Welcome to GameHourz.com!
FAQFAQ      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

Demoralize: useless?

 
Goto page 1, 2
   Game Forums (Home) -> Dungeons & Dragons RSS
Next:  gaining new faction reputation  
Author Message
Waldo

External


Since: Mar 03, 2005
Posts: 248



(Msg. 1) Posted: Thu Dec 14, 2006 5:09 am
Post subject: Demoralize: useless?
Archived from groups: rec>games>frp>dnd (more info?)

The Intimidate skill seems to be the poor cousin of Diplomacy. AFAICT,
anything Intimidate can do, Diplomacy can do too... and Diplomacy
doesn't require a contested roll, and can take you all the way to
Helpful, not just Friendly.

Intimidate does have one benefit over Diplomacy, though: it can be used
in combat, to demoralize an opponent.

"You can also use Intimidate to weaken an opponent's resolve in
combat. To do so, make an Intimidate check opposed by the target's
modified level check (level + Wis bonus, if any). If you win, the
target becomes shaken for 1 round. A shaken character takes a -2
penalty on attack rolls, ability checks, and saving throws. You can
intimidate only an opponent that you threaten in melee combat and that
can see you."

You also get a +4 bonus for every size category you are bigger than
your opponent.

Okay, so... does anyone actually use this?

Assuming you have a decent Cha, and put max ranks into Intimidate as a
class skill, you should be around (your level +5) Intimidate. Assuming
the opponent is your size category, and doesn't have great Wis, you
should have about a 75% chance to shake him.

But using a skill is generally a standard action, so you're giving up
an attack. And the effect only lasts for one round. So, in a
one-on-one combat, this is useless.

The only time this makes sense is if the party is ganging up on an
opponent. However, if the opponent is around the party's level, then
he's outnumbered anyway. If he's significantly higher level -- the
boss wizard at the bottom of the dungeon, say -- then shaking him for a
round would be great, but (1) he's going to have more levels/hit dice
than the party, so the Intimidate check gets iffier, and (2) it's still
questionable whether this is better than just smacking him with a
sword. Especially since you have to be standing next to the bad guy
("threatening in melee combat") anyway.

Am I missing something? Does anyone use Demoralize in combat much? Or
is this pretty useless?


Waldo

 >> Stay informed about: Demoralize: useless? 
Back to top
Login to vote
Idgarad

External


Since: Dec 01, 2006
Posts: 2



(Msg. 2) Posted: Thu Dec 14, 2006 10:48 am
Post subject: Re: Demoralize: useless? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Waldo wrote:
> The Intimidate skill seems to be the poor cousin of Diplomacy. AFAICT,
> anything Intimidate can do, Diplomacy can do too... and Diplomacy
> doesn't require a contested roll, and can take you all the way to
> Helpful, not just Friendly.
>
> Intimidate does have one benefit over Diplomacy, though: it can be used
> in combat, to demoralize an opponent.
>
> "You can also use Intimidate to weaken an opponent's resolve in
> combat. To do so, make an Intimidate check opposed by the target's
> modified level check (level + Wis bonus, if any). If you win, the
> target becomes shaken for 1 round. A shaken character takes a -2
> penalty on attack rolls, ability checks, and saving throws. You can
> intimidate only an opponent that you threaten in melee combat and that
> can see you."
>
> You also get a +4 bonus for every size category you are bigger than
> your opponent.
>
> Okay, so... does anyone actually use this?
>
> Assuming you have a decent Cha, and put max ranks into Intimidate as a
> class skill, you should be around (your level +5) Intimidate. Assuming
> the opponent is your size category, and doesn't have great Wis, you
> should have about a 75% chance to shake him.
>
> But using a skill is generally a standard action, so you're giving up
> an attack. And the effect only lasts for one round. So, in a
> one-on-one combat, this is useless.
>
> The only time this makes sense is if the party is ganging up on an
> opponent. However, if the opponent is around the party's level, then
> he's outnumbered anyway. If he's significantly higher level -- the
> boss wizard at the bottom of the dungeon, say -- then shaking him for a
> round would be great, but (1) he's going to have more levels/hit dice
> than the party, so the Intimidate check gets iffier, and (2) it's still
> questionable whether this is better than just smacking him with a
> sword. Especially since you have to be standing next to the bad guy
> ("threatening in melee combat") anyway.
>
> Am I missing something? Does anyone use Demoralize in combat much? Or
> is this pretty useless?
>
>
> Waldo

Solution seems simple, instead of using demoralize as an action, treat
it as an effect of the first blow of combat (i.e. the first time you
hit someone make a demoralize check, after all getting hit can be
pretty intimidating\demoralizing.) as a free action. Then if the player
wants to make another attempt, then treat it as an action. (I would
rather say the first time you do Damage.)

