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alvinstraight38

External


Since: Feb 08, 2005
Posts: 104



(Msg. 1) Posted: Tue Jun 20, 2006 12:35 pm
Post subject: The Death of Console Gaming Approaches - Can We Have PC Gaming Back Now?
Archived from groups: alt>games>video>sony-playstation2, others (more info?)

In the beginning, consoles and PC games enjoyed a peaceful
co-existence. Consoles were for kiddies, and PC games were for mature
adults who enjoyed digging through thick manuals, playing with graphic
settings, and indulging in massive gaming worlds.

Then Sony and Microsoft had to come muck it up by stealing all of the
PC gamer's advantages. First Sony proved that console games can
offer huge RPG depth with the Final Fantasy Series and countless other
RPGS. The argument that consoles games were short in length was put
to rest. Sony RPG's often clocked past the 100 hour mark.

Microsoft came on board demolishing PC games hold on the online market.
Xbox live offered a richer and more relaxing online experience. PC
game developers start closing shop quickly unable to produce million
dollar budget games with a decreasing profit margin. By the time the
death bell tolled, the PC's hottest genre RTS had cooled despite
being the hottest thing on the market in the mid to late 90's. The
PC world only advantage over consoles now remains the mod community.

Now that the console world has bested the PC in just about every
aspect, all is great in the gaming world. Right? Wrong. Instead of
having tons of PC game and console releases every month, consumers are
now dealing with a trickle. How about less than 10 A+ titles across
all platforms this year as an example? And thanks to Sony and
Microsoft's greed, gamers are facing a "pay big to play big"
future. The price tag for PS3 is outragerous. $600 is gonna push past
a lot of middle class parent's Christmas budget. Not to mention that
games will be $60-70 a pop. And alas, the joy of PC gaming offering
hundreds of hours of play for cheap prices, and unlimited life with
mods has been stolen.

The most compelling argument to favor consoles over PC games is gone
now. The cost. You can no longer argue that a console is a cheap
computer. You can build a decent new computer for less than the price
of a PS3. These bloated high dollar consoles will most like go the
path of the NEO GEO leaving PC games to rule again.

Keep the dream alive.

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blueskull

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Since: Jun 20, 2006
Posts: 1



(Msg. 2) Posted: Tue Jun 20, 2006 12:43 pm
Post subject: Re: The Death of Console Gaming Approaches - Can We Have PC Gaming Back Now? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I agree with this post.

<alvinstraight38.RemoveThis@hotmail.com> wrote in message
news:1150832109.767665.203330@h76g2000cwa.googlegroups.com...
> In the beginning, consoles and PC games enjoyed a peaceful
> co-existence. Consoles were for kiddies, and PC games were for mature
> adults who enjoyed digging through thick manuals, playing with graphic
> settings, and indulging in massive gaming worlds.
>
> Then Sony and Microsoft had to come muck it up by stealing all of the
> PC gamer's advantages. First Sony proved that console games can
> offer huge RPG depth with the Final Fantasy Series and countless other
> RPGS. The argument that consoles games were short in length was put
> to rest. Sony RPG's often clocked past the 100 hour mark.
>
> Microsoft came on board demolishing PC games hold on the online market.
> Xbox live offered a richer and more relaxing online experience. PC
> game developers start closing shop quickly unable to produce million
> dollar budget games with a decreasing profit margin. By the time the
> death bell tolled, the PC's hottest genre RTS had cooled despite
> being the hottest thing on the market in the mid to late 90's. The
> PC world only advantage over consoles now remains the mod community.
>
> Now that the console world has bested the PC in just about every
> aspect, all is great in the gaming world. Right? Wrong. Instead of
> having tons of PC game and console releases every month, consumers are
> now dealing with a trickle. How about less than 10 A+ titles across
> all platforms this year as an example? And thanks to Sony and
> Microsoft's greed, gamers are facing a "pay big to play big"
> future. The price tag for PS3 is outragerous. $600 is gonna push past
> a lot of middle class parent's Christmas budget. Not to mention that
> games will be $60-70 a pop. And alas, the joy of PC gaming offering
> hundreds of hours of play for cheap prices, and unlimited life with
> mods has been stolen.
>
> The most compelling argument to favor consoles over PC games is gone
> now. The cost. You can no longer argue that a console is a cheap
> computer. You can build a decent new computer for less than the price
> of a PS3. These bloated high dollar consoles will most like go the
> path of the NEO GEO leaving PC games to rule again.
>
> Keep the dream alive.
>

