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Related Topics:
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MC, Raids and Burning Crusade - Hi, I posted a similar question on the EU WoW Raids forums and silly me expected some in-depth replies. That'll learn me. Anyway, I run a medium sized Guild of around 15 active players and we're actively about 10-15 more with a view to..
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The Burning Crusade is mine! - Despite the amount of I entered to get a key for the beta I was (again; by that I mean I've never been in any blizzard beta and I always try to get in). So In the same fashion that I did with Diablo, Diablo II, Warcraft 3, The..
The Burning Crusade is mine! - Despite the amount of I entered to get a key for the beta I was (again; by that I mean I've never been in any blizzard beta and I always try to get in). So In the same fashion that I did with Diablo, Diablo II, Warcraft 3, The..
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Caeryn Dryad of Whisperwi
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Since: Sep 09, 2005 Posts: 762
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(Msg. 1) Posted: Mon Aug 28, 2006 12:14 pm
Post subject: The Burning Crusade: Spells and Talents Archived from groups: alt>games>warcraft (more info?)
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Since: May 25, 2005 Posts: 937
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(Msg. 2) Posted: Mon Aug 28, 2006 12:32 pm
Post subject: Re: The Burning Crusade: Spells and Talents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: May 03, 2005 Posts: 443
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(Msg. 3) Posted: Mon Aug 28, 2006 2:13 pm
Post subject: Re: The Burning Crusade: Spells and Talents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Caeryn Dryad of Whisperwind wrote:
> http://www.worldofwarcraft.com/burningcrusade/townhall/talents-and-spells.html
Quote:
"Invisibility - Rank 1
Requires Level 68
263 Mana
Instant cast5 min cooldown
Fades the caster to invisibility over 8 sec. The effect is cancelled if
you perform or receive any hostile actions. While invisible, you can
only see other invisible targets and those whom can see invisible."
Dont believe it PV !! It's just a "Canary Trap" !!!
Just kidding my friend. But like I said at the end of our debate,
Blizzard doesn't treat their beta's that involve the general public
like some well guarded industrial trade secrets. And I had alot of
confidence in the guild site that I saw it at.
If anything Blizzard wants the info to get out. Especially since the
timing looks like they're going to miss XMas (yes, sorry everyone) >> Stay informed about: The Burning Crusade: Spells and Talents |
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Since: Jun 09, 2005 Posts: 312
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(Msg. 4) Posted: Mon Aug 28, 2006 3:29 pm
Post subject: Re: The Burning Crusade: Spells and Talents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> Thinking about this particular skill, it does make some sense that
> SOMETHING is invisible besides succubi, a few ghosts in duskwood, and
> people taking invisibility potions (which hardly ever happens). Given the
> short duration, how useful is it?
If it drops all targeting on the mage, then probably very useful in
PVP. Also a way for the mage to drop aggro if the boss mobs can't see
invisible.
I think mages had Invisibility during the beta and used it to bypass
content so it was removed. Probably why they made it so you can only
see other invisible beings while invisible.
>
> >Just kidding my friend. But like I said at the end of our debate,
> >Blizzard doesn't treat their beta's that involve the general public
> >like some well guarded industrial trade secrets. And I had alot of
> >confidence in the guild site that I saw it at.
>
> Personally, I was always skeptical of them making it by the end of the
> year.
If they don't release by Xmas, the suits are going to have a tantrum.
I think it will still be released, ready or not by mid December. Like
BGs that weren't ready for release, they can always patch in stuff that
isn't working. >> Stay informed about: The Burning Crusade: Spells and Talents |
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Caeryn Dryad of Whisperwi
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Since: Sep 09, 2005 Posts: 762
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(Msg. 5) Posted: Mon Aug 28, 2006 4:45 pm
Post subject: Re: The Burning Crusade: Spells and Talents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Aug 10, 2005 Posts: 119
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(Msg. 6) Posted: Mon Aug 28, 2006 8:22 pm
Post subject: Re: The Burning Crusade: Spells and Talents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: May 18, 2006 Posts: 4047
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(Msg. 7) Posted: Mon Aug 28, 2006 9:54 pm
Post subject: Re: The Burning Crusade: Spells and Talents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"gaf1234567890" <gaf1234567890 RemoveThis @hotmail.com> writes:
>Fades the caster to invisibility over 8 sec. The effect is cancelled if
>you perform or receive any hostile actions. While invisible, you can
>only see other invisible targets and those whom can see invisible."
