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(Deck) Sovereign

 
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Thrall of Arika

External


Since: Nov 15, 2007
Posts: 16



(Msg. 1) Posted: Fri Feb 08, 2008 9:45 am
Post subject: (Deck) Sovereign
Archived from groups: rec>games>trading-cards>jyhad (more info?)

Deck Name: Sovereign
Created By: Thrall of Arika
Description: Alan Sovereign manipulates things from his penthouse
suite, making investments and using the profits to fund and misleading
the humans into attacking his adversaries.


Crypt: (12 cards, Min: 16, Max: 24, Avg: 4.66)
----------------------------------------------
2 Alan Sovereign for pre AUS DOM 6 Ventrue
2 Alan Sovereign (ADV) for pre AUS DOM 6 Ventrue
1 Peter 'Outback295' Rophail RED VEN 4 Redeemer
1 Marion 'Teacher193' Perks RED JUD 4 Redeemer
2 Lupe 'Cabbie22' Droin DEF VEN 4 Defender
2 Jack 'Hannibal137' Harmon DEF JUD 4 Defender
1 John 'Cop90' O'Malley JUD VEN 4 Avenger
1 Jennifer 'Flame61' Vidisania VEN VIN 4 Avenger

Library: (90 cards)
-------------------
Master (21 cards)
2 Parthenon, The
5 Short-Term Investment
2 Protracted Investment
1 Secret Horde
2 Angel of Berlin
1 Vigil: The Thin Line
1 Channel 10
1 KRCG News Radio
1 Filchware`s Pawn Shop
3 Nod
1 Vast Wealth
1 Secure Haven

Action (2 cards)
2 Revelations

Political Action (2 cards)
2 Rumors of Gehenna

Reaction (6 cards)
6 Deflection

Combat (9 cards)
4 Imprison
5 Staredown

Ally (3 cards)
2 Moise Kasavubu
1 Repo Man

Equipment (18 cards)
3 Helicopter
1 Banshee Ironwail
1 Black Gloves
2 Crusader Sword, The
2 Flak Jacket
2 Flamethrower
1 Ivory Bow
1 Pier 13, Port of Baltimore
2 Sport Bike
2 IR Goggles
1 Laptop Computer

Event (5 cards)
1 NRA PAC
1 Torpid Blood
2 Unmasking, The
1 Anthelios, the Red Star

Power (512 cards)
1 Champion
2 Discern
4 Vigilance
2 Rejuvenate
1 Surge

Conviction (561 cards)
4 React with Conviction
6 Second Sight
4 Strike with Conviction


Chris, Thrall of Arika

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Meej

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Since: Dec 07, 2007
Posts: 14



(Msg. 2) Posted: Fri Feb 08, 2008 9:54 am
Post subject: Re: (Deck) Sovereign [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Feb 8, 12:45 pm, Thrall of Arika <christopher.ack... DeleteThis @amec.com>
wrote:

> Ally (3 cards)
> 2 Moise Kasavubu

Without some way to give him supplementary stealth, I tend to find
Moise just dies...

- D.J.

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librarian

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Since: Oct 30, 2007
Posts: 90



(Msg. 3) Posted: Fri Feb 08, 2008 1:08 pm
Post subject: Re: (Deck) Sovereign [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thrall of Arika wrote:
> Deck Name: Sovereign
> Created By: Thrall of Arika
> Description: Alan Sovereign manipulates things from his penthouse
> suite, making investments and using the profits to fund and misleading
> the humans into attacking his adversaries.
>
>


I like Imbued/Vampire hybrid decks, and this one is a new one. So I
give it style points right out of the gate.


> Crypt: (12 cards, Min: 16, Max: 24, Avg: 4.66)
> ----------------------------------------------
> 2 Alan Sovereign for pre AUS DOM 6 Ventrue
> 2 Alan Sovereign (ADV) for pre AUS DOM 6 Ventrue
> 1 Peter 'Outback295' Rophail RED VEN 4 Redeemer
> 1 Marion 'Teacher193' Perks RED JUD 4 Redeemer
> 2 Lupe 'Cabbie22' Droin DEF VEN 4 Defender
> 2 Jack 'Hannibal137' Harmon DEF JUD 4 Defender
> 1 John 'Cop90' O'Malley JUD VEN 4 Avenger
> 1 Jennifer 'Flame61' Vidisania VEN VIN 4 Avenger
>

I'm not a Lupe fan. I would double up on John instead.



