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Bunch of Long Winded Questions from a Crawl/Rogue Noob

 
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noobcrawler




Joined: Mar 31, 2007
Posts: 2



(Msg. 1) Posted: Sat Mar 31, 2007 11:50 am
Post subject: Bunch of Long Winded Questions from a Crawl/Rogue Noob

Hey all.

I had never played a roguelike before but decided to try the stones version of crawl this week and have found myself strangely addicted. I lost my best character so far yesterday, and have some questions I'm hoping can get answered here.

For my troll berserker, is there any reason to ever train other melee weapons besides unarmed? I tried training mace/flails midway through since I'd gotten some giant stuff with huge damage, but ended up switching back.

Also, should I kill skilltraining for things like Evocation that I end up getting a point in just due to wand use? How about for weapon types I'm not wielding? (ie Does it hurt having flails turned on for xp if I'm going unarmed, or does it not matter since nothing will go there anyway)

Is there a way to select which darts you will use when "firing", or any other ammo, like which needles with a blowgun? It always seems to decide for me. Unlike weapon selection or throwing an item, I don't get a screen of choices.

Also, ghosts of your previous characters, I seem to get waxed by these a fair amount. Are these just thrown in to make it harder, or when they show up is it generally in place of some other tough monster you'd be getting instead? What I'm wondering is if my game is just going to keep getting harder and harder and harder the longer I play.

So far I've been having a blast using random character/race combos. If I get highscore for my game I'll replay that combo. Thusfar Troll Berserker has been by far my most effective, which I think is supposed to be one of the more popular and easy ones.

Here is the one that I lost last night, and I think the thing that killed me was a stationary monster that I could've gotten away from if I'd been thinking.

Code:
 Dungeon Crawl Stone Soup version 0.1.7 (crawl-ref) - Tiles 0.0.2 character file.

Trey the Dodger

Race       : Troll              Res.Fire  : + . .   See Invis. : + 
Class      : Berserker          Res.Cold  : + . .   Warding    : . 
Worship    : Trog               Life Prot.: . . .   Conserve   : + 
Level      :      10            Res.Poison: .       Res.Corr.  : . 
Exp        :    8652            Res.Elec. : .       Saprovore  : + + .
Next Level :   11639
Exp Needed :    2987            Sust.Abil.: .       Rnd.Telep. : + 
Spls.Left  :       9            Res.Mut.  : .       Ctrl.Telep.: . 
Gold       :    1389            Res.Slow  : .       Levitation : . 
                                Clarity   : .       Ctrl.Flight: . 
HP         : -11/93
MP         :   3
Str        :  26                Weapon : Unarmed
Int        :   3                Armour : -1 robe (R-fire)
Dex        :  13                Shield :
AC         :  -1                Helmet : -2 wizard's hat
Evasion    :  14                Cloak  : -4 cloak
Shield     :   0                Gloves :
                                Boots  :
Play time  :   09:00:58         Amulet : amulet of conservation
Turns      :      12457         Ring   : ring of protection from cold
                                Ring   : ring of see invisible


You are on level 10 of the Dungeon.
You worship Trog.
Trog is exalted by your worship.
You are not hungry.

  Inventory:
Hand weapons
 z - a +0,+1 blowgun
Missiles
 c - 32 +0 stones
 h - 3 poisoned +0 needles
 n - 30 poisoned +0 needles
 r - 19 +0 darts
 y - a curare-tipped +4 needle
 B - 27 +0 needles
Armour
 a - a -2 wizard's hat (worn)
 i - a -4 cloak (worn)
 L - a -1 robe of fire resistance (worn)
Magical devices
 p - a wand of cold (0) {[empty]}
 u - a wand of magic darts (12)
 v - a wand of cold (0) {[empty]}
 w - a wand of frost (0)
Comestibles
 j - 4 bread rations
 o - 4 meat rations
Scrolls
 g - 2 scrolls of remove curse
 l - 2 scrolls of magic mapping
 q - a scroll of teleportation
 t - 2 scrolls of identify
 E - 2 scrolls of enchant weapon I
Jewellery
 d - a ring of see invisible (left hand)
 C - a ring of protection from cold (right hand)
 D - an amulet of conservation (around neck)
Potions
 e - a potion of speed
Carrion
 F - an orc skeleton
 G - an orc skeleton
 H - an orc skeleton


 You have 2 experience left.

   Skills:
 + Level 6 Fighting
 + Level 4 Maces & Flails
 + Level 5 Darts
 + Level 2 Ranged Combat
 + Level 9 Dodging
 + Level 1 Stealth
 + Level 8 Unarmed Combat
 + Level 1 Evocations


You have 9 spell levels left.
You don't know any spells.

Innate abilities, Weirdness & Mutations
Your body regenerates quickly.
You have claws for hands.
Space occasionally distorts in your vicinity.