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wolfing1

External


Since: Sep 26, 2005
Posts: 178



(Msg. 3) Posted: Tue Jun 20, 2006 1:34 pm
Post subject: Re: The Death of Console Gaming Approaches - Can We Have PC Gaming Back Now? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

alvinstraight38 DeleteThis @hotmail.com wrote:
> In the beginning, consoles and PC games enjoyed a peaceful
> co-existence. Consoles were for kiddies, and PC games were for mature
> adults who enjoyed digging through thick manuals, playing with graphic
> settings, and indulging in massive gaming worlds.
>
> Then Sony and Microsoft had to come muck it up by stealing all of the
> PC gamer's advantages. First Sony proved that console games can
> offer huge RPG depth with the Final Fantasy Series and countless other
> RPGS. The argument that consoles games were short in length was put
> to rest. Sony RPG's often clocked past the 100 hour mark.
>
> Microsoft came on board demolishing PC games hold on the online market.
> Xbox live offered a richer and more relaxing online experience. PC
> game developers start closing shop quickly unable to produce million
> dollar budget games with a decreasing profit margin. By the time the
> death bell tolled, the PC's hottest genre RTS had cooled despite
> being the hottest thing on the market in the mid to late 90's. The
> PC world only advantage over consoles now remains the mod community.
>
> Now that the console world has bested the PC in just about every
> aspect, all is great in the gaming world. Right? Wrong. Instead of
> having tons of PC game and console releases every month, consumers are
> now dealing with a trickle. How about less than 10 A+ titles across
> all platforms this year as an example? And thanks to Sony and
> Microsoft's greed, gamers are facing a "pay big to play big"
> future. The price tag for PS3 is outragerous. $600 is gonna push past
> a lot of middle class parent's Christmas budget. Not to mention that
> games will be $60-70 a pop. And alas, the joy of PC gaming offering
> hundreds of hours of play for cheap prices, and unlimited life with
> mods has been stolen.
>
> The most compelling argument to favor consoles over PC games is gone
> now. The cost. You can no longer argue that a console is a cheap
> computer. You can build a decent new computer for less than the price
> of a PS3. These bloated high dollar consoles will most like go the
> path of the NEO GEO leaving PC games to rule again.
>
> Keep the dream alive.
I agree 100% and it's the same line of thoughts I have, hopefully we're
about to see the resurgance of PC gaming. Maybe it's all a game of
waves, consoles started it all in the late 70s early 80s, then PCs took
over late 80s early 90s, then console and PCs were even late 90s, then
console took over early and mid 00s... maybe they're about to get even
again?
Funny that to play games for cheap nowadays I have to buy a PC lol
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wolfing1

External


Since: Sep 26, 2005
Posts: 178



(Msg. 4) Posted: Tue Jun 20, 2006 1:40 pm
Post subject: Re: The Death of Console Gaming Approaches - Can We Have PC Gaming Back Now? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Not Swami wrote:
> alvinstraight38.RemoveThis@hotmail.com hasath spokeneth theseth wordeths ofeth
> wisethdometh:
>
> > The price tag for PS3 is outragerous. $600 is gonna push
> > past a lot of middle class parent's Christmas budget. Not to mention
> > that games will be $60-70 a pop. And alas, the joy of PC gaming
> > offering hundreds of hours of play for cheap prices, and unlimited
> > life with mods has been stolen.
>
> Uh, yeah.. um cause uh, a Gaming PC on par with PS3 only costs like
> um... $10,000 and that is so much cheaper than $600
>
hmm... can you at least make sense?
Had you said $1,000 it would have been more belieavable Smile
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Jordan

