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Crysis has now sold more than one million copies

 
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noman

External


Since: Mar 14, 2005
Posts: 129



(Msg. 1) Posted: Fri Feb 01, 2008 5:58 pm
Post subject: Crysis has now sold more than one million copies
Archived from groups: comp>sys>ibm>pc>games>action (more info?)

http://www.joystiq.com/2008/02/01/crysis-goes-platinum/

Hopefully, this will put to rest all the premature conclusions people
in usenet and webforums, came to for some reason.

And it all started because of just a single heading on some website,
which said something like "Disappointing Sales for Crysis". What was
ridiculous about the headline was that Crysis had sold 86000 copies in
US in just two weeks at the places that NPD tracks. This is as good a
number as the top-selling FPS on PC do sell for.

Crysis even sold more copies than Electronic Arts expected and US
retail stores were sold out and EA had to replenish their stocks.

I tried to post in as many threads around that time to have some
perspective about this issue and I also claimed that Crysis will sell
1 million copies worldwide by March. That was an easy thing to
predict, especially because of the 86,000 copies in two weeks number
and also the fact that the game was getting bundled with lots of high
end video cards, and finally not to forget that it'll remain one of
the first games to showcase most of the recently upgraded (or store
bought) systems. Besides, it's one of the better FPS to be released
recently.

Now, objective comments aside, let me write about a few reasons why
Crysis' impressive sales numbers got a hit online.

First of all, at the time when Crysis was released, Halo3 and Call of
Duty 4 had come out on consoles and had sold millions of copies in
matter of weeks. I think, the original news reporter had these
gigantic numbers (even for consoles) in mind when he deemed Crysis
sales, disappointing. I am pretty sure Crysis did same if not better
than what DOOM3 did in first two weeks, and that game ended up at
3million or so copies sold.

Then there's this fact, that Crysis was a PC exclusive title. A lot of
console gamers, and also PC gamers who fell off the upgrade wagon and
moved to consoles, in my opinion wanted Crysis to not do well. So a
lot of fuss was made up of the fact, that Crysis can only be enjoyed
by $2000 systems. And again, that was untrue. A $600 PC can run Crysis
within 10% of the performance of $4000 PCs that the "PC gaming is
doomed" crowd likes to bring up.

There are also those who just refuse to upgrade their systems and they
joined the "Crysis is a failure" chant. Never mind the fact, that a
dual core CPU is $60, 2GB RAM is $30 and a high-end graphic card is
$230. I don't know where these people were in late 80s and the whole
of 90s.

In anycase, Crysis took $27million for development and marketing. EA
and Crytek must be above the break-even point now and will continue to
reap the profits in the coming months. Hopefully CryEngine2 gets good
licensing traction and the console ports also sell well.

My thanks go to CryTek for bringing a PC-exclusive title out and one
that has such high production values. Its one of the handful of titles
that I bought in past few years simply to support the game developers.

One of these days, I'll install the game Smile
--
Noman

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johns

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Since: Apr 20, 2007
Posts: 124



(Msg. 2) Posted: Fri Feb 01, 2008 9:03 pm
Post subject: Re: Crysis has now sold more than one million copies [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I bitched about it plenty over the years .. mainly because
Crytek abandoned Far Cry to the consoles. That was
unforgivable. That caused me to assume that Crysis
was merely a bone that Crytek was tossing to the PC
gamers after nearly 5 years. All those delays looked
to me like a bunch of lame excuses to hold us at
bay while the Console market bloomed. I still suspect
that was true to a degree. And I think Crysis finally
was viewed by Crytek as a way back from the Dark
Side. And then there is UBI Smile So we are FINALLY
getting Far Cry 2, and I assume it will be a good one
.... and in no way related to the overhyped console
puke that nobody ever talks about .. like it never
existed.

Truth is .. I like Crysis. It is a true techie, and fun to
learn. I am entertained by it, and I will play through it
many times. And it is not bad as a benchmark tool
for my next gamebox project. Frankly, Crysis got
me back in the spending business for new PC
hardware. I went from not spending more than about
$50 over the last few years, to spending about $450
since Christmas, and I've enjoyed every dime.

