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Confirmed: The Long Range Minefield Detector Does Not Work

 
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Eric

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Since: Mar 24, 2006
Posts: 94



(Msg. 1) Posted: Wed May 17, 2006 10:13 am
Post subject: Confirmed: The Long Range Minefield Detector Does Not Work
Archived from groups: alt>games>vgaplanets4 (more info?)

I ran some sims as I was suspicious. So far as I know no one else has
reported this. I've sent Tim an email regarding it.

Just letting you all know.

Cheers,
Eric

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Njin

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Since: Apr 25, 2006
Posts: 5



(Msg. 2) Posted: Wed May 17, 2006 10:19 am
Post subject: Re: Confirmed: The Long Range Minefield Detector Does Not Work [Login to view extended thread Info.]
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I think a lot of people just thought their opponents were cloaking or
turning off their minefields and then thought that the LRMD was not
supposed to detect such minefields (the documentation does not really
suggest one way or the other). It's not normally the kind of thing
someone would think of testing. Nice catch.


Nijn

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clausimu

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Since: Sep 13, 2005
Posts: 23



(Msg. 3) Posted: Wed May 17, 2006 4:01 pm
Post subject: Re: Confirmed: The Long Range Minefield Detector Does Not Work [Login to view extended thread Info.]
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I always thought that these devices had a pretty low hit-rate. How do
you test for a device that has a success rate of - I don't know - maybe
5 %?

Claudius
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Eric

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Since: Mar 24, 2006
Posts: 94



(Msg. 4) Posted: Wed May 17, 2006 7:11 pm
Post subject: Re: Confirmed: The Long Range Minefield Detector Does Not Work [Login to view extended thread Info.]
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Initially that's what I thought. But in 2 seperate games I ran into
definately active minefields that I should have seen beforehand. First time
I thought it was a fluke or I was just absentminded regarding order of
events. 2nd time though I knew for certain something was up. I didn't want a
repeat of the devestation I suffered in the first game so I checked it out.
Now we just need to be more cautious until it's fixed.


>I think a lot of people just thought their opponents were cloaking or
> turning off their minefields and then thought that the LRMD was not
> supposed to detect such minefields (the documentation does not really
> suggest one way or the other). It's not normally the kind of thing
> someone would think of testing. Nice catch.
>
>
> Nijn
>
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Eric

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Since: Mar 24, 2006
Posts: 94



(Msg. 5) Posted: Wed May 17, 2006 11:23 pm
Post subject: Re: Confirmed: The Long Range Minefield Detector Does Not Work [Login to view extended thread Info.]
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The detector is supposed to detect all uncloaked minefields within 500 ly.
It detects none.

The test I did was set up 12 minefields with a 5 lightships in the middle of
them.

With all 5 detectors on not one minefield was found.

"clausimu" <clausimu DeleteThis @web.de> wrote in message
news:1147906902.926031.78160@j33g2000cwa.googlegroups.com...
>I always thought that these devices had a pretty low hit-rate. How do
> you test for a device that has a success rate of - I don't know - maybe
> 5 %?
>
> Claudius
>
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Eric

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Since: Mar 24, 2006
Posts: 94



(Msg. 6) Posted: Thu May 18, 2006 9:04 pm
Post subject: Re: Confirmed: The Long Range Minefield Detector Does Not Work [Login to view extended thread Info.]
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> Is it possible that this is race specific?

I suppose so but I highly doubt it. So far as I know the Lizard's hissing
device is the only race specific device, at least that comes to mind. There
might be more.

> I think the Long range mine detector is working for the Enforcers.
> I can not be sure because I did not run a test.
> My Enforcer scan range is 1100 lys in my game so I might
> just be seeing the minefields with my normal scans.

