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Getix

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Since: May 25, 2005
Posts: 74



(Msg. 1) Posted: Sun Jan 13, 2008 12:08 pm
Post subject: -DCSS- Another dump..
Archived from groups: rec>games>roguelike>misc (more info?)

Hope this will survive longer...

Dungeon Crawl Stone Soup version 0.3.3 (crawl-ref) character file.

Getix the Ruinous

Race : Demonspawn Res.Fire : + . . See Invis. : +
Class : Conjurer Res.Cold : + . . Warding : .
Worship : No God Life Prot.: . . . Conserve : .
Level : 5 Res.Poison: . Res.Corr. : .
Exp : 302 Res.Elec. : . Saprovore : . . .
Next Level : 377
Exp Needed : 75 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 9 Res.Mut. : . Ctrl.Telep.: .
Gold : 347 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: .
HP : 30
MP : 5/10 Weapon : +2,+0 dagger of protection
Str : 10 Armour : +4 robe of resistance
Int : 15 Shield : +0 shield
Dex : 14 Helmet : +0 plumed helm
AC : 13 Cloak :
Evasion : 11 Gloves : +0 pair of gloves
Shield : 5 Boots :
Amulet :
Play time : 00:17:43 Ring :
Turns : 3711 Ring : marble ring {tried}


You are on level 5 of the Dungeon.
You are not hungry.

You have visited 1 branch of the dungeon, and seen 6 of its levels.

Inventory:
Hand weapons
k - a +2,+0 dagger of protection (weapon)
o - a runed dagger
s - a runed dwarven short sword
t - a glowing dwarven hand axe
x - a glowing dagger
E - a glowing dagger
K - a glowing blowgun
Missiles
y - 17 darts
D - 12 poisoned orcish darts
L - 19 poisoned needles
Armour
b - a +0 plumed helm (worn)
d - a +0 pair of gloves (worn)
p - a +0 shield (worn)
q - a dwarven ring mail
z - a buckler
M - a +4 robe of resistance (worn)
Magical devices
H - a worn silver wand
Comestibles
h - 12 strawberries
u - 17 grapes
C - 2 meat rations
R - 2 bread rations
Scrolls
a - 6 scrolls labeled ZUCOTZ ORISUCOI
f - 4 scrolls labeled XAOM LEOSELE
g - 4 scrolls labeled ZOTELO KOIS STRIZ
i - 3 scrolls labeled QIREUNN IPNORO
j - a scroll labeled CEOGRU GRUCU
l - 2 scrolls labeled TUPLIS MEXEI
n - 5 scrolls labeled CREDYI CRIO
r - 4 scrolls labeled STRESM EQAENE
w - a scroll labeled PSAIDYRCHAK
I - a scroll labeled QABO NERAEFOTS
P - a scroll labeled TEMEKHL ORPHOME
Q - a scroll labeled NOSOEBB ESCHOO
Jewellery
G - a marble ring (left hand)
Potions
e - 2 potions of healing
m - a murky orange potion
A - a fizzy brown potion
B - 3 smoky yellow potions
J - 2 bubbling white potions
O - 2 green potions
S - an inky potion
Books
c - a book of Conjurations [fire]
v - a book of Minor Magic [flame]
F - a book of Minor Magic [summ]


You have 112 experience left.

Skills:
- Level 1 Short Blades
+ Level 3 Dodging
- Level 1 Stealth
+ Level 1 Shields
+ Level 3 Spellcasting
- Level 5 Conjurations


You have 9 spell levels left.
You know the following spells:

Your Spells Type Power Success Level
a - Magic Dart Conj #### Great 1


Overview of the Dungeon

You haven't discovered anything interesting yet.


Innate Abilities, Weirdness & Mutations

You have supernaturally acute eyesight.


Message History

Welcome, Getix the Demonspawn Conjurer.
You are alive.
Your movement speed is average.
Very agile monsters are a bit difficult to hit given your current
equipment.
You are slightly resistant to magic.
You feel stealthy.


Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Getix, the Demonspawn Conjurer, began the quest for the
Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3
319 | D:1 | Gained mutation: You have supernaturally acute eyesight.
319 | D:1 | Reached XP level 2. HP: 14/14 MP: 1/4
876 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/5
1845 | D:3 | Noticed Jessica
2162 | D:3 | Reached XP level 4. HP: 21/25 MP: 3/8
2468 | D:3 | Defeated Jessica *THANKS FOR THE +4 ROBE! Smile*
2541 | D:4 | Noticed Terence
2549 | D:4 | Defeated Terence
2805 | D:5 | Entered Level 5 of the Dungeon
3681 | D:5 | Reached XP level 5. HP: 27/30 MP: 1/10

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cyrus.pilcrow

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Since: Nov 19, 2007
Posts: 15



(Msg. 2) Posted: Sun Jan 13, 2008 12:08 pm
Post subject: Re: -DCSS- Another dump.. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Just as a suggestion, you'll probably get better advice out of the
newsgroup if you post more than just a character dump. Tell us
specifically what isn't working out very well, what situations are
killing your characters or at least forcing them to use resources.

Look at the dump, I can give you the following general advice:

1. Try out some of your unidentified scrolls and potions. At the very
least, try using anything you have more than one of.

2. If you haven't already, you'll soon reach monsters that magic dart
won't be very effective against. Make it a goal to get either
mephitic cloud or magma bolt reliably castable. Mephitic cloud will
be more immediately useful (when you meet against ogres, orc warriors,
and yak herds), but won't help you when you start meeting poison-
resistant monsters.

3. If you live, you will soon find the Temple. You seem to be playing
as a relatively pure Conjurer, so Vehumet is probably the god of
choice for your playstyle. Some do prefer Sif Muna.

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cyrus.pilcrow

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Since: Nov 19, 2007
Posts: 15



(Msg. 3) Posted: Sun Jan 13, 2008 4:26 pm
Post subject: Re: -DCSS- Another dump.. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 13, 4:43 pm, "Getix" <Ge... DeleteThis @tin.it.nonloso.it> wrote:

> Inventory:
> Hand weapons
> k - a +2,+0 dagger of protection (weapon)
> o - an uncursed runed dagger of speed
> s - an uncursed runed dwarven short sword
> t - an uncursed glowing dwarven hand axe
> x - an uncursed glowing dagger
> E - an uncursed glowing dagger of draining
> K - an uncursed glowing blowgun
> V - an uncursed glowing bow
> W - a runed bow
> Z - an uncursed runed dagger
>
> *** Should I try wield ID? I'm always afraid of Distortion Weapons...

Distortion is rare, but early banishment is frequently deadly. I'd
say that since you (1) have some nice daggers already; (2) aren't
relying heavily on melee so far; (3) if you do start training melee,
will probably want something more substantial than a dagger, not to
bother wield ID-ing these. Randart weapons on the other hand, are
worth wield ID-ing to see if they have any interesting protective
properties. This goes especially so for conjurers who don't need a
weapon, for whom the weapon slot can effectively become a fourth
jewelry slot.

> Missiles
> y - 15 darts
> D - 12 poisoned orcish darts
> L - 32 poisoned needles
>
> *** Sometimes they help me not wasting precious MP on nearly dead monsters..
> *** No curare needle so far...

If you haven't discovered it so far, poisoned needles are also very
effective for taking out ogres. Three poisoned needles, and then run
and watch it collapse while it chases you.

> Armour
> b - a +0 plumed helm (worn)
> d - a +0 pair of gloves (worn)
> p - a +0 shield (worn)
> q - a dwarven ring mail
> z - a buckler
> M - a +4 robe of resistance (worn)
>
> *** Maybe it is better to dump the ring mail and the buckler..

