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Since: Feb 24, 2006 Posts: 54
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(Msg. 1) Posted: Thu Jul 27, 2006 5:37 pm
Post subject: -Crawl- Lucifer, the Demonspawn wizard, and the story of him so far... Archived from groups: rec>games>roguelike>misc (more info?)
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Yes, incidentally this is the third or so character of mine which could
actually almost take on the Hive _and_ the mines without any major breaks. I
have been lucky with food, having like 7 bread and 4 meat rations stashed in
the temple, so food is no major problem, as the temple stairway was
generated in D:7. Maybe I'm playing too boldly, but hey, no pain, no gain.
In the beginning, there was nothing.... etc etc, we all know the story
In the early adventures of Lucifer the Demonspawn, giant bats seemed to come
around _every_ corner. Almost killed him a dozen of times. Some time after
that, he learned the Throw Flame spell from a book of minor magic, and that
has been his major attack spell so far, due to lack of elemental spellbooks.
yadda yadda yaa, the usual babbling about being in a tight corner etc,
though Lucifer hasn't had that many close calls after he leveled up a couple
of times, and could handle the bats.
Character dump is as following:
Dungeon Crawl version 4.0.0 beta 26 character file.
Lucifer the Conjurer (Demonspawn)
(Level 11 Wizard)
Play time: 05:06:27 Number of turns: 29064
//I haven't really played that long, I just sometimes forget Crawl running
into the background.
Experience : 11/16436
Strength 18 Dexterity 12 Intelligence 19
Hit Points : 69 Magic Points : 24
AC : 11 Evasion : 17 Shield : 0
GP : 217
You are in the Mines.
You worship Vehumet.
Vehumet is extremely pleased with you.
You are full.
Inventory:
Hand weapons
a - a +2,+1 sabre (weapon)
H - the -1,+3 crossbow of the Spinneret
It affects your evasion (+4).
It affects your strength (+2).
It protects you from fire.
It lets you turn invisible.
//Just found it, I'm not about to use it though.
Armour
e - a +0 pair of gloves of strength (worn)
f - a +2 cloak of preservation (worn)
y - a +5 robe of magic resistance (worn)
Magical devices
q - a bone wand
//Wand of frost/cold.
r - a wand of draining
w - a wand of polymorph other (0)
E - a wand of disintegration
T - a wand of teleportation
Comestibles
b - a meat ration
A - a honeycomb
J - 7 bread rations
Scrolls
d - 3 scrolls of enchant armour
j - 9 scrolls of detect curse
o - a scroll of magic mapping
v - 3 scrolls of enchant weapon I
x - 3 scrolls of identify
D - a scroll of fear
//saving these for a bad situation.
F - a scroll of remove curse
K - 2 scrolls of blinking
L - 2 scrolls of recharging
//what do the SoRe's do? all i get is "As you read the scroll, it crumples
to dust. Nothing happens."
Jewellery
g - the ring "Sugefece"
This ring increases or decreases the physical strength of its wearer, to
a
degree dependent on its power.
It affects your strength (-3).
It protects you from cold.
It enhances your eyesight.
//changed to poison resistance until the Hive is done. Essential to kill
those unseen horrors before they're way too close.
k - an uncursed ring of life protection
m - a ring of sustenance
s - a +4 ring of strength (right hand)
t - a cursed ring of teleportation
C - a ring of magical power
M - an amulet of resist corrosion
N - a ring of poison resistance (left hand)
Potions
i - 2 potions of restore abilities
l - 3 potions of might
p - 6 potions of healing
u - a potion of confusion
z - 2 potions of poison
B - 2 potions of heal wounds
G - 3 potions of speed
I - 3 potions of degeneration
O - 5 potions of slowing
R - 3 potions of levitation
//about to dump the Degeneration, slowing and poison potions.. Can potions
be thrown as weapons? IE. if i throw a PoConf onto a monster and it hits,
will it get confused?
Books
c - a book of Minor Magic
n - a book of Charms
P - a book of Cantrips
//Bought by an accidental keypress in a book shop
Miscellaneous
h - a sealed bronze flask
//what is this?
You have 2 experience left.
Skills:
+ Level 2 Fighting
+ Level 4 Short Blades
+ Level 5 Dodging
+ Level 4 Stealth
+ Level 6 Spellcasting
+ Level 13 Conjurations
+ Level 1 Enchantments
+ Level 1 Translocations
+ Level 1 Divinations
+ Level 10 Fire Magic
+ Level 1 Evocations
//Translocations are going off, since I think I can rely on the blink as
"Very good".
You have 2 spell levels left.