First Blow->Automatic Intimidate Check->Automatic Demoralize Check then
as normal there after.

Does that work for ya?

 >> Stay informed about: Demoralize: useless? 
Back to top
Login to vote
WDS

External


Since: Apr 19, 2005
Posts: 651



(Msg. 3) Posted: Thu Dec 14, 2006 11:51 am
Post subject: Re: Demoralize: useless? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Dec 14, 1:39 pm, Tetsubo <tets....DeleteThis@comcast.net> wrote:
> I've never liked that it is a CH based ability. A huge Orc, rippling
> with muscle is less intimidating then a halfling with a good CH and
> ranks in the skill? Never understood that...

Then you partly misunderstand what intimidation is. Someone who is
good with people (i.e., high CH) can intimidate with a few select words
and the right look on his face. No need for "rippling muscles".
 >> Stay informed about: Demoralize: useless? 
Back to top
Login to vote
Waldo

External


Since: Mar 03, 2005
Posts: 248



(Msg. 4) Posted: Thu Dec 14, 2006 12:31 pm
Post subject: Re: Demoralize: useless? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Keith Davies wrote:

> I think it's actually not all that worthless as an action. One guy
> scares him, everyone else beats on him. Or to shake him before he has
> to make an ability check, or perhaps best, a saving throw.

Well, but does anyone actually use it?


> Scare the
> guy and get a better chance to slap him with something nasty. It seems
> almost made for team action -- tank up, scare the guy, ally ruins (or at
> least has a better chance of ruining) his day.

The problem I see here is that the fighter is better off hitting the
guy. Especially since Cha is every fighter's dump stat.

This sounds like something the Rogue does when he can't get a sneak
attack.


Waldo
 >> Stay informed about: Demoralize: useless? 
Back to top
Login to vote
Mark Blunden

External


Since: Sep 14, 2006
Posts: 374



(Msg. 5) Posted: Thu Dec 14, 2006 3:56 pm
Post subject: Re: Demoralize: useless? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

WDS wrote:
> On Dec 14, 1:39 pm, Tetsubo <tets... DeleteThis @comcast.net> wrote:
>> I've never liked that it is a CH based ability. A huge Orc, rippling
>> with muscle is less intimidating then a halfling with a good CH and
>> ranks in the skill? Never understood that...
>
> Then you partly misunderstand what intimidation is. Someone who is
> good with people (i.e., high CH) can intimidate with a few select
> words and the right look on his face. No need for "rippling muscles".

But plainly having the strength to back up your threat shouldn't count for
nothing, either.

I like the way it's handled in Spycraft, as dual ability-linked, so that a
physical threat uses Strength as the modifier, whilst a less physical form
of intimidation uses Charisma.

--
Mark Blunden.
 >> Stay informed about: Demoralize: useless? 
Back to top
Login to vote
Keith Davies

External


Since: Apr 14, 2004
Posts: 1608



(Msg. 6) Posted: Thu Dec 14, 2006 7:15 pm
Post subject: Re: Demoralize: useless? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Idgarad <idgarad DeleteThis @gmail.com> wrote:
>
> Solution seems simple, instead of using demoralize as an action, treat
> it as an effect of the first blow of combat (i.e. the first time you
> hit someone make a demoralize check, after all getting hit can be
> pretty intimidating\demoralizing.) as a free action. Then if the player
> wants to make another attempt, then treat it as an action. (I would
> rather say the first time you do Damage.)
>
> First Blow->Automatic Intimidate Check->Automatic Demoralize Check then
> as normal there after.
>
> Does that work for ya?

Not really. Intimidate can be used untrained. If it's a free action
then expect to do a *lot* of rolling in the first round of combat. Why
*not* try to intimidate the guy you're fighting? Even if it's only a
small chance of succeeding it's worth a shot.

Make it a move action, if you want to reduce the cost.

