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Coolest Deities & Classes?

 
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Unobtrusive

External


Since: Jul 23, 2006
Posts: 69



(Msg. 1) Posted: Tue Sep 05, 2006 11:55 am
Post subject: Coolest Deities & Classes?
Archived from groups: rec>games>frp>dnd (more info?)

So, another in the random factor club (I dropped from the "ages everyone
thread" once the existential debates began).

What, in everyone's collective opinion, are the "coolest" deities and
classes for D&D? What are, in the same opinions, the "5uxx0r"?

Why?

My example as follows:

------

Coolest Deities?
(My selection is somewhat limited to my experience with the PHB)

Wee Jas. By a hand and a half (sorry Vecna)
Why: Sexy death and magic? Need I say anything else?

Vecna. By an eye (sorry again!)
Why: Because this bad-ass managed to succeed where many tried.

Nerul. 'Cause we all need some random slaughter every now and again.
Why: It's cool to see the PCs faces when you spring his cult on
them.

St Cuthbert. To get all smitey on ya'.
Why: It's cool to see the PCs faces when you spring his cult on
them.

Coolest Classes?
Fighter
Why: Straight, no-frills, easy-to-make combat turtle.

Rogue
Why: Sneaky stealthy death. And Lidda.

Wu Jen
Why: Been a fan since AD&D Complete Wizard.

Sohei
Why: Holy rage? I'm in.

Necromantic (Anti-)Cleric
Why: Wee Jas, Nerul... anyone else see where this is going?

Bad Deities?
(Again, limited selection)

Pelor
Why: Boooooring. Niceness and sunshine is cool for RL. Bad for plot.

Pelor
Why: 'Cause Jozan's a prat.

Hextor
Why: Tyrrany ain't what it's cracked up to be.

The "Racial" Gods (ie; Something-Lorethian)
Why: D&D shouldn't espouse faith by race. Else, where's the "Human"
deities?

Bad Classes?
Bard
Why: It may just be me, but it's a little... washy.

Ranger
Why: Even with the update to 3.5, I still feel he's just a fighter
with a tree fetish

Improvised Weapons Master
Why: Cheese. Golem.

Psionics Classes (All)
Why: Super. Cheese. Golems.
All of them.

NPC Classes (All)
Why: You don't have a "20th-level" king. He's the king. He orders
his -guards- to fight you, and if he can't, there's no reason for him not to
die in one or two sword swings. Otherwise, give 'im a class level, for
crissake!

------

And there you have it. My opinions, broadly and loudly stated for all to
hear.

And now; yours?

--U

BTW:
Cheese Golems
1) are anything that is cheese, that almost looks like it could walk from
the page by itself.
2) are anything that would scare you from doing the washing.

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The Mad Afro

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Since: Nov 23, 2005
Posts: 317



(Msg. 2) Posted: Tue Sep 05, 2006 11:55 am
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Unobtrusive wrote:

> What, in everyone's collective opinion, are the "coolest" deities and
> classes for D&D? What are, in the same opinions, the "5uxx0r"?

Classwise, I like to play the ones that "do a lot for a little."
Druids, rangers, rogues, monks and barbarians are my favorites. Druid
aside, I've never liked playing career spellcasters, as there's too
much bound up into the spells they cast. Granted, though, the cleric is
much more attractive than ever now, so I might give that a try.

Paladins are as cool as the DM is. If I'm expected to show the DM a
milk-drinking, armored Care Bear, then to hell with it.

Bards, well, I see them as a "what do you get for the group who has
everything" kind of class, or as a base model for building niche
characters specific to a civilized setting. Jesters, carnival
performers, politicians, royal heralds, con men, foppish courtiers,
"social" spies, etc.

My favorite PrC, hands down, is Drunken Master. How can you *not* like
that? Smile

As for dieties, I tend to like the ones based on RL myth, religion, and
legend the best, as there's so much material and history you can draw
from for research and inspiration. That said, I often sing the praises
of supplements like 2e's "Monster Mythology" for its well-done
potrayals of the dragon gods, the Seelie/Unseelie courts, the various
undead gods, and Lovecraft-inspired dieties like the Elder Elemental
God and the Dark God.

I think my favorite D&D god is Meriadar, the beggar-diety of
mongrelfolk, just for his humble-survivor vibe.

