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Completely stumped in project veronica

 
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Toukie

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Since: Jan 15, 2007
Posts: 6



(Msg. 61) Posted: Wed Jan 17, 2007 5:44 am
Post subject: Re: Completely stumped in project veronica [Login to view extended thread Info.]
Archived from groups: alt>games>resident-evil (more info?)

> I still occasionally go back to RE3 for a knife or handgun-only run.
> Times of just over 2 hours are very possible with just the knife, the
> main time consumers are the two big Nemesis fights (Although most of
> the others can be skilfully avoided, like the first police station one).
> Poor Nemmy doesn't know what's hit him half the time <big smug smirk>
>
>
> Cheers,
> Rob

are you NUTS? (and this is said with the upmost awe and respect
looool)

On youtube you have the speed runs for most of the RE games and man, I
cannot, absolutely cannot imagine doing RE 3 with just the knife. I've
finished the remake about 10 times, and I'm up to doing up in less than
5 and a half hours, but I'm not near courrageous enough to do it with
just a knife, so I can't imagine doing RE3 like that looool
Toukie

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Rob White

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Since: Feb 23, 2005
Posts: 1199



(Msg. 62) Posted: Wed Jan 17, 2007 1:59 pm
Post subject: Re: Completely stumped in project veronica [Login to view extended thread Info.]
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In message <1169041482.642452.108740.TakeThisOut@q2g2000cwa.googlegroups.com>
"Toukie" <toukie_s.TakeThisOut@hotmail.com> wrote:

> are you NUTS? (and this is said with the upmost awe and respect
> looool)

According to my last psyche evaluation, yes.

> On youtube you have the speed runs for most of the RE games and man, I
> cannot, absolutely cannot imagine doing RE 3 with just the knife.

It does take a lot of perseverence and planning. I originally thought
that a 100% kill run (Including all Nemesis and boss fights) was
impossible, but all it took was a great deal of training.

I managed to do a normal knife run before Vincent Merken did his guide
(See Gamefaqs) but was amazed that a 100% run was possible. Having
played through the game so many times with all the different random
factors (herbs, etc) and live selections going I made a few notes on
some good strategic saves and went for it.

What really impressed me was the chap who did RE1 with the knife. RE3
and subsequent games are made far easier with the 180 turnaround trick
(Stab-turnaround-walk two steps-turnaround-stab, etc.) but this guy
killed the *Tyrant* using nothing but the knife. I've tried but he
always pummels me once or twice; this dude did it without a scratch!

> I've finished the remake about 10 times, and I'm up to doing up in
> less than 5 and a half hours, but I'm not near courrageous enough to
> do it with just a knife, so I can't imagine doing RE3 like that looool
> Toukie

RE:make is very possible. I admit that I resorted to the handgun in a
few tight spots. There are parts in the underground caves where no
matter how skilful I was there was no way to pick a hunter apart
without his mate interfering (Man that cost a lot of health items).
Then in the next room, with no healing items left, there'd be another
pair of hunters, and then in the next room....

One idea I had was to try and get the hunters arranged so that one is
standing behind the other. If one is being blocked, he can't
succesfully do his attack. You can get one hit in but just as you turn
around to do the two-steps-turnaround trick either he'd attack or his
mate would get past and clobber you before you had a chance to recover.

What was good (And downright pant-wettingly frightful) was when one
hunter did a claw attack **the exact second** the second did a jumping
slash. No matter how much health that's a game ender!

I'd advise anyone who's played the older games to death to attempt a
knife run (Even Jill's game in RE1 using just the handgun is good) as
you get to see how all the monsters behave. At times it feels that some
of their AI has worked out and decided it's bored being stuck in the
game and is coming to get you in real life.

Plus: Good challenge = extreme bragging rights.


Cheers,
Rob
--
..__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | robthemod.TakeThisOut@googlemail.com
| \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England.
"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.

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Adam T. Smith

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Since: Sep 19, 2006
Posts: 25



(Msg. 63) Posted: Wed Jan 17, 2007 9:57 pm
Post subject: Re: Completely stumped in project veronica [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 15 Jan 2007 14:19:04 GMT, Rob White <mflt35.DeleteThis@dsl.pipex.com>
wrote:

>> 2 is by far the easiest.
>
>I agree with you there, Capcom really toned down the puzzles and made
>it much more straightforward than the original RE.

I totally remember that. I finished the game on my first go in only a
few hours. I was pretty disappointed. I remember the original taking
months to complete, although I did have to rent the PSOne and Resident
Evil and I didn't own a memory card until the day I actually beat it
(without dying and actually needing the memory card, ironically
enough...)