You know the following spells:
Your Spells Type Success Level
a - Magic Dart Conjuration Excellent 1
b - Throw Flame Fire/Conjuration Excellent 2
c - Blink Translocation Very Good 2
d - Conjure Flame Fire/Conjuration Excellent 3
e - Detect Creatures Divination Very Good 2
f - Haste Enchantment Useless 6
g - Projected Noise Enchantment Very Good 2
h - Apportation Translocation Very Good 1
i - Detect Secret Doors Divination Very Good 1
//yes, i know, I have learned too many spells from different schools etc,
but I've still been unable to find a book with selective amnesia. BTW, is
the Necronomicon any good a spellbook? costs a hell of a lot of gold.
Conjure flame has been used as a blockade between me and orcs and something
else..
Mutations & Other Weirdness
* You are surrounded by a strong repulsion field (ev + 5; repel missiles).
* You have a pair of large horns on your head.
Your vision is a little blurry.
You are partially covered in orange scales (AC + 1).
//the mutations caused by quaff-id'ing a potion of mutation
So, do _you_ think i could tackle the hive _and_ the mines?
any suggestions, ideas etc?
feel free to tell me the right from the wrong  >> Stay informed about: -Crawl- Lucifer, the Demonspawn wizard, and the story of h.. |
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Since: Mar 03, 2006 Posts: 118
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(Msg. 2) Posted: Thu Jul 27, 2006 5:37 pm
Post subject: Re: -Crawl- Lucifer, the Demonspawn wizard, and the story of him so far... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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First think you need to do is figure out what you're doing with this
guy. In Crawl, it's best to figure out what you want to do early on and
stick to it instead of going all over the place learning different
skills and spells. Is he a conjurer or is he a reaver? If you're a
conjurer, turn off short blades and only train up fighting(for hit
points).
If you're a reaver, short blades probably isn't the best route anyway
because it's hard to find a quick blade. Either Axes or Long Blades
would be better IMO---not mace/polearms because of the short blades
crosstraining. Pure Unarmed might actually be the best choice though.
Since you have those horns, you want to learn Unarmed anyway, so you
might as well go with it as your main weapon too to avoid skill
dilution.
> Armour
> e - a +0 pair of gloves of strength (worn)
Unequip the other two armours and read 2 scrolls of enchant armour,
then stash the other one. +2 is the hard limit on non-artifact
accessory armours.
> f - a +2 cloak of preservation (worn)
Very nice.
> y - a +5 robe of magic resistance (worn)
Have you used scrolls of enchant armour on this? If so, stop now and
don't do it in the future if you find this robe. Magic Resistance sucks
in Crawl. You *really* want either a robe of resistance(protects
against cold,fire) or an elven ring/scale with protection from cold
*or* fire.
> Magical devices
> q - a bone wand
> //Wand of frost/cold.
> r - a wand of draining
> w - a wand of polymorph other (0)
Dump this in a corner.
> E - a wand of disintegration
> T - a wand of teleportation
> Comestibles
> b - a meat ration
> A - a honeycomb
> J - 7 bread rations
Don't carry so much food. 2 rations is enough until you get further in
the game where banishment is a problem.
> Scrolls
> d - 3 scrolls of enchant armour
> j - 9 scrolls of detect curse
> o - a scroll of magic mapping
> v - 3 scrolls of enchant weapon I
> x - 3 scrolls of identify
> D - a scroll of fear
> //saving these for a bad situation.
> F - a scroll of remove curse
> K - 2 scrolls of blinking
> L - 2 scrolls of recharging
> //what do the SoRe's do? all i get is "As you read the scroll, it crumples
> to dust. Nothing happens."
'w'ield an empty wand before reading rechargign and you can recharge
it.
You're carrying way too many scrolls. Never carry around enchant foo
scrolls or recharging or detect curse. My typical configuration is:
2 identify
2 remove curse
4 teleport
1-2 blinking depending on my reserves
> k - an uncursed ring of life protection
> m - a ring of sustenance
> s - a +4 ring of strength (right hand)
> t - a cursed ring of teleportation
> C - a ring of magical power
Wear this for awhile instead of strength unless you are making a stash
trip or you decide to go with a reaverlike.
> M - an amulet of resist corrosion
Wear this.
> Potions
> i - 2 potions of restore abilities
> l - 3 potions of might
> p - 6 potions of healing
> u - a potion of confusion
> z - 2 potions of poison
> B - 2 potions of heal wounds
> G - 3 potions of speed
> I - 3 potions of degeneration
> O - 5 potions of slowing
> R - 3 potions of levitation
Too many potions. Stash the restores, stash 2 might, 1 speed, 2
healing, 2 levitation. Dump the nasty ones as soon as you find them and
set your init.txt to not pick those up.
