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Commandos 2: Destination Paris

 
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Swordfish

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Since: Apr 18, 2004
Posts: 14



(Msg. 1) Posted: Fri Nov 26, 2004 1:24 pm
Post subject: Commandos 2: Destination Paris
Archived from groups: alt>games>commandos (more info?)

I would just like to let you know, that me and another person have
made a big mod for Commandos 2, called Commandos 2: Destination Paris.
A few of the new features we have added are:
New abilities for the Commandos
The existing enemies, including the new ones, have been made alot more
dangerous than in the past
All the weapons now have limited ammo (no more infinite Pistol,
Harpoon, etc.)
The patrols will not attack you, if your non-threatening

The full list of features and more information can be found at this
address http://www.c3zone.co.uk/index.php?page=c2dp_info

This mod should keep your thirst for Commandos going until Strike
Force comes out.

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iakovos

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Since: Apr 24, 2004
Posts: 348



(Msg. 2) Posted: Sun Nov 28, 2004 9:28 pm
Post subject: Re: Commandos 2: Destination Paris [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Swordfish" <fish343 RemoveThis @aol.com> wrote in message
news:4f81c3eb.0411261324.25fc355@posting.google.com...
>
> I would just like to let you know, that me and another person have
> made a big mod for Commandos 2, called Commandos 2: Destination Paris.

Hello Swordfish,
I might say I am pretty impressed. But a minor-major detail:

"You will not be able to save or load, here is where a true Officer will
show his skills; go check that house for some ammo, or risk a frontal
assault?"

I was trully into this till I saw this... excuse my rudeness but ARE YOU
NUTS?
How can someone enjoy a game like commandos without saving his progress???
Saving and loading was a very major issue since the beginning of the
commandos series.
Too few save slots in BEL and BTCOD, plenty of room in C2. No room at all in
your mod???
The point in the commandos was when you saved too late or loaded too soon,
and then you had to do it all over again. With no save features I'll think
I'll pass, I don't want to go insane... lol

> This mod should keep your thirst for Commandos going until Strike Force
comes out.

Nice mod though... can't wait for its completion to see actual footage.
Good work, guys!!

Iakovos:)

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Sparx

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Since: Jul 25, 2004
Posts: 19



(Msg. 3) Posted: Mon Nov 29, 2004 10:24 am
Post subject: Re: Commandos 2: Destination Paris [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"iakovos" <indianos DeleteThis @ath.forthnet.gr> wrote in message
news:1101670134.460021@athnrd02...
|
| "Swordfish" <fish343 DeleteThis @aol.com> wrote in message
| news:4f81c3eb.0411261324.25fc355@posting.google.com...
| >
| > I would just like to let you know, that me and another person have
| > made a big mod for Commandos 2, called Commandos 2: Destination Paris.
|
| Hello Swordfish,
| I might say I am pretty impressed. But a minor-major detail:
|
| "You will not be able to save or load, here is where a true Officer will
| show his skills; go check that house for some ammo, or risk a frontal
| assault?"
|
| I was trully into this till I saw this... excuse my rudeness but ARE YOU
| NUTS?

I'd have to agree with iakovos here... the ability to save and load at any
point during the map / mission is a fundamental part of the Commandos
series. Swordfish: I *strongly* urge you to re-consider and allow normal
save/load ability.

If you want to make things more challenging - make save point areas - like a
house where one can save ( This house would be the only place where saving
would be allowed! )


--
Regards,

Sparx

>> The following ought to produce some neurological response <<

"The gap between the Ferrari Enzo and the Mercedes SLR is as wide as the gap
between Michael Schumacher and David Coulthard." -- Jeremy Clarkson, Host of
"Top Gear"
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Phoenix AG

External


Since: May 01, 2004
Posts: 123



(Msg. 4) Posted: Tue Nov 30, 2004 10:30 pm
Post subject: Re: Commandos 2: Destination Paris [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 29 Nov 2004 10:24:21 +0530, "Sparx" <sparx RemoveThis @myrealbox.com>
wrote:

>I'd have to agree with iakovos here... the ability to save and load at any
>point during the map / mission is a fundamental part of the Commandos
>series. Swordfish: I *strongly* urge you to re-consider and allow normal
>save/load ability.
>
>If you want to make things more challenging - make save point areas - like a
>house where one can save ( This house would be the only place where saving
>would be allowed! )

Agree...anything for a saving/loading feature! It desperately needs
it!
Btw...what is Strike Force? Smile
This mod sounds great, as Iakovos has said. I definitely want to try
it...


