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Civ 4 - Captured Wonders ?

 
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"Fishman >

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Since: Jan 14, 2005
Posts: 49



(Msg. 1) Posted: Fri Jun 30, 2006 12:38 pm
Post subject: Civ 4 - Captured Wonders ?
Archived from groups: alt>games>civ3 (more info?)

Why dont you get the culture associated with a world wonder in a captured
city?

Seems you get the benefits of it but not the culture assosiated with it.

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BluLtng

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Since: Mar 14, 2005
Posts: 13



(Msg. 2) Posted: Fri Jun 30, 2006 12:38 pm
Post subject: Re: Civ 4 - Captured Wonders ? [Login to view extended thread Info.]
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according to the book, if I remember right, capturing a city with a wonder
loses the wonder (never to be built again)



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David Littlewood

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Since: Jan 25, 2006
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(Msg. 3) Posted: Fri Jun 30, 2006 2:54 pm
Post subject: Re: Civ 4 - Captured Wonders ? [Login to view extended thread Info.]
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In article <aX8pg.7432$ST2.2127@newsfe5-win.ntli.net>, "Fishman ><(((°>"
<nospam.DeleteThis@butfish.com> writes
>Why dont you get the culture associated with a world wonder in a captured
>city?
>
>Seems you get the benefits of it but not the culture assosiated with it.
>
>
AIUI, the wonder will produce its normal measure of culture points per
turn for you from the time you capture it. However, the points
previously produced for the benefit of the original owner are simply
lost. The same is true of any other item producing culture (theatre,
library, university etc.).

It seems a little unfair, but OTOH giving you all the culture points any
item had ever generated would be unduly generous, and I guess it would
be complicated to keep track of them anyway. A suitable solution may be
to retain some fraction - say half - of the city's previous culture
points. After all, I'm sure Alexander the Great derived some benefit
from the influential cities he captured.

If you feel strongly about it, you can always edit the city after
capture.

David
--
David Littlewood
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BluLtng

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Since: Mar 14, 2005
Posts: 13



(Msg. 4) Posted: Fri Jun 30, 2006 5:06 pm
Post subject: Re: Civ 4 - Captured Wonders ? [Login to view extended thread Info.]
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according to the book, if I remember right, capturing a city with a wonder
loses the wonder (never to be built again)




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"Fishman >

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Since: Jan 14, 2005
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(Msg. 5) Posted: Fri Jun 30, 2006 9:36 pm
Post subject: Re: Civ 4 - Captured Wonders ? [Login to view extended thread Info.]
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"David Littlewood" <david DeleteThis @nospam.demon.co.uk> wrote in message
news:pWRgbWBq0SpEFwGT@dlittlewood.co.uk...
> In article <aX8pg.7432$ST2.2127@newsfe5-win.ntli.net>, "Fishman ><(((°>"
> <nospam DeleteThis @butfish.com> writes
>>Why dont you get the culture associated with a world wonder in a captured
>>city?
>>
>>Seems you get the benefits of it but not the culture assosiated with it.
>>
>>
> AIUI, the wonder will produce its normal measure of culture points per
> turn for you from the time you capture it. However, the points previously
> produced for the benefit of the original owner are simply lost. The same
> is true of any other item producing culture (theatre, library, university
> etc.).
>
> It seems a little unfair, but OTOH giving you all the culture points any
> item had ever generated would be unduly generous, and I guess it would be
> complicated to keep track of them anyway. A suitable solution may be to
> retain some fraction - say half - of the city's previous culture points.
> After all, I'm sure Alexander the Great derived some benefit from the
> influential cities he captured.
>
> If you feel strongly about it, you can always edit the city after capture.
>
> David
> --
> David Littlewood

The fact that all the previous owners culture accumulated over time is lost,
I think is to be expected.

My point is this:-
I would expect that once the captured city resistance has gone, then if the
wonder is supposed to give say 6 culture points / turn, then it does so to
the new Civ that owns it.

How can it provide some benefits but not others - it's either there or it
isn't.

Actual game play suggests differently - no culture per turn.
I get this by viewing the data within the city window.
No purple culture notes against the wonder.

