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-Crawl Stone Soup 1.2- YAVP - Sacia, the Human Wanderer

 
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Author Message
thiskidrob

External


Since: Dec 17, 2005
Posts: 55



(Msg. 1) Posted: Thu Oct 19, 2006 2:47 pm
Post subject: -Crawl Stone Soup 1.2- YAVP - Sacia, the Human Wanderer
Archived from groups: rec>games>roguelike>misc (more info?)

Finally, the human, and the wanderer. It was my last absolutely
necessary combo. Halfling, Ogre Mage, and High Elf are the remaining
races.

I nearly died many times, especially in Zot. Victory #23 with 23
different races, almost wasnt a victory.

There is a spoiler at the bottom for something new implemented in Zot.
Dont go unless you want to be spoiled! Or, not looking, just might
kill you! To those who know of it, I ask a question.

Dungeon Crawl Stone Soup version 0.1.2 (crawl-ref) character file.


Sacia the Swordfighter

Race : Human Res.Fire : + . . See Invis. : +
Class : Wanderer Res.Cold : . . . Warding : .
Worship : Xom Life Prot.: . . . Conserve : .
Level : 27 Res.Poison: + Res.Corr. : .
Exp : 1134717 Res.Elec. : + Gourmand : .

Sust.Abil.: . Rnd.Telep. : +
Spls.Left : 13 Res.Mut. : . Ctrl.Telep.: +
Gold : 5493 Res.Slow : + Levitation : .
Clarity : . Ctrl.Flight: .
HP : 204
MP : 36
Str : 13 Weapon : +7,+4 scimitar (flame)
Int : 15 Armour : +3 robe "Cuunnaru"
Dex : 19 Shield :
AC : 15 Helmet : +2 helmet (see invis)
Evasion : 24 Cloak : +2 cloak (R-poison)
Shield : 0 Gloves : -1 pair of gloves of
Hide-and-Seek
Boots : +1 pair of elf boots
Play time : 16:00:07 Amulet : amulet of resist slowing
Turns : 143512 Ring : ring of Loss
Ring : ring of teleport control


You escaped.
You worship Xom.
You are full.

Inventory:
Hand weapons
a - a +7,+4 scimitar of flaming (weapon) (875 gold)
(You found it on level 4 of the Elven Halls)
b - the +5,+5 bow of Anarcho-Capitalism (476 gold)
(You found it on level 14 of the Dungeon)
It affects your evasion (+6).
- nice bow

c - a +0 blowgun (25 gold)
Missiles
t - 18 curare-tipped +1 needles (72 gold)
u - 64 +0 arrows (128 gold)
z - 29 poisoned +0 needles (58 gold)
L - 13 +2 arrows of flame (78 gold)
M - 22 +1 orcish arrows (88 gold)
N - 14 +0 darts of flame (14 gold)
W - 20 +3 elven arrows of ice (160 gold)
Armour
B - a +1 pair of elven boots (worn) (74 gold)
C - a +2 cloak of poison resistance (worn) (173 gold)
(You bought it in a shop on level 1 of the Orcish Mines)
G - the -1 pair of gloves of Hide-and-Seek (worn) (275 gold)
(You bought it in a shop on level 15 of the Dungeon)
It affects your evasion (+5).
It affects your accuracy (+4).
It makes you much more stealthy.
- good times

H - a +2 helmet of see invisible (worn) (272 gold)
(You bought it in a shop on level 4 of the Dungeon)
P - a cursed +3 robe of fire resistance (165 gold)
(You found it on level 18 of the Dungeon)
R - the +3 robe "Cuunnaru" (worn) (343 gold)
(You found it on level 4 of the Hive)
It protects you from magic.

Magical devices
d - a wand of disintegration (13) (139 gold)
(You bought it in a shop on level 4 of the Orcish Mines)
f - a wand of fire (0) (150 gold)
(You found it on level 2 of the Dungeon)
h - a wand of hasting (3) (288 gold)
(You bought it in a shop on level 4 of the Orcish Mines)
j - a wand of draining (5) (175 gold)
(You found it on level 24 of the Dungeon)
k - a wand of teleportation (14) (295 gold)
(You found it on level 1 of the Snake Pit)
o - a wand of disintegration (2) (112 gold)
(You found it on level 17 of the Dungeon)
w - a wand of cold (6) (204 gold)
(You took it off Joseph on level 1 of the Vaults)
F - a wand of digging (2) (94 gold)
S - a wand of lightning (7) (182 gold)
(You found it on level 25 of the Dungeon)
Comestibles
O - 7 honeycombs (175 gold)
U - 3 royal jellies (360 gold)
Scrolls
p - 2 scrolls of identify (40 gold)
Jewellery
e - an uncursed amulet of conservation (175 gold)
(You found it on level 20 of the Dungeon)
g - an uncursed amulet of the gourmand (245 gold)
(You bought it in a shop on level 7 of the Dungeon)
n - the uncursed necklace of Bloodlust (308 gold)
(You bought it in a shop on level 7 of the Dungeon)
This amulet enables its wearer to attempt to enter a state of
berserk rage,
and increases their chance of successfully doing so. It also
partially
protects the user from passing out when coming out of that rage.
It affects your strength (+2).
It affects your intelligence (-2).
It affects your damage-dealing abilities (+3).
It protects you from magic.
It makes you less stealthy.
It makes you angry.
- a good purchase for sure