--
Jay Knioum
The Mad Afro

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Dragonkat

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Since: Mar 03, 2005
Posts: 315



(Msg. 3) Posted: Tue Sep 05, 2006 2:08 pm
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Unobtrusive wrote:
> So, another in the random factor club (I dropped from the "ages everyone
> thread" once the existential debates began).
>
> What, in everyone's collective opinion, are the "coolest" deities and
> classes for D&D? What are, in the same opinions, the "5uxx0r"?
>
> Why?
>

Tyr & Torm - True to their Beliefs beyond the nessisary.

Rangers, Rogues, Druids, Clerics & Wizards top my list, but I also like
Hexblades, Warmages, Warlocks & Shadow Dancers(PrC)....
Why? I just do.

I also liked the Pale Master & True Necromancer PrCs (sob)...

Dragonkat
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Jasin Zujovic

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Since: Aug 21, 2004
Posts: 1923



(Msg. 4) Posted: Tue Sep 05, 2006 3:55 pm
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In article <1157478492.388738.210140.RemoveThis@e3g2000cwe.googlegroups.com>,
madafro.RemoveThis@grandecom.net says...

> > What, in everyone's collective opinion, are the "coolest" deities and
> > classes for D&D? What are, in the same opinions, the "5uxx0r"?
>
> Classwise, I like to play the ones that "do a lot for a little."

.... um, hint?

> Druids, rangers, rogues, monks and barbarians are my favorites.

OK, still nothing.

What does "do a lot for a little" mean? Smile


--
Jasin Zujovic
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Jasin Zujovic

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Since: Aug 21, 2004
Posts: 1923



(Msg. 5) Posted: Tue Sep 05, 2006 3:55 pm
Post subject: Re: Coolest Deities & Classes? [Login to view extended thread Info.]
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In article <J1gLg.23869$rP1.6733@news-server.bigpond.net.au>, menchi1
@bigpond.com says...

> What, in everyone's collective opinion, are the "coolest" deities and
> classes for D&D? What are, in the same opinions, the "5uxx0r"?
>
> Why?

Classes: I like jacks-of-all-trades. Basically, I want to be able to
hold my own with a sword, but also be useful as a diplomat or a utility
guy or something like that. Bards, fighter/wizards, clerics,
fighter/rogues (even though I've never played one) are my preferred
character types, but what with the hybrid PrCs, the possibilities are
almost endless.

No PHB classes 5uxx0r, except perhas the fighter, for not being able to
do anything (except get a few more straight pluses) somebody else can't
do just as well. Sure, you might Great Cleave, but so can the barbarian.
You might Spring Attack, but so can the rogue. PHB2 goes a long way
towards remedying this, however.

I'm also somewhat annoyed by the CW swashbuckler: what the hell kind of
a swasbuckler is this, where Cha is you least important stat?


Deities: In FR, Tyr, Hoar and Shar for Good, Neutral and Evil.

Tyr because he's simply such a honest no-hidden-catch stand-up kind of
guy. Also, his domains include both War (and longsword as the favoured
weapon) and Knowledge (see first paragraph).

Shar is a hot g0th babe who is the setting's primordial Evil. Not Evil
because she likes to kill people, or Evil becuase she wants to rule the
world, but Evil because she *is*. She is that thing in darkness we're
afraid of.

Hoar is a god of vigilante poetic justice. 'Nuff said. When I found out
that both Tyr and Shar are trying to get him to ally himself with them,
he only became cooler.

FR deities that 5uxx0r? Too many to mention.

I don't know that much about Greyhawk, but the PHB deities don't do much
for me. Don't love 'em, don't hate 'em. St. Cuthbert is kind of cool,
and Wee Jas is sexy and has a cool name (but she needs to expand her
domain offer).

I agree Pelor should have generic-ness in his portfolio, but there's a
cool line in... Complete Divine? about his cleric being "kindly folk
with backbones of steel" that made me want to play a cleric of Pelor in
a group of newbies. Act all nice and "kindly" so when you first go all
divine-power-divine-favour-righteous-might on some Evil critter's ass,
you can say "what, you thought that just because the Shining One is all
about healing and helping people, I'd let them push us around forever?"
Wouldn't work well with my group since we fully expect the cleric to be
a engine of melee destruction.


--
Jasin Zujovic
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Lorenz.Lang

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Since: Feb 26, 2005
Posts: 503



(Msg. 6) Posted: Wed Sep 06, 2006 6:46 am
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Unobtrusive wrote:
> So, another in the random factor club (I dropped from the "ages everyone
> thread" once the existential debates began).
>
> What, in everyone's collective opinion, are the "coolest" deities and
> classes for D&D? What are, in the same opinions, the "5uxx0r"?
>
> Why?
>
> Coolest Deities?
Not neccessarily those from "official" sources!