> Library: (90 cards)
> -------------------
> Master (21 cards)
> 2 Parthenon, The
> 5 Short-Term Investment
> 2 Protracted Investment
> 1 Secret Horde
> 2 Angel of Berlin
> 1 Vigil: The Thin Line
> 1 Channel 10
> 1 KRCG News Radio
> 1 Filchware`s Pawn Shop
> 3 Nod
> 1 Vast Wealth
> 1 Secure Haven
>


Meh. You have so many permanents, you don't need as much card flow. I
could see ditching the two Parthenons and adding more Short Terms.


> Action (2 cards)
> 2 Revelations

What's your plan, play at Superior? How will Alan do that with little
stealth?

>
> Political Action (2 cards)
> 2 Rumors of Gehenna
>

Hmm, not seeing the need. You may want to play Kindred Segregation to
get other annoying allies off the board.

> Reaction (6 cards)
> 6 Deflection


> Combat (9 cards)
> 4 Imprison
> 5 Staredown


Generic combat like Fakeouts or Boxed Ins?


>
> Ally (3 cards)
> 2 Moise Kasavubu
> 1 Repo Man

Agree with Meej about Moise dying. I would rather have Vagabond Mystics.

>
> Equipment (18 cards)
> 3 Helicopter
> 1 Banshee Ironwail
> 1 Black Gloves
> 2 Crusader Sword, The
> 2 Flak Jacket
> 2 Flamethrower
> 1 Ivory Bow
> 1 Pier 13, Port of Baltimore
> 2 Sport Bike
> 2 IR Goggles
> 1 Laptop Computer
>

Nice selection. Sengir Dagger too?

> Event (5 cards)
> 1 NRA PAC
> 1 Torpid Blood
> 2 Unmasking, The
> 1 Anthelios, the Red Star
>
> Power (512 cards)
> 1 Champion
> 2 Discern
> 4 Vigilance
> 2 Rejuvenate
> 1 Surge
>
> Conviction (561 cards)
> 4 React with Conviction
> 6 Second Sight
> 4 Strike with Conviction
>
>

I'm not seeing enough conviction here. 14 out of 90's a prayer. I'm
not sure where you can trim, but I would go up to at least 20, if not 25.

best -

chris


--
Super Fun Cards
http://stores.ebay.com/superfuncards/
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Thrall of Arika

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Since: Nov 15, 2007
Posts: 16



(Msg. 4) Posted: Mon Feb 11, 2008 10:43 am
Post subject: Re: (Deck) Sovereign [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Feb 8, 1:08 pm, librarian <aucti....TakeThisOut@superfuncards.com> wrote:
> Thrall of Arika wrote:
> > Deck Name:   Sovereign
> > Created By:  Thrall of Arika
> > Description: Alan Sovereign manipulates things from his penthouse
> > suite, making investments and using the profits to fund and misleading
> > the humans into attacking his adversaries.
>
> I like Imbued/Vampire hybrid decks, and this one is a new one.  So I
> give it style points right out of the gate.

Thanks, I rather like mixing Imbued/Vampires rather than straight
Imbued decks ... seems more thematic to me. Of course, finding
something that's effective is the trick. I've got another one with
Louhi, but it's not really focussed enough. This is a first
incarnation, so I know that it needs work.

> > Crypt: (12 cards, Min: 16, Max: 24, Avg: 4.66)
> > ----------------------------------------------
> >   2  Alan Sovereign                   for pre AUS DOM  6  Ventrue
> >   2  Alan Sovereign (ADV)             for pre AUS DOM  6  Ventrue
> >   1  Peter 'Outback295' Rophail       RED VEN          4  Redeemer
> >   1  Marion 'Teacher193' Perks        RED JUD          4  Redeemer
> >   2  Lupe 'Cabbie22' Droin            DEF VEN          4  Defender
> >   2  Jack 'Hannibal137' Harmon        DEF JUD          4  Defender
> >   1  John 'Cop90' O'Malley            JUD VEN          4  Avenger
> >   1  Jennifer 'Flame61' Vidisania     VEN VIN          4  Avenger
>
> I'm not a Lupe fan.  I would double up on John instead.

I'm a defensive player. I like Lupe's ability to gain stealth or
intercept. But I can see John's rush being a help in the deck moving
forward more than it does.