q - an uncursed amulet of resist corrosion (210 gold)
(You acquired it on level 26 of the Dungeon)
r - the ring of Loss (right hand) (574 gold)
(You bought it in a shop on level 7 of the Dungeon)
This ring either protects its wearer from harm or makes them more
vulnerable to injury, to a degree dependent on its power.
It affects your AC (+1).
It affects your dexterity (+2).
It protects you from fire.
It insulates you from electricity.
It makes you much more stealthy.
- worn most all the time, found early

s - an uncursed amulet of resist slowing (around neck) (210 gold)
(You found it on level 3 of the Dungeon)
v - an uncursed amulet of the gourmand (245 gold)
(You found it on level 1 of the Realm of Zot)
x - an uncursed ring of protection from cold (210 gold)
(You found it on level 11 of the Dungeon)
y - an uncursed ring of teleport control (left hand) (294 gold)
(You acquired it on level 6 of the Vaults)
A - an uncursed ring of magical power (280 gold)
(You found it on level 4 of the Swamp)
D - an uncursed ring of fire (434 gold)
(You found it on level 5 of the Swamp)
K - an uncursed ring of life protection (420 gold)
(You found it on level 11 of the Dungeon)
V - an uncursed ring of wizardry (245 gold)
(You found it on level 18 of the Dungeon)
Potions
i - a potion of speed (25 gold)
E - a potion of healing (20 gold)
Q - a potion of might (25 gold)
Orbs of Power
l - the Orb of Zot (250000 gold)
(You found it on level 5 of the Realm of Zot)
Miscellaneous
T - the horn of Geryon (5000 gold)
(You took it off Geryon in the Vestibule of Hell)
X - a silver rune of Zot (10000 gold)
(You found it on level 8 of the Vaults)
Y - a serpentine rune of Zot (10000 gold)
(You found it on level 5 of the Snake Pit)
Z - a decaying rune of Zot (10000 gold)
(You found it on level 5 of the Swamp)


You have 592 experience left.

Skills:
+ Level 14 Fighting
- Level 1 Short Blades
+ Level 23 Long Blades
- Level 1 Maces & Flails
- Level 3 Staves
- Level 1 Slings
+ Level 14 Bows
- Level 9 Darts
- Level 8 Ranged Combat
+ Level 18 Dodging
+ Level 11 Stealth
+ Level 11 Stabbing
+ Level 2 Traps & Doors
+ Level 8 Unarmed Combat
+ Level 7 Spellcasting
+ Level 8 Conjurations
+ Level 11 Enchantments
+ Level 1 Translocations
+ Level 7 Fire Magic
+ Level 3 Air Magic
+ Level 7 Evocations

I was a wanderer, and ended up being versed in many schools...

You have 13 spell levels left.
You know the following spells:

Your Spells Type Success
Level
a - Confusing Touch Enchantment Excellent 1
b - Confuse Enchantment Excellent 3
c - Throw Flame Fire/Conjuration Great 2
d - Conjure Flame Fire/Conjuration Great 3
e - Repel Missiles Air/Enchantment Great 2
f - Enslavement Enchantment Great 4
g - Slow Enchantment Excellent 3
h - Blink Translocation Good 2
i - Berserker Rage Enchantment Excellent 3
j - Detect Traps Divination Good 2
k - Detect Items Divination Good 2

confuse worked pretty nice on draconians and other tough monsters (sure
it fails a bunch, but when it connects, the free shots are priceless)
Mutations & Other Weirdness
You are partially covered in green scales (AC + 1).
You digest meat inefficiently.
Your natural rate of healing is unusually fast.
You have a fast metabolism.
You are weak (Str -1).
Space occasionally distorts in your vicinity.
You can teleport at will.
You can breathe flames.
You occasionally forget where you are.
Your body is slowly deteriorating.
You are somewhat resistant to further mutation.
You have sharp fingernails.

I was a tad mutated...

Last Messages

The hellion gestures.
You are engulfed in a burst of hellfire!
The hellfire engulfs you!
A scroll you are carrying catches fire!
You feel a strong urge to attack something.
You hit the hellion.
The hellion is lightly wounded.
The hellion hits you!
You slash the hellion!
The hellion is moderately wounded.
You miss the hellion.
You miss the hellion.
You kick the hellion.
The hellion is moderately wounded.
The hellion hits you!
You kill the hellion!
You feel a strong urge to attack something.
You feel your anger subside.
There is a stone staircase leading upwards here.
Your blood rage is quickly leaving you.
You feel yourself slow down.
You feel a little less mighty now.
You are no longer berserk.
You are exhausted.
You feel momentarily lethargic.
You are feeling hungry.
That royal jelly was delicious!
You finish eating.
Are you sure you want to leave the Dungeon?
You have escaped!

...........#.##...%......#####....
...........#.#......###### #....
.............#......# #....
...........###......# ###.#
...........# #......############.#
####.########...................#
#.#.............###########..#
# #.#.###########.# #...
####.#..........@#.##### ##..
##......####...........# #####.
##......####.#.........# #.....
...........)..#.........#####.....
.........######............##.....
#.##.#########.........##........
#.##.##...........#########......
#.##.#............# ##.....
#.##.#............# #.....


Spoiler space:







































There were 2 curse skulls planted in Zot5. They summon multiple
undeads, including liches, in just one turn.

Are these to be expected all the time, or a fraction of the time?

Thanks...

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