Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

Complexity-itis and Sims 3

 
   Game Forums (Home) -> The Sims RSS
Related Topics:
auto-choose aspirations for child sims growning into teen .. - Is there a hack that will choose the for a child maturing into a teen? -- Gwen Morse is a racing across..

Sims DVD EP's - I have the DVD version of the Sims 2. Do I have to get a DVD version of the EP's as well? Thanks! -Lisa

old sims vs. sims 2 - is it just me or is sims 2 (and and just not as fun as old sims? it's it SHOULD be more fun, but somehow it isn't. maybe i've outgrown it, i am a hundred and ten years old, but it was wldly fun before and now, i play..

Sims 1 - Sims 2 on the new computer and Sims 1 on the ancient laptop. Does anyone have a clue where I can find good hacks for sims 1? I can`t help it...I start the laptop to read my e-mail and my mouse starts working like a Ouija..

mod the sims 2 why i log in but i cant do anything there - i log in right and proper and the site wont let do anything at all , who do i email to ? i cant find that at all , it gave me problems before too. mm , i only have one account there too, is this because the site is down maybe? orange
Next:  The Sims: Victorian dining and cottage bedroom  
Author Message
DeAnn

External


Since: Apr 17, 2007
Posts: 187



(Msg. 1) Posted: Sun Mar 30, 2008 4:50 am
Post subject: Complexity-itis and Sims 3
Archived from groups: alt>games>the-sims (more info?)

The things leaking out on Sims 3 lead me to fear that it will suffer
from a "complexity-itis" syndrome that I've seen in other games where
the game designers take a good game and add lots of enhanced details
for some aspects of the game then greatly reduce the overall scope of
the game in compensation.
In Civilization 1 and 2 you conquered the world. In Civ 3 and 4,
you conquer a tiny island with city options so varied that you need to
build a data base to try to predict what they'll do. In Zoo Tycoon
you ran a zoo. In Zoo Tycoon 2 you brushed pandas.
In Sims 1 and 2 you evolved a neighborhood. In Sims3 you tie your
shoes while the neighborhood evolves elsewhere?

I recall an interview on Sims2 where they said they had three types
of players: Builders who built things, storytellers who created
stories and experimenters who liked to see what strange things they
could get to happen. It doesn't sound to me like Sims3 caters to any
of these three.

I have Sims Castaways on the Wii, and while you have the ability to
create several people on the boat that sinks, you can only play one at
a time (starting with whichever you initially pick until you find
where the others have washed up). I play it as one character, letting
the others do whatever they want, and frankly do not find it anywhere
as interesting as Sims2. It is a much smaller-feeling game.

Well, I get enough tieing my shoes and tripping over wastebaskets in
real life, thank you very much. I don't play games to replicate that
experience.

I guess--like many who have posted here--I want MORE scope in a game
when the next one of a series comes out. Not less.

 >> Stay informed about: Complexity-itis and Sims 3 
Back to top
Login to vote
DeAnn

External


Since: Apr 17, 2007
Posts: 187



(Msg. 2) Posted: Sun Mar 30, 2008 6:54 am
Post subject: Re: Complexity-itis and Sims 3 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mar 30, 8:14 am, "Madame Mim" <mad.... DeleteThis @bigpond.net.au> wrote:
...
>
> I liked moving from Sims  to Sims 2. I hope I don't end up mourning Sims 3's
> creation.
>

When they went from Sims1 to Sims2, they basically took the same
game concept and expanded it to take advantage of better graphics and
computer capability. Might and Magic did this very successfully game
after game (most of which were just beyond the ability of my computer
to play at the time they came out). (Yeah, well maybe 8 and 9 were a
comedown from 6 and 7.) But the descriptions of Sims3 remind me more
of the Sims Castaways on my Wii. It is not a bad game, but it is
tremendously limited compared to Sims 1 or Sims2. You build, for
example, by picking a building out of a catalog to place (once you get
the "tech" to put it in the catelog). I only play non-main sims to do
something like get them a 'job' going fishing or whatever. It is more
like an old 'adventure' game where you go from screen to screen and
click on a puzzle to solve it than it is like creating a life story.
And that is what Sims3 is starting to sound like. For example, the
decription that you click on a button to fullful the sims needs
implies to me that you cannot click on the stove or fridge or grill
and select whether to fix hamburgers for a group or a bowl of cereal
for yourself and so maybe ultimately cannot find mods of interesting
coffee pots and grills to put in your game, etc. Maybe all that
pretty architecture is only available in big chunks...and if you only
have one sim, how many houses do you need to build, anyway? I fear
Complexity-itis compounded by Consol-itis.

