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Chameleon too powerful

 
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croaker68

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Since: Apr 14, 2006
Posts: 7



(Msg. 1) Posted: Fri May 12, 2006 2:28 am
Post subject: Chameleon too powerful
Archived from groups: alt>games>elder-scrolls (more info?)

Anyone else think they made the Chameleon spell too powerful? With
100% illusion, you can create a 100% chameleon spell that lasts maybe
60 seconds, and just keep using it over and over. You can walk up to
anything and kill it with a dagger, because nothing will fight back,
even as you keep hitting it. You can steal anything because even if
the guards come, they can't see you either and wander off. Closing
oblivion gates is super easy, you can kill what you want to get items
for gold, or just walk in and take the stone to close the gate.

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Tandaina

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Since: Mar 27, 2006
Posts: 235



(Msg. 2) Posted: Fri May 12, 2006 6:03 am
Post subject: Re: Chameleon too powerful [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

croaker68.RemoveThis@yahoo.com wrote:
> Anyone else think they made the Chameleon spell too powerful? With
> 100% illusion, you can create a 100% chameleon spell that lasts maybe
> 60 seconds, and just keep using it over and over. You can walk up to
> anything and kill it with a dagger, because nothing will fight back,
> even as you keep hitting it. You can steal anything because even if
> the guards come, they can't see you either and wander off. Closing
> oblivion gates is super easy, you can kill what you want to get items
> for gold, or just walk in and take the stone to close the gate.

I agree with Alfie. In TES games you are given the freedom to do what
you like. If you think that 100% chameleon is too powerful DON'T USE
IT. Its like min/maxing your skills. If you like that sort of thing,
go for it. If you don't, then don't. And if you don't have the self
control to just not use the 100% chameleon make your own mod that
vastly increases the casting cost or decreases the effects and go wtih
that.

Tandaina

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The You Inside

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Since: Apr 30, 2006
Posts: 8



(Msg. 3) Posted: Fri May 12, 2006 9:33 am
Post subject: Re: Chameleon too powerful [Login to view extended thread Info.]
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> I think the problem is that even low-mid level chameleon combined with
> sneak (I got the shrine ring with chameleon 30% and had sneak 40-odd at
> the time) make it very simple to wander round and ignore most fights (or
> at least pick and choose how I started them), and very few enemies have
> a counter to it.
>

25% Chameleon does absolutely nothing.
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Tandaina

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Since: Mar 27, 2006
Posts: 235



(Msg. 4) Posted: Fri May 12, 2006 9:37 am
Post subject: Re: Chameleon too powerful [Login to view extended thread Info.]
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The You Inside wrote:
> > I think the problem is that even low-mid level chameleon combined with
> > sneak (I got the shrine ring with chameleon 30% and had sneak 40-odd at
> > the time) make it very simple to wander round and ignore most fights (or
> > at least pick and choose how I started them), and very few enemies have
> > a counter to it.
> >
>
> 25% Chameleon does absolutely nothing.

That would be my observation. Maybe at lower sneak levels it helps but
at higher levels I can't see any difference between wearing my camo
ring and not, so generally I leave it in my saddle bags and take
something useful, like night eye. Wink
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Memnoch

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Since: Mar 07, 2005
Posts: 963



(Msg. 5) Posted: Fri May 12, 2006 5:41 pm
Post subject: Re: Chameleon too powerful [Login to view extended thread Info.]
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On 12 May 2006 02:28:58 -0700, croaker68.RemoveThis@yahoo.com wrote:

>Anyone else think they made the Chameleon spell too powerful? With
>100% illusion, you can create a 100% chameleon spell that lasts maybe
>60 seconds, and just keep using it over and over. You can walk up to
>anything and kill it with a dagger, because nothing will fight back,
>even as you keep hitting it. You can steal anything because even if
>the guards come, they can't see you either and wander off. Closing
>oblivion gates is super easy, you can kill what you want to get items
>for gold, or just walk in and take the stone to close the gate.

Fair enough, they can't see you but they should be able to hear you and at
least lash out in the surrounding area. If they just stand there and take hits
thats very poor AI.
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NCL

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Since: Jan 21, 2006
Posts: 26



(Msg. 6) Posted: Sat May 20, 2006 8:17 pm
Post subject: Re: Chameleon too powerful [Login to view extended thread Info.]
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"Memnoch" <memnoch DeleteThis @nospampleaseimbritish.ntlworld.com> wrote in message
news:12i9629c3n0kf5m0oo7p8olqffeb28m189@4ax.com...
> On 12 May 2006 02:28:58 -0700, croaker68 DeleteThis @yahoo.com wrote:
>
>>Anyone else think they made the Chameleon spell too powerful? With
>>100% illusion, you can create a 100% chameleon spell that lasts maybe
>>60 seconds, and just keep using it over and over. You can walk up to
>>anything and kill it with a dagger, because nothing will fight back,
>>even as you keep hitting it. You can steal anything because even if
>>the guards come, they can't see you either and wander off. Closing
>>oblivion gates is super easy, you can kill what you want to get items
>>for gold, or just walk in and take the stone to close the gate.
>
> Fair enough, they can't see you but they should be able to hear you and at
> least lash out in the surrounding area. If they just stand there and take
> hits
> thats very poor AI.


I agree with you, things like this are a design flaw. Obviously it helps
that you can just choose not to use the uber skills/items, but still the
temptation should not be there in the first place. Most uber-skills involve
a failure of AI.

If an invisible guy walks up to you and starts poking you with a dagger,
you're either going to fight back (somewhat clumsily), or flee. You're not
going to just stand their and get slaughtered.

I think the traditional D&D style approach is best where mages have serious
hit point penalties and can't cast infinite spells in a day. Once a mage
gets really high level he probably should be more or less godlike.
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