Celtic:
Brigit, Oghma, Morrigan, Nemain, Goibniu, ...and many more
My favourite pantheon!

Norse: Odin, Loki, Freya, Frey
I like the Aesir, Vanir, Giants set-up and the Edda,
the poems and riddles...

Egyptian:
Bast, Anubis, Toth, Isis, Osiris, Set and Sobek

> Coolest Classes?
Monk:
because I loved the "Kung Fu" series as a child (and still do)
Most independent (and quite powerful) class, fights, heals
himself, best saves, build-in magic weapons...
If a (high-level) party gets imprisoned and stripped of
all possessions, I want to be the monk. Smile

Bard:
for a party of 4, take any three and Bard Smile
Can be real bard, story-teller, herold for a noble,
jester, social spy etc...
Best class for role-play heavy campaigns IMO

Rogue:
Cool skill monkey and tactical fighter.

Arcane Archer, Dwarven Defender, Shadow Dancer:
That's how PrCs should be designed!

Ninja:
Ninjas are always cool. Wink
Best design of the Ninja class in all editions of DnD.
2nd ed Complete Ninja's HB? HORRIBLE!!!

> Bad Deities?
All in the PHB. I prefer deities from real world pantheons.
Greek pantheon: don't know why, I don't like the whole bunch,
although Pan is cool.

> Bad Classes?
Cleric:
overpowered, too generic

Fighter:
usually boring to play until you enter a PrC

Sorcerer:
too much like Wiz, slightly underpowered IMO

Mystic Theurge and Eldritch Knight:
no theme, just a bug fix class for multiclassers *yuck*

LL
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The Mad Afro

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Since: Nov 23, 2005
Posts: 317



(Msg. 7) Posted: Wed Sep 06, 2006 7:08 am
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Lorenz.Lang DeleteThis @gmx.de wrote:
> Unobtrusive wrote:

> > Coolest Deities?
> Not neccessarily those from "official" sources!

Indeed. I've been getting into the Slavic/Russian pantheon lately due
to campaign backstory; I've been tinkering with clerics to suit. The
Zorya (night goddesses) in particular are especially interesting, and
the Slavic take on Mother Earth has provided inspiration for my own
world's Gaia-type diety, at least as seen through the lens of the
current setting.

--
Jay Knioum
The Mad Afro
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The Mad Afro

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Since: Nov 23, 2005
Posts: 317



(Msg. 8) Posted: Wed Sep 06, 2006 7:32 am
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Jasin Zujovic wrote:
> In article <1157500600.256520.302010.DeleteThis@h48g2000cwc.googlegroups.com>,
> madafro.DeleteThis@grandecom.net says...

> You describe it differently, but it kind of sounds like my problem with
> fighters and wizards: they're good at their primary schtick, but when
> that's not needed or when it's somehow blocked, they've got almost
> *nothing*.

Fighter is the ultimate multiclassing class. It seems well-suited for
bolting on to something else rather than going career. Rogue is a good
choice, maybe the best one, although I've seen some highly memorable
fighter/clerics and fighter/druids, as well. If I had a solid concept
in mind, I wouldn't mind starting with fighter again. Also, I really
like dwarves, and fighter is their schtick.

D&D wizards have simply never attracted me, in any edition. Last time
I played one as a PC, I was around 16, and that was mostly due to a
drastic misunderstanding regarding how the magic system actually
worked. Once I finally figured it out, I abandoned the class and never
looked back.

I've grown up since then, and although wizards are a huge part of MCW,
I'd never actually play one unless there was an arcane vacuum in the
group.

--
Jay Knioum
The Mad Afro
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Lorenz.Lang

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Since: Feb 26, 2005
Posts: 503



(Msg. 9) Posted: Wed Sep 06, 2006 7:54 am
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The Mad Afro wrote:
> Lorenz.Lang DeleteThis @gmx.de wrote:
> > Unobtrusive wrote:
>
> > > Coolest Deities?
> > Not neccessarily those from "official" sources!
>
> Indeed. I've been getting into the Slavic/Russian pantheon lately due
> to campaign backstory; I've been tinkering with clerics to suit. The

I designed a variant Cleric class for my campaign, which is
less generic and less overpowered. It's more powerful, if the
chosen deity's portfolio is concerned though. No Turn Undead
and spontaneous healing for all, but more/better granted powers.
Not all Clrs are suited for adventuring IMC, depends on deity and
chosen domains.