> Books
> c - a book of Minor Magic
> n - a book of Charms
> P - a book of Cantrips
> //Bought by an accidental keypress in a book shop
Don't carry them around at any rate.
> Your Spells Type Success Level
> a - Magic Dart Conjuration Excellent 1
> b - Throw Flame Fire/Conjuration Excellent 2
> c - Blink Translocation Very Good 2
> d - Conjure Flame Fire/Conjuration Excellent 3
> e - Detect Creatures Divination Very Good 2
> f - Haste Enchantment Useless 6
> g - Projected Noise Enchantment Very Good 2
> h - Apportation Translocation Very Good 1
> i - Detect Secret Doors Divination Very Good 1
>
> //yes, i know, I have learned too many spells from different schools etc,
> but I've still been unable to find a book with selective amnesia.
Don't rely on selective amnesia showing up. In my last victory I didn't
get it until Vault 8(near the end of a three-rune game). Be frugal with
your spell slots until you have located a book with it. Don't try to
learn Haste when you get a message implying it will be impossible to
use anyway. Apportation, projected noise and detect secret doors are
generally useless IMO.
> BTW, is
> the Necronomicon any good a spellbook? costs a hell of a lot of gold.
> Conjure flame has been used as a blockade between me and orcs and something
> else..
Just forget it for now, you need a lot of necromancy skill to even read
it IIRC.
>
> Mutations & Other Weirdness
> * You are surrounded by a strong repulsion field (ev + 5; repel missiles).
That's a nice one. One of the best you can get as a Demonspawn.
> * You have a pair of large horns on your head.
This might make it worth going the reaver route and learning Unarmed an
> So, do _you_ think i could tackle the hive _and_ the mines?
I don't think this character is ready for the Hive. Speedy, swarming
bees are tough to handle, but they're even tougher with no bolt spell
or melee. I'd take on the MInes and Lair. >> Stay informed about: -Crawl- Lucifer, the Demonspawn wizard, and the story of h.. |
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Since: Apr 20, 2005 Posts: 381
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(Msg. 3) Posted: Fri Jul 28, 2006 1:44 am
Post subject: Re: -Crawl- Lucifer, the Demonspawn wizard, and the story of him so far... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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BounceBack wrote:
> <sterjs DeleteThis @gmail.com> kirjoitti
> viestissä:1154037213.208536.20080@i42g2000cwa.googlegroups.com...
> >> Armour
> >> e - a +0 pair of gloves of strength (worn)
> >
> > Unequip the other two armours and read 2 scrolls of enchant armour,
> > then stash the other one. +2 is the hard limit on non-artifact
> > accessory armours.
> You think it'd be worth it?
Enchanting a piece of armour is worth it whenever the chance of your
switching to another armour piece in that slot is small. The main
reason for switching armour pieces is, of course, that you find a
better one! And gloves of strength or dexterity are very hard to beat
for the glove slot. There's no better glove ego than these two, so the
"worst" that can happen is that you find better randart gloves. The
chance of that happening soon is small, however.
> >> BTW, is
> >> the Necronomicon any good a spellbook? costs a hell of a lot of gold.
> >> Conjure flame has been used as a blockade between me and orcs and
> >> something
> >> else..
> >
> > Just forget it for now, you need a lot of necromancy skill to even read
> > it IIRC.
> yeah, just wanted to ask what it is all about.
The Necronomicon is awesome, but you won't even be able to *read* it
unless you get your Necromancy skill a lot higher. But after that,
you'll find some of the best Necro spells in there, including the
famous Necromutation.
> >> So, do _you_ think i could tackle the hive _and_ the mines?
> >
> > I don't think this character is ready for the Hive. Speedy, swarming
> > bees are tough to handle, but they're even tougher with no bolt spell
> > or melee. I'd take on the MInes and Lair.
> >
> humm, the mines it is then. only that orc knights may cause some trouble.
> onwards and upwards..etc.
Why do you go to such great lengths to avoid mentioning the Lair? :-O
Is there something I'm missing here? (Meanwhile, the Lair is generally
one of the safest directions to proceed once you find its entrance.)
e. >> Stay informed about: -Crawl- Lucifer, the Demonspawn wizard, and the story of h.. |
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Since: Apr 20, 2005 Posts: 381
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(Msg. 4) Posted: Fri Jul 28, 2006 3:01 am
Post subject: Re: -Crawl- Lucifer, the Demonspawn wizard, and the story of him so far... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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BounceBack wrote:
> "erisdiscordia" <erik DeleteThis @sky.cz> kirjoitti
> viestissä:1154076272.510908.295450@p79g2000cwp.googlegroups.com...