> > Library: (90 cards)
> > -------------------
> > Master (21 cards)
> >   2  Parthenon, The
> >   5  Short-Term Investment
> >   2  Protracted Investment
> >   1  Secret Horde
> >   2  Angel of Berlin
> >   1  Vigil: The Thin Line
> >   1  Channel 10
> >   1  KRCG News Radio
> >   1  Filchware`s Pawn Shop
> >   3  Nod
> >   1  Vast Wealth
> >   1  Secure Haven
>
> Meh.   You have so many permanents, you don't need as much card flow.  I
> could see ditching the two Parthenons and adding more Short Terms.

Yes, I mainly wanted to try ensuring an extra master phase action, to
make better use of the Investments. This was why the Year of Fortunes
were put in as well, hoping to bribe votes from other players. After a
playtest, though, I was finding that I was using the investments to
pay off for the equipment and they rarely lasted more than a turn, and
so I didn't really need to draw back much pool from the Investments.
I'll probably stick with one Parthenon though, just to help put out
more Investments, if nothing else.

> > Action (2 cards)
> >   2  Revelations
>
> What's your plan, play at Superior?  How will Alan do that with little
> stealth?

This deck dies to any dedicated intercept, as I find most Imbued
decks. But if I can get one out, it's likely going to stay. Didn't
draw into one, so couldn't say if these were really useful or not.
Will probably scrap as they are a bit prayerish in any case.

> > Political Action (2 cards)
> >   2  Rumors of Gehenna
>
> Hmm, not seeing the need.  You may want to play Kindred Segregation to
> get other annoying allies off the board.

Yes, in fact, that would have been handy later in my playtest game, as
my grand-predator was a Mata Hari ally deck, and had a good 6 or so
out. A first round Unmasking by me made them even more fearsome. Of
course, Mata would have just voted it down. I don't think we had many
votes on the table that game.

> > Reaction (6 cards)
> >   6  Deflection
> > Combat (9 cards)
> >   4  Imprison
> >   5  Staredown
>
> Generic combat like Fakeouts or Boxed Ins?

Maybe, but where to find the space, especially with the need to
increase Convictions?

> > Ally (3 cards)
> >   2  Moise Kasavubu
> >   1  Repo Man
>
> Agree with Meej about Moise dying.  I would rather have Vagabond Mystics..

He was useful in my playtest, though my Predator had the ally deck to
be concerned with, and my prey wasn't into intercepting. I like not
having to have my Imbued tapped to equip something. Maybe reduce to
just one. Again, dedicated intercept is a problem, I can see.

> > Equipment (18 cards)
> >   3  Helicopter
> >   1  Banshee Ironwail
> >   1  Black Gloves
> >   2  Crusader Sword, The
> >   2  Flak Jacket
> >   2  Flamethrower
> >   1  Ivory Bow
> >   1  Pier 13, Port of Baltimore
> >   2  Sport Bike
> >   2  IR Goggles
> >   1  Laptop Computer
>
> Nice selection.  Sengir Dagger too?

You know, I was sure there was supposed to be one in here. Likely
switch out a Crusader Sword for one.

> > Event (5 cards)
> >   1  NRA PAC
> >   1  Torpid Blood
> >   2  Unmasking, The
> >   1  Anthelios, the Red Star
>
> > Power (512 cards)
> >   1  Champion
> >   2  Discern
> >   4  Vigilance
> >   2  Rejuvenate
> >   1  Surge
>
> > Conviction (561 cards)
> >   4  React with Conviction
> >   6  Second Sight
> >   4  Strike with Conviction
>
> I'm not seeing enough conviction here.  14 out of 90's a prayer.  I'm
> not sure where you can trim, but I would go up to at least 20, if not 25.

Haha, what do you mean?? Look at the card count, 561 Convictions! (Not
sure where FELDB got those numbers from, obviously catching random
numbers from somewhere when Powers or Convictions are added to a list.
Luckily it's just the actual Power/Conviction card count, not the
overall count, which is still calculated correctly.)

Actually, I don't even think I own 20 Conviction cards. But I admit I
was finding myself a bit skint on Conviction to begin with, then drew
into a clump that left me with nothing to do, as the rest of my hand
was clumped with Deflections and my predator not bleeding me much.

> best -
>
> chris

Thanks for the tuning advice, I'll rework things and give it another
go sometime.

Chris, Thrall of Arika
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