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Since: Jul 24, 2004 Posts: 10
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(Msg. 1) Posted: Sat Jul 24, 2004 4:00 am
Post subject: Chris Sawyer's Locomotion - Should I get it? Archived from groups: alt>games>microprose>transport-tyc (more info?)
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So what's the consensus on Locomotion? Now that it's available for pre-order
should I:
(a) get it now and be one of the first to play it
(b) wait a while for the bugs to be worked out
(c) wait a while for the price to come down or
(d) forget about it and go play another game of TTD
Any votes?
Matthew >> Stay informed about: Chris Sawyer's Locomotion - Should I get it? |
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Since: Jun 24, 2004 Posts: 5
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(Msg. 2) Posted: Sat Jul 24, 2004 4:00 am
Post subject: Re: Chris Sawyer's Locomotion - Should I get it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Matthew Clark wrote on Sat, 24 Jul 2004 04:00:03 GMT:
> So what's the consensus on Locomotion? Now that it's available for pre-order
> should I:
> (a) get it now and be one of the first to play it
> (b) wait a while for the bugs to be worked out
> (c) wait a while for the price to come down or
> (d) forget about it and go play another game of TTD
>
> Any votes?
Abstain pending further information.
It has some good ideas, perhaps a more complex economy, more varied
vehicle types (trams spring to mind), but also some things that are much
more simplified than in TTD, for example no servicing depots. The
graphics seem a bit dull, though that's not much of an issue for me.
Still, I'll wait for the demo and make up my mind then.
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Give up downhill skiing. | Don't remove the "nospam" part. >> Stay informed about: Chris Sawyer's Locomotion - Should I get it? |
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Since: Sep 07, 2004 Posts: 1
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(Msg. 3) Posted: Tue Sep 07, 2004 12:49 pm
Post subject: Re: Chris Sawyer's Locomotion - Should I get it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Matthew Clark" <clarkbhm DeleteThis @hotmail.com> wrote:
>So what's the consensus on Locomotion? Now that it's available for pre-order
>should I:
>(a) get it now and be one of the first to play it
>(b) wait a while for the bugs to be worked out
>(c) wait a while for the price to come down or
>(d) forget about it and go play another game of TTD
>
>Any votes?
Having tried the demo, I want Locomotion and I want it now!
It still has all the charm of TTD, but the RCT-style interface for
building railroad track, structures and stations is outstanding.
A quantum leap ahead of TTD, I would say.
Tony >> Stay informed about: Chris Sawyer's Locomotion - Should I get it? |
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Since: Sep 04, 2004 Posts: 4
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(Msg. 4) Posted: Tue Sep 07, 2004 2:04 pm
Post subject: Re: Chris Sawyer's Locomotion - Should I get it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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TP wrote:
> Having tried the demo, I want Locomotion and I want it now!
> It still has all the charm of TTD, but the RCT-style interface for
> building railroad track, structures and stations is outstanding.
I think I would add a "planning stage" for the railroad. Sometimes it's
hard to get the turning endpoint right on the first try and
building/demolishing the track costs money...
> A quantum leap ahead of TTD, I would say.
IMO the demo lacks time-controls (at least pause, slow, normal, fast)
And a "free play" should be possible on a random map, just as in the TTD.
Different location could be nice, too.
Or may be the last part will appear in Locomotion DeLuxe?
Jo'Asia
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Since: Aug 09, 2004 Posts: 20
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(Msg. 5) Posted: Tue Sep 07, 2004 2:29 pm
Post subject: Re: Chris Sawyer's Locomotion - Should I get it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Jo'Asia wrote on Tue, 7 Sep 2004 14:04:16 +0200:
> TP wrote:
>
> > Having tried the demo, I want Locomotion and I want it now!
>
> > It still has all the charm of TTD, but the RCT-style interface for
> > building railroad track, structures and stations is outstanding.
>
> I think I would add a "planning stage" for the railroad. Sometimes it's
> hard to get the turning endpoint right on the first try and
> building/demolishing the track costs money...
Yeah that would be useful.
> > A quantum leap ahead of TTD, I would say.