> BounceBack wrote:
> > <sterjs DeleteThis @gmail.com> kirjoitti
> > viestissä:1154037213.208536.20080@i42g2000cwa.googlegroups.com...
> <The Necronomicon is awesome, but you won't even be able to *read* it
> <unless you get your Necromancy skill a lot higher. But after that,
> <you'll find some of the best Necro spells in there, including the
> <famous Necromutation.
> What does it do? why is it so famous?
It turns you into a Lich until the spell duration ends. It's famous
because, as a Lich, you get a variety of powerful bonuses. Just to name
one example: while in lichform, you don't have to eat. If you can cast
Necromutation at little or no food cost, and you never let it run out,
than your character doesn't have to eat for the rest of the game!
(There are also some restrictions; for example, you can't mutate
yourself while in lichform -- unpleasant if you want to use
Necromutation to ease the process of healing up between castings of
Alter Self.)
> > >> So, do _you_ think i could tackle the hive _and_ the mines?
> > >
> > > I don't think this character is ready for the Hive. Speedy, swarming
> > > bees are tough to handle, but they're even tougher with no bolt spell
> > > or melee. I'd take on the MInes and Lair.
> > >
> > humm, the mines it is then. only that orc knights may cause some trouble.
> > onwards and upwards..etc.
>
> <Why do you go to such great lengths to avoid mentioning the Lair? :-O
> <Is there something I'm missing here? (Meanwhile, the Lair is generally
> <one of the safest directions to proceed once you find its entrance.)
>
> <e.
>
> umm, I'm not actually avoiding it, I just haven't made it there yet.
OK. The range of levels where the Hive entrance can be overlaps with
the bottom part of the range of levels where the Lair entrance can be.
But not with *much* of the bottom part. Thus, dive just a tiny bit
lower and you'll certainly find the entrance to the Lair. Again, it may
be a safer bet than the Mines.
e. >> Stay informed about: -Crawl- Lucifer, the Demonspawn wizard, and the story of h.. |
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Since: Feb 24, 2006 Posts: 54
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(Msg. 5) Posted: Fri Jul 28, 2006 6:55 am
Post subject: Re: -Crawl- Lucifer, the Demonspawn wizard, and the story of him so far... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"erisdiscordia" <erik DeleteThis @sky.cz> kirjoitti
viestissä:1154076272.510908.295450@p79g2000cwp.googlegroups.com...
BounceBack wrote:
> <sterjs DeleteThis @gmail.com> kirjoitti
> viestissä:1154037213.208536.20080@i42g2000cwa.googlegroups.com...
> >> Armour
> >> e - a +0 pair of gloves of strength (worn)
> >
> > Unequip the other two armours and read 2 scrolls of enchant armour,
> > then stash the other one. +2 is the hard limit on non-artifact
> > accessory armours.
> You think it'd be worth it?
<Enchanting a piece of armour is worth it whenever the chance of your
<switching to another armour piece in that slot is small. The main
<reason for switching armour pieces is, of course, that you find a
<better one! And gloves of strength or dexterity are very hard to beat
<for the glove slot. There's no better glove ego than these two, so the
<"worst" that can happen is that you find better randart gloves. The
<chance of that happening soon is small, however.
> >> BTW, is
> >> the Necronomicon any good a spellbook? costs a hell of a lot of gold.
> >> Conjure flame has been used as a blockade between me and orcs and
> >> something
> >> else..
> >
> > Just forget it for now, you need a lot of necromancy skill to even read
> > it IIRC.
> yeah, just wanted to ask what it is all about.
<The Necronomicon is awesome, but you won't even be able to *read* it
<unless you get your Necromancy skill a lot higher. But after that,
<you'll find some of the best Necro spells in there, including the
<famous Necromutation.
What does it do? why is it so famous?
> >> So, do _you_ think i could tackle the hive _and_ the mines?
> >
> > I don't think this character is ready for the Hive. Speedy, swarming
> > bees are tough to handle, but they're even tougher with no bolt spell
> > or melee. I'd take on the MInes and Lair.
> >
> humm, the mines it is then. only that orc knights may cause some trouble.
> onwards and upwards..etc.
<Why do you go to such great lengths to avoid mentioning the Lair? :-O
<Is there something I'm missing here? (Meanwhile, the Lair is generally
<one of the safest directions to proceed once you find its entrance.)
