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Deck - Hektor extends a hand and you pull back a stump

 
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XZealot

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Since: Mar 05, 2006
Posts: 319



(Msg. 1) Posted: Fri Sep 22, 2006 5:12 pm
Post subject: Deck - Hektor extends a hand and you pull back a stump
Archived from groups: rec>games>trading-cards>jyhad (more info?)

Deck Name : Hektor extends a hand and you pull back a stump
Author : Norman S. Brown Jr
Description :
This is a Hektor mutirush deck.





Crypt [13 vampires] Capacity min: 1 max: 9 average: 5.93
------------------------------------------------------------

5x Hektor 9 CEL POT PRE QUI for priscus !Brujah:4
2x Donatello Giovanni 5 DOM aus pot pre Giovanni:4
2x Keith Moody 3 DOM !Tremere:4
1x Banjoko 5 DOM obt pot Lasombra:3
1x Ermenegildo, The R 5 DOM OBT pot Lasombra:4
1x Esoara 5 DOM aus for pot !Tremere:4
1x Afifa, The Herald 1 dom Caitiff:4


Library [90 cards]
------------------------------------------------------------

Action [17]
2x Ambush
5x Big Game
2x Bum's Rush
1x Graverobbing
2x Harass
5x Red List

Action Modifier [15]
5x Forced March
10x Freak Drive

Combat [25]
4x Immortal Grapple
2x Pursuit
5x Pushing the Limit
4x Taste of Vitae
10x Thin Blood

Equipment [4]
2x Flak Jacket
1x Palatial Estate
1x Sire's Index Finger

Event [3]
1x Dragonbound
1x Fueled by Heart's Blood
1x Torpid Blood

Master [18]
3x Blood Doll
1x Dreams of the Sphinx
1x Elder Library
3x Frontal Assault
1x Gang Territory
1x Guardian Angel
1x Jake Washington (Hunter)
1x Rack, The
2x Trophy: Domain
1x Trophy: Hunting Ground
3x Trophy: Progeny

Reaction [8]
8x Deflection


Crafted with : Anarch Revolt Deck Builder. [Fri Sep 22 19:11:02 2006]
_________________
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp

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Franz

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Since: Nov 17, 2005
Posts: 9



(Msg. 2) Posted: Fri Sep 22, 2006 5:40 pm
Post subject: Re: Deck - Hektor extends a hand and you pull back a stump [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

XZealot escreveu:

> Deck Name : Hektor extends a hand and you pull back a stump
> Author : Norman S. Brown Jr
> Description :
> This is a Hektor mutirush deck.
>
>
>
>
>
> Crypt [13 vampires] Capacity min: 1 max: 9 average: 5.93
> ------------------------------------------------------------
>
> 5x Hektor 9 CEL POT PRE QUI for priscus !Brujah:4
> 2x Donatello Giovanni 5 DOM aus pot pre Giovanni:4
> 2x Keith Moody 3 DOM !Tremere:4
> 1x Banjoko 5 DOM obt pot Lasombra:3
> 1x Ermenegildo, The R 5 DOM OBT pot Lasombra:4
> 1x Esoara 5 DOM aus for pot !Tremere:4
> 1x Afifa, The Herald 1 dom Caitiff:4
>

reasonable enough... I'd change, thou, 1 donattelo for 1 esoara, cauz
you might want to rush with another minion in a given turn and her
combat prowesses are quite better than donatello's... his special ain't
that good IMHO

>
> Library [90 cards]
> ------------------------------------------------------------
>
> Action [17]
> 2x Ambush
> 5x Big Game
> 2x Bum's Rush
> 1x Graverobbing
> 2x Harass
> 5x Red List
>
> Action Modifier [15]
> 5x Forced March
> 10x Freak Drive

Quite basic

> Combat [25]
> 4x Immortal Grapple
> 2x Pursuit
> 5x Pushing the Limit
> 4x Taste of Vitae
> 10x Thin Blood

Here is where we might diverge... this combat does not look much scary
to me... if you are looking to empty vampires with thinblood you might
as well just put some potence enhancers in there (torns, increaseds,
death of my conscience --> ok, kidding here)... I would defnitelly addd
more immortals, at least 2 more, as you might dodge and combat ends
pretty much stops you... If you are expecting any hitback, you should
defnitely add some fortitude heavy stuff, like skin of steel... all in
all, with the same 25 cards I would go with something like

6x Immortal
6x Pushing the Limit
4x Torn Signpost
2x Increased Strenght
4x Taste of Vitae
2x Pursuit
1x Decapitate (if you stomp in any blood gaining freak or fat bastard
that will refuse to burn)

> Equipment [4]
> 2x Flak Jacket
> 1x Palatial Estate
> 1x Sire's Index Finger
>
> Event [3]
> 1x Dragonbound
> 1x Fueled by Heart's Blood
> 1x Torpid Blood

all reasonable

> Master [18]
> 3x Blood Doll
> 1x Dreams of the Sphinx
> 1x Elder Library
> 3x Frontal Assault

Nice pool gaining strategy on a multi-rush deck...

