In article <tPgpg.28230$Z61.19053@newsfe4-win.ntli.net>, "Fishman
><(((°>" <nospam DeleteThis @butfish.com> writes
>
>"David Littlewood" <david DeleteThis @nospam.demon.co.uk> wrote in message
>news:pWRgbWBq0SpEFwGT@dlittlewood.co.uk...
>> In article <aX8pg.7432$ST2.2127@newsfe5-win.ntli.net>, "Fishman ><(((°>"
>> <nospam DeleteThis @butfish.com> writes
>>>Why dont you get the culture associated with a world wonder in a captured
>>>city?
>>>
>>>Seems you get the benefits of it but not the culture assosiated with it.
>>>
>>>
>> AIUI, the wonder will produce its normal measure of culture points per
>> turn for you from the time you capture it. However, the points previously
>> produced for the benefit of the original owner are simply lost. The same
>> is true of any other item producing culture (theatre, library, university
>> etc.).
>>
>> It seems a little unfair, but OTOH giving you all the culture points any
>> item had ever generated would be unduly generous, and I guess it would be
>> complicated to keep track of them anyway. A suitable solution may be to
>> retain some fraction - say half - of the city's previous culture points.
>> After all, I'm sure Alexander the Great derived some benefit from the
>> influential cities he captured.
>>
>> If you feel strongly about it, you can always edit the city after capture.
>>
>> David
>> --
>> David Littlewood
>
>The fact that all the previous owners culture accumulated over time is lost,
>I think is to be expected.
>
>My point is this:-
>I would expect that once the captured city resistance has gone, then if the
>wonder is supposed to give say 6 culture points / turn, then it does so to
>the new Civ that owns it.
>
>How can it provide some benefits but not others - it's either there or it
>isn't.
>
>Actual game play suggests differently - no culture per turn.
>I get this by viewing the data within the city window.
>No purple culture notes against the wonder.
>
>I also don't understand why all temples & monastries vanish when you capture
>a city.
>The special religious buildings created by prophets in holy cities arn't
>lost, so why is a temple or monastry?
>
>
I thought it worked as you say you thought it should work - but I can't
find a stored game to check it out for sure.
While I wait for it to arise next game, there are a couple of important
points to bear in mind. First, some early wonders may be obsolete by the
time you capture them. Second, while the captured city is in disorder
(typically 5-10 turns depending on size) it generates no culture
whatever. This is also true of a city which goes into revolt. If you
wait until the city is pacified, then (I think) the normal culture
points will begin to be generated again, including those from wonders
I can't now recall what the rules are for buildings surviving a capture.
In Civ 2, all religious buildings were lost, and about half the other
buildings - and it was always one or other of two fixed sets, not a
random mix. Presumably your troops went mad and raped and pillaged for a
couple of days (which was pretty standard in most wars).
Never liked Civ 3 so hardly played it. Haven't yet looked to see how it
works in Civ 4, but I can see some buildings survive.
David
--
David Littlewood
>> Stay informed about: Civ 4 - Captured Wonders ?