Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

[Crawl] Gameplan for HDHe

 
   Game Forums (Home) -> Roguelike RSS
Related Topics:
-Crawl- LOL - hohohoho, I killed my PC with i.e. looking into a crystal ball too much :D gladly it wasn't the main PC though, I just wanted to explore and a bit.

[Crawl] Huh? - Well, that was... Is it a Xom's trick or just an extremely monster? Dungeon Crawl version 4.0.0 beta 26 character file. Grue the Race : High Elf Res.Fire : . . . See Invis. : . Class :..

-crawl- never got this far before - Found Orc Mines, Elven thing, Hive, and Lair. Any for how to stay alive? --- Dungeon Crawl version 4.0.0 beta 26 character file. Tinfang the Conjurer Race : Spriggan Res.Fire : . . . See Invis. : + Class : Venom..

-Crawl- The joy of Xom - Haha, here's what happened on exactly move 2 of a new game (my shortest game ever): #### Phobos the .. Centaur ... . HP: 16/16 ..

-Crawl- A bit of something odd.. - Dunno if this is regular or anything, but isn't the temple entrances be generated around dungeon level 4? I just started Lucifer, the wizard, and thought i should try for vehumet, since someone pointed that he/she/it is better..
Next:  Power Needed for Basement Arcade  
Author Message
willisjs2

External


Since: Feb 25, 2006
Posts: 1



(Msg. 1) Posted: Sat Feb 25, 2006 3:24 am
Post subject: [Crawl] Gameplan for HDHe
Archived from groups: rec>games>roguelike>misc (more info?)

I just found a robe of resistance and I was on my way back to sacrifice
some spare weapons to Elyvilon at the Ecumenical Temple. Should I stick
with Plate Mail/Armour Skill or switch to Robe/Dodging?

I also am not sure which weapon skill to train up. I can't see
quarterstaves being useful for a fighter, so I switched to axes at the
first opportunity. Should I train up unarmed?

Dungeon Crawl version 4.0.0 beta 26 character file.


Hilbert the Skirmisher

Race : Hill Dwarf Res.Fire : + . . See Invis. : .
Class : Healer Res.Cold : + . . Warding : .
Worship : Elyvilon Life Prot.: . . . Conserve : .
Level : 6 Res.Poison: . Res.Corr. : .
Exp : 502 Res.Elec. : . Gourmand : .
Next Level : 675
Exp Needed : 173 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 5 Res.Mut. : . Ctrl.Telep.: .
Gold : 383 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: .
HP : 34/46
MP : 6
Str : 20 Weapon : broad axe
Int : 10 Armour : +0 robe (resist)
Dex : 8 Shield :
AC : 4 Helmet :
Evasion : 10 Cloak :
Shield : 0 Gloves : +2 pair of elf gloves
Boots :
Play time : 00:27:25 Amulet :
Turns : 5455 Ring :
Ring :


You are on level 4.
You worship Elyvilon.
Elyvilon is most pleased with you.
You are encumbered.
You are hungry.

Inventory:
Hand weapons
d - an uncursed glowing blowgun
i - an uncursed broad axe (weapon)
j - an uncursed orcish club
n - an uncursed orcish dagger
x - an uncursed glowing dagger of electrocution
z - an uncursed orcish trident
A - an uncursed orcish falchion
D - an uncursed orcish short sword
I - an uncursed orcish spiked flail
L - an uncursed orcish whip
M - an uncursed orcish halberd
R - an orcish mace
S - an uncursed orcish short sword
V - an orcish flail
W - an orcish morningstar
X - an orcish club
Y - an orcish falchion
Z - an orcish short sword
Missiles
h - 8 poisoned needles
E - 11 poisoned needles
N - 26 darts
U - 33 arrows
Armour
k - a +0 plate mail
q - a +0 robe of resistance (worn)
y - a +0 elven robe
H - a +2 pair of elven gloves (worn)
J - an uncursed robe
O - a +0 leather armour of cold resistance
Comestibles
e - 2 bread rations
t - 3 rotting chunks of orc flesh
v - 2 meat rations
Scrolls
b - a scroll of identify
g - 4 scrolls of remove curse
l - a scroll labeled YPMNAHYAN {tried}
m - 2 scrolls of blinking
o - a scroll labeled V NUKO
p - a scroll of teleportation
r - a scroll labeled HOFA
u - a scroll labeled H VUMGHAXUNO
C - a scroll of detect curse
F - a scroll labeled QOGYVELIREPO
Potions
c - 2 potions of healing
f - 3 viscous orange potions
s - 2 potions of heal wounds
w - 2 viscous yellow potions
B - a bubbling clear potion
G - a pink potion
K - a blue potion
P - 2 viscous cyan potions
Q - 2 bubbling white potions
T - a bubbling yellow potion


You have 70 experience left.

Skills:
+ Level 5 Fighting
+ Level 1 Axes
- Level 3 Staves
- Level 1 Throwing
+ Level 4 Armour
- Level 1 Dodging
- Level 1 Shields
+ Level 3 Invocations


You have 5 spell levels left.
You don't know any spells.


