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My Crawl SS 3.2 Feedback

 
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thiskidrob

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Since: Nov 14, 2007
Posts: 6



(Msg. 1) Posted: Wed Nov 14, 2007 8:26 pm
Post subject: My Crawl SS 3.2 Feedback
Archived from groups: rec>games>roguelike>misc (more info?)

Well, where do I begin?

Should I start with "Just how hard did you make this game?"

I know you sickos derive pleasure from this statement of mine Wink
Please, come clean with the secret things you did to make this game
harder. Humor me, a quick list would be fun!

Now, for the things I like.

The new race combos are excellent. Kobold Elementalists, Ghoul
Necros, Ogre Hunter for example. Wanderers are more plentiful. I
like this.

The colored stairs in the X map mode now indicate whether or not the
PC has traveled down them. This is a luxury feature; unnecessary, but
so nice!

The 'escape hatches' do seem to finally settle that pesky stair issue.

Smoke in the dungeon can now block LOS. I guess this is step towards
realism. It can be annoying, but it might also be used for cover.

I like the enhanced vaults, fruit patches, and I thing I even found a
random dragon lair. All of these things are very cool and add to the
overall experience.

The check on eating rotten chunks has prevented me from doing just
that. Thank you.

The check on attacking with a non melee weapon, like a blowgun. Thank
you.

And the way that Elyvilon works, very nice. Saccing weapons makes him
like you. Its kinda fun.

You didn't add an Temple area with a Gourmand amulet at the base of
the entrance, did you? That was a gift from the gods...

Ok, and now for the bad stuff

I don't like the extra keystoke in praying when you need to 'r'enew
the prayer. I think that the prayer should be ended from the
abilities screen, just like levitation. Praying while already praying
should just pray again, without any extra keystroke. Its more common
that a player would want to renew a prayer, than to end a prayer, at
least in my game.

Vaults are more dangerous. Danger scares me in Crawl 3.x

My Kobold Elementalist crashed the game in Zot. Here was the error, I
cant remember the rest: assert (index < SIZE) in 'FixVec.h' at line
71 failed

I like the idea of tracing projectiles before launched, but I don't
like the way its been implemented. The purple tracer makes everything
look like a magic missile on a somewhat fast computer. This detracts
from the aesthetics of the game. With a yellow acid spitting draco,
its tough to tell just how many spaces your acid went. For something
like an evoked cloud of poison gas, there is no tracer before the
launch.

Beware Hungry Ghosts now.

And my pet efreet attacked a plant with his fire spell. Should he
really be doing that? The fireball hit me. I dont think the pet
should be attacking in that situation, unless told to.

Has teleporting changed? Or is my luck just bad. How about item
generation? Corpse generation? I'm paranoid now, I feel like you're
tightening the clamps on everything.

But hey, evokers do better with rods now, right?

Overall, I really like the work that you guys did. But someone,
please, confirm that this release is really meant to be tough.

- thiskidhopingtoseeanotherorb

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erisdiscordia

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Since: Nov 15, 2007
Posts: 11



(Msg. 2) Posted: Thu Nov 15, 2007 2:47 am
Post subject: Re: My Crawl SS 3.2 Feedback [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 15, 5:26 am, thiskidrob <thiskid... RemoveThis @yahoo.com> wrote:

> Has teleporting changed? Or is my luck just bad.

So it's not just my imagination?!

(I take it you're referring to a lower average teleport distance?)

e.

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thiskidrob

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Since: Nov 14, 2007
Posts: 6



(Msg. 3) Posted: Thu Nov 15, 2007 5:39 am
Post subject: Re: My Crawl SS 3.2 Feedback [Login to view extended thread Info.]
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On Nov 15, 5:47 am, erisdiscordia <e....DeleteThis@sky.cz> wrote:
> On Nov 15, 5:26 am, thiskidrob <thiskid....DeleteThis@yahoo.com> wrote:
>
> > Has teleporting changed? Or is my luck just bad.
>
> So it's not just my imagination?!
>
> (I take it you're referring to a lower average teleport distance?)
>
> e.

Yes, and there is even a new message. "Your surroundings look
slightly different"
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Ben Goetter

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Since: Nov 15, 2007
Posts: 1



(Msg. 4) Posted: Thu Nov 15, 2007 1:07 pm
Post subject: Re: My Crawl SS 3.2 Feedback [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 14, 8:26 pm, thiskidrob <thiskid... RemoveThis @yahoo.com> wrote:
> And the way that Elyvilon works, very nice. [...]
> Its more common that a player would want to renew a prayer,
> than to end a prayer, at least in my game.

Ah, to be able to end a prayer. I want to try Ely with the new prayer
interface someday. One of my worst Ely memories had the character
cornered by a demon (Blue Death?) who cast Shadow Creatures, leaving
the character with the choice of either defending himself against the
new non-demonic attackers (and so ticking off Ely) or else standing
there and getting pounded. Or the vampire mage in the Crypt who
buried another Ely worshiper in orange rats. Or the time that yet
another Ely worshiper discovered that shadow dragons are neither
undead nor demonic. Would have been nice at all of those times to
revoke Ely's seemingly-goes-on-forever protection.
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stabwound

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Since: Nov 15, 2007
Posts: 1



(Msg. 5) Posted: Thu Nov 15, 2007 4:03 pm
Post subject: Re: My Crawl SS 3.2 Feedback [Login to view extended thread Info.]
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"thiskidrob" <thiskidrob.DeleteThis@yahoo.com> wrote in message
news:224cf3a2-3ab0-4f45-a356-74a086a7fae4@k62g2000hse.googlegroups.com...
> Well, where do I begin?
>
> Should I start with "Just how hard did you make this game?"
>
> I know you sickos derive pleasure from this statement of mine Wink
> Please, come clean with the secret things you did to make this game
> harder. Humor me, a quick list would be fun!

