Here's a few tips:
1. 1 less Claws of the Dead, and while you're at it, maybe mix in 1
Bonespur and 1 Wolf Claws to save yourself 1 pool from any Victim of
Habit and for some defense against 'Hold' cards.
You don't need as many Claws since its the end of your combo. You might
play some without your bomb on, but with 8 in the deck you're more
likely to discard 1 to cycle to your Ghoul retainer. 7 is plenty.
2. The Brujah angle is beside the point. Just use 2 vast wealth and get
more vamps with protean. Use 1 copy of Henry Taylor, but make it clear
he's not there to play Twister.
3. Staredown should be Dodge. You dont have anyone with PRE or any
skill cards...
You also dont have any combat cards you'd need to draw into with your
vamps who do have [pre] - except if Igo dodges in first round and Flesh
of Marbles in second under press combat.
4. Add another Delaying Tactics?
5. Add 2 Sport Bikes if you go with Pier 13. Othewise make 1 Mr.
Winthrop or
Aranthebes.
6. Get an Unlicenced Taxicab to advance your Retainer getting cause.
Now that you have 3 vehicles - get a Repo Man - since he can serve the
same disposable blocking function as the Arms Dealer I recommended you
get rid of.
7. Could you use Seattle Committee, Galarics Legacy, Anarch Revolt and
anarch combat (like Groundfighting) instead of those fakeouts? Or is
that un-needed complication?
If so, maybe a Big Game and a Bum's Rush to target your prey's would-be
ready anarchs?
>> Stay informed about: Deck: I see BOMBS in your future...