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Since: Mar 28, 2005
Posts: 1872



(Msg. 5) Posted: Tue Jun 20, 2006 1:46 pm
Post subject: Re: The Death of Console Gaming Approaches - Can We Have PC Gaming Back Now? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

alvinstraight38 DeleteThis @hotmail.com wrote:

> The most compelling argument to favor consoles over PC games is gone
> now. The cost.

The Playstation 1 remained supported from 1995 to 2006. That's 11
years. If the PS3 ends up being supported until 2017 the $600 is
virtually negligible ($54.54/year? How much money do you put into your
PC per year?)

That being said, I've never argued cost as the reason console games are
superior. I've argued console games are superior because the control is
better than using a keyboard and a mouse.

I've also argued that PC development is inferior because they code for
the lowest common denominator. Because a console platform is fixed you
don't have to worry about supporting out-dated video cards, etc. and
you can milk the video parameters for all they're worth.

So far PC games are 0 for 3.

- Jordan
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Jordan

External


Since: Mar 28, 2005
Posts: 1872



(Msg. 6) Posted: Tue Jun 20, 2006 1:47 pm
Post subject: Re: The Death of Console Gaming Approaches - Can We Have PC Gaming Back Now? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

alvinstraight38 RemoveThis @hotmail.com wrote:

> The most compelling argument to favor consoles over PC games is gone
> now. The cost.

The Playstation 1 remained supported from 1995 to 2006. That's 11
years. If the PS3 ends up being supported until 2017 the $600 is
virtually negligible ($54.54/year? How much money do you put into your
PC per year?)

That being said, I've never argued cost as the reason console games are
superior. I've argued console games are superior because the control is
better than using a keyboard and a mouse.

I've also argued that PC development is inferior because they code for
the lowest common denominator. Because a console platform is fixed you
don't have to worry about supporting out-dated video cards, etc. and
you can milk the video parameters for all they're worth.

So far PC games are 0 for 3.

- Jordan
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Jeremy Reaban

External


Since: Nov 16, 2004
Posts: 875



(Msg. 7) Posted: Tue Jun 20, 2006 3:05 pm
Post subject: Re: The Death of Console Gaming Approaches - Can We Have PC Gaming Back Now? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

<alvinstraight38.RemoveThis@hotmail.com> wrote in message
> The price tag for PS3 is outragerous. $600 is gonna push past
> a lot of middle class parent's Christmas budget.
<snip>

The $500 PS3 offers everything the $400 Xbox 360 does, plus it has a Blu Ray
drive. The $600 version just has a lot of extras. But the $500 will be
perfectly fine for people if they just want to play games. It's not like
the cheap 360 version where you don't get a hard drive, or need to buy
something else to save games on.

Furthermore, there's probably going to be a shortage of them, the average
person won't be people buying them for Christmas for their kid, so much as
people buying them and selling them on ebay.
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Not Swami

External


Since: Jun 13, 2006
Posts: 29



(Msg. 8) Posted: Tue Jun 20, 2006 4:29 pm
Post subject: Re: The Death of Console Gaming Approaches - Can We Have PC Gaming Back Now? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

alvinstraight38.RemoveThis@hotmail.com hasath spokeneth theseth wordeths ofeth
wisethdometh:

> The price tag for PS3 is outragerous. $600 is gonna push
> past a lot of middle class parent's Christmas budget. Not to mention
> that games will be $60-70 a pop. And alas, the joy of PC gaming
> offering hundreds of hours of play for cheap prices, and unlimited
> life with mods has been stolen.