LL
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Madkaugh

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Since: Jul 28, 2005
Posts: 561



(Msg. 10) Posted: Wed Sep 06, 2006 1:17 pm
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Unobtrusive wrote:

> So, another in the random factor club (I dropped from the "ages everyone
> thread" once the existential debates began).
>
> What, in everyone's collective opinion, are the "coolest" deities and
> classes for D&D? What are, in the same opinions, the "5uxx0r"?
>
> Why?
>
> My example as follows:
>
> ------
>
> Coolest Deities?
> (My selection is somewhat limited to my experience with the PHB)
>
> Wee Jas. By a hand and a half (sorry Vecna)
> Why: Sexy death and magic? Need I say anything else?
>
> Vecna. By an eye (sorry again!)
> Why: Because this bad-ass managed to succeed where many tried.
>
> Nerul. 'Cause we all need some random slaughter every now and again.
> Why: It's cool to see the PCs faces when you spring his cult on
> them.
>
> St Cuthbert. To get all smitey on ya'.
> Why: It's cool to see the PCs faces when you spring his cult on
> them.

> Bad Deities?
> (Again, limited selection)
>
> Pelor
> Why: Boooooring. Niceness and sunshine is cool for RL. Bad for plot.
>
> Pelor
> Why: 'Cause Jozan's a prat.
>
> Hextor
> Why: Tyrrany ain't what it's cracked up to be.
>
> The "Racial" Gods (ie; Something-Lorethian)
> Why: D&D shouldn't espouse faith by race. Else, where's the "Human"
> deities?


Where I play, Pelor has approved cult status - not fully accepted by
the powers that be. It makes roleplaying a Pelorite more interesting.

Pholtus is the most colorful - Alignment: Lawful, lawful, lawful,
lawful,
good, lawful, lawful, intolerant. (apologies to Monty Python) Pholtus
is a mainstream faith in the campaign I'm in, and he tends to polarize
- many characters hate Pholtans. St. Cuthbert says, "He burns me up."

Heironeous is the mainstream faith where I play, as such tends to be
the most vanilla.

St. Cuthbert is also mainstream, but a bit of an underdog and tends
to be the voice of reason, so St. Cuthbert is appealing.

Olidammara is prohibited, but worshipping Olidammara on the sly
would be in-character. Olidammara is a trickster god, but a bit over
the top - his motivation seems shallow, compared to Coyote or the
Norse Loki.

Wenta - her holy symbol is a mug of beer, her holy water is blessed
ale of beer. 'Nuff said?

Vecna is a plot arc ubervillain, and any association with 'the Unnamed
One' is a capital offense. He is a good ubervillain.

I like the racial dieties but they need more fleshing out.


> Coolest Classes?
> Fighter
> Why: Straight, no-frills, easy-to-make combat turtle.
>
> Rogue
> Why: Sneaky stealthy death. And Lidda.
>
> Bad Classes?
> Bard
> Why: It may just be me, but it's a little... washy.
>
> Ranger
> Why: Even with the update to 3.5, I still feel he's just a fighter
> with a tree fetish
>

All the core classes are cool.

Fighter's access to feats makes it the class with which to build
elaborate feat intensive characters - it is less canned and requires
planning to make good use of the flexibility.

Fighter is a good multi-class add on to pull a few more feats.

Fighter (meat shield) is the most indispensible role.

Rogue is to skills what fighter is to feats.

A rogue requires more skill on the part of the player and his
partner to perform well in combat, but a rogue/flank buddy
team can tear up an encounter.

(Rogues should have to be non-lawful. Rogue means operates
outside the law; out of control.)

Ranger and Bard are a lot like Rogue. They are all support
characters, on the high skills side of the ledger, and can
really help out a party. Whether any particular class is
needed depends on your campaign.

Rangers are important if you are tracking. Tracking is a big
part of some scenarios. A ranger has an animal companion
that is much of his fighting capacity; for example, a ranger
can provide for his own flanking. Ranger multiclasses well
with other light armor classes.

Bards have many uses. If you play in a social/cultural
intensive campaign, odds are the bard is your spokesman.
Bards, without landing a blow, can often account for the
majority of the hitpoints taken from the enemy in an encounter,
with their party buffs.

(Bards should be allowed to be any alignment. Bards would
be an accepted part of society, news and entertainment.)

Barbarians are just badass coolness.

Monks are an interesting minimalist approach. For all their
bells and whistles, they aren't really particularly good at
anything all that useful. I like them for flavor and challenge.