I think it's actually not all that worthless as an action. One guy
scares him, everyone else beats on him. Or to shake him before he has
to make an ability check, or perhaps best, a saving throw. Scare the
guy and get a better chance to slap him with something nasty. It seems
almost made for team action -- tank up, scare the guy, ally ruins (or at
least has a better chance of ruining) his day.


Keith
--
Keith Davies "Trying to sway him from his current kook-
keith.davies DeleteThis @kjdavies.org rant with facts is like trying to create
keith.davies DeleteThis @gmail.com a vacuum in a room by pushing the air
http://www.kjdavies.org/ out with your hands." -- Matt Frisch
 >> Stay informed about: Demoralize: useless? 
Back to top
Login to vote
Tetsubo

External


Since: Jun 06, 2004
Posts: 460



(Msg. 7) Posted: Thu Dec 14, 2006 7:15 pm
Post subject: Re: Demoralize: useless? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Keith Davies wrote:

>Idgarad <idgarad.TakeThisOut@gmail.com> wrote:
>
>
>>Solution seems simple, instead of using demoralize as an action, treat
>>it as an effect of the first blow of combat (i.e. the first time you
>>hit someone make a demoralize check, after all getting hit can be
>>pretty intimidating\demoralizing.) as a free action. Then if the player
>>wants to make another attempt, then treat it as an action. (I would
>>rather say the first time you do Damage.)
>>
>>First Blow->Automatic Intimidate Check->Automatic Demoralize Check then
>>as normal there after.
>>
>>Does that work for ya?
>>
>>
>
>Not really. Intimidate can be used untrained. If it's a free action
>then expect to do a *lot* of rolling in the first round of combat. Why
>*not* try to intimidate the guy you're fighting? Even if it's only a
>small chance of succeeding it's worth a shot.
>
>Make it a move action, if you want to reduce the cost.
>
>I think it's actually not all that worthless as an action. One guy
>scares him, everyone else beats on him. Or to shake him before he has
>to make an ability check, or perhaps best, a saving throw. Scare the
>guy and get a better chance to slap him with something nasty. It seems
>almost made for team action -- tank up, scare the guy, ally ruins (or at
>least has a better chance of ruining) his day.
>
>
>Keith
>
>
I've never liked that it is a CH based ability. A huge Orc, rippling
with muscle is less intimidating then a halfling with a good CH and
ranks in the skill? Never understood that...

--
Tetsubo
My page: http://home.comcast.net/~tetsubo/
--------------------------------------
"The apparent lesson of the Inquisition is that insistence on uniformity of belief is fatal to intellectual, moral and spiritual health."
-The Uses Of The Past-, Herbert J. Muller

(\_/)
(O.o)
(> <)
/_|_\
 >> Stay informed about: Demoralize: useless? 
Back to top
Login to vote
Sheldon England

External


Since: Jan 19, 2005
Posts: 553



(Msg. 8) Posted: Thu Dec 14, 2006 7:57 pm
Post subject: Re: Demoralize: useless? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Waldo wrote:
>
> The Intimidate skill seems to be the poor cousin of Diplomacy. AFAICT,
> anything Intimidate can do, Diplomacy can do too... and Diplomacy
> doesn't require a contested roll, and can take you all the way to
> Helpful, not just Friendly.
>
> Intimidate does have one benefit over Diplomacy, though: it can be used
> in combat, to demoralize an opponent.
....
> Okay, so... does anyone actually use this?

I certainly have and do.

My current character in the home game is a Fighter/Weapon Master.
Charisma isn't my dump stat but it isn't a high score. The WM PrC
requires 5 ranks in Intimidate as a prerequisite -- and I've added
plenty more.

The main advantage so far has been in dealing with non-humans and such.
The bard can Diplomacy most folks where she speaks their language --
whereas my WM can keep the lizardfolk at bay (or easier pickings for
others in my adventuring group).