Last Messages

Welcome, Hilbert the Hill Dwarf Healer.
Elyvilon says: Go forth and aid the weak!
Unknown command.
You can't go down here!

####### #.# #...
#.....# #.# #.##
#.....# #.# #.##
#.....######.# #.##
#.....#....#.# ###.#.
#.....#....#.# #.....
#######....^#....#.####.#..<
#..........>'....#..........
#..........@#....######.....
#...........#....'..........
#.......#####....###########
#.......# ###.............
#.......# ###.############
#.......# #...#
######### #...#
#...#
###.#


Vanquished Creatures
A phantom (D:4)
A hound (D:4)
A giant ant (D:4)
2 orc wizards (D:4)
A giant iguana (D:4)
Ijyb (D:2)
A snake (D:3)
A giant mite (D:4)
2 worms
2 oozes
Jessica (D:2)
12 giant bats
3 giant geckos
7 hobgoblins
8 kobolds
14 orcs
7 giant cockroaches
6 giant newts
13 goblins
A quokka (D:3)
11 rats
A small snake (D:1)

97 creatures vanquished.

 >> Stay informed about: [Crawl] Gameplan for HDHe 
Back to top
Login to vote
Solf

External


Since: Jan 30, 2006
Posts: 66



(Msg. 2) Posted: Sat Feb 25, 2006 7:24 am
Post subject: Re: Gameplan for HDHe [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Rubinstein wrote:
> willisjs2 RemoveThis @gmail.com wrote:
>
> > Subject: [Crawl] Gameplan for HDHe
> ^ ^
> Hey, what's that? Looks like you're posting over Google Groups. Have
> they finally fixed the leading brackets problem so we don't need to use
> the (somewhat inconsistant) -Crawl- solution anymore?

I think you can post [] from Google all right... It's just [text] isn't
shown when viewing message index through Google. For example, in this
particular case, I can't see [Crawl] unless I open the thread (I use
GG).

But I might be totally wrong Smile

 >> Stay informed about: [Crawl] Gameplan for HDHe 
Back to top
Login to vote
Rubinstein

External


Since: Apr 25, 2005
Posts: 274



(Msg. 3) Posted: Sat Feb 25, 2006 9:55 am
Post subject: Re: [Crawl] Gameplan for HDHe [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

willisjs2 DeleteThis @gmail.com wrote:

> Subject: [Crawl] Gameplan for HDHe
^ ^
Hey, what's that? Looks like you're posting over Google Groups. Have
they finally fixed the leading brackets problem so we don't need to use
the (somewhat inconsistant) -Crawl- solution anymore?

> I just found a robe of resistance and I was on my way back to
> sacrifice some spare weapons to Elyvilon at the Ecumenical Temple.
> Should I stick with Plate Mail/Armour Skill or switch to Robe/Dodging?

Unless you don't plan a certain challenge I'd go with heavy armour. Your
decisions should be guided by race in the first place and dwarves focus
on Str, melee and heavy stuff rather than evasion, spellcasting or fast,
sneaky weapons (low Dex and Int). Always keep in mind that you can do
(almost) everything what you like in Crawl, but by not following the
natural talents (you know the concept of skill aptitudes?) the game will
become much more difficult. If you've recently started playing Crawl you
surely know by now that it's already hard enough. Wink

> I also am not sure which weapon skill to train up. I can't see
> quarterstaves being useful for a fighter, so I switched to axes at the
> first opportunity.

Good idea, axes are a good (if not the best) choice for fighting dwarves.

> Should I train up unarmed?

In many cases a good idea, though later in the game you will very likely
use heavy 2-handed axe. I'm not sure whether unarmed is still useful in
this case. Hopefully someone else can tell you...

> You are encumbered.

Dangerous. Ok, you're on a sacrifice run but you should know what you're
doing. Besides the minor side-effect of burning more nutrition this also
makes you slower and speed matters in Crawl. You also have many
unidentified scrolls and potions in your pack in which state they are
useless. There are not enough srolls of identify in the game to ID them
all by scrolls.

Potions ID themself by just quaffing them. Doing so is less dangerous
than in certain other roguelikes (namely Nethack) and since you have 2
potions of healing you don't need to fear potions of poison (the only
potential "killer-potion" that you can expect to appear that early in
the game).

Scrolls (some of them) are a little trickier but even if they don't
self-ID, the next scroll of this type will be marked as tried so you can
deal with them differently without wasting another unID'd scroll of the
same type. Later you will learn to guess what these scrolls might be...

If you want to be careful, read/quaff IDing is best done on safe levels
(eg entirely explored or Temple) as a very rough rule of thumb.

> Skills:
> + Level 5 Fighting
> + Level 1 Axes
> - Level 3 Staves
> - Level 1 Throwing
> + Level 4 Armour
> - Level 1 Dodging

In case you don't want to go the heavy armour route but keep using the
robe instead, switch Dodging on.