My biggest gripe with monk is that there needs to be rules
for varieties of monk other than Asian martial arts. There
should be distict racial monks and weapon sets.

(I would get rid of the lawful restriction. A monastery is
lawful in itself, but so is a barbarian tribe. A monastery
may be at odds with the lawful order of the kingdom, in
fact that is the roots of Asian martial arts.)

Clerics - a lot of options, a lot of role playing color. Clerics
as medics are indespensible. Their combat prowess is low
enough that they do not overshine all other characters.
(If this class gets changes in 4th ed., I'd like to see them
loose the shields and heavy armor.)

Druid - cool, nominally overpowered, but I've not seen it
be an issue. The nature spin is essential to the flavor,
but probably not the full alignment restriction - I'd go
with non-lawful, and grandfather lawful neutral. 'Laws
of nature take precedence over the laws of man' kind
of thing.

I like the arcane classes, but I think they are too limited
in D&D - they should have a few more skill points. Our
arcanes are rarely called upon to do much outside of battle.

With his high Int and years of study, a wizard should have
some sagely aspect - skill points and more knowledge as
class skills would be appropriate. This would fit the wizard
in fantasy literature better, too.

Wizards are out and out flexibility, even just as they stand.

Sorcerers should have class skill access to social skills like
intimidate. They would have been doing something while not
studying. (This is my least favorite core class, but there is
nothing wrong with the class.)

Paladin - fighter trading feats for class features, but it is a
balanced trade, there's good color, and it works. Lawful
good alignment works for BtB paladins, and there is
Blackguard for evil antipaladins - there should be other
'champion of ...' variants for other alignments.

> Coolest Classes?
>
> Wu Jen
> Why: Been a fan since AD&D Complete Wizard.
>
> Sohei
> Why: Holy rage? I'm in.
>
> Necromantic (Anti-)Cleric
> Why: Wee Jas, Nerul... anyone else see where this is going?
>

I find that I do not like most of the non core classes all that much.
Not as much thought has gone into balancing them.

I do like the assassin class. Basically a variant rogue that still
makes sense. I would make assassins non-lawful rather than evil.
The best arguments I've heard for why paladin should not be a
prestige class (real world examples of the archetype at entry level)
would more than apply to assassin.

I am not fond of the BtB scout.

I like the shadowdancer prestige class.

Marshal is useful, plays kind of bard-like. I've never played one
and I don't own the book it's in (Miniatures Handbook) so I only
know what it was like having one in our party.

> Bad Classes?
>
> Improvised Weapons Master
> Why: Cheese. Golem.

Which book is it in?

> Psionics Classes (All)
> Why: Super. Cheese. Golems.
> All of them.

I don't like psionics in fantasy D&D. That's for any game system,
I don't like psionics and magic put together.


> NPC Classes (All)
> Why: You don't have a "20th-level" king. He's the king. He orders
> his -guards- to fight you, and if he can't, there's no reason for him not to
> die in one or two sword swings. Otherwise, give 'im a class level, for
> crissake!
>
> ------
>
> And there you have it. My opinions, broadly and loudly stated for all to
> hear.
>
> And now; yours?
>
> --U
>
> BTW:
> Cheese Golems
> 1) are anything that is cheese, that almost looks like it could walk from
> the page by itself.
> 2) are anything that would scare you from doing the washing.

OTOH, a golem made of cheese would be cool. Culinarmancy.


MadKaugh
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Lorenz.Lang

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Since: Feb 26, 2005
Posts: 503



(Msg. 11) Posted: Wed Sep 06, 2006 1:52 pm
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Peter Knutsen (usenet) wrote:
> Lorenz.Lang.TakeThisOut@gmx.de wrote:
> > The Mad Afro wrote:
> >>Indeed. I've been getting into the Slavic/Russian pantheon lately due
> >>to campaign backstory; I've been tinkering with clerics to suit. The
> >
> > I designed a variant Cleric class for my campaign, which is
> > less generic and less overpowered. It's more powerful, if the
> > chosen deity's portfolio is concerned though. No Turn Undead
> > and spontaneous healing for all, but more/better granted powers.
> > Not all Clrs are suited for adventuring IMC, depends on deity and
> > chosen domains.
>
> Share?

http://www.carrilion.de/

The Clr can be found directly at
http://www.carrilion.de/carrilion/en/Class_Cleric.html

LL
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"Peter Knutsen

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(Msg. 12) Posted: Wed Sep 06, 2006 1:55 pm
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Lorenz.Lang.RemoveThis@gmx.de wrote:
> The Mad Afro wrote:
>>Indeed. I've been getting into the Slavic/Russian pantheon lately due
>>to campaign backstory; I've been tinkering with clerics to suit. The
>
> I designed a variant Cleric class for my campaign, which is
> less generic and less overpowered. It's more powerful, if the
> chosen deity's portfolio is concerned though. No Turn Undead
> and spontaneous healing for all, but more/better granted powers.
> Not all Clrs are suited for adventuring IMC, depends on deity and
> chosen domains.