 >> Stay informed about: Complexity-itis and Sims 3 
Back to top
Login to vote
Madame Mim

External


Since: Sep 05, 2005
Posts: 1469



(Msg. 3) Posted: Sun Mar 30, 2008 12:14 pm
Post subject: Re: Complexity-itis and Sims 3 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

They call it evolution. In Creatures we had artificial life. In Creatures II
they constrained the life with cuteness and forced it to behave in
predictable ways (which really interfered with their actual living) and in
Creatures III they all went to live on a Space Ship in the sky and I didn't
buy it. I play Civ IV and everytime I do I mourn for Call To Power - which
no longer plays on my machine even under compatibility mode. Sometimes I
reinstall and play Settlers II and mourn that I only ever had a demo of
Settlers (and ignore the fact that I also have Settler III somewhere in the
house and gave Settlers IV away to a friend who likes kill them games with
no real construction).

I liked moving from Sims to Sims 2. I hope I don't end up mourning Sims 3's
creation.

--
MM
"Never let your man's mind wander - it's too little to be out alone" anon.
http://www.genensims2.com/guest/MadameMim/index.htm


"DeAnn" <DeAnn000 DeleteThis @gmail.com> wrote in message
news:d94b8928-97bd-4077-ae06-98693308f2cb@c65g2000hsa.googlegroups.com...
> The things leaking out on Sims 3 lead me to fear that it will suffer
> from a "complexity-itis" syndrome that I've seen in other games where
> the game designers take a good game and add lots of enhanced details
> for some aspects of the game then greatly reduce the overall scope of
> the game in compensation.
> In Civilization 1 and 2 you conquered the world. In Civ 3 and 4,
> you conquer a tiny island with city options so varied that you need to
> build a data base to try to predict what they'll do. In Zoo Tycoon
> you ran a zoo. In Zoo Tycoon 2 you brushed pandas.
> In Sims 1 and 2 you evolved a neighborhood. In Sims3 you tie your
> shoes while the neighborhood evolves elsewhere?
>
> I recall an interview on Sims2 where they said they had three types
> of players: Builders who built things, storytellers who created
> stories and experimenters who liked to see what strange things they
> could get to happen. It doesn't sound to me like Sims3 caters to any
> of these three.
>
> I have Sims Castaways on the Wii, and while you have the ability to
> create several people on the boat that sinks, you can only play one at
> a time (starting with whichever you initially pick until you find
> where the others have washed up). I play it as one character, letting
> the others do whatever they want, and frankly do not find it anywhere
> as interesting as Sims2. It is a much smaller-feeling game.
>
> Well, I get enough tieing my shoes and tripping over wastebaskets in
> real life, thank you very much. I don't play games to replicate that
> experience.
>
> I guess--like many who have posted here--I want MORE scope in a game
> when the next one of a series comes out. Not less.
 >> Stay informed about: Complexity-itis and Sims 3 
Back to top
Login to vote
Hannova

External


Since: Apr 03, 2008
Posts: 7



(Msg. 4) Posted: Thu Apr 03, 2008 2:54 pm
Post subject: Re: Complexity-itis and Sims 3 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

DeAnn wrote:
>... It is not a bad game, but it is
> tremendously limited compared to Sims 1 or Sims2. You build, for
> example, by picking a building out of a catalog to place (once you get
> the "tech" to put it in the catelog). I only play non-main sims to do
> something like get them a 'job' going fishing or whatever. It is more
> like an old 'adventure' game where you go from screen to screen and
> click on a puzzle to solve it than it is like creating a life story.
> And that is what Sims3 is starting to sound like. For example, the
> decription that you click on a button to fullful the sims needs
> implies to me that you cannot click on the stove or fridge or grill
> and select whether to fix hamburgers for a group or a bowl of cereal
> for yourself and so maybe ultimately cannot find mods of interesting
> coffee pots and grills to put in your game, etc. Maybe all that
> pretty architecture is only available in big chunks...and if you only
> have one sim, how many houses do you need to build, anyway? I fear
> Complexity-itis compounded by Consol-itis.

This is what I've thought about Sims3 - Consolitis. That they are
making it too simple for the builders and decorators who enjoy the
Sims2. And I've avoided the standalone games like Castaway for the same
reason.

You go from being a director in a huge production to being a single
player in events. In any event, I'll probably wait a while after it's
released.
 >> Stay informed about: Complexity-itis and Sims 3 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> The Sims All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]