<e.
umm, I'm not actually avoiding it, I just haven't made it there yet. >> Stay informed about: -Crawl- Lucifer, the Demonspawn wizard, and the story of h.. |
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Since: Jul 28, 2006 Posts: 2
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(Msg. 6) Posted: Fri Jul 28, 2006 9:33 am
Post subject: Re: -Crawl- Lucifer, the Demonspawn wizard, and the story of him so far... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Feb 24, 2006 Posts: 54
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(Msg. 7) Posted: Fri Jul 28, 2006 12:55 pm
Post subject: Re: -Crawl- Lucifer, the Demonspawn wizard, and the story of him so far... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> <Why do you go to such great lengths to avoid mentioning the Lair? :-O
> <Is there something I'm missing here? (Meanwhile, the Lair is generally
> <one of the safest directions to proceed once you find its entrance.)
>
> <e.
>
> umm, I'm not actually avoiding it, I just haven't made it there yet.
<OK. The range of levels where the Hive entrance can be overlaps with
<the bottom part of the range of levels where the Lair entrance can be.
<But not with *much* of the bottom part. Thus, dive just a tiny bit
<lower and you'll certainly find the entrance to the Lair. Again, it may
<be a safer bet than the Mines.
<e.
hella, it sure must be :O
ran into an iron troll in the mines. Tactical withdrawal, there.
onwards to the lair then. Oh, and I bought a book of flames, so now lucifer
has fire bolt \o/ at least it is a decent killing spell. >> Stay informed about: -Crawl- Lucifer, the Demonspawn wizard, and the story of h.. |
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Since: Feb 24, 2006 Posts: 54
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(Msg. 8) Posted: Sun Jul 30, 2006 2:55 am
Post subject: Re: -Crawl- Lucifer, the Demonspawn wizard, and the story of him so far... [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<willisjs.RemoveThis@gmail.com> kirjoitti
viestissä:1154104398.703153.223080@p79g2000cwp.googlegroups.com...
> BounceBack wrote:
>> onwards to the lair then. Oh, and I bought a book of flames, so now
>> lucifer
>> has fire bolt \o/ at least it is a decent killing spell.
>
> In the future, consider starting as a more specialized class like a
> fire elementalist. Wizard's have very poor starting books compared to
> most specialists.
>
Yeah, the book of minor magic is not that shiny and goody and others things
ending in an y...
hummdidumm... yeah, had some hard time in the mines, and i still gotta avoid
them due to that goddamn iron troll. the only thing that saved me was that
it is so slow... to the lair now, update coming after clearing it, if
Lucifer makes it. >> Stay informed about: -Crawl- Lucifer, the Demonspawn wizard, and the story of h.. |
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Since: Dec 16, 2005 Posts: 150
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(Msg. 9) Posted: Sun Jul 30, 2006 9:38 am
Post subject: Re: -Crawl- Lucifer, the Demonspawn wizard, and the story of him so far... -updated- [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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BounceBack wrote:
> m - a book of Tukima
> //is this any good? would someone explain me what the spells actually do?
Yes, that's a book of good spells. Sure Blade and Vorpal blade aren't
much use to you, unless you want to develop some fighting skills.
sure blade increases to-hit buy enchanting a weapon and a vorpal blade
makes a weapon temporarily vorpal.
But tukuma's dance animates a weapon you wield -- like the ones in Hall
of Blades. These animated weapons have low HP (15-20 I think), but very
high EV so they are hard to hit, and very high damage. Their special
effects will also be used. So an animated weapon of speed will attack
twice as often, a flaming weapon will also burn its enemies.
Try it.
> Any good pointings here, or any good advice what to do next?
I'd try to kill that Iron troll with several animated weapons using
tukuma's dance. >> Stay informed about: -Crawl- Lucifer, the Demonspawn wizard, and the story of h.. |
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Since: Mar 03, 2006 Posts: 118
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(Msg. 10) Posted: Sun Jul 30, 2006 4:55 pm
Post subject: Re: -Crawl- Lucifer, the Demonspawn wizard, and the story of him so far... -updated- [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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BounceBack wrote:
> <sterjs RemoveThis @gmail.com> kirjoitti
> viestissä:1154285328.423367.66970@s13g2000cwa.googlegroups.com...
> > BounceBack wrote:
> >> L - a scroll of acquirement
> >
> > Read this and request 'E' for staves to get a staff of conjurations...
> > You're lucky you found an extra after squandering the others on books.
> > :O
> You think that would be better?
Oh yes. I've had two Vehumite winners(DEFE and DsIE) and both used a
staff of conjurations for the entire game. In the mid game, you can
cast Crystal Spear(or Fire/Ice Storm for that matter) with just staff
of conjurations and a Vehumet prayer--no Earth Magic skill at all.
