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COH Respec difficulty

 
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Scott Stanek

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Since: Nov 21, 2005
Posts: 7



(Msg. 1) Posted: Wed Sep 06, 2006 12:55 am
Post subject: COH Respec difficulty
Archived from groups: alt>games>coh (more info?)

Is it just me or have they ramped up the first respec mission in IP a bit?
The door mish and hunt are basically the same --and I even reminded the
others to not click the glowies (difficulty enhancers). Team consisted of
26-31, with the leader at 26 sk'd to a 30 and running at lowest slider
setting and the entrance to the reactor had 8 lvl 34s. Inisde the first
door --not even off the ledge-- were 3 sky skiffs and 3 more jumpbots. A
team wipe or two later and I logged my 28 scrapper and got a 27 defender
(sonic/dark) and tried again with a new group, also led by a 26 and carrying
26-29s. Looked good until we got to reactor --again lvl 34 sky skiffs
aplenty. Purple haze and team wipage.

Now I KNOW they weren't scarfing glowies, cus I checked the log of awards
and nothing showed. The leader didn't have his slider wound up, and unless
they changed something the rest of us wouldn't count. We tried using my
stealth area of effect to stand at the door and bypass while another tp'd
folks over, but well it didn't work out. Seems recall friend always ports
high and they don't get full stealth until they land. Wasn't a wipe but did
end up debt for me in AOE damage from grenades. Gave up again.

Its a pain cus I used the freebie on these guys and need to adjust out a
fresh power. I picked the sleep cone effect at 28 and it is sooo short range
any miss will have them standing on ya before your next power can cycle. It
might work to fear and _then_ sleep them but seems kinda counterintuitive...

Scotto the Unwise
aka Sgt Thorn and Pfc Pitch on Infinity

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