R.
--
Wanted: $10000 Reward
Schroedingers Cat
Dead and Alive
 >> Stay informed about: [Crawl] Gameplan for HDHe 
Back to top
Login to vote
Will Shattuck

External


Since: Aug 09, 2005
Posts: 28



(Msg. 4) Posted: Sat Feb 25, 2006 8:47 pm
Post subject: Re: Gameplan for HDHe [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Solf wrote:
> Rubinstein wrote:
> > willisjs2 DeleteThis @gmail.com wrote:
> >
> > > Subject: [Crawl] Gameplan for HDHe
> > ^ ^
> > Hey, what's that? Looks like you're posting over Google Groups. Have
> > they finally fixed the leading brackets problem so we don't need to use
> > the (somewhat inconsistant) -Crawl- solution anymore?
>
> I think you can post [] from Google all right... It's just [text] isn't
> shown when viewing message index through Google. For example, in this
> particular case, I can't see [Crawl] unless I open the thread (I use
> GG).
>
> But I might be totally wrong Smile

I can't see the [Crawl] in the subject either on the Google Groups
index or in the thread. I would consider it still broken and that we
need to stick with -Crawl-,etc.

w
 >> Stay informed about: [Crawl] Gameplan for HDHe 
Back to top
Login to vote
Jeremey Wilson

External


Since: Jun 27, 2005
Posts: 133



(Msg. 5) Posted: Sat Feb 25, 2006 11:15 pm
Post subject: Re: Gameplan for HDHe [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

willisjs2.RemoveThis@gmail.com wrote:
> I just found a robe of resistance and I was on my way back to sacrifice
> some spare weapons to Elyvilon at the Ecumenical Temple. Should I stick
> with Plate Mail/Armour Skill or switch to Robe/Dodging?

Well sir, there are a couple of schools of thought as far as that goes.
On the one hand, as others have mentioned, Dwarves are better at Armor
skill than Dodging. On the other hand, a robe of resistance is a very
nice thing indeed. And in a different place on that same hand,
*everyone*, regardless of skill, is better at training Dodging than
training Armor, because it's just much easier to train (how to train
Armor: let a big monster hit you over and over again, or stand around
for a long time. How to train Dodging: let a bat or a rat take swings
at you for awhile). But back on the first hand, although my handedness
here differs from popular opinion, I think heavy armor's better than
light. One good ring of evasion will pretty much make up for spending
half the game in light armor training Dodging.

Personally, I'd go with the plate mail -- you'll have enough hitpoints
that you don't really need to worry about puffs of frost and flame at
the moment, and really dangerous elemental attacks don't show up until
firedrakes in the Lair, typically (ignoring the occasional Kobold with
a wand of fire). My guess is that the plate mail will greatly increase
your chances of making it to the point in the game where you'd actually
want to wear the robe of resistance, by which point your investment in
armor skill will have made the decision for you. But it's a nice
problem to have.

> I also am not sure which weapon skill to train up. I can't see
> quarterstaves being useful for a fighter, so I switched to axes at the
> first opportunity. Should I train up unarmed?

Training unarmed is never a bad idea -- it crosstrains with Fighting
(making Fighting easier to raise), and extra attacks are nothing but
good. But wearing a plate mail, you won't be getting many extra
attacks. The investment in experience to get it up to level 5 or
thereabouts is so minimal that if you've got a bunch XP sitting around
and a relatively innocuous monster with enough hitpoints or armor that
you can wail on it for awhile safely, go ahead and do it. Once you've
got some skill in it, Unarmed will train itself while you're wielding
your main weapon from punches and kicks and headbutts. Not to the 20s
or anything, but enough to give a mild benefit.

If you plan on wearing a crystal plate mail or gold dragon armor
eventually, don't bother with Unarmed. You'll pretty much never get
unarmed attacks. I'm not actually sure how well it'll work with a
plate mail on -- Loonie used to have a spoiler site with the relevant
info, but it's either gone offline or moved, and I can't find it.

> Dungeon Crawl version 4.0.0 beta 26 character file.
>
>
> Hilbert the Skirmisher
>
> Race : Hill Dwarf Res.Fire : + . . See Invis. : .
> Class : Healer Res.Cold : + . . Warding : .
> Worship : Elyvilon Life Prot.: . . . Conserve : .
> Level : 6 Res.Poison: . Res.Corr. : .
> Exp : 502 Res.Elec. : . Gourmand : .
> Next Level : 675
> Exp Needed : 173 Sust.Abil.: . Rnd.Telep. : .
> Spls.Left : 5 Res.Mut. : . Ctrl.Telep.: .
> Gold : 383 Res.Slow : . Levitation : .
> Clarity : . Ctrl.Flight: .
> HP : 34/46
> MP : 6
> Str : 20 Weapon : broad axe

Since that's hand-and-a-half, it's ideal for working alongside Unarmed.
I'm just sayin'.

> Potions
> c - 2 potions of healing
> f - 3 viscous orange potions
> s - 2 potions of heal wounds
> w - 2 viscous yellow potions
> B - a bubbling clear potion
> G - a pink potion
> K - a blue potion
> P - 2 viscous cyan potions
> Q - 2 bubbling white potions
> T - a bubbling yellow potion

I'd like to recommend quaff-IDing these.

Good luck.

--
Jeremey
 >> Stay informed about: [Crawl] Gameplan for HDHe 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Roguelike All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]