> 1x Gang Territory
> 1x Guardian Angel
> 1x Jake Washington (Hunter)
> 1x Rack, The
> 2x Trophy: Domain
> 1x Trophy: Hunting Ground
> 3x Trophy: Progeny
>
> Reaction [8]
> 8x Deflection
>
>
> Crafted with : Anarch Revolt Deck Builder. [Fri Sep 22 19:11:02 2006]
> _________________
> Comments Welcome,
> Norman S. Brown, Jr
> XZealot
> Archon of the Swamp

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XZealot

External


Since: Mar 05, 2006
Posts: 319



(Msg. 3) Posted: Fri Sep 22, 2006 11:42 pm
Post subject: Re: Deck - Hektor extends a hand and you pull back a stump [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Franz wrote:
> XZealot escreveu:
>
> > Deck Name : Hektor extends a hand and you pull back a stump
> > Author : Norman S. Brown Jr
> > Description :
> > This is a Hektor mutirush deck.
> >
> >
> >
> >
> >
> > Crypt [13 vampires] Capacity min: 1 max: 9 average: 5.93
> > ------------------------------------------------------------
> >
> > 5x Hektor 9 CEL POT PRE QUI for priscus !Brujah:4
> > 2x Donatello Giovanni 5 DOM aus pot pre Giovanni:4
> > 2x Keith Moody 3 DOM !Tremere:4
> > 1x Banjoko 5 DOM obt pot Lasombra:3
> > 1x Ermenegildo, The R 5 DOM OBT pot Lasombra:4
> > 1x Esoara 5 DOM aus for pot !Tremere:4
> > 1x Afifa, The Herald 1 dom Caitiff:4

> reasonable enough... I'd change, thou, 1 donattelo for 1 esoara, cauz
> you might want to rush with another minion in a given turn and her
> combat prowesses are quite better than donatello's... his special ain't
> that good IMHO

Donatello's appearance often causes your prey to either not act because
of his special or to keep feeding Donatello blood through his special
which powers either blood dolls or deflections. Perhaps one of the
lasombra will have to go.

> >
> > Library [90 cards]
> > ------------------------------------------------------------
> >
> > Action [17]
> > 2x Ambush
> > 5x Big Game
> > 2x Bum's Rush
> > 1x Graverobbing
> > 2x Harass
> > 5x Red List
> >
> > Action Modifier [15]
> > 5x Forced March
> > 10x Freak Drive
>
> Quite basic
>
> > Combat [25]
> > 4x Immortal Grapple
> > 2x Pursuit
> > 5x Pushing the Limit
> > 4x Taste of Vitae
> > 10x Thin Blood
>
> Here is where we might diverge... this combat does not look much scary
> to me... if you are looking to empty vampires with thinblood you might
> as well just put some potence enhancers in there (torns, increaseds,
> death of my conscience --> ok, kidding here)... I would defnitelly addd
> more immortals, at least 2 more, as you might dodge and combat ends
> pretty much stops you... If you are expecting any hitback, you should
> defnitely add some fortitude heavy stuff, like skin of steel... all in
> all, with the same 25 cards I would go with something like
>
> 6x Immortal
> 6x Pushing the Limit
> 4x Torn Signpost
> 2x Increased Strenght
> 4x Taste of Vitae
> 2x Pursuit
> 1x Decapitate (if you stomp in any blood gaining freak or fat bastard
> that will refuse to burn)

I think I will change it to

8x Immortal Grapples
6x Thin Blood
8x Decapitate
3x Taste of Vitae.

Thin Blood is just a nasty nasty card. If you haven't played with it
then you should.

