J wrote:
> Trying to put together a deck, some advice would be handy.
I have a similar deck, so I'll see what I can do to help. I change it
just about every time I play it though, as I can never seem to make my
mind up
> Crypt: (12 cards, Min: 18, Max: 36, Avg: 6.66)
> ----------------------------------------------
> 2 Salbatore Bokkengro for pro CHI 4 Ravnos
> 2 Khalil Ravana ani for pre CHI 5 Ravnos
> 3 Joaquina Amaya ANI CHI FOR 6 Ravnos
> 3 Gabrin dom for ANI CHI 8 Ravnos
> 2 Spider-Killer aus cel ANI CHI FOR OBF10 Ravnos
I'd drop Spider-killer, and replace him with Ivan Krenyenko. The
stealth is nice, but you want to be blocking and equip with surprise
during combat. So why bother? Without a lot of stealth modifiers to
back you up, you'll still get blocked by light intercept - so you're
effectively wasting the special of a 10-cap here imho.
> Library: (75 cards)
> -------------------
> Master (10 cards)
> 1 Park Hunting Ground
> 4 Blood Doll
> 1 Rack, The
> 1 Fortune Teller Shop
> 1 KRCG News Radio
> 1 Heidelberg Castle, Germany
> 1 Path of Paradox, The
Seems reasonable. I like the Path of Lilith myself, it's basically a
master-version of army of rats. I'd also add a few extra "stealable"
locations; Powerbases like Chicago will tempt people to attack them
instead of bleeding, which gives you more opportunities to block your
prey - and it means your predator isnt bleeding you for 3. The Erciyes
Fragments would be an awesome addition, too.
> Action (9 cards)
> 3 Mass Reality
> 1 Army of Rats
> 1 Tier of Souls
> 2 Sensory Deprivation
> 1 Atonement
> 1 Fatuus Mastery
> Action Modifier (2 cards)
> 2 Fata Morgana
As with Spider-Killer, the stealth here is a waste of 2 slots.
Personally, I'd either play a lot of stealth, or none. 2 cards just
isnt going to be enough to help you - so it can be better used
elsewhere (apparition, fortitude, etc)
You're playing stealth because you don't want to be blocked. I'd
suggest you turn the tables entirely - and make them afraid to block.
Use "dawn operation" and damage prevention - and they will regret every
block they make.
> Reaction (14 cards)
> 3 Cats` Guidance
> 2 Guard Dogs
> 8 Forced Awakening
> 1 Instinctive Reaction
I dont like Guard Dogs. Sure, the maneuvre is nice, but it's too
conditional. You cant use it on your prey, and you cant use it against
a vote-predator. Draba, on the other hand... now there's the daddy of
all intercept cards - especially when you have permacept in the deck.
> Combat (14 cards)
> 5 Concealed Weapon
> 4 Pack Alpha
> 5 Skin of Steel
I'd say you want more damage prevention, and probably some carrion
crows. Maybe drop the pack alphas, as you dont have that many ANI
retainers.
> Ally (4 cards)
> 4 Rom Gypsy
Again, stealth is unnecessary. At 3 pool, I cant justify including
these at all.
> Retainer (5 cards)
> 5 Raven Spy
>
> Equipment (11 cards)
> 7 Deer Rifle
> 1 Treasured Samadji
> 1 Laptop Computer
> 1 Sport Bike
> 1 Phased Motion Detector
I'd say the sport bike is unneccessary. If you keep the pack alphas,
you're better off with another raven, or even a draba. Ditto with the
PMD. If you play Ivan, you may find you can trim the number of guns
down a bit.
> Combo (6 cards)
> 2 Draba
> 2 Occlusion
> 2 Mirror Image
again, replace the stealth with more intercept or combat. You want to
blow people up, not go sneaking around like an assamite
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