***
....the Phoenix shall rise...
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Swordfish

External


Since: Apr 18, 2004
Posts: 14



(Msg. 5) Posted: Wed Dec 01, 2004 10:15 am
Post subject: Re: Commandos 2: Destination Paris [Login to view extended thread Info.]
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I've had a word with [GMC]-GoA-{Phantom}, and he has decided to leave
the saving and loading in the mod. Thanks for your helpful input.
I'm glad your looking forward to the mod.

Commandos Strike Force is the new Commandos game being made. Theres
more info at http://www.c3zone.co.uk/index.php?page=csf_info and
screenshots at http://www.c3zone.co.uk/index.php?page=csf_screenshots
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Sparx

External


Since: Jul 25, 2004
Posts: 19



(Msg. 6) Posted: Thu Dec 02, 2004 10:02 am
Post subject: Re: Commandos 2: Destination Paris [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Group: alt.games.commandos 1 Dec 2004 10:15:55 -0800
From: Swordfish <fish343.RemoveThis@aol.com>
To: All
Subject: Re: Commandos 2: Destination Paris

Hello, Swordfish!
You wrote on 1 Dec 2004 10:15:55 -0800:

| I've had a word with [GMC]-GoA-{Phantom}, and he has decided to leave
| the saving and loading in the mod. Thanks for your helpful input.
| I'm glad your looking forward to the mod.
|
| Commandos Strike Force is the new Commandos game being made. Theres
| more info at http://www.c3zone.co.uk/index.php?page=csf_info and
| screenshots at http://www.c3zone.co.uk/index.php?page=csf_screenshots

Many thanks. Looking forward to it. When's the tentative release date? Also,
what stage of development is it currently in - Alpha / Beta / Release
Candidate ?

Regards,
Sparx.
---
* Origin: http://groups.google.com
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Swordfish

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Since: Apr 18, 2004
Posts: 14



(Msg. 7) Posted: Thu Dec 02, 2004 10:02 am
Post subject: Re: Commandos 2: Destination Paris [Login to view extended thread Info.]
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We haven't set a date yet, but at the moment we are tieing up the
loose ends and testing. We expect (and would like to) to have it out
before Christmas.
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iakovos

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Since: Apr 24, 2004
Posts: 348



(Msg. 8) Posted: Mon Dec 06, 2004 10:57 pm
Post subject: Re: Commandos 2: Destination Paris [Login to view extended thread Info.]
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"Swordfish" <fish343.DeleteThis@aol.com> wrote in message
news:4f81c3eb.0412011015.53ac581c@posting.google.com...
>
> I've had a word with [GMC]-GoA-{Phantom}, and he has decided to leave
> the saving and loading in the mod. Thanks for your helpful input.
> I'm glad your looking forward to the mod.

Glad of being of assistance.

Iakovos:)
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fish343

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Since: Dec 14, 2004
Posts: 1



(Msg. 9) Posted: Tue Dec 14, 2004 10:23 am
Post subject: Re: Commandos 2: Destination Paris [Login to view extended thread Info.]
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iakovos

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Since: Apr 24, 2004
Posts: 348



(Msg. 10) Posted: Sun Dec 19, 2004 9:34 pm
Post subject: Re: Commandos 2: Destination Paris [Login to view extended thread Info.]
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<fish343 RemoveThis @aol.com> wrote in message
news:1103048617.058064.157010@z14g2000cwz.googlegroups.com...
>
> The mod is finally out!
> You can download it from
> http://www.c3zone.co.uk/index.php?page=c2dp_info

Clearly noted. I'll make an entry in the faq as well.

Iakovos:)
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