Can't really say which game I found the hardest. RE is cake now,
after years of playing, so is RE2. RE4 wasn't hard, just long.
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Tr0n

External


Since: Jan 16, 2007
Posts: 6



(Msg. 64) Posted: Thu Jan 18, 2007 5:58 pm
Post subject: Re: Completely stumped in project veronica [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Rob White wrote:
> In message <1169041482.642452.108740.TakeThisOut@q2g2000cwa.googlegroups.com>
> "Toukie" <toukie_s.TakeThisOut@hotmail.com> wrote:
>
>> are you NUTS? (and this is said with the upmost awe and respect
>> looool)
>
> According to my last psyche evaluation, yes.

Haha, not alot of change from your previous eval's then?

>
>> On youtube you have the speed runs for most of the RE games and man, I
>> cannot, absolutely cannot imagine doing RE 3 with just the knife.
>
> It does take a lot of perseverence and planning. I originally thought
> that a 100% kill run (Including all Nemesis and boss fights) was
> impossible, but all it took was a great deal of training.

Nah, very possible.. I think the frog-hunters or some other
bosses/monsters at the end might be very tricky..
Isn't there also a timer near the end? that'll be VERY hard to kill them
(zombies/etc) before the timer runs out.

>
> I managed to do a normal knife run before Vincent Merken did his guide
> (See Gamefaqs) but was amazed that a 100% run was possible. Having
> played through the game so many times with all the different random
> factors (herbs, etc) and live selections going I made a few notes on
> some good strategic saves and went for it.
>
> What really impressed me was the chap who did RE1 with the knife. RE3
> and subsequent games are made far easier with the 180 turnaround trick
> (Stab-turnaround-walk two steps-turnaround-stab, etc.) but this guy
> killed the *Tyrant* using nothing but the knife. I've tried but he
> always pummels me once or twice; this dude did it without a scratch!

You're not talking about Gareth now are you?
Anytime anyone talks about knife-runs I think about Gareth.

I didn't think the Tyrant was too bad... The difficulty is getting far
enough away to fire the rocket launcher!
Staying close-by and knifing him is fine - you just need to make sure
you run to *his* right (or left.. I can't remember which has the claws).

>
>> I've finished the remake about 10 times, and I'm up to doing up in
>> less than 5 and a half hours, but I'm not near courrageous enough to
>> do it with just a knife, so I can't imagine doing RE3 like that looool
>> Toukie
>
> RE:make is very possible. I admit that I resorted to the handgun in a
> few tight spots. There are parts in the underground caves where no
> matter how skilful I was there was no way to pick a hunter apart
> without his mate interfering (Man that cost a lot of health items).
> Then in the next room, with no healing items left, there'd be another
> pair of hunters, and then in the next room....
>
> One idea I had was to try and get the hunters arranged so that one is
> standing behind the other. If one is being blocked, he can't
> succesfully do his attack. You can get one hit in but just as you turn
> around to do the two-steps-turnaround trick either he'd attack or his
> mate would get past and clobber you before you had a chance to recover.

I don't know how different the hunters are from the original game.
I know that in the original you could run to the side half the time and
miss their swipes.

>
> What was good (And downright pant-wettingly frightful) was when one
> hunter did a claw attack **the exact second** the second did a jumping
> slash. No matter how much health that's a game ender!
>
> I'd advise anyone who's played the older games to death to attempt a
> knife run (Even Jill's game in RE1 using just the handgun is good) as
> you get to see how all the monsters behave. At times it feels that some
> of their AI has worked out and decided it's bored being stuck in the
> game and is coming to get you in real life.
>
> Plus: Good challenge = extreme bragging rights.
>
>
> Cheers,
> Rob

Haha, I brag about the fact I have only completed RE games (except 4) by
cheating! Razz

--
Tr0n.TakeThisOut@Computer-Whizz.Linux.com

A pumpkin warrior, brave and good
The last survivor from the wood
So go now swiftly climb the stair
And cut a lock of witch’s hair.
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Tr0n

External


Since: Jan 16, 2007
Posts: 6



(Msg. 65) Posted: Thu Jan 18, 2007 6:58 pm
Post subject: Re: Completely stumped in project veronica [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Rob White wrote:
> In message <eojhca$7g8$1@aioe.org>
> Tr0n <old486whizz.DeleteThis@hotmail.com> wrote:
>
>> Nah, just run from him..
>> As long as you know how long he follows you for - you can run away and
>> even get him to kill off a couple of zombies for you.
>
> I only noticed him doing this in numerous replays. I thought it might
> have been a one off outside the electric plant thing where he uses his
> rocket launcher.

