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Hai-Etlik Dragon

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Since: Nov 02, 2007
Posts: 7



(Msg. 1) Posted: Fri Nov 02, 2007 7:18 am
Post subject: Britannia Map
Archived from groups: rec>games>computer>ultima>dragons (more info?)

I've been playing with making maps in Inkscape and decided to try
Britannia. I started with the U5 map and made some changes to get
something generic and "timeless". Besides the usual stuff, it also
has all the shrines, dungeons, and lighthouses labelled.

Suggestions for improvement are welcome.

http://hai-etlik.deviantart.com/art/Britannia-map-68687626
http://hai-etlik.deviantart.com/art/Britannia-Map-Parchment-68781663

--
Hai-Etlik Dragon | Kevin Michael Smith d++++ e++ N+>++ T+ Om+ UK6WA7,!S,!8!9!
-==UDIC==- -=(TNET)=- u++ uC++++ uF- uG++ uLB-- uA+ nC(++) nR-
http://members.shaw.ca/hai-etlik nH++ nP(+) nl+ nPT+ nS++++ nT-- wM++ wC+
hai-etlik.RemoveThis@vasanspam.shaw.ca wS+(-) wI+ wN+++ y a26

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Polychromic

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Since: Oct 27, 2007
Posts: 360



(Msg. 2) Posted: Fri Nov 02, 2007 7:19 am
Post subject: Re: Britannia Map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 02 Nov 2007 07:18:59 GMT, Hai-Etlik Dragon <hai-etlik RemoveThis @shaw.ca>
wrote:

>I've been playing with making maps in Inkscape and decided to try
>Britannia. I started with the U5 map and made some changes to get
>something generic and "timeless". Besides the usual stuff, it also
>has all the shrines, dungeons, and lighthouses labelled.
>
>Suggestions for improvement are welcome.
>
>http://hai-etlik.deviantart.com/art/Britannia-map-68687626
>http://hai-etlik.deviantart.com/art/Britannia-Map-Parchment-68781663

Pretty neat, although I don't think there can really be just one map. Too
much changes from the start to the end of the series.
--
The Polychromic Dragon of the -=={UDIC}==-
http://macecil.googlepages.com/index.htm
http://macecil.googlepages.com/safehex.htm

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Boa Dragon

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Since: Nov 02, 2007
Posts: 4



(Msg. 3) Posted: Fri Nov 02, 2007 8:25 am
Post subject: Re: Britannia Map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2 Nov, 08:18, Hai-Etlik Dragon <hai-et....TakeThisOut@shaw.ca> wrote:
> I've been playing with making maps in Inkscape and decided to try
> Britannia. I started with the U5 map and made some changes to get
> something generic and "timeless". Besides the usual stuff, it also
> has all the shrines, dungeons, and lighthouses labelled.

Looks good!

(Although with U7 being my "main" Ultima I would personally have
preferred a slightly different placement for Buccaneer's Den and a few
other places - but on the whole, most things seems to be right.)

-Boa
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thehawk

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Since: Oct 24, 2007
Posts: 19



(Msg. 4) Posted: Fri Nov 02, 2007 4:39 pm
Post subject: Re: Britannia Map [Login to view extended thread Info.]
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On Nov 2, 12:18 am, Hai-Etlik Dragon <hai-et....DeleteThis@shaw.ca> wrote:
> I've been playing with making maps in Inkscape and decided to try
> Britannia. I started with the U5 map and made some changes to get
> something generic and "timeless". Besides the usual stuff, it also
> has all the shrines, dungeons, and lighthouses labelled.
>
> Suggestions for improvement are welcome.
>
> http://hai-etlik.deviantart.com/art/Britannia-map-68687626http://hai-e...k.devia

Very nice work!

--

-thehawk
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Ashikaga

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Since: May 11, 2004
Posts: 264



(Msg. 5) Posted: Fri Nov 02, 2007 4:49 pm
Post subject: Re: Britannia Map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hai-Etlik Dragon of the Cavern #15 howled:
> I've been playing with making maps in Inkscape and decided to try
> Britannia. I started with the U5 map and made some changes to get
> something generic and "timeless". Besides the usual stuff, it also
> has all the shrines, dungeons, and lighthouses labelled.
>
> Suggestions for improvement are welcome.
>
> http://hai-etlik.deviantart.com/art/Britannia-map-68687626
> http://hai-etlik.deviantart.com/art/Britannia-Map-Parchment-68781663

Look nice. Smile Maybe I should try to play U7 or give U9 another shot.

