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CNET: Sega should release a new console.

 
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sprite scaler

External


Since: Jan 02, 2008
Posts: 10



(Msg. 1) Posted: Thu May 15, 2008 8:37 pm
Post subject: CNET: Sega should release a new console.
Archived from groups: alt>games>video>xbox, others (more info?)

Why Sega should release a new console
Posted by Don Reisinger

Sega is in trouble. According to its latest filing in Japan, the
company incurred a loss $501 million during its 2008 fiscal year and
its video games division lost about $56.3 million. And as the company
was quick to point out, something needs to be done on the video game
front.



"As rebuilding our consumer video game business is crucial, we now
need to review our game title strategy more flexibly to adapt
ourselves to changes in the trend of the market," said Koichiro Ueda,
head of Sega's public relations department.

Of course, Sega did what it could to downplay the news of its
impending failure on the video game front and said that it thinks it
can turn things around, but I just don't see how that's possible with
just games. Let's face it -- the company's once proud Sonic franchise
is floundering and there's no indication that it's really that
valuable on Microsoft, Sony, or Nintendo platforms. Beyond that, the
company has done poorly with other titles it has released and aside
from a lingering desire for the return of the Shenmue series, few
people even think about the developer any more.

With that in mind, Sega needs to change its strategy and turn things
around. And the only way it can do that is to release its own video
game console.

As soon as you read that, I'm sure it immediately conjured up thoughts
about the Saturn and Dreamcast and the failure that both of those
consoles were. And while you may be right in having doubts about
Sega's ability to create an extremely popular console, I'm starting to
think that we're ready for it.

Depending on the study you read, the average gamer is anywhere between
30-35 years old. Because of that, it's safe to assume that the vast
majority of gamers remember the days of Sega console gaming and there
is still a huge group of Sega zealots in the wild that long for
another Dreamcast.

Realizing that, I think it's safe to assume that Sega should be able
to capitalize on those that are still keen on using a Sega-branded
console and through the use of some serious hype and a far better
hardware strategy than it formally employed, it could become a major
hit.

Of course, the plan doesn't quite end there.

There's no debating the fact that Sega has been a relative failure in
the software space. Since its decision to drop out of the hardware
game, the company has had a few minor hits, but nothing has been
developed that we can classify as a blockbuster. And in an environment
where we're seeing a significant push towards consolidation, the
company really only has two options: sell the company to the highest
bidder or develop a console.

And considering the fact that there are a slew of more attractive
developers out there with better franchises, I just don't see too many
large firms going after Sega. And it's for that reason that it needs
to find a way to differentiate itself and take a stab at the hardware
market.

In order for Sega to truly keep its game division afloat, it'll need
to develop hardware that's both forward-thinking and inexorably tied
to the online space. Beyond that, it'll need to repair the issues it
may still have with retailers and some other developers and endeavor
to build a console that can compete on the same level with the Xbox
360 and the Playstation 3.

But it's the relationships with developers that will truly matter to
Sega. Due to the expected high price of the hardware, Sega will need
to sell the console at a loss and (hopefully) make up for it through
deals with third-parties. In order to do that, it'll need to establish
itself as the "real third console" that developers should expect to
sell games on. After all, third-parties are having trouble selling
games on the Wii and if they believe that they can turn an even
greater profit by selling games on three consoles, the deals should
start to build up.

After forming the deals with developers, Sega will need to build the
hype machine up as much as possible. Instead of following the faulty
plan of years ago, it needs to show off a console that's both more
powerful than anything available, offers a Blu-ray drive, and has the
kind of online component we're only seeing in the Xbox 360. The
company also needs to play by the rules: it shouldn't announce the
console and release it on the same day and it should take as much time
as it needs to ensure all of its ducks are in a row before it launches
it.

More than anything though, the return of Sega should be the
centerpiece of its entire campaign. I truly believe that there are
millions across the globe that would invite Sega back into the
hardware business and as long as the games were plentiful, even those
who have never played a game on a Sega console may want to get in on
the action.

Although it's risky, I simply don't see any other way Sega can revive
its business. With slow growth and losses each year, how can the
company truly expect to compete in this increasingly competitive
market without some sort of action?

