The number of cities work for the number of colonists when it comes to
the cities to do their work. So have in mind the following events in
the host order:
pod launching
beam transfers from an to ships and pod landing, bombing from space
bases merge (due to beam and pod events but not by GBA and ground
chunnel events)
agrovators make food
ground combat
training center
farms make food
cities use food and make money (so the colonists at this time count and
it is 100 * Round(Col/100000;0) mc what they produce if happiness is
better than 30 IIRC)
med labs use food
redistribution center use food
colonists eat
colonist grow
military personnel rebreeding back one stage each
So you can't use the growth the same turn and training colonists to
crew will lower the output the same turn. But all increments by direkt
beam orders and pod landing can be used the same turn.
See WIKI and Klingonkommand for more details.
GFM GToeroe
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