Uh, yeah.. um cause uh, a Gaming PC on par with PS3 only costs like
um... $10,000 and that is so much cheaper than $600

--
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Fred Liken

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Since: Aug 17, 2005
Posts: 687



(Msg. 9) Posted: Tue Jun 20, 2006 6:02 pm
Post subject: Re: The Death of Console Gaming Approaches - Can We Have PC Gaming Back Now? [Login to view extended thread Info.]
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<alvinstraight38 DeleteThis @hotmail.com> wrote in message
news:1150832109.767665.203330@h76g2000cwa.googlegroups.com...

> The most compelling argument to favor consoles over PC games is gone
> now. The cost. You can no longer argue that a console is a cheap
> computer. You can build a decent new computer for less than the price
> of a PS3. These bloated high dollar consoles will most like go the
> path of the NEO GEO leaving PC games to rule again.
>
> Keep the dream alive.

QFT.

What do we see in the market now? Consoles going up in price and computers
that outperform them coming down in price. A PC plus a Graphics card will
outperform the consoles here at the same price point very shortly after
launch. PCs will be coming with graphics on board for the same price point
as the Sony and outperform them very shortly. It's the end of consoles,
besides the Wii path.
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Jordan

External


Since: Mar 28, 2005
Posts: 1872



(Msg. 10) Posted: Tue Jun 20, 2006 7:47 pm
Post subject: Re: The Death of Console Gaming Approaches - Can We Have PC Gaming Back Now? [Login to view extended thread Info.]
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Xbot wrote:

> Haha! Funny how you managed to stop right there and not quote the very next
> paragraph:

I also skipped the preceeding paragraph where they explained the PC
players were experienced Counterstrike guys and the console players
were unskilled noobs. The PC Counterstrike guys shouldn't have needed
"a crutch" and if M+K was "all that" it should have eclipsed any
console settings like auto-aim. Turns out it doesn't.

- Jordan
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Roagie

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Since: Jun 20, 2006
Posts: 40



(Msg. 11) Posted: Tue Jun 20, 2006 8:18 pm
Post subject: Re: The Death of Console Gaming Approaches - Can We Have PC Gaming Back Now? [Login to view extended thread Info.]
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>> > I've argued console games are superior because the control is
>> >better than using a keyboard and a mouse.
>>
>> Argued and lost no doubt.
>
> Nope.

Yep.
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Ghost

External


Since: Dec 13, 2005
Posts: 22



(Msg. 12) Posted: Tue Jun 20, 2006 9:53 pm
Post subject: Re: The Death of Console Gaming Approaches - Can We Have PC Gaming [Login to view extended thread Info.]
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Jordan wrote:

> alvinstraight38.TakeThisOut@hotmail.com wrote:
>
>
>>The most compelling argument to favor consoles over PC games is gone
>>now. The cost.
>
>
> The Playstation 1 remained supported from 1995 to 2006. That's 11
> years. If the PS3 ends up being supported until 2017 the $600 is
> virtually negligible ($54.54/year? How much money do you put into your
> PC per year?)
>
> That being said, I've never argued cost as the reason console games are
> superior. I've argued console games are superior because the control is
> better than using a keyboard and a mouse.
>
> I've also argued that PC development is inferior because they code for
> the lowest common denominator. Because a console platform is fixed you
> don't have to worry about supporting out-dated video cards, etc. and
> you can milk the video parameters for all they're worth.
>
> So far PC games are 0 for 3.
>
> - Jordan
>

i found using a keyboard & mouse in some games made aiming alot easier.
if i want to make a game easier to play, i'll use cheat codes.

an edge that consoles have over PCs, consoles don't need updating every
time you turn around.
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Android

External


Since: Apr 19, 2006
Posts: 510



(Msg. 13) Posted: Tue Jun 20, 2006 10:08 pm
Post subject: Re: The Death of Console Gaming Approaches - Can We Have PC Gaming Back Now? [Login to view extended thread Info.]
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<alvinstraight38.RemoveThis@hotmail.com> wrote in message
news:1150832109.767665.203330@h76g2000cwa.googlegroups.com...
> In the beginning, consoles and PC games enjoyed a peaceful
> co-existence. Consoles were for kiddies, and PC games were for mature
> adults who enjoyed digging through thick manuals, playing with graphic
> settings, and indulging in massive gaming worlds.