I also don't understand why all temples & monastries vanish when you capture
a city.
The special religious buildings created by prophets in holy cities arn't
lost, so why is a temple or monastry?
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David Littlewood

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Since: Jan 25, 2006
Posts: 28



(Msg. 6) Posted: Fri Jun 30, 2006 11:57 pm
Post subject: Re: Civ 4 - Captured Wonders ? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <tPgpg.28230$Z61.19053@newsfe4-win.ntli.net>, "Fishman
><(((°>" <nospam DeleteThis @butfish.com> writes
>
>"David Littlewood" <david DeleteThis @nospam.demon.co.uk> wrote in message
>news:pWRgbWBq0SpEFwGT@dlittlewood.co.uk...
>> In article <aX8pg.7432$ST2.2127@newsfe5-win.ntli.net>, "Fishman ><(((°>"
>> <nospam DeleteThis @butfish.com> writes
>>>Why dont you get the culture associated with a world wonder in a captured
>>>city?
>>>
>>>Seems you get the benefits of it but not the culture assosiated with it.
>>>
>>>
>> AIUI, the wonder will produce its normal measure of culture points per
>> turn for you from the time you capture it. However, the points previously
>> produced for the benefit of the original owner are simply lost. The same
>> is true of any other item producing culture (theatre, library, university
>> etc.).
>>
>> It seems a little unfair, but OTOH giving you all the culture points any
>> item had ever generated would be unduly generous, and I guess it would be
>> complicated to keep track of them anyway. A suitable solution may be to
>> retain some fraction - say half - of the city's previous culture points.
>> After all, I'm sure Alexander the Great derived some benefit from the
>> influential cities he captured.
>>
>> If you feel strongly about it, you can always edit the city after capture.
>>
>> David
>> --
>> David Littlewood
>
>The fact that all the previous owners culture accumulated over time is lost,
>I think is to be expected.
>
>My point is this:-
>I would expect that once the captured city resistance has gone, then if the
>wonder is supposed to give say 6 culture points / turn, then it does so to
>the new Civ that owns it.
>
>How can it provide some benefits but not others - it's either there or it
>isn't.
>
>Actual game play suggests differently - no culture per turn.
>I get this by viewing the data within the city window.
>No purple culture notes against the wonder.
>
>I also don't understand why all temples & monastries vanish when you capture
>a city.
>The special religious buildings created by prophets in holy cities arn't
>lost, so why is a temple or monastry?
>
>
I thought it worked as you say you thought it should work - but I can't
find a stored game to check it out for sure.

While I wait for it to arise next game, there are a couple of important
points to bear in mind. First, some early wonders may be obsolete by the
time you capture them. Second, while the captured city is in disorder
(typically 5-10 turns depending on size) it generates no culture
whatever. This is also true of a city which goes into revolt. If you
wait until the city is pacified, then (I think) the normal culture
points will begin to be generated again, including those from wonders

I can't now recall what the rules are for buildings surviving a capture.
In Civ 2, all religious buildings were lost, and about half the other
buildings - and it was always one or other of two fixed sets, not a
random mix. Presumably your troops went mad and raped and pillaged for a
couple of days (which was pretty standard in most wars).

Never liked Civ 3 so hardly played it. Haven't yet looked to see how it
works in Civ 4, but I can see some buildings survive.

David
--
David Littlewood
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"Fishman >

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Since: Jan 14, 2005
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(Msg. 7) Posted: Sat Jul 01, 2006 2:26 am
Post subject: Re: Civ 4 - Captured Wonders ? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"BluLtng" <blultng7.RemoveThis@hotmail.com> wrote in message
news:1151708308_19445@sp6iad.superfeed.net...
> according to the book, if I remember right, capturing a city with a wonder
> loses the wonder (never to be built again)
>

No the wonder remains.

I've captured a city with the three gorges dam in it and all my cities got
the benefit of a power source.

Certainly if the city is razed then the wonder is gone for good. (National
wonders can however be built again)
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BluLtng

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Since: Mar 14, 2005
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(Msg. 8) Posted: Sat Jul 01, 2006 2:26 am
Post subject: Re: Civ 4 - Captured Wonders ? [Login to view extended thread Info.]
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dunno, as I said "if I remember right"...
coulda swore the book said something about that.




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Öjevind Lång

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Since: May 28, 2006
Posts: 108



(Msg. 9) Posted: Sat Jul 01, 2006 2:54 am
Post subject: Re: Civ 4 - Captured Wonders ? [Login to view extended thread Info.]
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"BluLtng" <blultng7.TakeThisOut@hotmail.com> skrev i meddelandet
news:1151708308_19445@sp6iad.superfeed.net...
> according to the book, if I remember right, capturing a city with a wonder
> > loses the wonder (never to be built again)

No, that's what happens if you raze a city with a wonder in it.

Öjevind
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