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Since: May 08, 2006 Posts: 44
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(Msg. 1) Posted: Wed Oct 17, 2007 9:37 pm
Post subject: Climbing Mountains Archived from groups: alt>games>elder-scrolls (more info?)
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I can't get over this.
My Oblivion horse just climbed a mountain.
It was the only way to get to where I had been quested.
My only current problem is...I have intelligence all the way up to a
hundred,
and am even playing a Breton...and I still don't have enough
magica for many of the better spells.
Is there any way around this, and if I have to play again,
how should I design my new character to get all this magica?
Thanks. >> Stay informed about: Climbing Mountains |
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Since: Oct 17, 2007 Posts: 6
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(Msg. 2) Posted: Wed Oct 17, 2007 10:01 pm
Post subject: Re: Climbing Mountains [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Mark Earnest wrote:
> I can't get over this.
> My Oblivion horse just climbed a mountain.
>
> It was the only way to get to where I had been quested.
>
> My only current problem is...I have intelligence all the way up to a
> hundred,
> and am even playing a Breton...and I still don't have enough
> magica for many of the better spells.
>
> Is there any way around this, and if I have to play again,
> how should I design my new character to get all this magica?
>
> Thanks.
Foritfy magicka with spell or potion, or fortify intelligence with
spell or potion. In either case, though, it will only affect your
character and not you. >> Stay informed about: Climbing Mountains |
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Since: Jan 12, 2005 Posts: 999
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(Msg. 3) Posted: Wed Oct 17, 2007 11:45 pm
Post subject: Re: Climbing Mountains [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 17 Oct 2007 21:37:26 -0500, "Mark Earnest"
<gmearnest.RemoveThis@yahoo.com> wrote:
>My only current problem is...I have intelligence all the way up to a
>hundred,
>and am even playing a Breton...and I still don't have enough
>magica for many of the better spells.
In Oblivion, the cost of the spells is a base cost divided by your
skill in that school of magic. Practice that school, and the spells
will cost less. I don't think there are any spells in the game that a
character with 100 Int and 100(spell school here) won't be able to
cast.
>Is there any way around this, and if I have to play again,
>how should I design my new character to get all this magica?
To get maximum magicka, use a gold Elf with the Atronach birthsign. I
don't really recommend it, though - it's not worth the bother. >> Stay informed about: Climbing Mountains |
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Since: Oct 17, 2007 Posts: 6
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(Msg. 4) Posted: Wed Oct 17, 2007 11:45 pm
Post subject: Re: Climbing Mountains [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Greg Johnson wrote:
> On Wed, 17 Oct 2007 21:37:26 -0500, "Mark Earnest"
> <gmearnest DeleteThis @yahoo.com> wrote:
>
>
>>My only current problem is...I have intelligence all the way up to a
>>hundred,
>>and am even playing a Breton...and I still don't have enough
>>magica for many of the better spells.
>
>
> In Oblivion, the cost of the spells is a base cost divided by your
> skill in that school of magic. Practice that school, and the spells
> will cost less. I don't think there are any spells in the game that a
> character with 100 Int and 100(spell school here) won't be able to
> cast.
>
>
>>Is there any way around this, and if I have to play again,
>>how should I design my new character to get all this magica?
>
>
> To get maximum magicka, use a gold Elf with the Atronach birthsign. I
> don't really recommend it, though - it's not worth the bother.
Is Wommburn the same in IV as it is in Morrowind? If so, it's really not
that big of a bother and has lots of benefits (spell absorption). It *does*
require a different priority schedule to get used to since regeneration of
magicka is stunted, but there are plenty of *free* sources of magicka (like
scribs, traps, or just Almsivi Restoration after taking the Pilgrim's Path). >> Stay informed about: Climbing Mountains |
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Since: Jan 12, 2005 Posts: 999
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(Msg. 5) Posted: Thu Oct 18, 2007 12:45 am
Post subject: Re: Climbing Mountains [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 17 Oct 2007 22:25:55 -0500, aoa rrock <invalid.DeleteThis@address.here>
wrote:
>
>Greg Johnson wrote:
>
>> On Wed, 17 Oct 2007 21:37:26 -0500, "Mark Earnest"
>> <gmearnest.DeleteThis@yahoo.com> wrote:
>>>Is there any way around this, and if I have to play again,
>>>how should I design my new character to get all this magica?
