Amigoid wrote:
> I understand that Invention Enhancements (why are they called IOs?)
> don't lose effectiveness as the character levels up. Basically, a
> Level 10 IO is still effective at player level 18, where normal
> enhancements will be useless at that point.
>
> What I don't know is, if I am level 15, do I need to slot the
> Invention enhancement as a level 18 enhancement to get the best
> result?
>
> If I am 15, and the IO is level 12, which is lower but still usable,
> will the bonus gained from the enhancement be the same as if I had
> slotted an 18 Invention enhancement instead?
The bonus gained from an IO is static based on the level of the IO.
The only relevance your level has to the IO is that you can't use IOs of
more than +3 to your level.
Level Sched B Sched A Sched C Sched D
---------------------------------------
10 0.07 0.117 0.14 0.21
11 0.08 0.133 0.16 0.24
12 0.09 0.15 0.18 0.27
13 0.1 0.167 0.2 0.3 <-- Even-level DO Value
14 0.108 0.179 0.215 0.323
15 0.115 0.192 0.231 0.346 <-- +3 DO Value
16 0.123 0.205 0.246 0.369
17 0.131 0.218 0.262 0.392
18 0.138 0.231 0.277 0.415
19 0.146 0.243 0.292 0.438
20 0.154 0.256 0.308 0.462
21 0.162 0.269 0.323 0.485
22 0.169 0.282 0.338 0.508
23 0.177 0.295 0.354 0.531
24 0.185 0.307 0.369 0.554
25 0.192 0.32 0.385 0.577
26 0.2 0.333 0.4 0.6 <-- Even-level SO Value
27 0.202 0.337 0.405 0.607
28 0.205 0.341 0.409 0.614
29 0.207 0.344 0.414 0.62
30 0.209 0.348 0.418 0.627
31 0.211 0.352 0.423 0.634
32 0.214 0.356 0.427 0.641
33 0.216 0.359 0.432 0.648
34 0.218 0.363 0.436 0.655
35 0.22 0.367 0.441 0.661
36 0.223 0.371 0.445 0.668
37 0.225 0.375 0.45 0.675
38 0.227 0.378 0.455 0.682
39 0.23 0.382 0.459 0.689 <-- +3 SO Value
40 0.232 0.386 0.464 0.695
41 0.234 0.39 0.468 0.702
42 0.236 0.394 0.473 0.709
43 0.239 0.397 0.477 0.716
44 0.241 0.401 0.482 0.723
45 0.243 0.405 0.486 0.73
46 0.245 0.409 0.491 0.736
47 0.248 0.412 0.495 0.743
48 0.25 0.416 0.5 0.75
49 0.252 0.42 0.505 0.757
50 0.255 0.424 0.509 0.764
51 0.257 0.428 0.514 0.77
52 0.259 0.431 0.518 0.777
53 0.261 0.435 0.523 0.784
Note: all enhancement types are Schedule A, except for:
Schedule B: Defense, Damage Resistance, ToHit Buff, ToHit DeBuff, Range
Schedule C: Interrupt Reduction
Schedule D: Knockback
--
John Parkinson
>> Stay informed about: Need Clairification on Invention Enhancements