michael price wrote:
> In Champions a power can have a side effect that happens when the role
> to activate it fails. The role can be from an activation role or an
> RSR.
According to H5, it can also happen every time you use the power or
every time some event occurs. If it happens every time, double the value
of the limitation. If it happens after some predictable event, reduce
the limitation by 1/4.
For example, you could define the side effect to occur whenever the
character fails an 11- roll (independent of the activation roll). Thus,
it always happens after some unpredictable event, so you can use the
usual limitation value (-1/4 for a minor effect, -1/2 for a major
effect, -1 for an extreme event).
> e.g. 4d6 RKA (60) with OAF [-1] and 30pts SFX (recoil, flash
> (hearing), things like that) [-1/2] costs 24. Without the SFX
> it would cost 30. If the roll to avoid the SFX is say 14-
> for a -1/2 limitation you would pay 24 + (30 - 24)/(1+1/2) =
> 28 ponts.
In this case, it's pretty easy (14-) to avoid the side effect, so you
should reduce the limitation value by 1/4. That makes the side effects a
-1/4 limitation, for a real cost of 60 / (1 + 1 + 1/4) = 27 real points.
--
Bradd W. Szonye
http://www.szonye.com/bradd >> Stay informed about: Champions question: how do you handle side-effects that do..