Sega should be a hardware company. It's as simple as that.


http://www.cnet.com/8301-13506_1-9945007-17.html?tag=cnetfd.mt

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Wolfing

External


Since: Apr 18, 2007
Posts: 150



(Msg. 2) Posted: Fri May 16, 2008 6:17 am
Post subject: Re: CNET: Sega should release a new console. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On May 16, 1:02 am, Jordan <lu....TakeThisOut@earthlink.net> wrote:
> On May 15, 8:37 pm, sprite scaler <spritesca....TakeThisOut@gmail.com> wrote:
>
> > Why Sega should release a new console
>
I'm thinking a new console should be revolutionary at this point, not
technology wise, but strategy wise, to have any impact.
All the consoles out there are based on royalties, that's why they
sell at a loss just to recover the investment on games sold. They
also have huge control over what can be played on them (i.e. mature
games, etc).
I'm saying... scratch that. Build a console specification with a
language. Make it profitable in itself. Think PC without the bloated
Windows and with controlled hardware specifications. Let developers
create games for it, no royalties. You're selling hardware after all.
Just like the 'open platform' IBM PC killed the 'proprietary' formats
back in the day, I'm thinking it's time for the same paradigm to come
for video games.

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carlahomolka

External


Since: Dec 04, 2005
Posts: 144



(Msg. 3) Posted: Fri May 16, 2008 6:25 am
Post subject: Re: CNET: Sega should release a new console. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On May 15, 11:37 pm, sprite scaler <spritesca....RemoveThis@gmail.com> wrote:

>
> Sega should be a hardware company. It's as simple as that.
>
> http://www.cnet.com/8301-13506_1-9945007-17.html?tag=cnetfd.mt

Possibly the dumbest article I have ever read. Rivals Blig Merk for
sheer stupidity.
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zood

External


Since: May 10, 2007
Posts: 32



(Msg. 4) Posted: Fri May 16, 2008 11:00 am
Post subject: Re: CNET: Sega should release a new console. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The only thing Sega needs to release is their executive operators
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Doug Jacobs

External


Since: Nov 01, 2004
Posts: 2522



(Msg. 5) Posted: Fri May 16, 2008 12:56 pm
Post subject: Re: CNET: Sega should release a new console. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In alt.games.video.xbox Jordan <lundj RemoveThis @earthlink.net> wrote:
> They need to figure out how to make Sonic work in 3D. The problem is
> that Sonic is based on speed and nothing screws up a 3D camera quicker
> than moving too fast. To start, I'd go back to brass tacks. Re-do
> Sonic 1-3, Knuckles and Sonic CD in the original side scrolling
> platform format but re-do the games to be fully rendered in 3D. Re-
> learn the Sonic ropes. Then they can think about re-imagining it for a
> 3D world. Maybe even a Sonic themed sandbox game a-la Spider-Man with
> free-running (assuming EA's big free running game works out.)

I'd imagine that an open world Sonic game would look like a large trippy
amusement park with loops, precipes, and ramps to get big air. Throw in a
bit of standard ability improvement (like running faster, or leaping
higher ala Crackdown) to encourage folks to try to get to new places they
couldn't get to before. I'd also imagine there'd be at least 2 or 3 other
worlds not even visible when you first start because they'd be above the
clouds, and would require a certain ability level (and player skill) to
catapult Sonic that high.

> Speaking of which - Nobody is going to buy Panzer Dragoon Saga 2 if
> they never played the original. I'm lucky, I still have a Saturn and
> PDS, Burning Rangers even! But I recognize 99% of gamers today have
> not only never played these games, they've never heard of them. The
> remaining 1% have mostly heard of them only in hushed, reverent tones.
> If you want to bring a series back then you need to bring THE SERIES
> back. TV networks have found goldmines in releasing entire TV shows in
> attractively priced bundles. The same should be said for games.

I find it very odd that Sega hasn't been pushing their old Saturn games
more. They already have an agreement to release Saturn titles on GameTap,
and it surely wouldn't be a big deal to do the same with Virtual Console,
XBLA, or PSN.

--
It's not broken. It's...advanced.
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Doug Jacobs

External


Since: Nov 01, 2004
Posts: 2522



(Msg. 6) Posted: Fri May 16, 2008 1:00 pm
Post subject: Re: CNET: Sega should release a new console. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In alt.games.video.xbox Wolfing <wolfing1.RemoveThis@gmail.com> wrote:
> I'm saying... scratch that. Build a console specification with a
> language. Make it profitable in itself. Think PC without the bloated
> Windows and with controlled hardware specifications. Let developers
> create games for it, no royalties. You're selling hardware after all.
> Just like the 'open platform' IBM PC killed the 'proprietary' formats
> back in the day, I'm thinking it's time for the same paradigm to come
> for video games.