The ring mail, certainly. For magic users, a heavily enchanted robe
of resistance is endgame-quality equipment. If you decide to drop the
buckler, remember where you put it: there may come a time when you
need to be able to reliably cast a spell that you can't reliably cast
with the shield equipped, but switching to the lighter buckler will
improve your casting chance.

> Scrolls
> a - 4 scrolls of teleportation
> f - 6 scrolls of detect curse
> g - 5 scrolls labeled ZOTELO KOIS STRIZ
> i - 4 scrolls of magic mapping
> j - a scroll labeled CEOGRU GRUCU
> l - 2 scrolls labeled TUPLIS MEXEI
> r - 4 scrolls of remove curse
> w - a scroll labeled PSAIDYRCHAK
> I - a scroll labeled QABO NERAEFOTS
> P - a scroll labeled TEMEKHL ORPHOME
> Q - a scroll labeled NOSOEBB ESCHOO
> U - a scroll labeled DAAWADW UHUICW
>
> *** Some scrolls ID'ed by ID scrolls and/or trying..
> *** I'm afraid I have somewhere an immolation scroll..
> *** No reason for being afraid, just a (bad) feeling Neutral

You have enough HP that immolation wouldn't kill you even if you
weren't fire resistant. If it's burning up your other scrolls that
you're worried about, drop all your scrolls, take the one you want to
ID a few steps away and read it. Repeat.

> Potions
> e - 6 potions of healing
> m - a murky orange potion
> u - an orange potion
> A - a fizzy brown potion
> B - 4 potions of heal wounds
> J - 2 bubbling white potions
> O - 2 green potions
> S - an inky potion
> T - a murky cyan potion
> X - a black potion
>
> *** Okay, too afraid to try all of them..
> *** Or better, too many chance of finding a potion of poison/decay/mutation

Knowing what a potion of speed or resistance looks like can be life
saving. You have a surplus of potions of healing, so poison can be
cured if it looks like it might kill you, but you have enough HP that
it would be very rare for you to lethally poison yourself with a
potion of poison (Strong poison on the other hand, can kill a much
stronger character than yours if you don't have a potion of healing
around. It is, however, rare.) Decay is very rare, except if you go
around killing mummies. Mutation is worth avoiding, but not that
common. The strategy I recommend is to quaff ID anything you find two
of, and scroll ID the singletons until you've discovered mutation and
cure mutation.

> Books
> c - a book of Conjurations [fire]
> v - a book of Minor Magic [flame]
> F - a book of Minor Magic [summ]
> N - a book of Conjurations [fire]

> *** Short Blades.. I'll quit them as soon as I can cast spells reliably in
> heavy armor.

With the robe of resistance, I recommend against the switch to heavy
armour, unless you're doing it just to train up armour (which will
have negligible benefit unless you plan to train it all the way to 15,
a significant commitment indeed). The other issue is that the time
will come when you'll want to be able to reliably cast one of fire
bolt / magma bolt / iron bolt, and will likely not be able to do that
in heavy armour, even if you can cast level 2 and 3 spells in heavy
armour.

> Your Spells Type Power Success Level
> a - Magic Dart Conj #### Excellent 1
> b - Throw Flame Fire/Conj ###... Very Good 2
> c - Stone Arrow Erth/Conj ###... Good 3
> d - Blink Tloc N/A Fair 2
>
> *** Hunger rate worries me..
> *** Throw Flame & Stone Arrow are okay now, but they make me hungry too
> *** fast during long combat session..

A trick it seems you've already discovered is to gray out conjurations
training to direct more xp into spellcasting.
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dpeg

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Since: Nov 03, 2007
Posts: 24



(Msg. 4) Posted: Sun Jan 13, 2008 6:41 pm
Post subject: Re: -DCSS- Another dump.. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Getix wrote:

> Race : Demonspawn Res.Fire : + . . See Invis. : +
> Class : Conjurer Res.Cold : + . . Warding : .

