Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

Depth of Search

 
   Game Forums (Home) -> AI Games RSS
Related Topics:
TBC Fast Package(1-70) - Any Class Free 2000G - Wow per level per level. Dear Sir or Madam Hot Sale!For all of our news and are some Special Package! We now provide measured by..

A* and multi-goals - Hello, I am using A* to find the shortest path in a 3D I have waypoints at each rooms, points to create the graph. At the moment I can select a start and goal node, the A* algorithm do the rest and my

bigtest - bigtest

AI and C# - HI all... does anybody know a book about AI, which includes examples in c#? thx for reading ;)

2006 Chatterbox Challenge - The online voting for the 2006 Challenge at has begun. Visit the site and vote for the 3 best bots. No or anything required to vote. Voting ends 4/30/06. Wendell
Next:  MSc Intelligent Systems Stipends available  
Author Message
Moti ezra

External


Since: Jan 22, 2005
Posts: 6



(Msg. 1) Posted: Sat Jan 22, 2005 12:12 am
Post subject: Depth of Search
Archived from groups: comp>ai>games (more info?)

Hi,

I am using an alpha beta cutoff minimax search tree to play
Othello (Reversi).

I am trying to get my software to challange itself by having one
player
running the algorithm up to depth 5 and the other player up to depth
9-10
Suprisingly the 5 depth player wins big time (exactly same
implementation)

Is this normal behavior when working with search trees (after all the
other player is not optimal and cange change intended results) or do I
have a bug lurking out there?

Could it be that I will consider limiting the depth just to take
advantage?

Thanks.

 >> Stay informed about: Depth of Search 
Back to top
Login to vote
Richard Delorme

External


Since: May 04, 2004
Posts: 17



(Msg. 2) Posted: Sat Jan 22, 2005 12:01 pm
Post subject: Re: Depth of Search [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Moti ezra a écrit :
> Hi,
>
> I am using an alpha beta cutoff minimax search tree to play
> Othello (Reversi).
>
> I am trying to get my software to challange itself by having one
> player
> running the algorithm up to depth 5 and the other player up to depth
> 9-10
> Suprisingly the 5 depth player wins big time (exactly same
> implementation)
>
> Is this normal behavior when working with search trees (after all the
> other player is not optimal and cange change intended results) or do I
> have a bug lurking out there?

On a single game everything is possible, but if you did your experiments
on several games (from various openings or starting positions), a deeper
search should give better results, particularly when playing Othello.
Your results may be caused by a bug or by a poor evaluation function.
Note that for a random evaluation function, deeper searches give better
results in several games including othello, so if the problem is in your
evaluation function, it means that it is worst than a random one.

> Could it be that I will consider limiting the depth just to take
> advantage?

No. Searching deeper is very important at Othello. Current strong
Othello programs use selective searches to favour deeper search. In
Othello this is particularly important because a deeper search means a
sooner endgame, where the score could be exactly evaluated. On modern
hardware (say a 3GHz CPU), in 10 minutes games, strong programs usually
play perfectly when 25-30 empty squares remain on the board. In midgame,
Othello may suffer from "diminishing returns", ie searching deeper is
not so useful. However I think the problem arise at depths around 20,
not 5 or 10.

--
Richard

 >> Stay informed about: Depth of Search 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> AI Games All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]