>
>Dont believe it PV !! It's just a "Canary Trap" !!!
I didn't say it was necessarily made up (though I have to say, I thought
this particular one was fictional). My point was that quoting the text
could get you bounced from the beta, even if you think that nobody could
know it was you.
Thinking about this particular skill, it does make some sense that
SOMETHING is invisible besides succubi, a few ghosts in duskwood, and
people taking invisibility potions (which hardly ever happens). Given the
short duration, how useful is it?
>Just kidding my friend. But like I said at the end of our debate,
>Blizzard doesn't treat their beta's that involve the general public
>like some well guarded industrial trade secrets. And I had alot of
>confidence in the guild site that I saw it at.
They probably released this stuff much earlier than they intended to
counter the more outrageous 'leaked' talents. At least now the complaining
might verge on the productive.
>If anything Blizzard wants the info to get out. Especially since the
>timing looks like they're going to miss XMas (yes, sorry everyone)
Personally, I was always skeptical of them making it by the end of the
year. They just don't have enough time to test all the content to get it
out by the end of the year. They'd have to be nearly to golden master by
now. *
--
* PV something like badgers--something like lizards--and something
like corkscrews. >> Stay informed about: The Burning Crusade: Spells and Talents |
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Since: Nov 28, 2005 Posts: 632
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(Msg. 8) Posted: Mon Aug 28, 2006 10:42 pm
Post subject: Re: The Burning Crusade: Spells and Talents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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pv+usenet@pobox.com (PV) writes:
....
[mage invisibility at lvl 68]
>Thinking about this particular skill, it does make some sense that
>SOMETHING is invisible besides succubi, a few ghosts in duskwood, and
>people taking invisibility potions (which hardly ever happens). Given the
>short duration, how useful is it?
I'd say it's a mage "vanish" that doesn't allow the mage to prepare
a sneak attack (in most cases) since an invisible mage can't see
most targets. And the example .jpg on Wow's site shows a countdown
of "14 seconds remaining", so perhaps level 70 is longer than 8
seconds. Gnomish Cloaking Device is only 10 seconds.
---
Merlyn LeRoy >> Stay informed about: The Burning Crusade: Spells and Talents |
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Since: Aug 14, 2005 Posts: 4636
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(Msg. 9) Posted: Tue Aug 29, 2006 3:23 am
Post subject: Re: The Burning Crusade: Spells and Talents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 28 Aug 2006 12:14:57 -0700, "Caeryn Dryad of Whisperwind"
<tierrie DeleteThis @gmail.com> wrote:
>http://www.worldofwarcraft.com/burningcrusade/townhall/talents-and-spells.html
Great to see, some very nice stuff for rogues in there. Sadly the leaked
combat 41-point talent doesn't match the official one, and imho the leaked
one was much better. On the plus side it means I'm not tied to 41 points
in combat and basically having to take the same ones in the other trees
that I already had... so now I'm looking at 23/38/0, picking up the more
accessible new ones in two trees. There's some great ones further down
assassination but I just can't quite reach them, bah
Only disappointment is both priest and hunter are listed as "coming soon" -
and guess what two classes I'm most interested in other than rogue?