You're probably just seeing mines with your scanners, and because of that
you're most likely not seeing all the uncloaker minefields there is to see.
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morningstar

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Since: Oct 15, 2005
Posts: 204



(Msg. 7) Posted: Sun May 21, 2006 4:28 am
Post subject: Re: Confirmed: The Long Range Minefield Detector Does Not Work [Login to view extended thread Info.]
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I had never noticed a difference turning it on thanks for confirming

P.S. other race specific devices

galbank
galdraw
lightspeed
adv (FED) version tachion scanner
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minime-hammer

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Since: Mar 01, 2005
Posts: 96



(Msg. 8) Posted: Sun May 21, 2006 6:30 am
Post subject: Re: Confirmed: The Long Range Minefield Detector Does Not Work [Login to view extended thread Info.]
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You are misunderstanding my comment about race specific.
The Enforcers for example do have a long range mine detector
mounted on their ships.
What I meant was could this long range mine detector problem
only be affecting the Crystals and no one else.

But several other people are noticing it so probably not.
Still we do not know what race these other players are playing.

Since the last host came out when this became a problem
the only race that I have played that has a native long range mine
detector
is the Enforcers and with them I have had no problems seeing mines
at 500 lys range. But I think this may be because of the extreme range
of the normal scanners for the Enforcers and not because of the long
range mine detector.
Again without simming this I can not be sure that was why I asked if
this might be
race specific to get more players that have played other races with the
long range mine detector
to weigh in on this issue with their reports.
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Lord Lancelot

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Since: Aug 21, 2005
Posts: 691



(Msg. 9) Posted: Sun May 21, 2006 9:41 am
Post subject: Re: Confirmed: The Long Range Minefield Detector Does Not Work [Login to view extended thread Info.]
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I don't remember seing any difference with Borg & UEA with the device
ON or OFF.

Lord Lancelot
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Eric

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Since: Mar 24, 2006
Posts: 94



(Msg. 10) Posted: Sun May 21, 2006 1:01 pm
Post subject: Re: Confirmed: The Long Range Minefield Detector Does Not Work [Login to view extended thread Info.]
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You sure about lightspeed?

I could swear I've seen Virgo's in the hands of the Evil Empire move at
light speed.

> P.S. other race specific devices
>
> galbank
> galdraw
> lightspeed
> adv (FED) version tachion scanner
>
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morningstar

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Since: Oct 15, 2005
Posts: 204



(Msg. 11) Posted: Sun May 21, 2006 11:11 pm
Post subject: Re: Confirmed: The Long Range Minefield Detector Does Not Work [Login to view extended thread Info.]
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sure about the other 3 but may be right abount lightspeed, was going
off something I read not a test in the game. So many things yet to
test.
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nuffersp

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Since: Feb 28, 2005
Posts: 42



(Msg. 12) Posted: Mon May 22, 2006 2:00 am
Post subject: Re: Confirmed: The Long Range Minefield Detector Does Not Work [Login to view extended thread Info.]
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I can also confirm unfortunately that the device does not work. It's
really too bad for those races that have the device and think its
working.

In its current form, it helps your adversary more then it helps you .
You believe it working so you engage. Not knowing there's a minefield
there.

This needs fixing because this device is a great device for you
enemies.

Fix it soon.... !

Porthos
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morningstar

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Since: Oct 15, 2005
Posts: 204



(Msg. 13) Posted: Mon May 22, 2006 3:09 am
Post subject: Re: Confirmed: The Long Range Minefield Detector Does Not Work [Login to view extended thread Info.]
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minime-hammer wrote:
> You are misunderstanding my comment about race specific.
> The Enforcers for example do have a long range mine detector
> mounted on their ships.

I did not misunderstand, just did not clarify. To clarify I have never
noticed a difference with the virgo as a COM player which is a race
native LRMD. The rest of my post was addressing Erics little blurb <I
cannot think of any other race specific devices off the top of my head>
Truly race speciffic as in even if the Privateer Hack it is not
useful.

Sorry for the confusion.
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Porthos

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Since: Jan 20, 2006
Posts: 4



(Msg. 14) Posted: Mon May 22, 2006 10:45 am
Post subject: Re: Confirmed: The Long Range Minefield Detector Does Not Work [Login to view extended thread Info.]
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