Not really. In the beginning, PC games consisted of text (Colossal Cave,
Zork, etc.) or ASCII graphics (Star Trek). Consoles had the advantage.
Then came the Apple ][, Atari, and Commodore computers (among others) with
games that were graphically superior to their console counterparts. When
the market crashed, everyone said that videogames were a passing fad and
that PCs were the future. So, PC gamers had their chance...but they lost
it. Nintendo came along and revitalized the market. From then on, PCs and
consoles played a tug of war, with each surpassing the other for a brief
time. Then came CD-ROMs.

> Then Sony and Microsoft had to come muck it up by stealing all of the
> PC gamer's advantages. First Sony proved that console games can
> offer huge RPG depth with the Final Fantasy Series and countless other
> RPGS. The argument that consoles games were short in length was put
> to rest. Sony RPG's often clocked past the 100 hour mark.

Sony took away whatever advantage PC gamers had mostly by using CD-ROMs
instead of cartridges, not by releasing lengthy RPGs. PCs still had the
advantage of storage space and a keyboard, but monitors were small and
expensive when compared to a television set. How many players can fit
around your PC monitor as opposed to sitting on a couch? That is the main
advantage of a console. And the lack of a standard CPU spec kept the
mainstream from flocking to PC games. Even computer savvy people found them
to be a pain in the @$$ to install and get to work properly. Remember
trying to solve IRQ conflicts and such? Figuring out if your graphics card
and/or sound card supported the game?

> Microsoft came on board demolishing PC games hold on the online market.
> Xbox live offered a richer and more relaxing online experience. PC
> game developers start closing shop quickly unable to produce million
> dollar budget games with a decreasing profit margin. By the time the
> death bell tolled, the PC's hottest genre RTS had cooled despite
> being the hottest thing on the market in the mid to late 90's. The
> PC world only advantage over consoles now remains the mod community.

Software piracy also hurt PC gaming...much more than it ever hurt console
gaming. I'd also argue that lack of variety hurt PC gaming. Every other
game was a sim, an RTS, or a first-person shooter. Meanwhile, consoles
offered music/rhythm games, light gun games, and a lot more sports and
action/adventure titles. Plus, most of the popular PC games were ported
over to consoles (but not vice-versa).

> Now that the console world has bested the PC in just about every
> aspect, all is great in the gaming world. Right? Wrong. Instead of
> having tons of PC game and console releases every month, consumers are
> now dealing with a trickle. How about less than 10 A+ titles across
> all platforms this year as an example? And thanks to Sony and
> Microsoft's greed, gamers are facing a "pay big to play big"
> future. The price tag for PS3 is outragerous. $600 is gonna push past
> a lot of middle class parent's Christmas budget. Not to mention that
> games will be $60-70 a pop. And alas, the joy of PC gaming offering
> hundreds of hours of play for cheap prices, and unlimited life with
> mods has been stolen.

PC gaming is cheap? Show me a gaming rig with the power of the PS3 or Xbox
360 that retails for $400 to $600. I've seen graphics cards alone retailing
for $300-$600...the price of an entire console! I hardly think the price
tag of next-generation consoles is outrageous compared to high-end PCs.

> The most compelling argument to favor consoles over PC games is gone
> now. The cost. You can no longer argue that a console is a cheap
> computer. You can build a decent new computer for less than the price
> of a PS3. These bloated high dollar consoles will most like go the
> path of the NEO GEO leaving PC games to rule again.

Please detail how to build a new computer for less than $600...not an
e-machine, either, but one as powerful as the PS3 and Xbox 360.

> Keep the dream alive.