>>
>>
>> To get maximum magicka, use a gold Elf with the Atronach birthsign. I
>> don't really recommend it, though - it's not worth the bother.
>
>Is Wommburn the same in IV as it is in Morrowind?
Yes and no. It's more or less the same, but the magic mechanics are
different enough to make it much less useful than it was.
> If so, it's really not
>that big of a bother and has lots of benefits (spell absorption). It *does*
>require a different priority schedule to get used to since regeneration of
>magicka is stunted, but there are plenty of *free* sources of magicka (like
>scribs, traps, or just Almsivi Restoration after taking the Pilgrim's Path).
In Oblivion, there is no spell failure, so any spell you can cast will
always succeed. Also, magicka regeneration is in real-time instead of
only when you sleep, and all characters start out with low-level heal
and ranged fire damage spells. This makes low-level spell use
practical even for non-magic-oriented characters, so only the real
diehards won't use any magic.
The Atronach is a bit more practical than in Morrowind, because making
your own magicka potions is much easier, but compared to the
Apprentice or the Mage birthsigns, it's still fairly inconvenient -
they just need to wait a bit for their bar to fill even if they're out
of potions. So I'd only choose that birthsign in 2 cases - if you
absolutely have to have the maximum possible magicka level, or if you
don't plan on using spells much at all and want the spell absorption. >> Stay informed about: Climbing Mountains |
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Since: Oct 17, 2007 Posts: 6
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(Msg. 6) Posted: Thu Oct 18, 2007 12:45 am
Post subject: Re: Climbing Mountains [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Greg Johnson wrote:
> On Wed, 17 Oct 2007 22:25:55 -0500, aoa rrock <invalid.DeleteThis@address.here>
> wrote:
>
>>Greg Johnson wrote:
>>
>>
>>>On Wed, 17 Oct 2007 21:37:26 -0500, "Mark Earnest"
>>><gmearnest.DeleteThis@yahoo.com> wrote:
>
>
>>>>Is there any way around this, and if I have to play again,
>>>>how should I design my new character to get all this magica?
>>>
>>>
>>>To get maximum magicka, use a gold Elf with the Atronach birthsign. I
>>>don't really recommend it, though - it's not worth the bother.
>>
>>Is Wommburn the same in IV as it is in Morrowind?
>
>
> Yes and no. It's more or less the same, but the magic mechanics are
> different enough to make it much less useful than it was.
>
>
>>If so, it's really not
>>that big of a bother and has lots of benefits (spell absorption). It *does*
>>require a different priority schedule to get used to since regeneration of
>>magicka is stunted, but there are plenty of *free* sources of magicka (like
>>scribs, traps, or just Almsivi Restoration after taking the Pilgrim's Path).
>
>
> In Oblivion, there is no spell failure, so any spell you can cast will
> always succeed. Also, magicka regeneration is in real-time instead of
> only when you sleep, and all characters start out with low-level heal
> and ranged fire damage spells. This makes low-level spell use
> practical even for non-magic-oriented characters, so only the real
> diehards won't use any magic.
> The Atronach is a bit more practical than in Morrowind, because making
> your own magicka potions is much easier, but compared to the
> Apprentice or the Mage birthsigns, it's still fairly inconvenient -
> they just need to wait a bit for their bar to fill even if they're out
> of potions. So I'd only choose that birthsign in 2 cases - if you
> absolutely have to have the maximum possible magicka level, or if you
> don't plan on using spells much at all and want the spell absorption.
Does Oblivion still have "fortify intelligence"? Although it rather ruins
any challenge whatsoever, in Morrowind one can pretty much max intelligence
and Alchemy talking to the guy in the Wolverine Hall that sells both ash yams
as well as bloat. Have they done anything to correct that sort of thing? >> Stay informed about: Climbing Mountains |
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Since: Jan 12, 2005 Posts: 999
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(Msg. 7) Posted: Thu Oct 18, 2007 3:45 am
Post subject: Re: Climbing Mountains [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Thu, 18 Oct 2007 00:03:12 -0500, aoa rrock <invalid RemoveThis @address.here>
wrote:
>Does Oblivion still have "fortify intelligence"? Although it rather ruins
>any challenge whatsoever, in Morrowind one can pretty much max intelligence
>and Alchemy talking to the guy in the Wolverine Hall that sells both ash yams
>as well as bloat. Have they done anything to correct that sort of thing?
