Well, where do I begin?
Should I start with "Just how hard did you make this game?"
I know you sickos derive pleasure from this statement of mine
Please, come clean with the secret things you did to make this game
harder. Humor me, a quick list would be fun!
Now, for the things I like.
The new race combos are excellent. Kobold Elementalists, Ghoul
Necros, Ogre Hunter for example. Wanderers are more plentiful. I
like this.
The colored stairs in the X map mode now indicate whether or not the
PC has traveled down them. This is a luxury feature; unnecessary, but
so nice!
The 'escape hatches' do seem to finally settle that pesky stair issue.
Smoke in the dungeon can now block LOS. I guess this is step towards
realism. It can be annoying, but it might also be used for cover.
I like the enhanced vaults, fruit patches, and I thing I even found a
random dragon lair. All of these things are very cool and add to the
overall experience.
The check on eating rotten chunks has prevented me from doing just
that. Thank you.
The check on attacking with a non melee weapon, like a blowgun. Thank
you.
And the way that Elyvilon works, very nice. Saccing weapons makes him
like you. Its kinda fun.
You didn't add an Temple area with a Gourmand amulet at the base of
the entrance, did you? That was a gift from the gods...
Ok, and now for the bad stuff
I don't like the extra keystoke in praying when you need to 'r'enew
the prayer. I think that the prayer should be ended from the
abilities screen, just like levitation. Praying while already praying
should just pray again, without any extra keystroke. Its more common
that a player would want to renew a prayer, than to end a prayer, at
least in my game.
Vaults are more dangerous. Danger scares me in Crawl 3.x
My Kobold Elementalist crashed the game in Zot. Here was the error, I
cant remember the rest: assert (index < SIZE) in 'FixVec.h' at line
71 failed
I like the idea of tracing projectiles before launched, but I don't
like the way its been implemented. The purple tracer makes everything
look like a magic missile on a somewhat fast computer. This detracts
from the aesthetics of the game. With a yellow acid spitting draco,
its tough to tell just how many spaces your acid went. For something
like an evoked cloud of poison gas, there is no tracer before the
launch.
Beware Hungry Ghosts now.
And my pet efreet attacked a plant with his fire spell. Should he
really be doing that? The fireball hit me. I dont think the pet
should be attacking in that situation, unless told to.
Has teleporting changed? Or is my luck just bad. How about item
generation? Corpse generation? I'm paranoid now, I feel like you're
tightening the clamps on everything.
But hey, evokers do better with rods now, right?
Overall, I really like the work that you guys did. But someone,
please, confirm that this release is really meant to be tough.
- thiskidhopingtoseeanotherorb