Good resists for XL 5.

> q - a dwarven ring mail
> z - a buckler

You won't ever use these!

> M - a +4 robe of resistance (worn)

But this is a keeper, of course. However, refrain from pumping all your
enchant armours into this: may be better to enchant side-gear (up to +2)
instead.

> H - a worn silver wand

Test it!

> a - 6 scrolls labeled ZUCOTZ ORISUCOI
> f - 4 scrolls labeled XAOM LEOSELE
> g - 4 scrolls labeled ZOTELO KOIS STRIZ
> i - 3 scrolls labeled QIREUNN IPNORO
> j - a scroll labeled CEOGRU GRUCU
> l - 2 scrolls labeled TUPLIS MEXEI
> n - 5 scrolls labeled CREDYI CRIO
> r - 4 scrolls labeled STRESM EQAENE

I am somewhat more reluctant to try-id scrolls, but for the above, you
should just start.

> w - a scroll labeled PSAIDYRCHAK
> I - a scroll labeled QABO NERAEFOTS
> P - a scroll labeled TEMEKHL ORPHOME
> Q - a scroll labeled NOSOEBB ESCHOO

When there's some indication that the game has enough scrolls of id, I often
try to use them on single scrolls and potions.

> G - a marble ring (left hand)

Id via scroll!

> m - a murky orange potion
> A - a fizzy brown potion
> B - 3 smoky yellow potions
> J - 2 bubbling white potions
> O - 2 green potions
> S - an inky potion

Quaff-id at least B and J,O.

> c - a book of Conjurations [fire]
> v - a book of Minor Magic [flame]
> F - a book of Minor Magic [summ]

Learn spells! I would go with Blink. Otherwise, having found v, it's nice
luck.

> - Level 1 Short Blades
> + Level 3 Dodging
> - Level 1 Stealth
> + Level 1 Shields
> + Level 3 Spellcasting
> - Level 5 Conjurations

Are you sure about the shields? Don't forget to train fighting to at least 2
against plants.

> 319 | D:1 | Gained mutation: You have supernaturally acute
> eyesight.

A nice DS mutation.

> 2468 | D:3 | Defeated Jessica *THANKS FOR THE +4 ROBE! Smile*

Yes, always try uniques' gear.

Good luck!
David
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Getix

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Since: May 25, 2005
Posts: 74



(Msg. 5) Posted: Sun Jan 13, 2008 11:33 pm
Post subject: Re: -DCSS- Another dump.. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Are you sure about the shields? Don't forget to train fighting to at least
> 2
> against plants.

Yes, as I am going toward the fighter/mage combo Wink
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R. Dan Henry

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Since: Mar 25, 2005
Posts: 615



(Msg. 6) Posted: Mon Jan 14, 2008 9:34 pm
Post subject: Re: -DCSS- Another dump.. [Login to view extended thread Info.]
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On Sun, 13 Jan 2008 09:44:47 -0800 (PST), cyrus.pilcrow RemoveThis @gmail.com wrote:

>3. If you live, you will soon find the Temple. You seem to be playing
>as a relatively pure Conjurer, so Vehumet is probably the god of
>choice for your playstyle. Some do prefer Sif Muna.

Vehumet is also a good choice for a Reaver-like, I think. A Reaver-like
needs the help with spells even more and can regain mana beating things
over the head with something sharp for the glory of Vehumet.

--
R. Dan Henry
danhenry RemoveThis @inreach.com
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Getix

External


Since: May 25, 2005
Posts: 74



(Msg. 7) Posted: Tue Jan 15, 2008 7:09 pm
Post subject: Re: -DCSS- Another dump.. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Here we go again..

"I'm going deeper underground..."

Dungeon Crawl Stone Soup version 0.3.3 (crawl-ref) character file.