Message History

The oklob plant spits at you.
The acid hits you!Your -1 wizard's hat is eaten away!
Your -1 robe of fire resistance resists.
The acid burns!
* * * LOW HITPOINT WARNING * * *
You die...     


  Ascending Order
    An unseen horror (D:9)
    A cyclops (Orc:2)
    A hungry ghost (D:9)
    Edmund (D:5)
    The ghost of Spinecrusher the Skirmisher, an average Og Fi (D:4)

Grand Total: 423 creatures vanquished

Notes
| Turn  |Location | Note
--------------------------------------------------------------
|   244 | D:1     | Reached XP level 2. HP: 20/25 MP: 0/0
|   926 | D:2     | Reached XP level 3. HP: 29/33 MP: 1/1
|  1310 | D:2     | Acquired Trog's second power
|  1867 | D:3     | Reached XP level 4. HP: 37/41 MP: 1/1
|  2456 | D:4     | Reached XP level 5. HP: 58/75 MP: 1/1
|  2456 | D:4     | Defeated Spinecrusher's ghost
|  3053 | D:5     | Entered Level 5 of the Dungeon
|  3104 | D:5     | Reached XP level 6. HP: 75/84 MP: 2/2
|  3311 | D:5     | Noticed Sigmund
|  3329 | D:5     | Defeated it
|  3362 | D:5     | Noticed Edmund
|  3385 | D:5     | Reached XP level 7. HP: 73/96 MP: 2/2
|  3385 | D:5     | Defeated Edmund
|  3588 | D:5     | Noticed Ijyb
|  3602 | D:5     | Defeated Ijyb
|  4583 | D:6     | Reached XP level 8. HP: 67/109 MP: 2/2
|  6753 | D:8     | Acquired Trog's third power
|  7921 | D:9     | Reached XP level 9. HP: 80/82 MP: 3/3
|  8431 | Orc:1   | Entered Level 1 of the Orcish Mines
|  9627 | Orc:1   | Received a gift from Trog
| 10384 | Orc:2   | Reached XP level 10. HP: 81/91 MP: 3/3
| 11554 | Orc:4   | Entered Level 4 of the Orcish Mines
| 12004 | Orc:3   | Gained mutation: Space occasionally distorts in your vicinity.
| 12160 | D:10    | Entered Level 10 of the Dungeon



Couple of questions here, on the mutation is that from me using haste/might too much? I tried to never cast if it showed me as glowing, but do I need to be even more cautious that that?

For wands, I'm not sure how conservationist I should be with their charges? As it is right now, I feel like I probably just spam them sometimes when maybe I should save for later.

And the main question, should I have just run away from that plant? If not, what is the proper way to deal with the acid spitting deathvegetable? On a side note this was so crushing as I'd just made it through the Orc Mines (only 2nd time I'd even found them) and was really feeling pretty invincible.

Please point out anything else that can be gleaned from that log as something I should change or was doing wrong, etc.

 >> Stay informed about: Bunch of Long Winded Questions from a Crawl/Rogue Noob 
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noobcrawler




Joined: Mar 31, 2007
Posts: 2



(Msg. 2) Posted: Sat Mar 31, 2007 6:48 pm
Post subject: Re: Bunch of Long Winded Questions from a Crawl/Rogue Noob [Login to view extended thread Info.]

Well, tried again and was more concentrated on just straight hand to hand fighting. Got a little farther and saw the Lair for the first time, but realized the downside of berserking. Had so many outs I could've used but was too berserk. Sad

Code:
 Dungeon Crawl Stone Soup version 0.1.7 (crawl-ref) - Tiles 0.0.2 character file.

Netrey the Grappler

Race       : Troll              Res.Fire  : . . .   See Invis. : . 
Class      : Berserker          Res.Cold  : . . .   Warding    : . 
Worship    : Trog               Life Prot.: . . .   Conserve   : . 
Level      :      11            Res.Poison: .       Res.Corr.  : . 
Exp        :   15407            Res.Elec. : .       Saprovore  : + + .
Next Level :   23174
Exp Needed :    7767            Sust.Abil.: +       Rnd.Telep. : . 
Spls.Left  :      10            Res.Mut.  : .       Ctrl.Telep.: . 
Gold       :     446            Res.Slow  : .       Levitation : . 
                                Clarity   : .       Ctrl.Flight: . 
HP         :  -2/136
MP         :   3
Str        :  30                Weapon : Unarmed
Int        :   6                Armour : +2 robe
Dex        :  14                Shield :
AC         :   8                Helmet :
Evasion    :  14                Cloak  : +0 cloak
Shield     :   0                Gloves :
                                Boots  :
Play time  :   05:45:46         Amulet :
Turns      :       9052         Ring   : ring of sustain abilities
                                Ring   : +3 ring of dexterity


You are on level 9 of the Lair.
You worship Trog.
Trog is exalted by your worship.
You are not hungry.