Without the staff you won't be able to cast LCS even if you do find
Selective Amnesia.
> >> + Level 14 Invocations
> >
> > Turn this off...should never be allowed to get this high as the skill
> > points are much more valuable in your magic skills.
> It seems I can gain more MP from the Channel Energy power if this is higher.
Yeah, but you'd still be a lot better off with those points in
Spellcasting, Conjurations or Fire. It's a great ability but you don't
need high invocations to use it.
> >> Gave up short blades, but I'm going for long blades now, the reason
> >> explained before.
> >
> > Just forget melee. Why do you need it?
> for a last-second saving. ie. out of MP, backing out, and then some GODDAMN
> GIANT BAT COMES AROUND THE CORNER! how would I kill it without MP, if not in
> melee?
Well, a wand for one thing. I've had two winners who didn't rely on
melee at all. It's not a problem.
> > Stay away from Slime Pits. I'd probably finish Lair, Snake Pits and Orc
> > Mines and then consider my options after that.
> >
> We'll see it then. Though I already cleared the slime pit level 1.. only 3
> Acid blobs, and one got to throw his (hers? its?) load on me (ewwwww, dirty
> imagination)
>
It's not just acid blobs...Azure Jellies are really nasty, there are
also G's(various eyes) that mutate, paralyze(instadeath usually), drain
your MP, etc... >> Stay informed about: -Crawl- Lucifer, the Demonspawn wizard, and the story of h.. |
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Since: Apr 20, 2005 Posts: 381
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(Msg. 11) Posted: Mon Jul 31, 2006 2:03 am
Post subject: Re: -Crawl- Lucifer, the Demonspawn wizard, and the story of him so far... -updated- [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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sterjs.DeleteThis@gmail.com wrote:
> BounceBack wrote:
> > Magical devices
> > h - a wand of enslavement
>
> Useless.
Useful at the very least for training Evocations.
At this stage in the game, possibly still useful outright.
> > r - a wand of draining
> > w - a wand of polymorph other (12)
> > E - a wand of disintegration
> > T - a wand of teleportation
> > V - a wand of paralysis
> > //Not throwing that WoPO away, as it saved me once from an orc warlord, by
> > changing it into a normal elf.
>
> Better to just not let the orc warlord get within one square of you in
> the first place... I'd hate to polymorph him into an Ancient Lich.
Impossible, for two independent reasons. Shall I spoil you?
e. >> Stay informed about: -Crawl- Lucifer, the Demonspawn wizard, and the story of h.. |
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Since: Apr 20, 2005 Posts: 381
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(Msg. 12) Posted: Mon Jul 31, 2006 3:17 am
Post subject: Re: -Crawl- Lucifer, the Demonspawn wizard, and the story of him so far... -updated- [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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BounceBack wrote:
> >> Better to just not let the orc warlord get within one square of you in
> >> the first place... I'd hate to polymorph him into an Ancient Lich.
> >
> > Impossible, for two independent reasons. Shall I spoil you?
> >
> > e.
> >
> Go ahead, spoil my day.
1. Polymorph Other cannot or make something undead, unlive, angelic, or
demonic.
(It also cannot bring undead/unlife/angels/demons to normal life.)
2. The second is actually a bit unsure, since orc warlords are a pretty
high
starting point, but it's likely that something with as many hit dice
as an ancient
lich is out of range as a target for Polymorph Other. That is,
polymorph other
tries to stay within a certain bracket around the creature's current
level
(centered slightly above its current level). The level limits for
creature generation
on the current level might also come into play -- too lazy to check,
sorry!
> BTW, I found a deck of cards in the swamp. I drew from it and it turned out
> to summon demons and one crystal golem so far. friendly, gladly, since it
> has summoned 1's (as in fiends) and five or six hostile
> ufetubi/lemure/manes.
>
> So, is it a deck of summoning,
Yes.
> and can I draw infinitely from it?
No. If I recall correctly, it has a random chance of disappearing on
each draw, and Evocations skill doesn't help against this directly, but
it does help against the chance of drawing a blank card.
Drawing from an unidentified deck is dangerous, by the way. If that had
been a deck of wonders or of power, you could've ended up mutated,
banished to the Abyss, surrounded by Reapers, stat-drained to
insteadeath (cards kill you if you hit 3, not the usual zero), etc. Of
course, they can do lots of good things, too, but that's no use if you
haven't taken the precautions (long story) against the bad things.
e. >> Stay informed about: -Crawl- Lucifer, the Demonspawn wizard, and the story of h.. |
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Since: Feb 24, 2006 Posts: 54
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(Msg. 13) Posted: Mon Jul 31, 2006 6:55 am
Post subject: Re: -Crawl- Lucifer, the Demonspawn wizard, and the story of him so far... -updated- [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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>> Better to just not let the orc warlord get within one square of you in
>> the first place... I'd hate to polymorph him into an Ancient Lich.