Int over 100 does nothing for you - most stats are like that where
skills are concerned - and you can only drink 3 potions at once. So
yes, that particular glitch is well and truly gone.
There are "mana wells" scattered around the place which give a
temporary fortify magicka effect for free, presumably to make it
easier for the magic dabblers to cast something stronger every now and
then. You can fortify intelligence via potions, enchantments, and
spells, but it's pointless if it's near 100 to start with. >> Stay informed about: Climbing Mountains |
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Since: Jun 02, 2004 Posts: 55
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(Msg. 8) Posted: Thu Oct 18, 2007 5:30 am
Post subject: Re: Climbing Mountains [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Greg Johnson" <greg.gsj RemoveThis @gmail.com> wrote in message
news:v9vdh3t59h2iti5hi4nsikgv1qm02cbl3p@4ax.com...
> On Thu, 18 Oct 2007 00:03:12 -0500, aoa rrock <invalid RemoveThis @address.here>
> wrote:
>
>>Does Oblivion still have "fortify intelligence"? Although it rather ruins
>>any challenge whatsoever, in Morrowind one can pretty much max
>>intelligence
>>and Alchemy talking to the guy in the Wolverine Hall that sells both ash
>>yams
>>as well as bloat. Have they done anything to correct that sort of thing?
>
> Int over 100 does nothing for you - most stats are like that where
> skills are concerned - and you can only drink 3 potions at once. So
> yes, that particular glitch is well and truly gone.
> There are "mana wells" scattered around the place which give a
> temporary fortify magicka effect for free, presumably to make it
> easier for the magic dabblers to cast something stronger every now and
> then. You can fortify intelligence via potions, enchantments, and
> spells, but it's pointless if it's near 100 to start with.
I haven't found any spells or other weapons in Oblivion that 'blow' things
up...or work on masses of enemies.
There might be some collateral damage in some spells, types of arrows, and
other, but nothing obvious...you know, like in bazookas or something.
Surely the wizards in those days were experimenting with mass kill weapons. >> Stay informed about: Climbing Mountains |
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Since: Jul 04, 2005 Posts: 26
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(Msg. 9) Posted: Thu Oct 18, 2007 4:06 pm
Post subject: Re: Climbing Mountains [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Mark Earnest" <gmearnest.TakeThisOut@yahoo.com> kirjoitti
viestissä:13hdhq8ecfohtdc@corp.supernews.com...
> My only current problem is...I have intelligence all the way up to a
> hundred,
> and am even playing a Breton...and I still don't have enough
> magica for many of the better spells.
How about your magic skills? Alteration, Destruction etc. When you increase
them, the magicka cost of the spells in their respective schools goes down.
- MJH >> Stay informed about: Climbing Mountains |
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Since: Jan 12, 2005 Posts: 999
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(Msg. 10) Posted: Thu Oct 18, 2007 7:42 pm
Post subject: Re: Climbing Mountains [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Thu, 18 Oct 2007 05:30:04 -0400, "tooly" <rdh11.RemoveThis@bellsouth.net>
wrote:
>I haven't found any spells or other weapons in Oblivion that 'blow' things
>up...or work on masses of enemies.
Any spell or enchantment with a radius of effect will work on areas,
notably any of the fireball line of spells. You can't reasonably make
any spells with too large an area, because it'll get too expensive to
cast readily, but you can certainly find mods where people have
created such things.
If you're planning on making such a spell yourself, use a very cheap
effect - drain health is ideal. Just be prepared for the collateral
damage. >> Stay informed about: Climbing Mountains |
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Since: May 08, 2006 Posts: 44
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(Msg. 11) Posted: Thu Oct 18, 2007 9:24 pm
Post subject: Re: Climbing Mountains [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Greg Johnson" <greg.gsj.DeleteThis@gmail.com> wrote in message
news:afjdh39okr0b56ghmvf456g69nsobb0v9h@4ax.com...
