Chad Tower wrote:
> Richard Hutchinson wrote:
> > I agree about raster games on the Vec, my console seems to struggle with
> > them quite a bit.
> >
> > I have been badgering Martijn to use vectors, and his next will be a vector
> > remake of a classic game which I think people will enjoy (there's a lot of
> > speech too).
>
>
> Sure, it is not the Vec's strength. What annoyed me was his regal tone
> of declaration that "it has no place on the Vectrex". I mean damn, so
> he doesn't like it, who is this dude to decide what is and is not
> developed? No one forced him to plunk his cash down nor is anyone
> forcing him to hold on to his copy.
Agreed. Seeing as the Vectrex generates text by the same technique
that generates these rasterized images it's a bit odd to be saying that
this sort of this has no place on the Vectrex. Stippling on the other
hand *can* be used in greyscale to do shading -- while the majority of
stippling is done to create faux colours (eg in a 4 colour newsprint
process) it does have monochrome applications.
What I'd like to see in the future are new games that combine both
techniques. We seem to be in a bit of a raster craze at the moment but
I don't think it'll last.
With emulation (both commerical and otherwise) of original vector games
I'm finding that I'm less interested in playing ports of existing
classic coin-ops but more interested in updating some of those classic
concepts or completely original games. Star Sling in particular stands
out as something we should be seeing more of -- using a classic game as
the basis (in this case Quantum or Doubleback, it's home port) and
giving people a reson to be playing it on the Vectrex. If I wanted to
play Quantum, I'd find a way to play to play the real Quantum!
This isn't a knock on the efforts of John Dondzilla or anyone else.
Back when their homebrews came out the emulation scene was pretty much
in it's infancy and it was a blast to play these games on the Vec.
It's now a decade later and emulation has matured to the point where we
don't need to rely on the Vectrex as our only way to play these games.
People keep clamoring for things like a Battlezone port, which without
some very slick programming and optimisation is probably beyond what
the Vectrex is capable of. Other than for Y?BIC! (Why? Because I Can!)
purposes, these sort of ports really don't do much to advance the art
and science of programming on a system that is technically limited --
and that's the whole point of homebrewing! Like an artist who limits
themselves to only one size of canvas or only charcoal, a Vectrex
hombrewer chooses to program in a limited evironment.
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