Share?

--
Peter Knutsen
sagatafl.org
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Lorenz.Lang

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Since: Feb 26, 2005
Posts: 503



(Msg. 13) Posted: Wed Sep 06, 2006 2:01 pm
Post subject: Re: Coolest Deities & Classes? [Login to view extended thread Info.]
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Lorenz.L... DeleteThis @gmx.de wrote:
> Peter Knutsen (usenet) wrote:
> > Lorenz.Lang DeleteThis @gmx.de wrote:
> > > The Mad Afro wrote:
> > >>Indeed. I've been getting into the Slavic/Russian pantheon lately due
> > >>to campaign backstory; I've been tinkering with clerics to suit. The
> > >
> > > I designed a variant Cleric class for my campaign, which is
> > > less generic and less overpowered. It's more powerful, if the
> > > chosen deity's portfolio is concerned though. No Turn Undead
> > > and spontaneous healing for all, but more/better granted powers.
> > > Not all Clrs are suited for adventuring IMC, depends on deity and
> > > chosen domains.
> >
> > Share?
>
> http://www.carrilion.de/
>
> The Clr can be found directly at
> http://www.carrilion.de/carrilion/en/Class_Cleric.html
>

Forgot to say: comments welcome!

LL
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Jasin Zujovic

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Since: Aug 21, 2004
Posts: 1923



(Msg. 14) Posted: Wed Sep 06, 2006 2:15 pm
Post subject: Re: Coolest Deities & Classes? [Login to view extended thread Info.]
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In article <1157500600.256520.302010.RemoveThis@h48g2000cwc.googlegroups.com>,
madafro.RemoveThis@grandecom.net says...

> > > > What, in everyone's collective opinion, are the "coolest" deities and
> > > > classes for D&D? What are, in the same opinions, the "5uxx0r"?
> > >
> > > Classwise, I like to play the ones that "do a lot for a little."
> >
> > ... um, hint?
> >
> > > Druids, rangers, rogues, monks and barbarians are my favorites.
> >
> > OK, still nothing.
> >
> > What does "do a lot for a little" mean? Smile
>
> To me, it means that a class has a nice array of supplemental abilities
> that compliment the primary function, even at low levels. Rangers,
> f'rex, are primarily fighter types, but also get their Wild Empathy,
> favored enemy, and Track right out of the gate, for example.
>
> I like these classes better than, say, fighters and wizards, who depend
> entirely on equipment (which can be lost)*, spells (which can be used
> up or compromised)**, and/or feats (which often make use of or depend
> on equipment and spells). I prefer classes with a few abilities that
> they can use at any time, or without having to depend on a crutch of
> some kind. Lots of skills are also a plus.

You describe it differently, but it kind of sounds like my problem with
fighters and wizards: they're good at their primary schtick, but when
that's not needed or when it's somehow blocked, they've got almost
*nothing*.

But I've discovered something that can spice up a fighter or a wizard
nicely (and ranks among my favourite classes ever):

http://www.systemreferencedocuments.org/35/sovelior_sage/unearthedParago
n.html#human-paragon

I'm playing a human paragon 3/wizard 2 in Age of Worms now, and I'm
loving it.


--
Jasin Zujovic
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David Klassen

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Since: Mar 16, 2005
Posts: 349



(Msg. 15) Posted: Wed Sep 06, 2006 7:57 pm
Post subject: Re: Coolest Deities & Classes? [Login to view extended thread Info.]
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Unobtrusive wrote:
> So, another in the random factor club (I dropped from the "ages everyone
> thread" once the existential debates began).
>
> What, in everyone's collective opinion, are the "coolest" deities and
> classes for D&D? What are, in the same opinions, the "5uxx0r"?
>
> Why?
>

I was thumbing through 3.5 Deities and Demigods so
for coolest god: Thor! 1200 hp of +105 butt-kicking
bad-assitude! Ok, so he only has like a 70-something
AC, but with 1200 hp, who cares?!
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