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EricC

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Since: Mar 15, 2006
Posts: 3



(Msg. 1) Posted: Wed Mar 15, 2006 1:06 pm
Post subject: Commodore discs names
Archived from groups: rec>games>computer>ultima>series (more info?)

I dl'ed a C64 emulator and one of the games I want to play again is
Ultima V. My discs are buried in storage somewhere, could someone tell
me what the original disc names are so I can get things right when I
swap them?

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EricC

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Since: Mar 15, 2006
Posts: 3



(Msg. 2) Posted: Thu Mar 16, 2006 2:18 am
Post subject: Re: Commodore discs names [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

You are my hero ... thank you so much.

And yeah, I was going to use the 128 (I originally played it on my 128D
with an extra 1571, no swapping)

And Vice is great, it is what I am using.

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EricC

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Since: Mar 15, 2006
Posts: 3



(Msg. 3) Posted: Fri Mar 17, 2006 10:31 am
Post subject: Re: Commodore discs names [Login to view extended thread Info.]
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And of course ... when I load them into the emulator ... the name of
the disk is in the header ...

duh ...

I'm still working on getting the disc drives set up right ...
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Lord Vashnu Dragon

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Since: Jun 01, 2005
Posts: 240



(Msg. 4) Posted: Fri Mar 17, 2006 10:59 am
Post subject: Re: Commodore discs names [Login to view extended thread Info.]
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"Tristan Miller" <psychonaut RemoveThis @nothingisreal.com> wrote in message
news:1587967.xyMVXCe0gW@ID-187157.News.Individual.NET...
> Greetings.
>
> In article <SzpSf.18858$wH5.1338@trnddc02>, Derick Winkworth wrote:
>> Didn't the C128 version also have better graphics than the IBM PC?
>>
>> I'm curious for confirmation on this... also screenshots.
>
> No, they were the same graphics as the C64 version. The C64 and C128 had
> a
> 320×200 16-colour display, just like the display mode used by the IBM EGA
> Ultima V. However, EGA had no restrictions on which pixels on the screen
> could be which colour, whereas the Commodore machines had a peculiar video
> system whereby the screen was broken up into 8×8 blocks, and each block
> could contain at most two colours. (Exceptions were made for sprites,
> which in Ultima V were used only for projectiles such as arrows and magic
> axes.) Therefore the 16×16 tiles in the Commodore version could contain a
> maximum of eight different colours (two in each quadrant), whereas the
> 16×16 tiles in the EGA version could contain up to sixteen. In practice
> the Commodore tiles rarely contained more than two or three colours (one
> of which was almost invariably the black background).
>
> Regards,
> Tristan
>

Didn't the C64 also have a tendency to make multicoloured sprites look
chunkier? I seem to recall something like:

A "normal" sprite was made up of 24x21 pixels.

A multicoloured sprite was also made up by 24x21, but you had to colorize
the pixels in pairs, horizontally. Which I guess would make the actual
resolution of the sprite more like 12x21 instead of 24x21.

Of course, there's a slight chance I've only dreamed this.

LVD
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