>
> IMO the demo lacks time-controls (at least pause, slow, normal, fast)
In your opinion? Did you look at the bottom-right corner of the screen?
> And a "free play" should be possible on a random map, just as in the TTD.
According to Gamespot, the game will have random scenarios in addition to
the "challenge" scenarios.
> Different location could be nice, too.
Location for what?
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Play Hockey, not Baseball. | Don't remove the "nospam" part. >> Stay informed about: Chris Sawyer's Locomotion - Should I get it? |
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Since: Sep 04, 2004 Posts: 4
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(Msg. 6) Posted: Tue Sep 07, 2004 9:14 pm
Post subject: Re: Chris Sawyer's Locomotion - Should I get it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Josef Drexler wrote:
>> IMO the demo lacks time-controls (at least pause, slow, normal, fast)
> In your opinion? Did you look at the bottom-right corner of the screen?
Hm. It's possible I did not
>> Different location could be nice, too.
> Location for what?
Just as in TTD - desert/tropical, mountain, Mars, every one with different
set of industries, cargos and wagons/cars etc.
Jo'Asia
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Since: Aug 25, 2004 Posts: 2
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(Msg. 7) Posted: Wed Sep 08, 2004 2:41 pm
Post subject: Re: Chris Sawyer's Locomotion - Should I get it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 07 Sep 2004 12:49:56 +0100, TP <tp RemoveThis @nospam.net> wrote:
>Having tried the demo, I want Locomotion and I want it now!
>
>It still has all the charm of TTD, but the RCT-style interface for
>building railroad track, structures and stations is outstanding.
In what way?? In TTD, you could build a 6x4 station with one click.
With Locomotion, it takes FORTY-EIGHT clicks! I still haven't figured
out how to make a working double-track. One of my problems is that I
haven't figured out how to make a one-way signal.
In a multi-station layout, I've tried merging the tracks, but the
result always looks like a drunk put it together and didn't bother to
actually connect the tracks.
The rail graphics look cartoonish and sloppy. You can no longer
simply drag yourself a long rail line. You've got to click forever to
get it done.
>A quantum leap ahead of TTD, I would say.
It should have been named Transport Tycoon Desuxe. >> Stay informed about: Chris Sawyer's Locomotion - Should I get it? |
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Since: Sep 23, 2004 Posts: 31
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(Msg. 8) Posted: Wed Sep 08, 2004 8:01 pm
Post subject: Re: Chris Sawyer's Locomotion - Should I get it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Arcfus Barcwinkle" <arcfus.DeleteThis@whodere.yank> schreef in bericht
news:20kuj0pl5cc6bdldo1n866pns1eku006pb@4ax.com...
> On Tue, 07 Sep 2004 12:49:56 +0100, TP <tp.DeleteThis@nospam.net> wrote:
>
> >Having tried the demo, I want Locomotion and I want it now!
> >
> >It still has all the charm of TTD, but the RCT-style interface for
> >building railroad track, structures and stations is outstanding.
>
> In what way?? In TTD, you could build a 6x4 station with one click.
> With Locomotion, it takes FORTY-EIGHT clicks! I still haven't figured
> out how to make a working double-track. One of my problems is that I
> haven't figured out how to make a one-way signal.
>
> In a multi-station layout, I've tried merging the tracks, but the
> result always looks like a drunk put it together and didn't bother to
> actually connect the tracks.
>
> The rail graphics look cartoonish and sloppy. You can no longer
> simply drag yourself a long rail line. You've got to click forever to
> get it done.
>
> >A quantum leap ahead of TTD, I would say.
>
> It should have been named Transport Tycoon Desuxe.
I think that Locoblowtion would be a more suitable term for that description. >> Stay informed about: Chris Sawyer's Locomotion - Should I get it? |
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Since: Aug 09, 2004 Posts: 20
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(Msg. 9) Posted: Wed Sep 08, 2004 11:20 pm
Post subject: Re: Chris Sawyer's Locomotion - Should I get it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Arcfus Barcwinkle wrote on Wed, 08 Sep 2004 14:41:16 -0400:
> On Tue, 07 Sep 2004 12:49:56 +0100, TP <tp RemoveThis @nospam.net> wrote:
>
> >Having tried the demo, I want Locomotion and I want it now!
