Let's say that you begin playing a game that will take you a while to
complete -- something that has the scope of the early Zork or Enchanter
adventures. What would you think of using cheat codes if they were
available for the game? (By cheat codes, I mean codes that would
instantly solve a puzzle for you, grant you the object without having to
go through the trouble to get it and so on. These codes would be
implemented to not screw up the game in any way.) Is there a preference
for these as opposed to hints? I'm curious about a player's perspective
on this.
-- Poster
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