PC gaming will never die, but it will never "rule" the market in the way
that console games do. The average consumer who knows little about
upgrading computers is smart enough to plug in a console and hook up the A/V
cable, and he/she can instantly play games without worrying that their games
will crash or slow down because their system isn't powerful enough. Young
kids and senior citizens that don't use computers much, if at all, can (and
do) use consoles.

I've been watching the PC market decline over the last decade, but I don't
see any upswing. In fact, I'd argue that, now that consoles feature hard
drives, online play, USB inputs, wireless controllers, LAN, and HDTV output,
the disparity will only get worse. If I had to choose between spending $2K
for a high-end CPU just to play a handful of games that don't appear on
consoles, and spending $600 for a console that features many of the most
popular PC games and hundreds of other unique titles (and which I can play
with friends in the living room on a couch instead of in a small den at a
desk), there's no question that I would choose the console.
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Xbot

External


Since: Jun 14, 2005
Posts: 18



(Msg. 14) Posted: Tue Jun 20, 2006 11:49 pm
Post subject: Re: The Death of Console Gaming Approaches - Can We Have PC Gaming Back Now? [Login to view extended thread Info.]
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"Jordan" <lundj.TakeThisOut@earthlink.net> wrote in message
news:1150858061.457086.42300@y41g2000cwy.googlegroups.com...
>
> Xbot wrote:
>
>> Haha! Funny how you managed to stop right there and not quote the very
>> next
>> paragraph:
>
> I also skipped the preceeding paragraph where they explained the PC
> players were experienced Counterstrike guys and the console players
> were unskilled noobs. The PC Counterstrike guys shouldn't have needed
> "a crutch" and if M+K was "all that" it should have eclipsed any
> console settings like auto-aim. Turns out it doesn't.

That makes as much sense as saying "If Bruce Lee is such a great fighter,
let's drug him until he's barely conscious, put lead weights on his hands
and feet, and give his opponent a flamethrower. If he's 'all that' his
skills should eclipse those settings."

Or "If Barbaro is 'all that,' he should have won the Preakness even with a
broken leg in the opening stretch."

Moron.
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Doug Jacobs

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Since: Nov 01, 2004
Posts: 2659



(Msg. 15) Posted: Wed Jun 21, 2006 12:41 am
Post subject: Re: The Death of Console Gaming Approaches - Can We Have PC Gaming Back Now? [Login to view extended thread Info.]
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In alt.games.video.xbox alvinstraight38.DeleteThis@hotmail.com <alvinstraight38.DeleteThis@hotmail.com> wrote:
> In the beginning, consoles and PC games enjoyed a peaceful
> co-existence.

Peaceful? Where have you been? There have been flamewars between PC and
Console gamers almost since the begining of usenet.

> Consoles were for kiddies, and PC games were for mature
> adults who enjoyed digging through thick manuals, playing with graphic
> settings, and indulging in massive gaming worlds.

Not sure I'd agree with the 'massive gaming worlds' thing. Some console
games had larger worlds than the PC games.

> Then Sony and Microsoft had to come muck it up by stealing all of the
> PC gamer's advantages. First Sony proved that console games can
> offer huge RPG depth with the Final Fantasy Series and countless other
> RPGS. The argument that consoles games were short in length was put
> to rest. Sony RPG's often clocked past the 100 hour mark.

Huh?

PCs still have the advantage in RTS and MMORPGs. They arguably still have
the advantage for FPS's with the mouse. And PCs still have the advantage
in terms of online play with free online play for many games, free mods
and free tools (which no console game has done yet) Strategic games still
play better on PCs.

Consoles are still better at "arcade style" and casual action games. I've
also never seen a light-gun game for the PC.

And even though you can clock 100+ hours on a Final Fantasy, that still
doesn't compare to some of the classic PC games, such as Civilization in
which you can clock endless hours and never have the same game experience
twice.

No, for the most part, PC games are still much larger and longer than most
console games - and are much more flexible.