> >
> >It still has all the charm of TTD, but the RCT-style interface for
> >building railroad track, structures and stations is outstanding.
>
> In what way?? In TTD, you could build a 6x4 station with one click.
Now you couldn't... only 5x4
> With Locomotion, it takes FORTY-EIGHT clicks! I still haven't figured
> out how to make a working double-track.
That's one of the disadvantages of the flexibility of not having to make
rectangular stations. Me, I'd rather have the flexibility.
> One of my problems is that I
> haven't figured out how to make a one-way signal.
Just click the one-way signal icon in the signal construction window.
> In a multi-station layout, I've tried merging the tracks, but the
> result always looks like a drunk put it together and didn't bother to
> actually connect the tracks.
It takes some practise, but you'll get better at it I'm sure.
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Use tape&glue, no paperweights | Don't remove the "nospam" part. >> Stay informed about: Chris Sawyer's Locomotion - Should I get it? |
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Since: Aug 16, 2004 Posts: 3
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(Msg. 10) Posted: Thu Sep 09, 2004 11:51 am
Post subject: Re: Chris Sawyer's Locomotion - Should I get it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Josef Drexler" <nospam0804.TakeThisOut@joesbox.cjb.net> wrote in message
news:MPG.1ba94f7c8b67484a989ea8@server.our.house...
>> In a multi-station layout, I've tried merging the tracks, but the
>> result always looks like a drunk put it together and didn't bother to
>> actually connect the tracks.
>
> It takes some practise, but you'll get better at it I'm sure.
Can you make proper double track stations with an overall roof, or are you
stuck with what looks like 40 odd seperate blocks joined together? >> Stay informed about: Chris Sawyer's Locomotion - Should I get it? |
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Since: Aug 09, 2004 Posts: 20
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(Msg. 11) Posted: Fri Sep 10, 2004 7:41 am
Post subject: Re: Chris Sawyer's Locomotion - Should I get it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Michael Rodgers wrote on Thu, 9 Sep 2004 11:51:14 +0100:
> "Josef Drexler" <nospam0804 DeleteThis @joesbox.cjb.net> wrote in message
> news:MPG.1ba94f7c8b67484a989ea8@server.our.house...
> >> In a multi-station layout, I've tried merging the tracks, but the
> >> result always looks like a drunk put it together and didn't bother to
> >> actually connect the tracks.
> >
> > It takes some practise, but you'll get better at it I'm sure.
>
> Can you make proper double track stations with an overall roof, or are you
> stuck with what looks like 40 odd seperate blocks joined together?
They combine to make a nice looking roof, it's all automatic.
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Stop flipping pancakes. | Don't remove the "nospam" part. >> Stay informed about: Chris Sawyer's Locomotion - Should I get it? |
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Since: Sep 20, 2004 Posts: 1
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(Msg. 12) Posted: Mon Sep 20, 2004 6:10 am
Post subject: Re: Chris Sawyer's Locomotion - Should I get it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: May 28, 2004 Posts: 6
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(Msg. 13) Posted: Tue Sep 21, 2004 4:23 pm
Post subject: Re: Chris Sawyer's Locomotion - Should I get it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Aug 09, 2004 Posts: 20
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(Msg. 14) Posted: Wed Sep 22, 2004 12:15 am
Post subject: Re: Chris Sawyer's Locomotion - Should I get it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Benji147461027 wrote on 21 Sep 2004 16:23:26 GMT:
> you should'nt get it, it is an Atari 'last drag' at the once-impressive TDD
> franchise.
What a wonderful argument. Anything that someone tries to make money
from means it's bad? Good grief. Especially since Locomotion is so much
less expensive than most other new games.
And it's TTD, not TDD unless you're talking about a telecommunications
device for the deaf.
But really, the demo is a very good indicator of the game. If you like
the demo, you'll like the game. If you don't like the demo, play it
another couple of times until you do, it's apparently an aquired taste
for some
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | Email address is *valid*.
Play Chess, not Basketball. | Don't remove the "nospam" part. >> Stay informed about: Chris Sawyer's Locomotion - Should I get it? |
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