  Inventory:
Missiles
 k - 101 +0 darts
Armour
 u - a +2 robe (worn)
 A - a +0 cloak (worn)
Magical devices
 h - a wand of flame (14)
 y - a wand of polymorph other (5)
 E - a wand of cold (4)
 H - a wand of digging (13)
Comestibles
 a - 4 meat rations
 e - 3 bread rations
 j - 2 pears
 n - a cheese
 J - 17 strawberries
Scrolls
 f - 5 scrolls of teleportation
 o - 5 scrolls of remove curse
 q - 2 scrolls of enchant weapon I
 r - 2 scrolls of blinking
 s - 3 scrolls of magic mapping
Jewellery
 B - a +3 ring of dexterity (left hand)
 C - an uncursed ring of see invisible
 G - an uncursed ring of invisibility
 I - an uncursed ring of sustenance
 K - a ring of sustain abilities (right hand)
Potions
 b - 2 potions of confusion
 c - 3 potions of levitation
 d - 10 potions of healing
 l - a potion of paralysis
 m - a potion of restore abilities
 p - a potion of cure mutation
 t - 4 potions of heal wounds
Magical staves
 i - a rod of destruction (10/10) [fire]
   (You found it on level 5 of the Dungeon)


 You have 328 experience left.

   Skills:
 + Level 6 Fighting
 + Level 3 Darts
 + Level 1 Ranged Combat
 + Level 9 Dodging
 + Level 12 Unarmed Combat


You have 10 spell levels left.
You don't know any spells.
Message History

The black snake hits you!
* * * LOW HITPOINT WARNING * * *
You are too berserk!
You are too berserk!
You kill the sheep!
The war dog hits you!
You die...

  Ascending Order
    A hydra (Lair:8)
    The ghost of Dono the Basher, an experienced Mi Gl (D:7)
    A grizzly bear (Lair:8)
    A wyvern (D:8)
    A gila monster (Lair:4)


Grand Total: 316 creatures vanquished

Notes
| Turn  |Location | Note
--------------------------------------------------------------
|   127 | D:1     | Reached XP level 2. HP: 29/40 MP: 0/0
|   567 | D:2     | Noticed Terence
|   590 | D:2     | Defeated Terence
|   649 | D:2     | Noticed Ijyb
|   667 | D:2     | Reached XP level 3. HP: 44/49 MP: 1/1
|   667 | D:2     | Defeated Ijyb
|  1255 | D:3     | Reached XP level 4. HP: 46/60 MP: 1/1
|  1426 | D:3     | Acquired Trog's second power
|  1635 | D:3     | Noticed Sigmund
|  1641 | D:3     | Reached XP level 5. HP: 64/69 MP: 1/1
|  1641 | D:3     | Defeated Sigmund
|  1657 | D:3     | Gained mutation: Your muscles are strong (Str +1).
|  2695 | D:5     | Entered Level 5 of the Dungeon
|  2766 | D:5     | Reached XP level 6. HP: 64/79 MP: 2/2
|  3359 | D:6     | Lost mutation: Your muscles are strong (Str +1).
|  3592 | D:7     | Reached XP level 7. HP: 67/88 MP: 2/2
|  3592 | D:7     | Defeated Dono's ghost
|  3856 | D:7     | Reached XP level 8. HP: 72/102 MP: 2/2
|  4910 | Lair:1  | Entered Level 1 of the Lair
|  5338 | Lair:2  | Reached XP level 9. HP: 77/114 MP: 3/3
|  5346 | Lair:2  | Acquired Trog's third power
|  6518 | Lair:3  | Reached XP level 10. HP: 77/124 MP: 3/3
|  8391 | Lair:8  | Reached XP level 11. HP: 83/91 MP: 3/3
|  8879 | Lair:8  | Gained mutation: You possess an exceptional clarity of mind.
|  8879 | Lair:8  | Gained mutation: You are frail (-10 percent hp).
|  8879 | Lair:8  | Gained mutation: Your flesh is cold resistant.
|  8880 | Lair:8  | Lost mutation: You are frail (-10 percent hp).
|  8880 | Lair:8  | Lost mutation: You possess an exceptional clarity of mind.
|  8880 | Lair:8  | Lost mutation: Your flesh is cold resistant.



Also rarely used any ranged attack other than darts and wands. Wondering if maybe I should get a blowgun or something else that I can get a lot of poisoned ammo for, because I did lose quite a few runners.

Do you typically want to explore fully all the subdungeons that you come to? Also is there a preset amount of floors in the regular dungeon?

I noticed a lot of plants in the lair that didnt attack, and my attacks didnt affect them. Are they just for show?

 >> Stay informed about: Bunch of Long Winded Questions from a Crawl/Rogue Noob 
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