> On Wed, 17 Oct 2007 21:37:26 -0500, "Mark Earnest"
> <gmearnest.DeleteThis@yahoo.com> wrote:
>
>>My only current problem is...I have intelligence all the way up to a
>>hundred,
>>and am even playing a Breton...and I still don't have enough
>>magica for many of the better spells.
>
> In Oblivion, the cost of the spells is a base cost divided by your
> skill in that school of magic. Practice that school, and the spells
> will cost less. I don't think there are any spells in the game that a
> character with 100 Int and 100(spell school here) won't be able to
> cast.
>
>>Is there any way around this, and if I have to play again,
>>how should I design my new character to get all this magica?
>
> To get maximum magicka, use a gold Elf with the Atronach birthsign. I
> don't really recommend it, though - it's not worth the bother.
Thanks, Greg.
I'll just try to enjoy this game with my Breton with Warlord birthsign. >> Stay informed about: Climbing Mountains |
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Since: May 08, 2006 Posts: 44
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(Msg. 12) Posted: Thu Oct 18, 2007 9:24 pm
Post subject: Re: Climbing Mountains [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Markku Herd" <no.spam.TakeThisOut@this.addy.fi> wrote in message
news:nwLRi.160$Px3.1@read3.inet.fi...
>
> "Mark Earnest" <gmearnest.TakeThisOut@yahoo.com> kirjoitti
> viestissä:13hdhq8ecfohtdc@corp.supernews.com...
>
>> My only current problem is...I have intelligence all the way up to a
>> hundred,
>> and am even playing a Breton...and I still don't have enough
>> magica for many of the better spells.
>
> How about your magic skills? Alteration, Destruction etc. When you
> increase them, the magicka cost of the spells in their respective schools
> goes down.
>
> - MJH
Trying to get those skills up now.
Thanks. >> Stay informed about: Climbing Mountains |
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Since: Jun 08, 2007 Posts: 37
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(Msg. 13) Posted: Sun Oct 21, 2007 2:58 pm
Post subject: Re: Climbing Mountains [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Oct 17, 10:57?pm, Greg Johnson <greg.....DeleteThis@gmail.com> wrote:
> In Oblivion, there is no spell failure, so any spell you can cast will
> always succeed.
No they wont. A target will glow pink when an attack spell doesnt
work. >> Stay informed about: Climbing Mountains |
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Since: Jun 08, 2007 Posts: 37
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(Msg. 14) Posted: Sun Oct 21, 2007 3:01 pm
Post subject: Re: Climbing Mountains [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Oct 17, 9:37?pm, "Mark Earnest" <gmearn....RemoveThis@yahoo.com> wrote:
> Is there any way around this, and if I have to play again,
> how should I design my new character to get all this magica?
>
> Thanks.
I played the Breton mainly for magika resistance. There was enough
inherent magika to cast any decent spell. >> Stay informed about: Climbing Mountains |
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Since: Oct 17, 2007 Posts: 6
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(Msg. 15) Posted: Sun Oct 21, 2007 6:11 pm
Post subject: Re: Climbing Mountains [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Gamester wrote:
> On Oct 17, 10:57?pm, Greg Johnson <greg.... DeleteThis @gmail.com> wrote:
>
>
>>In Oblivion, there is no spell failure, so any spell you can cast will
>>always succeed.
>
>
> No they wont. A target will glow pink when an attack spell doesnt
> work.
I'm pretty sure he meant that the cast itself will always succeed,
regardless of the outcome. In Morrowind, given an insufficient amount
of skill, the cast itself may fail. For example, a Dremora Lord will
sometimes cast Reflect on itself. A successful cast may not succeed
in doing anything to the Dremora Lord, but an unsuccessful cast won't
even calculate for reflection.
So, if the same were true about glowing pink in Morrowind, then when
a spell wasn't successfully cast, the target wouldn't even glow pink.
What happens in Oblivion if you try to cast a spell and currently have
zero magicka? Will the target glow pink then as well? >> Stay informed about: Climbing Mountains |
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