Hey Crytek! You want to make some real money ?
Go get Gothic 4 from Jowood, and do it on the
Crysis engine. Then when the cheering starts,
bring Gothic 1, 2, and 3 to the Crysis engine, and
I swear you will cause World Peace, because nobody
will have time for anything else.

johns

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Tim O

External


Since: Jan 08, 2008
Posts: 81



(Msg. 3) Posted: Fri Feb 01, 2008 9:30 pm
Post subject: Re: Crysis has now sold more than one million copies [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 01 Feb 2008 17:58:12 -0800, noman <no_m_an.RemoveThis@zzzyahoo.yycom>
wrote:

>http://www.joystiq.com/2008/02/01/crysis-goes-platinum/
>
>Hopefully, this will put to rest all the premature conclusions people
>in usenet and webforums, came to for some reason.

[snip]

I was glad to see this. I actually liked the game better than a lot of
people here, even though I did feel it got a bit to linear near the
finale.

Why I want this game to be successful is that I love the engine and
want to see lots of mods for it, as well as more sequels and new games
from Crytek. They went and did what many people here said they wanted,
a cutting edge game for high end systems that isn't hacked down with
savepoints and tiny levels to run on consoles. The fact that they did
that alone was reason enough for me to show them some support.

Tim
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Sleepy

External


Since: Feb 28, 2005
Posts: 184



(Msg. 4) Posted: Sat Feb 02, 2008 11:48 am
Post subject: Re: Crysis has now sold more than one million copies [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"noman" <no_m_an.TakeThisOut@zzzyahoo.yycom> wrote in message
news:mph7q3lq0hh53d14r0ddqaijhpn0bgm0pc@4ax.com...
> http://www.joystiq.com/2008/02/01/crysis-goes-platinum/
>
> Hopefully, this will put to rest all the premature conclusions people
> in usenet and webforums, came to for some reason.
>
> And it all started because of just a single heading on some website,
> which said something like "Disappointing Sales for Crysis". What was
> ridiculous about the headline was that Crysis had sold 86000 copies in
> US in just two weeks at the places that NPD tracks. This is as good a
> number as the top-selling FPS on PC do sell for.
>
> Crysis even sold more copies than Electronic Arts expected and US
> retail stores were sold out and EA had to replenish their stocks.
>
> I tried to post in as many threads around that time to have some
> perspective about this issue and I also claimed that Crysis will sell
> 1 million copies worldwide by March. That was an easy thing to
> predict, especially because of the 86,000 copies in two weeks number
> and also the fact that the game was getting bundled with lots of high
> end video cards, and finally not to forget that it'll remain one of
> the first games to showcase most of the recently upgraded (or store
> bought) systems. Besides, it's one of the better FPS to be released
> recently.
>
> Now, objective comments aside, let me write about a few reasons why
> Crysis' impressive sales numbers got a hit online.
>
> First of all, at the time when Crysis was released, Halo3 and Call of
> Duty 4 had come out on consoles and had sold millions of copies in
> matter of weeks. I think, the original news reporter had these
> gigantic numbers (even for consoles) in mind when he deemed Crysis
> sales, disappointing. I am pretty sure Crysis did same if not better
> than what DOOM3 did in first two weeks, and that game ended up at
> 3million or so copies sold.
>
> Then there's this fact, that Crysis was a PC exclusive title. A lot of
> console gamers, and also PC gamers who fell off the upgrade wagon and
> moved to consoles, in my opinion wanted Crysis to not do well. So a
> lot of fuss was made up of the fact, that Crysis can only be enjoyed
> by $2000 systems. And again, that was untrue. A $600 PC can run Crysis
> within 10% of the performance of $4000 PCs that the "PC gaming is
> doomed" crowd likes to bring up.
>
> There are also those who just refuse to upgrade their systems and they
> joined the "Crysis is a failure" chant. Never mind the fact, that a
> dual core CPU is $60, 2GB RAM is $30 and a high-end graphic card is
> $230. I don't know where these people were in late 80s and the whole
> of 90s.
>
> In anycase, Crysis took $27million for development and marketing. EA
> and Crytek must be above the break-even point now and will continue to
> reap the profits in the coming months. Hopefully CryEngine2 gets good
> licensing traction and the console ports also sell well.
>
> My thanks go to CryTek for bringing a PC-exclusive title out and one
> that has such high production values. Its one of the handful of titles
> that I bought in past few years simply to support the game developers.
>
> One of these days, I'll install the game Smile
> --
> Noman