>
> Impossible, for two independent reasons. Shall I spoil you?
>
> e.
>
Go ahead, spoil my day.
BTW, I found a deck of cards in the swamp. I drew from it and it turned out
to summon demons and one crystal golem so far. friendly, gladly, since it
has summoned 1's (as in fiends) and five or six hostile
ufetubi/lemure/manes.
So, is it a deck of summoning, and can I draw infinitely from it? >> Stay informed about: -Crawl- Lucifer, the Demonspawn wizard, and the story of h.. |
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Since: Feb 24, 2006 Posts: 54
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(Msg. 14) Posted: Mon Jul 31, 2006 7:55 am
Post subject: -Crawl- Lucifer, the Demonspawn wizard, yet again updated [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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yay, snakepit and swamp done, and the swamp was sure a pain in the ass, as i
had to use the SoA i found there, for _food_.
Damn that intelligence. But, the most advanced character I've _ever_ had in
Crawl, that limit was passed when I got out of the swamp alive.
Those swamp dragons are still annoying, with their poisoncloudbreath which
confuses. gladly I didn't this time step into deep water when confused.
The updated dump is as follows
Dungeon Crawl version 4.0.0 beta 26 character file.
Lucifer the Destroyer (Demonspawn)
(Level 16 Wizard)
Play time: 09:16:53 Number of turns: 58616
//Yet again a lot of idling.
Experience : 16/197164
Strength 15 Dexterity 12 Intelligence 22
Hit Points : 93 Magic Points : 42
AC : 12 Evasion : 19 Shield : 0
GP : 54
You are in the Lair.
You worship Vehumet.
Vehumet is exalted by your worship.
You are full.
Inventory:
Hand weapons
a - a +5,+4 elven long sword of slicing (weapon)
s - a +2,+2 great sword
F - an uncursed demon blade of flaming
//are demon blades any good? and that great sword was just forgotten into
teh backpack.
Armour
c - a cursed robe
e - a +2 pair of gloves of strength (worn)
f - a +1 cloak of preservation (worn)
h - a +0 robe
m - an uncursed pair of boots
n - a +0 steam dragon armour
Does this count as Light armour? It says in the description that it's not
like other dragonarmors, and yadda tadda..
v - the +1 banded mail "Tebixepr"
y - a +5 robe of magic resistance (worn)
//Still my best armor, IMO.
M - a +1 dwarven cloak
Q - a +0 pair of elven boots (worn)
Magical devices
w - a wand of polymorph other (11)
E - a wand of disintegration
G - a wand of lightning
J - a wand of frost (6)
//Just for training evocations, if the need comes.
Comestibles
q - a banana
z - 2 royal jellies
//Goddamn swamp, ran almost out of food there. and no, I'm not touching that
banana
Scrolls
r - a scroll of recharging
t - a scroll of enchant weapon I
x - 4 scrolls of remove curse
B - 10 scrolls of teleportation
//found "a few" in the swamp (read:
D - a scroll of fear
L - a scroll of enchant weapon II
S - 2 scrolls of detect curse
X - 4 scrolls of blinking
Jewellery
j - an amulet of resist corrosion
k - a thick golden amulet
p - an uncursed runed granite ring
u - a ring of wizardry (left hand)
C - a ring of magical power (right hand)
I - a triangular golden amulet
O - an amulet of resist mutation (around neck)
Potions
g - 5 potions of speed
i - a potion of restore abilities
l - 2 potions of might
o - a potion of berserk rage
H - 2 potions of healing
//also, ran out of !oH and !oHW, goddamn seventyeightheaded hydras came
around a pillar >
Books
A - a book of Annihilations
//\o/ for IMB, as it is my only spell with Magic Dart which can kill those
damn insubstantial wisps.
Magical staves
b - a staff of enchantment
d - a staff of earth
Miscellaneous
K - a deck of cards
N - a decaying rune
Y - a serpentine rune of Zot
//What is the deck good for?
You have 2 experience left.
Skills:
+ Level 2 Fighting
- Level 4 Short Blades
+ Level 8 Dodging
+ Level 5 Stealth
+ Level 2 Unarmed Combat
+ Level 10 Spellcasting
+ Level 17 Conjurations
- Level 1 Enchantments
- Level 1 Translocations
+ Level 2 Divinations
+ Level 14 Fire Magic
+ Level 1 Ice Magic
- Level 14 Invocations
+ Level 2 Evocations
You have one spell level left.