You might want to try googling "phantom, console" which was essentially a
PC-as-a-console and was supposed to offer 1000s of older PC games (running
inside of some sort of shell that would take care of the processor and
memory being too fast) They also hinted at being able to offer arcade and
older console games too but made no mention of how they were going to deal
with the copyright issues.

--
It's not broken. It's...advanced.
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Wolfing

External


Since: Apr 18, 2007
Posts: 150



(Msg. 7) Posted: Fri May 16, 2008 2:24 pm
Post subject: Re: CNET: Sega should release a new console. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On May 16, 2:00 pm, Doug Jacobs <djac... RemoveThis @shell.rawbw.com> wrote:
> In alt.games.video.xbox Wolfing <wolfi... RemoveThis @gmail.com> wrote:
>
> > I'm saying... scratch that. Build a console specification with a
> > language. Make it profitable in itself. Think PC without the bloated
> > Windows and with controlled hardware specifications. Let developers
> > create games for it, no royalties. You're selling hardware after all.
> > Just like the 'open platform' IBM PC killed the 'proprietary' formats
> > back in the day, I'm thinking it's time for the same paradigm to come
> > for video games.
>
> You might want to try googling "phantom, console" which was essentially a
> PC-as-a-console and was supposed to offer 1000s of older PC games (running
> inside of some sort of shell that would take care of the processor and
> memory being too fast) They also hinted at being able to offer arcade and
> older console games too but made no mention of how they were going to deal
> with the copyright issues.
>
> --
> It's not broken. It's...advanced.

Checked it on Wiki thanks. It's similar, but not the same. The console
I'm talking about would not be Windows based. It'd be a new, game-
oriented OS. It would not have to support PC games and their ever
increasing specs like the Phantom tried to do. With a more believable
brand behind them, it might survive where the Phantom died.
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MWG