I'm pleased that Crysis has sold enough to pay for itself but frankly its
still
an exercise in human stupidity. Who in their right mind invests $27 million
in a 'game' ? Spend that much on a film and all I have to do is spend £6 to
watch it and enjoy it as much as the man sitting in the next row.
With a game I can play on medium settings and my brother can play on high
but that I would have to shell out another £500 to enjoy the same
experience!!
Crytek weren't exactly inundated with people licensing the CryEngine after
Far Cry
and there's no reason to think CryEngine 2 will fair any better. A fancy
engine didn't make
Crysis a great game did it - most people agree that Far Cry was a better
'game'.
Crysis isn't a failure but its not a 'success' either - its just a decent
but forgettable game.
 >> Stay informed about: Crysis has now sold more than one million copies 
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i own a yacht

External


Since: Jan 11, 2005
Posts: 228



(Msg. 5) Posted: Sat Feb 02, 2008 12:40 pm
Post subject: Re: Crysis has now sold more than one million copies [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Sleepy <nospam.TakeThisOut@here.com> wrote:

> Crysis isn't a failure but its not a 'success' either

he says, in a thread about it selling more than a million copies. derr

--
"(HL2) Ep2 is non linear .... multiple ways to achieve the same goals"
-Walter Mitty
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noman

External


Since: Mar 14, 2005
Posts: 129



(Msg. 6) Posted: Tue Feb 05, 2008 4:04 pm
Post subject: Re: Crysis has now sold more than one million copies [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 02 Feb 2008 11:48:06 GMT, "Sleepy" <nospam DeleteThis @here.com> wrote:

>I'm pleased that Crysis has sold enough to pay for itself but frankly its
>still
>an exercise in human stupidity. Who in their right mind invests $27 million
>in a 'game' ?

Gaming budgets these days easily go up to $15-20 million. The budgets
normally include full-time salaries, outsourcing costs, tools
development, licensing, testing, marketing etc.

Crysis 2, if made, will probably have lower budget since the engine
research costs are mostly factored in already.

Valve's investment with Half-Life2/Source and Steam was higher.

Even low profile games take up to $3 million in development and
marketing costs.
--
Noman
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turk

External


Since: May 06, 2007
Posts: 66



(Msg. 7) Posted: Tue Feb 05, 2008 8:17 pm
Post subject: Re: Crysis has now sold more than one million copies [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"noman" <no_m_an RemoveThis @zzzyahoo.yycom> wrote in message
news:mph7q3lq0hh53d14r0ddqaijhpn0bgm0pc@4ax.com...
> http://www.joystiq.com/2008/02/01/crysis-goes-platinum/
>
> Hopefully, this will put to rest all the premature conclusions people
> in usenet and webforums, came to for some reason.
>
> And it all started because of just a single heading on some website,
> which said something like "Disappointing Sales for Crysis". What was
> ridiculous about the headline was that Crysis had sold 86000 copies in
> US in just two weeks at the places that NPD tracks. This is as good a
> number as the top-selling FPS on PC do sell for.
>
> Crysis even sold more copies than Electronic Arts expected and US
> retail stores were sold out and EA had to replenish their stocks.
>
> I tried to post in as many threads around that time to have some
> perspective about this issue and I also claimed that Crysis will sell
> 1 million copies worldwide by March. That was an easy thing to
> predict, especially because of the 86,000 copies in two weeks number
> and also the fact that the game was getting bundled with lots of high
> end video cards, and finally not to forget that it'll remain one of
> the first games to showcase most of the recently upgraded (or store
> bought) systems. Besides, it's one of the better FPS to be released
> recently.
>
> Now, objective comments aside, let me write about a few reasons why
> Crysis' impressive sales numbers got a hit online.
>
> First of all, at the time when Crysis was released, Halo3 and Call of
> Duty 4 had come out on consoles and had sold millions of copies in
> matter of weeks. I think, the original news reporter had these
> gigantic numbers (even for consoles) in mind when he deemed Crysis
> sales, disappointing. I am pretty sure Crysis did same if not better
> than what DOOM3 did in first two weeks, and that game ended up at
> 3million or so copies sold.
>
> Then there's this fact, that Crysis was a PC exclusive title. A lot of
> console gamers, and also PC gamers who fell off the upgrade wagon and
> moved to consoles, in my opinion wanted Crysis to not do well. So a
> lot of fuss was made up of the fact, that Crysis can only be enjoyed
> by $2000 systems. And again, that was untrue. A $600 PC can run Crysis
> within 10% of the performance of $4000 PCs that the "PC gaming is
> doomed" crowd likes to bring up.
>
> There are also those who just refuse to upgrade their systems and they
> joined the "Crysis is a failure" chant. Never mind the fact, that a
> dual core CPU is $60, 2GB RAM is $30 and a high-end graphic card is
> $230. I don't know where these people were in late 80s and the whole
> of 90s.
>
> In anycase, Crysis took $27million for development and marketing. EA
> and Crytek must be above the break-even point now and will continue to
> reap the profits in the coming months. Hopefully CryEngine2 gets good
> licensing traction and the console ports also sell well.
>
> My thanks go to CryTek for bringing a PC-exclusive title out and one
> that has such high production values. Its one of the handful of titles
> that I bought in past few years simply to support the game developers.
>
> One of these days, I'll install the game Smile