--
EU-Draenor:
Balgair - Human Rogue (lvl 60)
Sagart - Undead Priest (lvl 55)
Sgoildubh - Human Mage (lvl 44)
Beag - Dwarf Paladin (lvl 42)
Sealgair - Dwarf Hunter (lvl 39) >> Stay informed about: The Burning Crusade: Spells and Talents |
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Since: Jan 31, 2005 Posts: 1231
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(Msg. 10) Posted: Tue Aug 29, 2006 5:01 am
Post subject: Re: The Burning Crusade: Spells and Talents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Indiana Joe a écrit :
> In article <1156846472.806332.207450 RemoveThis @74g2000cwt.googlegroups.com>,
> "Babe Bridou" <babebridou RemoveThis @hotmail.com> wrote:
>
> > For a fact, tactical mastery doesn't help much while tanking. My guess
> > is, it helps everywhere else, it's utility. Protection warriors need to
> > spend talents elsewhere for both utility and damage, but the way I see
> > it, they can now choose between fury and arms for their complementary
> > tree. That's probably why Blizz did this change - along with closing
> > the way to an overkill, all-powerful 31 arms /30 fury two-handed build
> > in pvp.
>
> It also kills the popular 31/5/15 OT build. I might as well re-spec for
> fury now. :-/
errr sorry but... you trade 10 defense for 3% parry (and 2 spare talent
points) and that "kills your build?".
Damn I'm such a warrior noob. >> Stay informed about: The Burning Crusade: Spells and Talents |
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Since: Jun 22, 2006 Posts: 23
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(Msg. 11) Posted: Tue Aug 29, 2006 5:59 am
Post subject: Re: The Burning Crusade: Spells and Talents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Jun 22, 2006 Posts: 23
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(Msg. 12) Posted: Tue Aug 29, 2006 6:13 am
Post subject: Re: The Burning Crusade: Spells and Talents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: May 09, 2005 Posts: 239
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(Msg. 13) Posted: Tue Aug 29, 2006 7:14 am
Post subject: Re: The Burning Crusade: Spells and Talents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <1156846472.806332.207450.RemoveThis@74g2000cwt.googlegroups.com>,
"Babe Bridou" <babebridou.RemoveThis@hotmail.com> wrote:
> For a fact, tactical mastery doesn't help much while tanking. My guess
> is, it helps everywhere else, it's utility. Protection warriors need to
> spend talents elsewhere for both utility and damage, but the way I see
> it, they can now choose between fury and arms for their complementary
> tree. That's probably why Blizz did this change - along with closing
> the way to an overkill, all-powerful 31 arms /30 fury two-handed build
> in pvp.
It also kills the popular 31/5/15 OT build. I might as well re-spec for
fury now. :-/
--
Joe Claffey | "Make no small plans."
indianajoe3.RemoveThis@comcast.net | -- Daniel Burnham >> Stay informed about: The Burning Crusade: Spells and Talents |
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Since: Jun 22, 2006 Posts: 23
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(Msg. 14) Posted: Tue Aug 29, 2006 7:39 am
Post subject: Re: The Burning Crusade: Spells and Talents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Caeryn Dryad of Whisperwi
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Since: Sep 09, 2005 Posts: 762
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(Msg. 15) Posted: Tue Aug 29, 2006 9:12 am
Post subject: Re: The Burning Crusade: Spells and Talents [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> Well, I'm not using tactical mastery at the moment on my fury warrior,
> when I tank I can start in battlestance, charge, clap, switch to def,
> tank - and generally when I switch stance while tanking it's for zerk
> stance for either intercept or fear immunity.
>
> For a fact, tactical mastery doesn't help much while tanking. My guess
> is, it helps everywhere else, it's utility. Protection warriors need to
> spend talents elsewhere for both utility and damage, but the way I see
> it, they can now choose between fury and arms for their complementary
> tree. That's probably why Blizz did this change - along with closing
> the way to an overkill, all-powerful 31 arms /30 fury two-handed build
> in pvp.
I tend to disagree, Warriors have 3 taunts, but they only use one
I have seen good warriors taunt, miss, challenging shout
I have seen great warriors taunt, miss, battle stance, mocking blow,
defensive stance.
Another great move is while tanking a mob, it runs away because it
doesn't hold aggro well or something, go berzerker, intercept, battle,
mocking block, defensive..
Its things like this that make me go "wow" at warriors otherwise very
boring sunder sunder sunder stuff. >> Stay informed about: The Burning Crusade: Spells and Talents |
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