> > Equipment [4]
> > 2x Flak Jacket
> > 1x Palatial Estate
> > 1x Sire's Index Finger
> >
> > Event [3]
> > 1x Dragonbound
> > 1x Fueled by Heart's Blood
> > 1x Torpid Blood
>
> all reasonable
>
> > Master [18]
> > 3x Blood Doll
> > 1x Dreams of the Sphinx
> > 1x Elder Library
> > 3x Frontal Assault
>
> Nice pool gaining strategy on a multi-rush deck...
>
> > 1x Gang Territory
> > 1x Guardian Angel
> > 1x Jake Washington (Hunter)
> > 1x Rack, The
> > 2x Trophy: Domain
> > 1x Trophy: Hunting Ground
> > 3x Trophy: Progeny
> >
> > Reaction [8]
> > 8x Deflection
> >
> >
> > Crafted with : Anarch Revolt Deck Builder. [Fri Sep 22 19:11:02 2006]
> > _________________
> > Comments Welcome,
> > Norman S. Brown, Jr
> > XZealot
> > Archon of the Swamp
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obelisk

External


Since: Aug 02, 2006
Posts: 8



(Msg. 4) Posted: Sat Sep 23, 2006 10:49 pm
Post subject: Re: Deck - Hektor extends a hand and you pull back a stump [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

If you plan on decapitating a lot, why not Ritual of the Bitter Rose?
It'll keep your flickers flicking and Hektor tearing off heads...

~m
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obelisk

External


Since: Aug 02, 2006
Posts: 8



(Msg. 5) Posted: Sat Sep 23, 2006 10:49 pm
Post subject: Re: Deck - Hektor extends a hand and you pull back a stump [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

If you plan on decapitating a lot, why not Ritual of the Bitter Rose?
It'll keep your flickers flicking and Hektor tearing off heads...

~m
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obelisk

External


Since: Aug 02, 2006
Posts: 8



(Msg. 6) Posted: Sat Sep 23, 2006 11:12 pm
Post subject: Re: Deck - Hektor extends a hand and you pull back a stump [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

If you plan on decapitating a lot, why not Ritual of the Bitter Rose?
It'll keep your flickers flicking and Hektor tearing off heads...

~m
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kulaid871

External


Since: Feb 08, 2006
Posts: 42



(Msg. 7) Posted: Sat Sep 23, 2006 11:58 pm
Post subject: Re: Deck - Hektor extends a hand and you pull back a stump [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Crypt [13 vampires] Capacity min: 1 max: 9 average: 5.93
> ------------------------------------------------------------
>
> 5x Hektor 9 CEL POT PRE QUI for priscus !Brujah:4
> 2x Donatello Giovanni 5 DOM aus pot pre Giovanni:4
> 2x Keith Moody 3 DOM !Tremere:4
> 1x Banjoko 5 DOM obt pot Lasombra:3
> 1x Ermenegildo, The R 5 DOM OBT pot Lasombra:4
> 1x Esoara 5 DOM aus for pot !Tremere:4
> 1x Afifa, The Herald 1 dom Caitiff:4

maybe 1 Cristos Mantigo? Just so you can get a flak jackets/ir googles
asap?
Is Afifa that cost efficent? 3 events and she's up how long?
I think Almodo Giovanni would be better. Or Sandra White? It's fun to
have her diablerize the Red list minions.

You might need to change your your support to all Sabbat... So you can
play with Stealth Ritus so maybe you can untap with your freak
drives/forced marches?


> Library [90 cards]
> ------------------------------------------------------------
>
> Action [17]
> 2x Ambush
> 5x Big Game
> 2x Bum's Rush
> 1x Graverobbing
> 2x Harass
> 5x Red List

RUMBLE!!!!!

> Action Modifier [15]
> 5x Forced March
> 10x Freak Drive

Can't untap unless it's successful, right? And how's that going to
happen? Need FOR or Stealth...

> Combat [25]
> 4x Immortal Grapple
> 2x Pursuit
> 5x Pushing the Limit
> 4x Taste of Vitae
> 10x Thin Blood

Maybe replace a few of the Thin blood with Taste of Death. At close or
far, it's all bad!!! Add a few Hidden Strength just in case. Mix up
the pushing the limits with undead strength. Sometimes you need the
blood or can't afford the blood.

Personally? I would get rid of the thin bloods... Add Psyches/Shutter
steps or IG/pursuits...

Probably need more manuevers?

> Equipment [4]
> 2x Flak Jacket
> 1x Palatial Estate
> 1x Sire's Index Finger

Maybe even 1 IR googles? Keep them close!

> Event [3]
> 1x Dragonbound
> 1x Fueled by Heart's Blood
> 1x Torpid Blood


> Master [18]
> 3x Blood Doll
> 1x Dreams of the Sphinx
> 1x Elder Library
> 3x Frontal Assault
> 1x Gang Territory
> 1x Guardian Angel
> 1x Jake Washington (Hunter)
> 1x Rack, The
> 2x Trophy: Domain
> 1x Trophy: Hunting Ground
> 3x Trophy: Progeny

In my mutlirush deck, I added Depravity for constant +1 strength...
Instead of Jack... Maybe think about Carver's Meat Packing and
Storage? Assuming that little guys will jump in your way, it'll make
Dragon bound work great! Also needs a Secure haven... Not to protect
yourself, but to make sure they can't! Also prevents things like
Sensory Overload/temptation on hektor, and pentex would cost 3 pool
then.
I would add at least 1 Trophy: Diablerie. Actually, I like 2, so I
could alternate between the 2. The reason is that you might have to
eat a red list minion with Hektor to get a Domain on him... Probably
won't wanna gamble with it... No? Frontal assualt only works once for
Hektor, no? NRA thing or something. It's a card driven effect.