External


Since: May 17, 2008
Posts: 1



(Msg. 8) Posted: Sat May 17, 2008 5:43 pm
Post subject: Re: CNET: Sega should release a new console. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On May 15, 10:37 pm, sprite scaler <spritesca....RemoveThis@gmail.com> wrote:
> Why Sega should release a new console
> Posted by Don Reisinger
>
> Sega is in trouble. According to its latest filing in Japan, the
> company incurred a loss $501 million during its 2008 fiscal year and
> its video games division lost about $56.3 million. And as the company
> was quick to point out, something needs to be done on the video game
> front.
>
> "As rebuilding our consumer video game business is crucial, we now
> need to review our game title strategy more flexibly to adapt
> ourselves to changes in the trend of the market," said Koichiro Ueda,
> head of Sega's public relations department.
>
> Of course, Sega did what it could to downplay the news of its
> impending failure on the video game front and said that it thinks it
> can turn things around, but I just don't see how that's possible with
> just games. Let's face it -- the company's once proud Sonic franchise
> is floundering and there's no indication that it's really that
> valuable on Microsoft, Sony, or Nintendo platforms. Beyond that, the
> company has done poorly with other titles it has released and aside
> from a lingering desire for the return of the Shenmue series, few
> people even think about the developer any more.
>
> With that in mind, Sega needs to change its strategy and turn things
> around. And the only way it can do that is to release its own video
> game console.
>
> As soon as you read that, I'm sure it immediately conjured up thoughts
> about the Saturn and Dreamcast and the failure that both of those
> consoles were. And while you may be right in having doubts about
> Sega's ability to create an extremely popular console, I'm starting to
> think that we're ready for it.
>
> Depending on the study you read, the average gamer is anywhere between
> 30-35 years old. Because of that, it's safe to assume that the vast
> majority of gamers remember the days of Sega console gaming and there
> is still a huge group of Sega zealots in the wild that long for
> another Dreamcast.
>
> Realizing that, I think it's safe to assume that Sega should be able
> to capitalize on those that are still keen on using a Sega-branded
> console and through the use of some serious hype and a far better
> hardware strategy than it formally employed, it could become a major
> hit.
>
> Of course, the plan doesn't quite end there.
>
> There's no debating the fact that Sega has been a relative failure in
> the software space. Since its decision to drop out of the hardware
> game, the company has had a few minor hits, but nothing has been
> developed that we can classify as a blockbuster. And in an environment
> where we're seeing a significant push towards consolidation, the
> company really only has two options: sell the company to the highest
> bidder or develop a console.
>
> And considering the fact that there are a slew of more attractive
> developers out there with better franchises, I just don't see too many
> large firms going after Sega. And it's for that reason that it needs
> to find a way to differentiate itself and take a stab at the hardware
> market.
>
> In order for Sega to truly keep its game division afloat, it'll need
> to develop hardware that's both forward-thinking and inexorably tied
> to the online space. Beyond that, it'll need to repair the issues it
> may still have with retailers and some other developers and endeavor
> to build a console that can compete on the same level with the Xbox
> 360 and the Playstation 3.
>
> But it's the relationships with developers that will truly matter to
> Sega. Due to the expected high price of the hardware, Sega will need
> to sell the console at a loss and (hopefully) make up for it through
> deals with third-parties. In order to do that, it'll need to establish
> itself as the "real third console" that developers should expect to
> sell games on. After all, third-parties are having trouble selling
> games on the Wii and if they believe that they can turn an even
> greater profit by selling games on three consoles, the deals should
> start to build up.
>
> After forming the deals with developers, Sega will need to build the
> hype machine up as much as possible. Instead of following the faulty
> plan of years ago, it needs to show off a console that's both more
> powerful than anything available, offers a Blu-ray drive, and has the
> kind of online component we're only seeing in the Xbox 360. The
> company also needs to play by the rules: it shouldn't announce the
> console and release it on the same day and it should take as much time
> as it needs to ensure all of its ducks are in a row before it launches
> it.
>
> More than anything though, the return of Sega should be the
> centerpiece of its entire campaign. I truly believe that there are
> millions across the globe that would invite Sega back into the
> hardware business and as long as the games were plentiful, even those
> who have never played a game on a Sega console may want to get in on
> the action.
>
> Although it's risky, I simply don't see any other way Sega can revive
> its business. With slow growth and losses each year, how can the
> company truly expect to compete in this increasingly competitive
> market without some sort of action?
>
> Sega should be a hardware company. It's as simple as that.
>
> http://www.cnet.com/8301-13506_1-9945007-17.html?tag=cnetfd.mt

I wouldn't buy another Sega system after they screwed me out of
Shenmue 2 on DC and made the American version Xbox exclusive.
However, I wouldn't mind seeing them go completely exclusive (or get
bought outright by) one of the three major console makers.
Personally, I think Nintendo could get a lot of good out of them and
would manage them best, especially if they managed a sequel to Skies
of Arcadia. I realize others might not want Sega owned by Nintendo,
but that is my opinion.
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TheGame

External


Since: Nov 22, 2007
Posts: 60



(Msg. 9) Posted: Mon May 19, 2008 7:31 am
Post subject: Re: CNET: Sega should release a new console. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Yeah its sad to see the poor state of sega now. Sega still has some
great franchises. I'd luv to see new versions of outrun, afterburner,
SOR(?), daytona, PSO, etc. Its like they have lost their creativity.
It is a new day in gaming. They can't keep releasing the same 80's
type games and expect them to sell. Maybe M$ will buy them since sega
has to come pretty cheap now. But there is no way sega should release
a console ever again.
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goldenchild

External


Since: May 02, 2008
Posts: 2050



(Msg. 10) Posted: Mon May 19, 2008 10:48 am
Post subject: Re: CNET: Sega should release a new console. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

it took sony years to make a profit on the PS2, i don't know if it's a
good idea for a company already losing tons of money to lose more
money before the slim possibility of turning a profit.
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Sam Smith

External


Since: Nov 17, 2007
Posts: 6



(Msg. 11) Posted: Wed May 28, 2008 1:44 pm
Post subject: Re: CNET: Sega should release a new console. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

sprite scaler wrote:

> Sega should be a hardware company. It's as simple as that.

Won't happen. Sega are the bottlers of the console wars. They don't have
the money for starters and such a step would risk the whole company -
not the sort of thing bottlers would do now is it?

The DC could have been a success but their marketing - esp. in Europe
was diabolically bad.

---
Sam
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