> Microsoft came on board demolishing PC games hold on the online market.
> Xbox live offered a richer and more relaxing online experience. PC
> game developers start closing shop quickly unable to produce million
> dollar budget games with a decreasing profit margin. By the time the
> death bell tolled, the PC's hottest genre RTS had cooled despite
> being the hottest thing on the market in the mid to late 90's. The
> PC world only advantage over consoles now remains the mod community.

While the growth in console gaming has definitely had an impact on PC
gaming, I do not think you can attribute to this all to the Xbox. In the
world market, the Xbox came in a distant 3rd with regards to hardware and
software sales for the previous generation.

The "weakening" of the PC market is the result of stagnation which started
back in the mid90s as far as I'm concerned, when just about every game was
either a FPS, a RTS, MMORPG, a "deer hunter" or SIMs add-on. Yes, there's
the ocassional breakout, such as Diablo2 or Civ4 as well as outstanding
titles like Starcraft, but for the most part, the diversity in games that
the PC world used to enjoy had greatly diminished, and some genres have
basically fallen off the radar entirely. For instance, when's the last
time you saw a really good space-fighter sim for the PC?

> Now that the console world has bested the PC in just about every
> aspect, all is great in the gaming world. Right? Wrong. Instead of
> having tons of PC game and console releases every month, consumers are
> now dealing with a trickle. How about less than 10 A+ titles across
> all platforms this year as an example? And thanks to Sony and
> Microsoft's greed, gamers are facing a "pay big to play big"
> future. The price tag for PS3 is outragerous. $600 is gonna push past
> a lot of middle class parent's Christmas budget. Not to mention that
> games will be $60-70 a pop. And alas, the joy of PC gaming offering
> hundreds of hours of play for cheap prices, and unlimited life with
> mods has been stolen.

Uh, all consoles get off to a slow start with regards to titles. Take a
look at the PS2 at release. Very few releases - and none of them
outstanding - until the release of GT2 almost a year later.

The stuff about the consoles and games being more expensive this time
around is true but the 360's higher prices didn't stop it from selling
everywhere until around March of this year, and I expect the PS3 will do
the same - even with its $600 pricepoint.

Even at $300, I wouldn't consider these "childrens' toys" - remember, the
average age of a gamer has gone from 10-16 to someone in his late 20s.
Someone like that will certainly be able to afford the higher prices and
will keep the market going until the prices come down for the rest of us.

And just what are you talking about with regards to your last sentence?
Very few console games offer ANY sort of downloadable content whatsoever,
and NONE of it was user created since console games have yet to have any
TOOLS released for them. Meanwhile, games for both the PC and the 360 are
consistantly being priced *LOWER* on the PC while featuring better
graphics and more online content.

> The most compelling argument to favor consoles over PC games is gone
> now. The cost. You can no longer argue that a console is a cheap
> computer. You can build a decent new computer for less than the price
> of a PS3. These bloated high dollar consoles will most like go the
> path of the NEO GEO leaving PC games to rule again.

While the price difference between a decent gaming PC and a new console
has certainly narrowed this generation, there's no way you're going to be
able to build a PC for $600 that can match the graphical resolution and
power of either the PS3 or Xbox360. Even if you consider what Sony
spends to build each PS3, which is closer to $1000, you're going to be hard
pressed - especially when you consider that even a low-end gamer quality
video card is going to cost you $300-400 just by itself.

Most folks here used to be single platform gamers - be it PC, Sega,
Nintendo, etc. But as the previous 2 generations have shown, this doesn't
make any sense. There are good titles scattered acrosss all platforms,
and it certainly isn't inconcievable to be a multi-platform gamer. The
PS3 faces some serious challenges with its expensive technology, just like
the 360's challenge is to diversify its library to attract more gamers to
it. Only time will tell how the players in the industry rise to these -
and other - challenges...

> Keep the dream alive.

Yeah, you're dreaming alright...
 >> Stay informed about: The Death of Console Gaming Approaches - Can We Have PC Ga.. 
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