> Reaction [8]
> 8x Deflection

OK, you need Carlton... NEED... Carlton could burn your vampires if
they diablerized. And it could be a 1 turn thing. Probably need Mylan
as well... Just incase Hektor get's blocked, or just bleed!
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kulaid871

External


Since: Feb 08, 2006
Posts: 42



(Msg. 8) Posted: Sat Sep 23, 2006 11:59 pm
Post subject: Re: Deck - Hektor extends a hand and you pull back a stump [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Crypt [13 vampires] Capacity min: 1 max: 9 average: 5.93
> ------------------------------------------------------------
>
> 5x Hektor 9 CEL POT PRE QUI for priscus !Brujah:4
> 2x Donatello Giovanni 5 DOM aus pot pre Giovanni:4
> 2x Keith Moody 3 DOM !Tremere:4
> 1x Banjoko 5 DOM obt pot Lasombra:3
> 1x Ermenegildo, The R 5 DOM OBT pot Lasombra:4
> 1x Esoara 5 DOM aus for pot !Tremere:4
> 1x Afifa, The Herald 1 dom Caitiff:4

maybe 1 Cristos Mantigo? Just so you can get a flak jackets/ir googles
asap?
Is Afifa that cost efficent? 3 events and she's up how long?
I think Almodo Giovanni would be better. Or Sandra White? It's fun to
have her diablerize the Red list minions.

You might need to change your your support to all Sabbat... So you can
play with Stealth Ritus so maybe you can untap with your freak
drives/forced marches?


> Library [90 cards]
> ------------------------------------------------------------
>
> Action [17]
> 2x Ambush
> 5x Big Game
> 2x Bum's Rush
> 1x Graverobbing
> 2x Harass
> 5x Red List

RUMBLE!!!!!

> Action Modifier [15]
> 5x Forced March
> 10x Freak Drive

Can't untap unless it's successful, right? And how's that going to
happen? Need FOR or Stealth...

> Combat [25]
> 4x Immortal Grapple
> 2x Pursuit
> 5x Pushing the Limit
> 4x Taste of Vitae
> 10x Thin Blood

Maybe replace a few of the Thin blood with Taste of Death. At close or
far, it's all bad!!! Add a few Hidden Strength just in case. Mix up
the pushing the limits with undead strength. Sometimes you need the
blood or can't afford the blood.

Personally? I would get rid of the thin bloods... Add Psyches/Shutter
steps or IG/pursuits...

Probably need more manuevers?

> Equipment [4]
> 2x Flak Jacket
> 1x Palatial Estate
> 1x Sire's Index Finger

Maybe even 1 IR googles? Keep them close!

> Event [3]
> 1x Dragonbound
> 1x Fueled by Heart's Blood
> 1x Torpid Blood


> Master [18]
> 3x Blood Doll
> 1x Dreams of the Sphinx
> 1x Elder Library
> 3x Frontal Assault
> 1x Gang Territory
> 1x Guardian Angel
> 1x Jake Washington (Hunter)
> 1x Rack, The
> 2x Trophy: Domain
> 1x Trophy: Hunting Ground
> 3x Trophy: Progeny

In my mutlirush deck, I added Depravity for constant +1 strength...
Instead of Jack... Maybe think about Carver's Meat Packing and
Storage? Assuming that little guys will jump in your way, it'll make
Dragon bound work great! Also needs a Secure haven... Not to protect
yourself, but to make sure they can't! Also prevents things like
Sensory Overload/temptation on hektor, and pentex would cost 3 pool
then.
I would add at least 1 Trophy: Diablerie. Actually, I like 2, so I
could alternate between the 2. The reason is that you might have to
eat a red list minion with Hektor to get a Domain on him... Probably
won't wanna gamble with it... No? Frontal assualt only works once for
Hektor, no? NRA thing or something. It's a card driven effect.

> Reaction [8]
> 8x Deflection

OK, you need Carlton... NEED... Carlton could burn your vampires if
they diablerized. And it could be a 1 turn thing. Probably need Mylan
as well... Just incase Hektor get's blocked, or just bleed!
 >> Stay informed about: Deck - Hektor extends a hand and you pull back a stump 
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