Getix the Conjurer

Race : Demonspawn Res.Fire : + . . See Invis. : +
Class : Conjurer Res.Cold : + . . Warding : .
Worship : Vehumet** Life Prot.: . . . Conserve : .
Level : 9 Res.Poison: . Res.Corr. : .
Exp : 5438 Res.Elec. : . Saprovore : . . .
Next Level : 5473
Exp Needed : 35 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 14 Res.Mut. : . Ctrl.Telep.: .
Gold : 617 Res.Slow : . Levitation : .
Clarity : + Ctrl.Flight: .
HP : 53
MP : 22 Weapon : -1,+0 orcish scimitar
Str : 10 Armour : +4 robe of resistance
Int : 18 Shield : +0 shield
Dex : 14 Helmet : +0 plumed helm
AC : 8 Cloak :
Evasion : 14 Gloves : +0 pair of gloves
Shield : 6 Boots :
Amulet : amulet of clarity
Play time : 01:07:33 Ring :
Turns : 11524 Ring : ring of see invisible


You are on level 10 of the Dungeon.
You worship Vehumet.
Vehumet is most pleased with you.
You are not hungry.

You have visited 2 branches of the dungeon, and seen 12 of its levels.

Inventory:
Hand weapons
k - a +4,+1 dagger of protection
n - an uncursed dagger
o - a cursed runed dagger of speed
s - an uncursed runed dwarven short sword
x - an uncursed glowing dagger
A - an elven dagger
B - a -1,+0 orcish scimitar (weapon)
E - an uncursed glowing dagger of draining
K - an uncursed glowing blowgun
V - an uncursed glowing bow
W - an uncursed runed bow
Z - an uncursed runed dagger

*** Addition are mainly due to killing 2 more uniques.

Missiles
a - 19 poisoned orcish arrows
y - 15 darts
D - 12 poisoned orcish darts
L - 41 poisoned needles

*** Who knows? Poisoned needles are really helpful against Orc Knight &
Giant Ogre!

Armour
b - a +0 plumed helm (worn)
d - a +0 pair of gloves (worn)
p - a +0 shield (worn)
M - a +4 robe of resistance (worn)
Q - a +2 ring mail

*** I'll dump the mail soon ...

Magical devices
H - a wand of digging {zapped: 2}

*** Only wand until now..

Comestibles
C - 6 meat rations
R - 2 bread rations

*** Okay, lotsa luck here Razz .. I'm eating just when i'm Very Hungry and I
try to
*** eat vegetables (like apple and so on).

Scrolls
f - 4 scrolls of detect curse
i - 3 scrolls of magic mapping
j - a scroll labeled CEOGRU GRUCU
l - a scroll labeled TUPLIS MEXEI
r - 6 scrolls of remove curse
t - a scroll of teleportation
w - a scroll labeled PSAIDYRCHAK {tried}
I - a scroll of blinking
P - a scroll labeled TEMEKHL ORPHOME

*** ID the 5 scrolls.. Forgetfulness :-\ .. Really helpful. -_-'
*** Some more ID from testing.. found out the Enchant Weapon I .. but I
spent them
*** stupidly enough, on the dagger. -_-'

Jewellery
h - an uncursed thick copper amulet
q - an uncursed encrusted granite ring
G - a ring of see invisible (left hand)
Y - an amulet of clarity (around neck)

*** Waiting for a ID scroll to find out...

Potions
e - 4 potions of healing
g - a pink potion
m - a murky orange potion
u - an oily blue potion
z - a smoky black potion
J - 3 bubbling white potions
O - 2 green potions
S - an inky potion
X - a black potion

*** I should try some.. Wasted Healing against the 2 uniques who cornered me
in 2 different situation. :'(

Books
c - a book of Conjurations [fire]
v - a book of Minor Magic [flame]
F - a book of Minor Magic [summ]
N - a book of Conjurations [fire]

*** Good..

Magical staves
T - a thin staff

*** What is this? We will find out as soon as I find which key evokes power
of wielded item Razz

You have 73 experience left.

