
> ring of shielding
> circlet of persuasion
> boots of speed
> +1 mighty composite longbow
> about 2,600 gp worth of miscellaneous items (feather tokens, potions,
> mundane equipment, perhaps some cheap utility items)
>
>
> Tactics:
> If she wins initiative (and she usually does), Seven Devils Clever deals
> between +3d6 and +7d6 additional damage with iaijutsu focus. Thanks to
> boots of speed, she can charge up to 120 ft.
>
> She routinely fights using Karmic Strike, taking a -4 penalty to her AC,
> but gaining the option to make an attack of opportunity against an
> opponent that hits her, up to 10 times per round. She relies on her DR
> to compensate for the increased number of hits from the lowered AC.
>
>
> Future development:
> Next level, a level of fighter and Leap Attack, for charging over rough
> terrain and better damage. Boots of speed are again useful, granting +12
> to jump checks when activated.
>
>
> Glaring weakness:
> Will +8. Ow. Not sure what can be done about that beyond getting Wis
> items.
>
>
> --
> Jasin Zujovic
Sounds like an interesting Character. How about companions for Seven
Devils Clever?!
How Clever is she?
Dragonkat >> Stay informed about: Seven Devils Clever, kitsune swordmistress |
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Since: Aug 21, 2004 Posts: 1923
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(Msg. 3) Posted: Mon Aug 21, 2006 7:55 pm
Post subject: Re: Seven Devils Clever, kitsune swordmistress [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <1156188879.459596.142220.RemoveThis@m73g2000cwd.googlegroups.com>,
dragonkat2flame.RemoveThis@yahoo.com says...
> Sounds like an interesting Character. How about companions for Seven
> Devils Clever?!
I'm sorry, I'm not sure what do you mean? An equal levelled party of
werefoxes (or perhaps other types of shapeshifters)?
I wasn't thinking about that much since I was mostly thinking about her
as a potential PC.
> How Clever is she?
Well, not that clever, really: Int 14, Wis 10. But I liked the name.
--
Jasin Zujovic >> Stay informed about: Seven Devils Clever, kitsune swordmistress |
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Since: Mar 03, 2005 Posts: 315
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(Msg. 4) Posted: Tue Aug 22, 2006 12:59 pm
Post subject: Re: Seven Devils Clever, kitsune swordmistress [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Jasin Zujovic wrote:
> In article <1156188879.459596.142220 DeleteThis @m73g2000cwd.googlegroups.com>,
> dragonkat2flame DeleteThis @yahoo.com says...
>
> > Sounds like an interesting Character. How about companions for Seven
> > Devils Clever?!
>
> I'm sorry, I'm not sure what do you mean? An equal levelled party of
> werefoxes (or perhaps other types of shapeshifters)?
>
> I wasn't thinking about that much since I was mostly thinking about her
> as a potential PC.
>
> > How Clever is she?
>
> Well, not that clever, really: Int 14, Wis 10. But I liked the name.
>
>
> --
> Jasin Zujovic
Not a party of werefoxes, but Misfiits that would accept her being
around.
Her name could get her in trouble due to high expectations.
Dragonkat >> Stay informed about: Seven Devils Clever, kitsune swordmistress |
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Since: Mar 03, 2005 Posts: 315
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(Msg. 5) Posted: Wed Aug 23, 2006 8:53 am
Post subject: Re: Seven Devils Clever, kitsune swordmistress [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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