Although I think it's great that a PC only game is selling very well, I
skipped on this one so far. I was all jazzed to grab it, but then I played
the demo. Just struck me as a great looking, but mediocre shooter all
around. When I went to the store to pick it up anyways (based on the solid
reviews), at the last second I grabbed COD4 instead. And considering that
COD4 was one of the greatest games I have ever played, I haven't regretted
it. I still may pick up Crysis eventually, but I'm more excited about
upcoming games like Rainbow 6: Vegas 2 and Frontline: Fuel of War. Not to
mention, I still keep planning to go back and finish Bioshock, Stalker and
the Witcher.

turk
--
"I can press when there needs to be pressed; I can hold hands when there
needs to be -- hold hands." --George W. Bush, on how he can contribute to
the Middle East peace process, Washington, D.C., Jan. 4, 2008
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noman

External


Since: Mar 14, 2005
Posts: 129



(Msg. 8) Posted: Thu Feb 07, 2008 11:33 am
Post subject: Re: Crysis has now sold more than one million copies [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 1 Feb 2008 21:03:09 -0800 (PST), johns <johns321.RemoveThis@moscow.com>
wrote:

>Hey Crytek! You want to make some real money ?
>Go get Gothic 4 from Jowood, and do it on the
>Crysis engine. Then when the cheering starts,
>bring Gothic 1, 2, and 3 to the Crysis engine, and
>I swear you will cause World Peace, because nobody
>will have time for anything else.

I remember, you said somewhere about the expected G3 patch. It did
come out today and, from the description, it seems like a massive one.

The biggest change is that, Spellbound (creators of Gothic4) have
almost rewritten the memory management model of G3 engine. The memory
usage has gone down quite a bit, and they have fixed a lot of leaks.

Spellbound, by the way, are the same people who created Desperados 2
and Robin Hood - two very polished titles with a lot of gameplay
depth. I am sure they'll do a great job with Gothic4. It's encouraging
to see them fix core G3 engine bugs, when they didn't even develop the
original game.
http://forum.jowood.de/showthread.php?t=151286

--
Noman
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Michael Cecil

External


Since: Jan 16, 2007
Posts: 248



(Msg. 9) Posted: Thu Feb 07, 2008 2:15 pm
Post subject: Re: Crysis has now sold more than one million copies [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 07 Feb 2008 11:33:39 -0800, noman <no_m_an RemoveThis @zzzyahoo.yycom> wrote:

>On Fri, 1 Feb 2008 21:03:09 -0800 (PST), johns <johns321 RemoveThis @moscow.com>
>wrote:
>
>>Hey Crytek! You want to make some real money ?
>>Go get Gothic 4 from Jowood, and do it on the
>>Crysis engine. Then when the cheering starts,
>>bring Gothic 1, 2, and 3 to the Crysis engine, and
>>I swear you will cause World Peace, because nobody
>>will have time for anything else.
>
>I remember, you said somewhere about the expected G3 patch. It did
>come out today and, from the description, it seems like a massive one.
>
>The biggest change is that, Spellbound (creators of Gothic4) have
>almost rewritten the memory management model of G3 engine. The memory
>usage has gone down quite a bit, and they have fixed a lot of leaks.
>
>Spellbound, by the way, are the same people who created Desperados 2
>and Robin Hood - two very polished titles with a lot of gameplay
>depth. I am sure they'll do a great job with Gothic4. It's encouraging
>to see them fix core G3 engine bugs, when they didn't even develop the
>original game.
>http://forum.jowood.de/showthread.php?t=151286

I guess that means they have the original source code at least. I wonder
if there is any chance of the add-on to Gothic 3 that was planned at one
point?
--
Michael Cecil
http://macecil.googlepages.com/index.htm
http://macecil.googlepages.com/safehex.htm
http://macecil.googlepages.com/hackingvista.htm
Chuck Norris: Afraid of NOTHING, except John McCain's 95 year-old mother
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