And it's fun to roleplay. >Very Happy


- Sheldon
 >> Stay informed about: Demoralize: useless? 
Back to top
Login to vote
Werebat

External


Since: Sep 03, 2005
Posts: 319



(Msg. 9) Posted: Thu Dec 14, 2006 8:04 pm
Post subject: Re: Demoralize: useless? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Sheldon England wrote:
> Waldo wrote:
>
>>The Intimidate skill seems to be the poor cousin of Diplomacy. AFAICT,
>>anything Intimidate can do, Diplomacy can do too... and Diplomacy
>>doesn't require a contested roll, and can take you all the way to
>>Helpful, not just Friendly.
>>
>>Intimidate does have one benefit over Diplomacy, though: it can be used
>>in combat, to demoralize an opponent.
>
> ...
>
>>Okay, so... does anyone actually use this?
>
>
> I certainly have and do.
>
> My current character in the home game is a Fighter/Weapon Master.
> Charisma isn't my dump stat but it isn't a high score. The WM PrC
> requires 5 ranks in Intimidate as a prerequisite -- and I've added
> plenty more.
>
> The main advantage so far has been in dealing with non-humans and such.
> The bard can Diplomacy most folks where she speaks their language --
> whereas my WM can keep the lizardfolk at bay (or easier pickings for
> others in my adventuring group).
>
> And it's fun to roleplay. >Very Happy

My chainfighting WM has actually got a pretty good Charisma (14 IIRC),
useful since he's also got Thug and Rogue levels (UMD and wands are
sweet) as well as the Force of Personality feat. He's maxed out
Intimidate and mostly uses it against NPCs and fellow party members,
which has caused no end of trouble for me out of game as people get
pissed off by having their characters intimidated.

Well, actually, it's mostly ONE person, who previously played a
barbarian who regularly intimidated my gnome arcane trickster. So go
figure.

- Ron ^*^
 >> Stay informed about: Demoralize: useless? 
Back to top
Login to vote
Simon Lipscomb

External


Since: Mar 02, 2005
Posts: 55



(Msg. 10) Posted: Fri Dec 15, 2006 4:56 am
Post subject: Re: Demoralize: useless? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Sheldon England wrote:

> And it's fun to roleplay. >Very Happy

And what other reason does one need?
 >> Stay informed about: Demoralize: useless? 
Back to top
Login to vote
Peter Knutsen

External


Since: Feb 19, 2005
Posts: 1091



(Msg. 11) Posted: Fri Dec 15, 2006 8:51 am
Post subject: Re: Demoralize: useless? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Keith Davies wrote:
> Not really. Intimidate can be used untrained. If it's a free action
> then expect to do a *lot* of rolling in the first round of combat. Why
> *not* try to intimidate the guy you're fighting? Even if it's only a
> small chance of succeeding it's worth a shot.

Yes. That's fairly bad game design. And it doesn't help much to disallow
untrained use.

> Make it a move action, if you want to reduce the cost.
>
> I think it's actually not all that worthless as an action. One guy
> scares him, everyone else beats on him. Or to shake him before he has
> to make an ability check, or perhaps best, a saving throw. Scare the
> guy and get a better chance to slap him with something nasty. It seems
> almost made for team action -- tank up, scare the guy, ally ruins (or at
> least has a better chance of ruining) his day.

What if you try to Intimidate a single Kobold, while he's surrounded by
his comrades-in-arms. It seems to me that the formula given by the OP
fails to take such a possibility into account.

--
Peter Knutsen
sagatafl.org
 >> Stay informed about: Demoralize: useless? 
Back to top
Login to vote
Sheldon England

External


Since: Jan 19, 2005
Posts: 553



(Msg. 12) Posted: Fri Dec 15, 2006 7:56 pm
Post subject: Re: Demoralize: useless? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Werebat wrote:
>
> My chainfighting WM has actually got a pretty good Charisma (14 IIRC),
> useful since he's also got Thug and Rogue levels (UMD and wands are
> sweet) as well as the Force of Personality feat. He's maxed out
> Intimidate and mostly uses it against NPCs and fellow party members,
> which has caused no end of trouble for me out of game as people get
> pissed off by having their characters intimidated.

Built on a rogue base? Interesting. Not a lot of HPs, I guess?

My WM (greatsword) actually carried around a spiked chain from L1
fighter but finally sold the thing at L9 after never using it.


> Well, actually, it's mostly ONE person, who previously played a
> barbarian who regularly intimidated my gnome arcane trickster. So go
> figure.

Hehe. Ah yes, barbarians are always my prime targets for demoralizing.
It's fun to make them sweat.