--
Ashikaga -a29
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Linards Ticmanis

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Since: Apr 23, 2006
Posts: 22



(Msg. 6) Posted: Fri Nov 02, 2007 6:59 pm
Post subject: Re: Britannia Map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hai-Etlik Dragon wrote:
> I've been playing with making maps in Inkscape and decided to try
> Britannia. I started with the U5 map and made some changes to get
> something generic and "timeless". Besides the usual stuff, it also
> has all the shrines, dungeons, and lighthouses labelled.
>
> Suggestions for improvement are welcome.
>
> http://hai-etlik.deviantart.com/art/Britannia-map-68687626
> http://hai-etlik.deviantart.com/art/Britannia-Map-Parchment-68781663

Bordermarch, Farthing and Windmere could be added. Granted, they exist
only in one game.

Buccaneer's den should be due east of Paws (in U4 there's a clue to that
effect that enables you to find it in the first place).

The small "Vineyard Island" northeast of Buc's is also missing.

Hmmm... I don't remember that island directly in front of the coast of
Trinsic. From which game is that?

--
Finire Dragon (Linards Ticmanis)
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Hai-Etlik Dragon

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Since: Nov 02, 2007
Posts: 7



(Msg. 7) Posted: Fri Nov 02, 2007 8:25 pm
Post subject: Re: Britannia Map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 02 Nov 2007 18:59:10 +0100, Linards Ticmanis wrote:

> Bordermarch, Farthing and Windmere could be added. Granted, they exist
> only in one game.

I considered adding them but as I said, I'm trying not to be game
specific. I tried to avoid things that disappeared after a single game.
I'm not too averse to them though as I am trying for as much detail as
possible.

> Buccaneer's den should be due east of Paws (in U4 there's a clue to that
> effect that enables you to find it in the first place).

I checked a map generated from the game data and in U4 it is east of a
point between Paws and the Fens of the Dead. The game maps for 5 and
6 also show it here so I'll move it a bit north. None of the maps,
computer or cloth show it directly east of Paws though. I placed it
based on the U5 cloth map which seems to have shifted it south to make
room for the game title. That said, a southerly position is appealing as
it justifies giving the Den a warmer climate.

> The small "Vineyard Island" northeast of Buc's is also missing.

That seems to have been U4 only, it's roughly where the Isle of Fire was
in U7.

> Hmmm... I don't remember that island directly in front of the coast of
> Trinsic. From which game is that?

That appeared in U6 and remained in U7.

--
Hai-Etlik Dragon | Kevin Michael Smith d++++ e++ N+>++ T+ Om+ UK6WA7,!S,!8!9!
-==UDIC==- -=(TNET)=- u++ uC++++ uF- uG++ uLB-- uA+ nC(++) nR-
http://members.shaw.ca/hai-etlik nH++ nP(+) nl+ nPT+ nS++++ nT-- wM++ wC+
hai-etlik.DeleteThis@vasanspam.shaw.ca wS+(-) wI+ wN+++ y a26
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Hai-Etlik Dragon

External


Since: Nov 02, 2007
Posts: 7



(Msg. 8) Posted: Fri Nov 02, 2007 8:29 pm
Post subject: Re: Britannia Map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 02 Nov 2007 08:25:03 +0000, Boa Dragon wrote:

> Looks good!
>
> (Although with U7 being my "main" Ultima I would personally have
> preferred a slightly different placement for Buccaneer's Den and a few
> other places - but on the whole, most things seems to be right.)
>
> -Boa

Thanks, U7 is my favourite too, but it had to distort a few things to fit
in the gigantic towns, that's why I used U5 as my baseline. I did use U7
to refine the shapes of some of the islands and to decide on climate in
some places.

--
Hai-Etlik Dragon | Kevin Michael Smith d++++ e++ N+>++ T+ Om+ UK6WA7,!S,!8!9!
-==UDIC==- -=(TNET)=- u++ uC++++ uF- uG++ uLB-- uA+ nC(++) nR-
http://members.shaw.ca/hai-etlik nH++ nP(+) nl+ nPT+ nS++++ nT-- wM++ wC+
hai-etlik.RemoveThis@vasanspam.shaw.ca wS+(-) wI+ wN+++ y a26
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thehawk

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Since: Oct 24, 2007
Posts: 19



(Msg. 9) Posted: Fri Nov 02, 2007 10:20 pm
Post subject: Re: Britannia Map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 2, 1:25 pm, Hai-Etlik Dragon <hai-et... DeleteThis @shaw.ca> wrote:
> On Fri, 02 Nov 2007 18:59:10 +0100, Linards Ticmanis wrote:
> > Bordermarch, Farthing and Windmere could be added. Granted, they exist
> > only in one game.
>
> I considered adding them but as I said, I'm trying not to be game
> specific. I tried to avoid things that disappeared after a single game.
> I'm not too averse to them though as I am trying for as much detail as
> possible.
>
> > Buccaneer's den should be due east of Paws (in U4 there's a clue to that
> > effect that enables you to find it in the first place).
>
> I checked a map generated from the game data and in U4 it is east of a
> point between Paws and the Fens of the Dead. The game maps for 5 and
> 6 also show it here so I'll move it a bit north. None of the maps,
> computer or cloth show it directly east of Paws though. I placed it
> based on the U5 cloth map which seems to have shifted it south to make
> room for the game title. That said, a southerly position is appealing as
> it justifies giving the Den a warmer climate.
>
> > The small "Vineyard Island" northeast of Buc's is also missing.
>
> That seems to have been U4 only, it's roughly where the Isle of Fire was
> in U7.
>
> > Hmmm... I don't remember that island directly in front of the coast of
> > Trinsic. From which game is that?
>
> That appeared in U6 and remained in U7.
>

What!? Map generated from game data?