You know the following spells:
Your Spells Type Success Level
a - Magic Dart Conjuration Perfect 1
b - Throw Flame Fire/Conjuration Perfect 2
c - Bolt of Cold Ice/Conjuration Great 5
d - Conjure Flame Fire/Conjuration Excellent 3
e - Detect Creatures Divination Great 2
f - Haste Enchantment Useless 6
g - Projected Noise Enchantment Great 2
h - Apportation Translocation Great 1
i - Detect Secret Doors Divination Great 1
j - Blink Translocation Great 2
v - Iskenderun's Mystic Blast Conjuration Excellent 4
x - Bolt of Fire Fire/Conjuration Excellent 5
//Had to learn IMB.
Mutations & Other Weirdness
* You are surrounded by a strong repulsion field (ev + 5; repel missiles).
* You have a pair of large horns on your head.
* You can travel to (but not from) Pandemonium at will.
//the repulsion aura is _still_ nice.
Now, any good ideas where to go? the slime pits aren't done yet, but i think
I'll skip them. >> Stay informed about: -Crawl- Lucifer, the Demonspawn wizard, and the story of h.. |
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Since: Dec 16, 2005 Posts: 150
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(Msg. 15) Posted: Mon Jul 31, 2006 7:55 am
Post subject: Re: -Crawl- Lucifer, the Demonspawn wizard, yet again updated [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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BounceBack wrote:
> yay, snakepit and swamp done, and the swamp was sure a pain in the ass, as i
> had to use the SoA i found there, for _food_.
> Damn that intelligence. But, the most advanced character I've _ever_ had in
> Crawl, that limit was passed when I got out of the swamp alive.
> Those swamp dragons are still annoying, with their poisoncloudbreath which
> confuses. gladly I didn't this time step into deep water when confused.
If you've got poison resistance, their poison clouds will not confuce
you. Also if you have amulet of clarity.
> F - an uncursed demon blade of flaming
> //are demon blades any good? and that great sword was just forgotten into
> teh backpack.
Demon blades are rather good. Not much worse than a katana, but much
more common. Better than a long sword though. A double sword is even
better, but even more rare than triple swords.
> n - a +0 steam dragon armour
> Does this count as Light armour? It says in the description that it's not
> like other dragonarmors, and yadda tadda..
I think its light, yes.
> Miscellaneous
> K - a deck of cards
> N - a decaying rune
> Y - a serpentine rune of Zot
> //What is the deck good for?
Depending on what kind of deck it is, you'll get different effects from
drawing cards. It's dangerous, but fun -- try one?
> You have 2 experience left.
>
>
> You have one spell level left.
> You know the following spells:
>
> Your Spells Type Success Level
> a - Magic Dart Conjuration Perfect 1
> b - Throw Flame Fire/Conjuration Perfect 2
> c - Bolt of Cold Ice/Conjuration Great 5
> d - Conjure Flame Fire/Conjuration Excellent 3
> e - Detect Creatures Divination Great 2
> f - Haste Enchantment Useless 6
> g - Projected Noise Enchantment Great 2
> h - Apportation Translocation Great 1
> i - Detect Secret Doors Divination Great 1
> j - Blink Translocation Great 2
> v - Iskenderun's Mystic Blast Conjuration Excellent 4
> x - Bolt of Fire Fire/Conjuration Excellent 5
> //Had to learn IMB.
> Mutations & Other Weirdness
> * You are surrounded by a strong repulsion field (ev + 5; repel missiles).
> * You have a pair of large horns on your head.
> * You can travel to (but not from) Pandemonium at will.
> //the repulsion aura is _still_ nice.
>
> Now, any good ideas where to go? the slime pits aren't done yet, but i think
> I'll skip them.
If you've clear the lair to level 10, dive deeper in the main dungeon,
when stone giants, shadow dragons, and yaktaur packs become common,
you've gone too deep, come back up and start working on the vault
levels 1-4.
You could also try the Elven halls. Helpful items to take there are
conservation amulet/cloak, fire resistance, cold/poison, electricity,
see invisible. Extra stealth also helps.
But it can be done without any of those (don't skip fire resistance
though, that's important to have). Also prepare for an Abyss trip, you
might get one from one of the guys on the bottom, Elf7 is harder than
1-6. >> Stay informed about: -Crawl- Lucifer, the Demonspawn wizard, and the story of h.. |
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