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Crawl 4.1 Alpha Playable on CAO, Sort Of

 
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Rachel Elizabeth Dillon

External


Since: Oct 18, 2007
Posts: 49



(Msg. 1) Posted: Tue Nov 13, 2007 8:02 pm
Post subject: Crawl 4.1 Alpha Playable on CAO, Sort Of
Archived from groups: rec>games>roguelike>misc (more info?)

So, Crawl players are known to like pain. (We play Crawl.) Many of
us started our Crawl careers recently and haven't had the chance
to experience the pain that is Crawl Alpha 4.1. Also, certain
(*cough*cbus*cough*) people think that they can succeed where so many
others have failed. So, after some wrangling, I've got it mostly
working on crawl.akrasiac.org.

For specific details, you can see http://crawl.akrasiac.org/alpha41.html ;
the gist of it is that a lot of stuff you expect to work if you are used
to Stone Soup won't work, and that I recommend starting a new account
so that your ttyrec/morgue directory doesn't turn into a confused mess.

Please do report issues you find, though fixing them will likely be a
low priority; inasmuch as anything on CAO is a supported service, this
is really not.

Enjoy!

-r.

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Nate879

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Since: Nov 13, 2007
Posts: 1



(Msg. 2) Posted: Tue Nov 13, 2007 8:02 pm
Post subject: Re: Crawl 4.1 Alpha Playable on CAO, Sort Of [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 13, 3:02 pm, Rachel Elizabeth Dillon <rac....DeleteThis@akrasiac.org>
wrote:
> So, Crawl players are known to like pain. (We play Crawl.) Many of
> us started our Crawl careers recently and haven't had the chance
> to experience the pain that is Crawl Alpha 4.1. Also, certain
> (*cough*cbus*cough*) people think that they can succeed where so many
> others have failed. So, after some wrangling, I've got it mostly
> working on crawl.akrasiac.org.
>
> For specific details, you can seehttp://crawl.akrasiac.org/alpha41.html;
> the gist of it is that a lot of stuff you expect to work if you are used
> to Stone Soup won't work, and that I recommend starting a new account
> so that your ttyrec/morgue directory doesn't turn into a confused mess.
>
> Please do report issues you find, though fixing them will likely be a
> low priority; inasmuch as anything on CAO is a supported service, this
> is really not.
>
> Enjoy!
>
> -r.

Why is it considered impossible to beat?

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Martin Read

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Since: Mar 23, 2005
Posts: 552



(Msg. 3) Posted: Tue Nov 13, 2007 9:26 pm
Post subject: Re: Crawl 4.1 Alpha Playable on CAO, Sort Of [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Nate879 <nate RemoveThis @clockwatch.info> wrote:
>On Nov 13, 3:02 pm, Rachel Elizabeth Dillon <rac... RemoveThis @akrasiac.org>
>wrote:
>> So, Crawl players are known to like pain. (We play Crawl.) Many of
>> us started our Crawl careers recently and haven't had the chance
>> to experience the pain that is Crawl Alpha 4.1. Also, certain
>> (*cough*cbus*cough*) people think that they can succeed where so many
>> others have failed.
>
>Why is it considered impossible to beat?

Because even the acknowledged masters of Crawl-playing at the time
couldn't beat it; it was that very unbeatability that inspired the
utterance that inspired the Stone Soup devteam's approach.
--
\_\/_/ you take a mortal man and put him in control
\ / and watch him become a god watch people's heads roll
\/ --- Megadeth, "Symphony of Destruction"
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Mark Mackey

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Since: Apr 16, 2004
Posts: 64



(Msg. 4) Posted: Wed Nov 14, 2007 11:28 am
Post subject: Re: Crawl 4.1 Alpha Playable on CAO, Sort Of [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <1194985963.978491.246070.RemoveThis@o80g2000hse.googlegroups.com>,
Nate879 <nate.RemoveThis@clockwatch.info> wrote:
>
>Why is it considered impossible to beat?

There are quite a few ways in which it is very difficult. The highlights
are:

- Many monsters have shields. Hill giants have large shields, which
makes them effectively immune to missiles, wands and most spells,
and also means that two thirds of your melee attacks will be blocked.

- Orc priest heal themselves if hurt. This means that unless you can
kill one in two turns you're never going to kill it. This makes them
deadly to low-level characters.

- Hydras are faster than you, and hit *hard*. From when you first see
one, you have two-three turns to kill it or die. If you're unlucky and
meet one adjacent to you while turning a corner you are almost certainly
dead unless you are lucky with multiple blinks and a teleport.

- LOS is broken, so monsters can attack you with spells from beyond line
of sight. The really good part of this is when you get a high-level
spellcasting unique like Adolf badly hurt. He'll run away to the far
side of the level, continuously summoning greater undead centred on
*you*. This includes liches. If any of the liches get hurt, they will
run away to the far side of the level while continuously summoning '1's.
I've seen E:7 virtually filled with '1's as a result of something
similar.

I've never made it past the early Lair without savescumming.

There are some really good ideas in there (many of which have resurfaced
in SS), but the game balance is lousy.

--
Mark Mackey
The Association for the Advancement of Dungeon Crawling
Hints, tips and spoilers
http://www.swallowtail.org/crawl/
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Rachel Elizabeth Dillon

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Since: Oct 18, 2007
Posts: 49



(Msg. 5) Posted: Wed Nov 14, 2007 1:39 pm
Post subject: Re: Crawl 4.1 Alpha Playable on CAO, Sort Of [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2007-11-14, Mark Mackey <markm.DeleteThis@chiark.greenend.org.uk> wrote:
> In article <1194985963.978491.246070.DeleteThis@o80g2000hse.googlegroups.com>,
> Nate879 <nate.DeleteThis@clockwatch.info> wrote:
>>
>>Why is it considered impossible to beat?
>
> There are quite a few ways in which it is very difficult.
>
> I've never made it past the early Lair without savescumming.

Wow, and you were the person I heard had made it the farthest Smile Though
as I type this I am watching someone on Lair:7 ... being attacked by
a spark drake. A Lair monster that breathes lightning. Wow.

> There are some really good ideas in there (many of which have resurfaced
> in SS), but the game balance is lousy.

I just got one-shotted by a blade trap on DL:2. I had thirty hit points.
Wheeee!

-r.
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Mark Mackey

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Since: Apr 16, 2004
Posts: 64



(Msg. 6) Posted: Wed Nov 14, 2007 2:43 pm
Post subject: Re: Crawl 4.1 Alpha Playable on CAO, Sort Of [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <slrnfjlul9.fn1.rachel.RemoveThis@autumnfox.akrasiac.org>,
Rachel Elizabeth Dillon <rachel.RemoveThis@akrasiac.org> wrote:
>
>Wow, and you were the person I heard had made it the farthest Smile

ISTR that several other people got further. I concentrated on
playtesting spellcasters, though, and they seem to have a hrder time of
it than combat wombats (barring hydras).

--
Mark Mackey
The Association for the Advancement of Dungeon Crawling
Hints, tips and spoilers
http://www.swallowtail.org/crawl/
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