- Sheldon
 >> Stay informed about: Demoralize: useless? 
Back to top
Login to vote
Werebat

External


Since: Sep 03, 2005
Posts: 319



(Msg. 13) Posted: Sat Dec 16, 2006 1:21 am
Post subject: Re: Demoralize: useless? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Idgarad wrote:

> Keith Davies wrote:
>
>>Idgarad <idgarad DeleteThis @gmail.com> wrote:
>>
>>>Solution seems simple, instead of using demoralize as an action, treat
>>>it as an effect of the first blow of combat (i.e. the first time you
>>>hit someone make a demoralize check, after all getting hit can be
>>>pretty intimidating\demoralizing.) as a free action. Then if the player
>>>wants to make another attempt, then treat it as an action. (I would
>>>rather say the first time you do Damage.)
>>>
>>>First Blow->Automatic Intimidate Check->Automatic Demoralize Check then
>>>as normal there after.
>>>
>>>Does that work for ya?
>>
>>Not really. Intimidate can be used untrained. If it's a free action
>>then expect to do a *lot* of rolling in the first round of combat. Why
>>*not* try to intimidate the guy you're fighting? Even if it's only a
>>small chance of succeeding it's worth a shot.
>
>
> We just re-use the attack roll. We simple assume the more effective the
> blow the more likely it would lend itself to intimidate\demoralize
> (only in the context of the first blow.)

That's a good idea! Limit use to once per combat... I like it!

Might even be featworthy. "Intimidating Strike -- Once per combat, when
you make your first melee attack against an enemy, you may
simultaneously use your attack roll to make an Intimidate check against
that enemy as a (Free? Swift? Instantaneous?) action." Heck, I may try
to run this one by my DM.

- Ron ^*^
 >> Stay informed about: Demoralize: useless? 
Back to top
Login to vote
Peter Knutsen

External


Since: Feb 19, 2005
Posts: 1091



(Msg. 14) Posted: Sun Dec 17, 2006 5:55 am
Post subject: Re: Demoralize: useless? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Jim Davies wrote:
[...]
> 3) You can always use the higher of Str and Cha as the governing stat,
> assuming that you could reasonably expect to apply physical violence
> as your threat. For example, you can't use Str to threaten the
> ambassador with an orcish legion, unless you are one of those orcs and
> implying that they're all like you.

In some cases, it should only be possible to use visible Strength. What
that means is that if STR-boosing items and spells do not increase
muscle bulk, then it should only be possible to add your natural
(unmodified) STR to the skill ranks - unless you have the opportunity to
show off, of course, such as by picking up something very heavy, or
crushing a hard object.

--
Peter Knutsen
sagatafl.org
 >> Stay informed about: Demoralize: useless? 
Back to top
Login to vote
Peter Knutsen

External


Since: Feb 19, 2005
Posts: 1091



(Msg. 15) Posted: Sun Dec 17, 2006 5:55 am
Post subject: Re: Demoralize: useless? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Werebat wrote:
> Idgarad wrote:
>> We just re-use the attack roll. We simple assume the more effective the
>> blow the more likely it would lend itself to intimidate\demoralize
>> (only in the context of the first blow.)
>
> That's a good idea! Limit use to once per combat... I like it!
>
> Might even be featworthy. "Intimidating Strike -- Once per combat, when
> you make your first melee attack against an enemy, you may
> simultaneously use your attack roll to make an Intimidate check against
> that enemy as a (Free? Swift? Instantaneous?) action." Heck, I may try
> to run this one by my DM.

There should probably also be a Resist Intimidation Feat. Few would
probably take it, but it seems fundamentally unfair to not provide the
players with a way to become better able to resist that attack type.

--
Peter Knutsen
sagatafl.org
 >> Stay informed about: Demoralize: useless? 
Back to top
Login to vote
Display posts from previous:   
Related Topics:
DR/magic: useless? - I notice that a lot of high-CR monsters have DR x/magic. My experience has been that by 5th level at the latest PCs have magic weapons, meaning that DR/magic generally doesn't do anything at all during an encounter. Obviously I'm missing something. ..

do you need powerleveling? - what doyou need? we can help you ,look down for my signature

WOW lover? - we can give you the best service at the lowest price

more favorable activities are wait for you - do you know the place? look down my signature

surprise - hesitate? be quick go a good pplace see?
   Game Forums (Home) -> Dungeons & Dragons All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Goto page 1, 2
Page 1 of 2

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]