Skills:
+ Level 2 Fighting

** YAAAAAAAAY!

- Level 2 Short Blades
+ Level 2 Long Blades

*** Started some serious training on Long Blades.

+ Level 7 Dodging

*** Always helpful Smile

+ Level 1 Stealth

*** Should I turn it off again?

+ Level 4 Shields

*** Helpful, really.

+ Level 7 Spellcasting
- Level 9 Conjurations
+ Level 2 Fire Magic
+ Level 2 Earth Magic

*** Turn conj again on? What do you think?

You have 14 spell levels left.
You know the following spells:

Your Spells Type Power Success Level
a - Magic Dart Conj #### Excellent 1
b - Throw Flame Fire/Conj ####.. Excellent 2
c - Stone Arrow Erth/Conj ####.. Great 3
d - Blink Tloc N/A Fair 2

*** Let's keep it simple, for now.. Waiting for more power.
*** Power is intelligence & skill, right?

Overview of the Dungeon

Branches: (use Ctrl-G to reach them)
Temple: D:6 Lair : D:10

*** Not entered Lair yet.. a F*****G Firedrake is there! O_o'

Shops: (use Ctrl-F "shop" to reach them)
D:7: %

*** Okay, no more shops...


Innate Abilities, Weirdness & Mutations

You have supernaturally acute eyesight.
You can spit poison.

*** Never used..

Message History

You are alive.
Your movement speed is average.
Very agile monsters are a bit awkward to hit given your current
equipment.
You are slightly resistant to magic.
You feel stealthy.
Char dumped successfully.

*** Smile)

Notes

Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Getix, the Demonspawn Conjurer, began the quest for the
Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3
319 | D:1 | Gained mutation: You have supernaturally acute eyesight.
319 | D:1 | Reached XP level 2. HP: 14/14 MP: 1/4
876 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/5
1845 | D:3 | Noticed Jessica
2162 | D:3 | Reached XP level 4. HP: 21/25 MP: 3/8
2468 | D:3 | Defeated Jessica
2541 | D:4 | Noticed Terence
2549 | D:4 | Defeated Terence
2805 | D:5 | Entered Level 5 of the Dungeon
3681 | D:5 | Reached XP level 5. HP: 27/30 MP: 1/10
3918 | D:6 | Reached XP level 6. HP: 20/35 MP: 1/12
4593 | D:6 | Noticed an orc priest
4600 | D:6 | Defeated an orc priest
4643 | D:6 | Noticed an orc priest
4647 | D:6 | Defeated an orc priest
4652 | D:6 | Noticed an orc priest
4785 | Temple | Entered the Ecumenical Temple
4903 | Temple | Became a worshipper of Vehumet
5321 | D:6 | Gained mutation: You can spit poison.
5321 | D:6 | Reached XP level 7. HP: 37/40 MP: 6/14
5685 | D:6 | Defeated an orc priest
5747 | D:6 | Learned a level 2 spell: Throw Flame
5751 | D:6 | Learned a level 3 spell: Stone Arrow
6308 | D:7 | Reached XP level 8. HP: 44/44 MP: 6/18
6931 | D:8 | Noticed Blork the orc
6940 | D:8 | Defeated Blork the orc
6966 | D:8 | Noticed an orc priest
6969 | D:8 | Defeated an orc priest
6969 | D:8 | Acquired Vehumet's first power
7563 | D:9 | Noticed Psyche
8502 | D:9 | Reached XP level 9. HP: 50/50 MP: 17/21
8623 | D:9 | Defeated Psyche
8832 | D:10 | Entered Level 10 of the Dungeon
9109 | D:9 | Acquired Vehumet's second power
11091 | D:11 | Noticed a queen bee
11092 | D:11 | Noticed Donald
11332 | D:10 | Defeated Donald
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