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Bug? or Feature? Bases only Join 1 Combat between movement..

 
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ardorlan

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Since: Jan 31, 2008
Posts: 2



(Msg. 1) Posted: Thu Jan 31, 2008 7:33 am
Post subject: Bug? or Feature? Bases only Join 1 Combat between movement 51 and
Archived from groups: alt>games>vgaplanets4 (more info?)

Capturing powerful bases: first you must get rid of their defending
fleet. The trick: Bases can only engage in a limited number of combats
per turn. One between movement phases 50 and 199, then one last time
at the end of the turn. If you hit the base early with a scout say on
movement phase 51 it will engage the base. Now any further fights that
develop between movement phases 52 and 199 will NOT include the base.
So you move your fleet in, engage the defending ships, then move AWAY
from the base before the end of the turn. Thus you do not need to
engage the base's ion cannon, AA guns or Home Guard wings, and the
base is open to capture by Ground Assault next turn.

I read this from http://www.furfur.demon.co.uk/geop/v4startup.htm

it could be out dated by from what I can tell this site is pretty
good.

If this is a bug a possible "fix" would be a join combat switch.

but I could also see this as a feature sorta.
attacking Fleet Commander "Now that we know where the base, lets
approach from the other side of the planet"

still seems like this would be the avoid ground targets or a new avoid
ground base switch however.

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Amaranthine

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Since: Apr 26, 2007
Posts: 70



(Msg. 2) Posted: Thu Jan 31, 2008 8:32 am
Post subject: Re: Bug? or Feature? Bases only Join 1 Combat between movement 51 and [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

It is a deliberate feature.

Otherwise a single ship with just Heavy Lasers could deal a truely
massive amount of damage, simply because it joins combat with the base
every few ticks.

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Amaranthine

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Since: Apr 26, 2007
Posts: 70



(Msg. 3) Posted: Thu Jan 31, 2008 3:06 pm
Post subject: Re: Bug? or Feature? Bases only Join 1 Combat between movement 51 and [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 31, 2:09 pm, Gabor Törö <g....RemoveThis@gtoeroe.de> wrote:
> "Amaranthine" <Michael.Richardson.2....RemoveThis@gmail.com> schrieb im Newsbeitragnews:c7247ca0-fd8d-4fda-9f5b-6cb2aaff32e0@i72g2000hsd.googlegroups.com...
>
> > Otherwise a single ship with just Heavy Lasers could deal a truely
> > massive amount of damage, simply because it joins combat with the base
> > every few ticks.
>
> I never understood why this really should something to be avoided. If I have
> a little nail then it may took awhile but a cow which cannot defend or run
> away will die at the end. It's up to the player either put defense to the
> base, carry war to his opponent or just live with the implications.
>
> But even if one really wants to avoid this why not just forbid too many
> fights where parties consits of only a base? I think there is certainly a
> suited condition which ensures that fleets are not separated from their
> bases and where also a lonely base can only take part in a limited number of
> combat per tick.
>
> GFM GToeroe

It may have been the massive size of the RSTs that were generated by
the repeated combats.
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Gabor Törö

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Since: Jul 17, 2005
Posts: 31



(Msg. 4) Posted: Thu Jan 31, 2008 10:09 pm
Post subject: Re: Bug? or Feature? Bases only Join 1 Combat between movement 51 and 199. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Amaranthine" <Michael.Richardson.2002.DeleteThis@gmail.com> schrieb im Newsbeitrag
news:c7247ca0-fd8d-4fda-9f5b-6cb2aaff32e0@i72g2000hsd.googlegroups.com...

> Otherwise a single ship with just Heavy Lasers could deal a truely
> massive amount of damage, simply because it joins combat with the base
> every few ticks.

I never understood why this really should something to be avoided. If I have
a little nail then it may took awhile but a cow which cannot defend or run
away will die at the end. It's up to the player either put defense to the
base, carry war to his opponent or just live with the implications.

But even if one really wants to avoid this why not just forbid too many
fights where parties consits of only a base? I think there is certainly a
suited condition which ensures that fleets are not separated from their
bases and where also a lonely base can only take part in a limited number of
combat per tick.

GFM GToeroe
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ardorlan

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Since: Jan 31, 2008
Posts: 2



(Msg. 5) Posted: Fri Feb 01, 2008 10:26 am
Post subject: Re: Bug? or Feature? Bases only Join 1 Combat between movement 51 and [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 31, 8:32 am, Amaranthine <Michael.Richardson.2... RemoveThis @gmail.com>
wrote:
> It is a deliberate feature.
>
> Otherwise a single ship with just Heavy Lasers could deal a truely
> massive amount of damage, simply because it joins combat with the base
> every few ticks.

I think this "deliberate feature" is a incorrect fix, and creates the
exploit outlined in my first post.

If its Ship(s) that can't have multiply fights with a given base in a
single turn.

Don't gimp the bases.

Now I do agree that Game Play is more important then Logic, but I feel
it is both logical and better for game play for the above exploit
tactic to be patched.
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Amaranthine

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Since: Apr 26, 2007
Posts: 70



(Msg. 6) Posted: Fri Feb 01, 2008 11:43 am
Post subject: Re: Bug? or Feature? Bases only Join 1 Combat between movement 51 and [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I think that it has been proposed that ships will have a "defend base"
setting, which will prevent them from entering into combat without
their base and a ship with "avoid base" would not start a combat with
such a fleet.
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Gabor Törö

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Since: Jul 17, 2005
Posts: 31



(Msg. 7) Posted: Sat Feb 02, 2008 7:18 pm
Post subject: Re: Bug? or Feature? Bases only Join 1 Combat between movement 51 and 199. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Amaranthine" <Michael.Richardson.2002.DeleteThis@gmail.com> schrieb im Newsbeitrag
news:16f8a7b8-4238-4c7b-8446-05ed2d90efc3@s8g2000prg.googlegroups.com...
>I think that it has been proposed that ships will have a "defend base"
> setting, which will prevent them from entering into combat without
> their base and a ship with "avoid base" would not start a combat with
> such a fleet.

The avoid|guard base button will only have an influence on the combat right
now.

Gabor
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