willisjs2.RemoveThis@gmail.com wrote:
> I just found a robe of resistance and I was on my way back to sacrifice
> some spare weapons to Elyvilon at the Ecumenical Temple. Should I stick
> with Plate Mail/Armour Skill or switch to Robe/Dodging?
Well sir, there are a couple of schools of thought as far as that goes.
On the one hand, as others have mentioned, Dwarves are better at Armor
skill than Dodging. On the other hand, a robe of resistance is a very
nice thing indeed. And in a different place on that same hand,
*everyone*, regardless of skill, is better at training Dodging than
training Armor, because it's just much easier to train (how to train
Armor: let a big monster hit you over and over again, or stand around
for a long time. How to train Dodging: let a bat or a rat take swings
at you for awhile). But back on the first hand, although my handedness
here differs from popular opinion, I think heavy armor's better than
light. One good ring of evasion will pretty much make up for spending
half the game in light armor training Dodging.
Personally, I'd go with the plate mail -- you'll have enough hitpoints
that you don't really need to worry about puffs of frost and flame at
the moment, and really dangerous elemental attacks don't show up until
firedrakes in the Lair, typically (ignoring the occasional Kobold with
a wand of fire). My guess is that the plate mail will greatly increase
your chances of making it to the point in the game where you'd actually
want to wear the robe of resistance, by which point your investment in
armor skill will have made the decision for you. But it's a nice
problem to have.
> I also am not sure which weapon skill to train up. I can't see
> quarterstaves being useful for a fighter, so I switched to axes at the
> first opportunity. Should I train up unarmed?
Training unarmed is never a bad idea -- it crosstrains with Fighting
(making Fighting easier to raise), and extra attacks are nothing but
good. But wearing a plate mail, you won't be getting many extra
attacks. The investment in experience to get it up to level 5 or
thereabouts is so minimal that if you've got a bunch XP sitting around
and a relatively innocuous monster with enough hitpoints or armor that
you can wail on it for awhile safely, go ahead and do it. Once you've
got some skill in it, Unarmed will train itself while you're wielding
your main weapon from punches and kicks and headbutts. Not to the 20s
or anything, but enough to give a mild benefit.
If you plan on wearing a crystal plate mail or gold dragon armor
eventually, don't bother with Unarmed. You'll pretty much never get
unarmed attacks. I'm not actually sure how well it'll work with a
plate mail on -- Loonie used to have a spoiler site with the relevant
info, but it's either gone offline or moved, and I can't find it.
> Dungeon Crawl version 4.0.0 beta 26 character file.
>
>
> Hilbert the Skirmisher
>
> Race : Hill Dwarf Res.Fire : + . . See Invis. : .
> Class : Healer Res.Cold : + . . Warding : .
> Worship : Elyvilon Life Prot.: . . . Conserve : .
> Level : 6 Res.Poison: . Res.Corr. : .
> Exp : 502 Res.Elec. : . Gourmand : .
> Next Level : 675
> Exp Needed : 173 Sust.Abil.: . Rnd.Telep. : .
> Spls.Left : 5 Res.Mut. : . Ctrl.Telep.: .
> Gold : 383 Res.Slow : . Levitation : .
> Clarity : . Ctrl.Flight: .
> HP : 34/46
> MP : 6
> Str : 20 Weapon : broad axe
Since that's hand-and-a-half, it's ideal for working alongside Unarmed.
I'm just sayin'.
> Potions
> c - 2 potions of healing
> f - 3 viscous orange potions
> s - 2 potions of heal wounds
> w - 2 viscous yellow potions
> B - a bubbling clear potion
> G - a pink potion
> K - a blue potion
> P - 2 viscous cyan potions
> Q - 2 bubbling white potions
> T - a bubbling yellow potion
I'd like to recommend quaff-IDing these.
Good luck.
--
Jeremey
>> Stay informed about: [Crawl] Gameplan for HDHe