They call it evolution. In Creatures we had artificial life. In Creatures II
they constrained the life with cuteness and forced it to behave in
predictable ways (which really interfered with their actual living) and in
Creatures III they all went to live on a Space Ship in the sky and I didn't
buy it. I play Civ IV and everytime I do I mourn for Call To Power - which
no longer plays on my machine even under compatibility mode. Sometimes I
reinstall and play Settlers II and mourn that I only ever had a demo of
Settlers (and ignore the fact that I also have Settler III somewhere in the
house and gave Settlers IV away to a friend who likes kill them games with
no real construction).
I liked moving from Sims to Sims 2. I hope I don't end up mourning Sims 3's
creation.
--
MM
"Never let your man's mind wander - it's too little to be out alone" anon.
http://www.genensims2.com/guest/MadameMim/index.htm
"DeAnn" <DeAnn000 DeleteThis @gmail.com> wrote in message
news:d94b8928-97bd-4077-ae06-98693308f2cb@c65g2000hsa.googlegroups.com...
> The things leaking out on Sims 3 lead me to fear that it will suffer
> from a "complexity-itis" syndrome that I've seen in other games where
> the game designers take a good game and add lots of enhanced details
> for some aspects of the game then greatly reduce the overall scope of
> the game in compensation.
> In Civilization 1 and 2 you conquered the world. In Civ 3 and 4,
> you conquer a tiny island with city options so varied that you need to
> build a data base to try to predict what they'll do. In Zoo Tycoon
> you ran a zoo. In Zoo Tycoon 2 you brushed pandas.
> In Sims 1 and 2 you evolved a neighborhood. In Sims3 you tie your
> shoes while the neighborhood evolves elsewhere?
>
> I recall an interview on Sims2 where they said they had three types
> of players: Builders who built things, storytellers who created
> stories and experimenters who liked to see what strange things they
> could get to happen. It doesn't sound to me like Sims3 caters to any
> of these three.
>
> I have Sims Castaways on the Wii, and while you have the ability to
> create several people on the boat that sinks, you can only play one at
> a time (starting with whichever you initially pick until you find
> where the others have washed up). I play it as one character, letting
> the others do whatever they want, and frankly do not find it anywhere
> as interesting as Sims2. It is a much smaller-feeling game.
>
> Well, I get enough tieing my shoes and tripping over wastebaskets in
> real life, thank you very much. I don't play games to replicate that
> experience.
>
> I guess--like many who have posted here--I want MORE scope in a game
> when the next one of a series comes out. Not less. >> Stay informed about: Complexity-itis and Sims 3