How did you like the new Zot:5?

I found it to be a bit ridiculous. The traps and monster spawns are random
now, so you can have teleportation traps anywhere and no real limit on
monster spawns. I had to kill 2 orbs of fire at the same time, had multiple
ancient liches on me, monsters teleporting beside me, etc. I think it's a
bit much to have to fight a clump of orbs and liches at once.

I thought the Zot:5 difficulty was just fine the way it was. :-/
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cbus

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Since: Nov 16, 2007
Posts: 3



(Msg. 6) Posted: Fri Nov 16, 2007 9:51 am
Post subject: Re: My Crawl SS 3.2 Feedback [Login to view extended thread Info.]
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On 2007-11-15, stabwound <asdg.DeleteThis@sadg.com> wrote:
> How did you like the new Zot:5?
>
> I found it to be a bit ridiculous. The traps and monster spawns are random
> now, so you can have teleportation traps anywhere and no real limit on
> monster spawns. I had to kill 2 orbs of fire at the same time, had multiple
> ancient liches on me, monsters teleporting beside me, etc. I think it's a
> bit much to have to fight a clump of orbs and liches at once.
>
> I thought the Zot:5 difficulty was just fine the way it was. :-/
I agree a bit with stabwound, I like having Zot:5 as it was, now you can get
ridiculous amounts of nasties (not to mention ancient liches popping up next
to you cause of tele traps).
The old Zot was a bit like doing a ritual, you knew how the level was and how
to play it (and still it was challenging), I should know I'm in the lead on
the amount of Zot:5 deaths on CAO Smile. One nice thing would be that you don't
get those static traps that used to be placed in the choke points on the level
(it was annoying when both paths had teleportation traps), but on the other
hand having random teleportation traps makes the entire level dangerous and
forces you to have detect traps.

-- cbus _at_ ~ dot se
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thiskidrob

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Since: Nov 14, 2007
Posts: 6



(Msg. 7) Posted: Fri Nov 16, 2007 4:06 pm
Post subject: Re: My Crawl SS 3.2 Feedback [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>
> How did you like the new Zot:5?
>
> I found it to be a bit ridiculous. The traps and monster spawns are random
> now, so you can have teleportation traps anywhere and no real limit on
> monster spawns. I had to kill 2 orbs of fire at the same time, had multiple
> ancient liches on me, monsters teleporting beside me, etc. I think it's a
> bit much to have to fight a clump of orbs and liches at once.
>
> I thought the Zot:5 difficulty was just fine the way it was. :-/

The new Zot 5 took out my Kobold Fire Elementalist. He was the only
to reach Zot so far. I can't say that I noticed the difference, but I
never made it past the old chokepoint that used to have traps on it.

Most of my characters are dying exp 9-12. Lack of jewelry, wands,
food, and potions of healing and heal wounds tend to wear my
characters down.
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thiskidrob

External


Since: Nov 14, 2007
Posts: 6



(Msg. 8) Posted: Mon Nov 26, 2007 4:30 pm
Post subject: Re: My Crawl SS 3.2 Feedback [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

After playing some more, I need to comment more. It seems that my
melee characters are doing better than the spellcasters these days.
Is this happening to anyone else?

Also, the new Trog is much more fun to play, and its nice to give him
some personality.

I got killed in Zot5 again with a Monk Berserker. I probably could
have won. I should have used speed and might instead of berserk when
attacking that Ancient Lich. If he hadnt summoned the 1s, I would
have taken him easily. But before I knew it, there were 6 or 7 1s at
the party all around me, and I was slow. No resist slowing all game.
That sucked. I teleported, and was killed by orb of fire. That makes
3 wins and 2 deaths for 3.x chars reaching Zot 5. eh.

But it was really fun to use Trogs powers throughout the game.

And, please tell me, did I see a berserking Orb Guardian on Zot 5
attacking me? Please confirm.
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cbus

External


Since: Nov 16, 2007
Posts: 3



(Msg. 9) Posted: Tue Nov 27, 2007 1:30 am
Post subject: Re: My Crawl SS 3.2 Feedback [Login to view extended thread Info.]
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On 2007-11-27, thiskidrob <thiskidrob.DeleteThis@yahoo.com> wrote:
> After playing some more, I need to comment more. It seems that my
> melee characters are doing better than the spellcasters these days.
> Is this happening to anyone else?
Not sure, I've gotten pretty bored playing pure (conjuration based)
casters, so I've mostly played melee characters these days.

> Also, the new Trog is much more fun to play, and its nice to give him
> some personality.
Agreed, I had a SEBe that died fairly late game (Zot 1-4 somewhere I
think it was). Also due to slowing post berserk.

> And, please tell me, did I see a berserking Orb Guardian on Zot 5
> attacking me? Please confirm.
You did, the moths of wrath now berserk up monsters to make it more
challenging for you Smile.


-- cbus _at_ ~ dot se
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