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Cybertron Dirt Boss for Champions RPG

 
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Author Message
Mathew

External


Since: Dec 10, 2004
Posts: 49



(Msg. 1) Posted: Wed Sep 14, 2005 6:25 am
Post subject: Cybertron Dirt Boss for Champions RPG
Archived from groups: rec>games>frp>super-heroes, others (more info?)

My attempt at converting what think is a sorta-cool Decepticon from the
recent Transformers TV show to Champions RPG rules. Comments, additions
and corrections would be appreciated.

http://mywebpages.comcast.net/mathewignash/csdirtbossii.html

--

Dirt Boss II for Champions (250+150)

"Eat my dust!" - Dirt Boss II

Real name: Dirt Boss II
Other known aliases: Inch-Up (name of release in Japan).
Occupation: Outlaw
Current group affiliation: Decepticons
Rank: 6
Past group affiliations: None
Major enemies: Autobots
First appearance: Transformers: Galaxy Force 1.06.
Origin:
Description: Dirt Boss II is a 20 foot tall purple and green robot who
turns into an Velocitronian monster truck.

Characteristics

53 STR 18
14 DEX 12
24 CON 28
15 BODY 0
12 INT 2
16 EGO 12
17 PRE 7
10 COM 0
15 PD 9
14 ED 9
4 SPD 16
12 REC 2
48 END 0
41 STUN 0
Characteristics Cost: 115

Powers and Skills

3 1" Change Environment,Desc: Headlights,OIF(-1/2) 0
10 EC (10),"Transformer powers"
32a) 14/14 Armor
27b) 5 LVLS Growth (stats already included),Always On(-1/2),0 END
Persistent(+1) 0
23c) 18" Running,1/2 END(+1/4) 2
7d) Shape Shift,"Truck",Concentrate(-1/4),Cannot change form if
takes over half Body.(-1/4),0 END Persistent(+1) 0
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
3 8 Mental Defense,"Titanium Skull Plate",OIF(-1/2)
87 MP (175),"Weapons",OAF(-1)
7u 6 1/2D6 RKA,"Vulcan Cannons",17-32 Charges(+1/4),
Incantation(-1/4),Only in robot form.(-1/4),Explosion(+1/2) 0
7u 6 1/2D6 RKA (Light),"Lasers",No Knockback(-1/4),33-64
Charges(+1/2) 0
3 Radio XMIT/REC,OIF(-1/2)
6 +2" Running,"Wheels",x8 Non-Combat,has turn mode,Linked
(-1/2),"to Shape Shift",OIF(-1/2) 0
13 53 STR,1/2 END(+1/4) 0
4 +4 Telescopic Sense,Sight Group,OIF(-1/2)
5 Combat Driving 13-
18 6 Levels: With mode through, cannons and laser.,tight group
3 Navigation 11-
3 Streetwise 12-
3 Survival 11-
2 WF,Small Arms
Powers Cost: 285

Disadvantages

Base Points: 250
15 Accidental Chg,"to robot form if stunned.",common,occur 11-
10 Distinctive,"Giant Robot",easily concealable,major
15 Hunted,"By anti-Decepticon forces.",as powerful,harsh,appear
11-
5 Physical Lim,"No hands in vehicle mode.",infrequently,
slightly
15 Psych Lim,"Overconfident",common,strong
15 Psych Lim,"Compedative",common,strong
15 Psych Lim,"Rebelous",common,strong
15 Psych Lim,"Violent",common,strong
10 Rep,"Evil alien robot.",occur 8-,extreme reputation
10 Rivalry,"with other racers.",professional,PC rival
15 Unluck,3D6
10 Watched,"By Decepticon leaders.",more powerful,non-combat
influence,mild,appear 11-
Disadvantages Total: 150

Experience Spent: 0
Total Points: 400

Explanation of the conversion: This conversion is based on a
combination of Galaxy Force Inch-Up and Cybertron Dirt Boss II. I used
highest of either's Tech Specs and watched the television series to add
details.

History: As one of the citizens of Velocitron, the Speed Planet, Dirt
Boss II is known for two things, and two things only - one is being the
meanest, rudest and crankiest driver on the road and the other is that
he LOVES to drive, drive and oh yeah, drive some more! It's hard to
believe, but like most folks on the Speed Planet, Dirt Boss II LOVES to
stay in vehicle mode! Why walk when you can drive - but watch out! If
you cross Dirt Boss II on the road, watch your tail lights!!!

A wild outlaw, rugged villain of the rough backwaters of the Speed
Planet, those who are fooled by the sheer size of Dirt Boss II into
thinking he's slow are soon left choking on his exhaust. He lives to
pound his opponents into the dust and leave them spinning their wheels
- that's if he decides to leave the wheels attached. Hot Shot III is
certain to learn some tough lessons from him.

Dirt Boss II was recruited by Crumplezone II and Ransack V on behalf of
Megatron V in an attempt to win the Planet Cup, but Dirt Boss II was
betrayed by his allies and left laying in a sand pit trap. He hasn't
been seen since.

Trivia: Dirt Boss II shouldn't be confused with the original Dirt Boss,
a Mini-Con race car from Transformers: Armada.

Powers: Dirt Boss II is very strong and tough. An injury to the head
left him with a titanium skull plate, which actually protects him from
telepathic probes and mental powers. In robot mode he can utilize a
Force Chip to activate two shoulder mouted vulcan cannons for his
powerful Dirt Dog Attack. Able to take the form of a monster truck, he
is capable of speeds of over 225 mph. In vehicle form he can utilize a
Force Chip to enhance his speed and maneuverability in vehicle mode.

Weaknesses: Dirt Boss II is overly violent and just downright nasty,
not even his fellow Decepticons would come to his aid if he was in
danger. He cannot utilize his vulcan cannons in vehicle mode. He cannot
fly.

--

Mathew

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