I think it was my second or third replay and a zombie came between us..
He went to hit me - but got the zombie instead.
... Unless I'm thinking of the mercs.

>
> Now that's an interesting plot point. Where does Nemmy disappear to to
> re-acquire a rocket launcher and/or ammo throughout the game? When he
> uses it and runs out of ammo it's discarded, but then he has another
> one for the Clock Tower fight....

Well seeing as he's a 'tool' that they've sent in to, presumably, kill
off the STARS team, I don't think it would be that much of a leap to
presume they'd 'drop' launchers around the city, and possibly feed him
the information (ALA the second movie).

>
>> I haven't played REmake or RE:zero (or CV), but they look the hardest
>> IMO - especially what I've heard about REmake (those special zombies
>> that come back after popping their heads - red-heads?).
>
> RE0 is one of my favourites as it strikes the right balance between a
> tense and atmospheric third-person action game and something requiring
> a little (Or sometimes a *lot*) or logic. It makes me wish that Capcom
> would use the remarkably effective character switching system on
> something as a stop-gap before RE5, but that's not going to happen.

I've seen my best friend playing RE0, REmake, and RE:CVx (I was
working/colleging at the time.. He wasn't) and I must agree - they
looked impressive.. Just didn't feel like playing them (or many games
really) after watching half of it.

<snippety-snip-snip>
> I'm not too sure that anything was changed for the Gamecube port. It
> seems to be a full copy of CV:X. I do like the controls though, much
> less buttons which makes me less likely to do something stupid when in
> a tight spot....
>
>
> Cheers,
> Rob

You - in a tight spot?
Never!

... I meant most of the games in general - RE2/3/CV/any others rather
than just CV.. Shame - I already have it for the PS2.. May have to get
some RE's for the cube though.

--
Tr0n.DeleteThis@Computer-Whizz.Linux.com

A pumpkin warrior, brave and good
The last survivor from the wood
So go now swiftly climb the stair
And cut a lock of witch’s hair.
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Tr0n

External


Since: Jan 16, 2007
Posts: 6



(Msg. 66) Posted: Thu Jan 18, 2007 6:58 pm
Post subject: Re: Completely stumped in project veronica [Login to view extended thread Info.]
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Rob White wrote:
> In message <eojh1k$6pl$1@aioe.org>
> Tr0n <old486whizz.TakeThisOut@hotmail.com> wrote:
>
>> HEATHEN!
>>
>> Rules of appreciating RE:
>> 1. Do not speak lowly of RE2
>> 2. DO NOT SPEAK LOWLY OF RE2!!
>
> Been watching Fight Club have we....? ;o)

No actually - I think it's an OK film though.
Just thought it suited the moment. Smile

>
>> ... 3. Do not ask where the locked door with no bottom goes in RE2, as I
>> will kill you.
>
> I don't know why people didn't figure that out sooner. As I spent a lot
> of time (And then some!) playing as Jill in the original, I opted for
> Claire's first and second scenario over Leon's and spotted the scene
> where Sherry runs down the corridor and through that very hole. It's
> not a massive intuitive leap to see that using the in-game map either!

Really? I didn't remember you saying that before.
Smile I always love RE2 for being the first game which killed me after the
first 3 minutes when I hadn't moved AT ALL!
... Took me 20 minutes to move and since then I've been hooked on the series.
... It took me a couple of runs through to realize there was a B-game....
and also to realize there was a different characters' A-game (and
B-game).. And yes - it was a copied game with no booklet (on the orig PSX).

>
> I always hoped that a ventilation system might be have been used in the
> RPD precinct for Sherry to run around in a` la Newt in Aliens, but that
> might have been a too obvious parodies (The whole "Little girl lost"
> thing is too obvious as it is IMHO).
>
>
> Cheers,
> Rob


--
Tr0n.TakeThisOut@Computer-Whizz.Linux.com

A pumpkin warrior, brave and good
The last survivor from the wood
So go now swiftly climb the stair
And cut a lock of witch’s hair.
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Adam T. Smith

External


Since: Sep 19, 2006
Posts: 25



(Msg. 67) Posted: Fri Jan 19, 2007 5:56 am
Post subject: Re: Completely stumped in project veronica [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 18 Jan 2007 10:01:30 GMT, Rob White <mflt35.TakeThisOut@dsl.pipex.com>
wrote:

>In message <gejtq2l8110bopins2raej8h2tdtf3ov5n.TakeThisOut@4ax.com>
> Adam T. Smith <thochaos.TakeThisOut@xtra.co.nz> wrote:
>
>> I totally remember that. I finished the game on my first go in only a
>> few hours. I was pretty disappointed. I remember the original taking
>> months to complete, although I did have to rent the PSOne and Resident
>> Evil and I didn't own a memory card until the day I actually beat it
>> (without dying and actually needing the memory card, ironically
>> enough...)
>
>That's one of the reasons I got so in to Resident Evil. A long time ago
>there was a game called The Dungeon on the Acorn Archimedes that I
>spent around six months completing. The game itself wasn't long, but
>the puzzles and interaction between monsters and things took ages to
>figure out. RE was the same, even to the extent of screen grabbing the
>maps. I can't think of any other games available on the Playstation
>that caught my attention and actually held it for so long (Mind you,
>Abe's Oddessy does come close).

Me and a friend used to play RE together and came up with a pretty
good speed guide for getting the rocket launcher. The initial run
took 12 hours, the next go about 2 and a half I think. But it took a
hell of a lot of work, trying things, re-trying things, dying and
reloading. Was worth it in the end. We were sure we had seen and
done everything. That was until I read that you could actually save
Barry! I was shocked =)
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Rob White

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Since: Feb 23, 2005
Posts: 1199



(Msg. 68) Posted: Fri Jan 19, 2007 6:56 am
Post subject: Re: Completely stumped in project veronica [Login to view extended thread Info.]
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In message <c201r2thl5f4sgj66k0ll1m878ntk38m36.RemoveThis@4ax.com>
Adam T. Smith <thochaos.RemoveThis@xtra.co.nz> wrote:

> Me and a friend used to play RE together and came up with a pretty
> good speed guide for getting the rocket launcher. The initial run
> took 12 hours, the next go about 2 and a half I think. But it took a
> hell of a lot of work, trying things, re-trying things, dying and
> reloading. Was worth it in the end. We were sure we had seen and
> done everything. That was until I read that you could actually save
> Barry! I was shocked =)

My first foray in to survival horror (If you don't count Alone In The
Dark) was the Director's Cut. I remember getting stuck in the DC as the
weedkiller is moved to the outside area instead of the room under the
stairs in the east wing.

It took me forever to work out where Chris could get the key! I really
should have played as Jill first.....

I saved Barry the first time, but pretty much by accident (I trusted
him in all the choices). What surprised me was that you could save
Chris, it never occured to me that the one of the three passcodes
needed would be back in the f******g mansion!


Cheers,
Rob
--
..__ __ |__ |__ .|__ __ | Rob White, Half Man Half Biscuit.
| / \| \ | | || ||| /__\ | robthemod.RemoveThis@googlemail.com
| \__/|__/ |_|_|| |||__\___ | Wimbledon, London, England.
"Do sugar cubes have dots or is that a dice I just put in my tea?"

To the world you are somebody, but to somebody you are the world.
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Adam T. Smith

External


Since: Sep 19, 2006
Posts: 25



(Msg. 69) Posted: Fri Jan 19, 2007 2:57 pm
Post subject: Re: Completely stumped in project veronica [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 19 Jan 2007 10:29:25 GMT, Rob White <mflt35 DeleteThis @dsl.pipex.com>
wrote:

>In message <c201r2thl5f4sgj66k0ll1m878ntk38m36 DeleteThis @4ax.com>
> Adam T. Smith <thochaos DeleteThis @xtra.co.nz> wrote:
>
>> Me and a friend used to play RE together and came up with a pretty
>> good speed guide for getting the rocket launcher. The initial run
>> took 12 hours, the next go about 2 and a half I think. But it took a
>> hell of a lot of work, trying things, re-trying things, dying and
>> reloading. Was worth it in the end. We were sure we had seen and
>> done everything. That was until I read that you could actually save
>> Barry! I was shocked =)
>
>My first foray in to survival horror (If you don't count Alone In The
>Dark) was the Director's Cut. I remember getting stuck in the DC as the
>weedkiller is moved to the outside area instead of the room under the
>stairs in the east wing.
>
>It took me forever to work out where Chris could get the key! I really
>should have played as Jill first.....
>
>I saved Barry the first time, but pretty much by accident (I trusted
>him in all the choices). What surprised me was that you could save
>Chris, it never occured to me that the one of the three passcodes
>needed would be back in the f******g mansion!
>
>
>Cheers,
>Rob

Hahaha. I remember getting all the passcodes the first time, but not
actually going in to save Chris. I just wanted to get the hell out of
there. I felt bad for him as Jill was flying away to safety...

I never managed to save Barry because I never listened to him. At the
part when you drop down the hole and he tells Jill to wait while he
gets another rope, I used to just keep going. Just this one little
thing made all the difference.
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