U1- U5 over at http://ultima.thehawkonline.com/

(shameless plug)

--

-thehawk
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Hai-Etlik Dragon

External


Since: Nov 02, 2007
Posts: 7



(Msg. 10) Posted: Fri Nov 02, 2007 11:01 pm
Post subject: Re: Britannia Map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 02 Nov 2007 22:20:36 +0000, thehawk wrote:

> On Nov 2, 1:25 pm, Hai-Etlik Dragon <hai-et... DeleteThis @shaw.ca> wrote:
>> On Fri, 02 Nov 2007 18:59:10 +0100, Linards Ticmanis wrote:
>> > Bordermarch, Farthing and Windmere could be added. Granted, they
>> > exist only in one game.
>>
>> I considered adding them but as I said, I'm trying not to be game
>> specific. I tried to avoid things that disappeared after a single
>> game. I'm not too averse to them though as I am trying for as much
>> detail as possible.
>>
>> > Buccaneer's den should be due east of Paws (in U4 there's a clue to
>> > that effect that enables you to find it in the first place).
>>
>> I checked a map generated from the game data and in U4 it is east of a
>> point between Paws and the Fens of the Dead. The game maps for 5 and 6
>> also show it here so I'll move it a bit north. None of the maps,
>> computer or cloth show it directly east of Paws though. I placed it
>> based on the U5 cloth map which seems to have shifted it south to make
>> room for the game title. That said, a southerly position is appealing
>> as it justifies giving the Den a warmer climate.
>>
>> > The small "Vineyard Island" northeast of Buc's is also missing.
>>
>> That seems to have been U4 only, it's roughly where the Isle of Fire
>> was in U7.
>>
>> > Hmmm... I don't remember that island directly in front of the coast
>> > of Trinsic. From which game is that?
>>
>> That appeared in U6 and remained in U7.
>>
>>
> What!? Map generated from game data?
>
> U1- U5 over at http://ultima.thehawkonline.com/
>
> (shameless plug)

Damn, I'd been looking for that but couldn't find it.

--
Hai-Etlik Dragon | Kevin Michael Smith d++++ e++ N+>++ T+ Om+ UK6WA7,!S,!8!9!
-==UDIC==- -=(TNET)=- u++ uC++++ uF- uG++ uLB-- uA+ nC(++) nR-
http://members.shaw.ca/hai-etlik nH++ nP(+) nl+ nPT+ nS++++ nT-- wM++ wC+
hai-etlik DeleteThis @vasanspam.shaw.ca wS+(-) wI+ wN+++ y a26
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Hai-Etlik Dragon

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Since: Nov 02, 2007
Posts: 7



(Msg. 11) Posted: Fri Nov 02, 2007 11:03 pm
Post subject: Re: Britannia Map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

OK, version 2 is up, same locations. Buc's Den is a bit further north, and
there are a few more islands.

http://hai-etlik.deviantart.com/art/Britannia-map-68687626
http://hai-etlik.deviantart.com/art/Britannia-Map-Parchment-68781663

--
Hai-Etlik Dragon | Kevin Michael Smith d++++ e++ N+>++ T+ Om+ UK6WA7,!S,!8!9!
-==UDIC==- -=(TNET)=- u++ uC++++ uF- uG++ uLB-- uA+ nC(++) nR-
http://members.shaw.ca/hai-etlik nH++ nP(+) nl+ nPT+ nS++++ nT-- wM++ wC+
hai-etlik.TakeThisOut@vasanspam.shaw.ca wS+(-) wI+ wN+++ y a26
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AgentAlbert

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Since: Dec 07, 2005
Posts: 12



(Msg. 12) Posted: Fri Nov 02, 2007 11:03 pm
Post subject: Re: Britannia Map [Login to view extended thread Info.]
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"Hai-Etlik Dragon" <hai-etlik.RemoveThis@shaw.ca> wrote in message
news:31OWi.169661$th2.93323@pd7urf3no...
> OK, version 2 is up, same locations. Buc's Den is a bit further north, and
> there are a few more islands.
>
> http://hai-etlik.deviantart.com/art/Britannia-map-68687626
> http://hai-etlik.deviantart.com/art/Britannia-Map-Parchment-68781663

That's really nice. Makes me wanna go back and visit...
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Linards Ticmanis

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Since: Apr 23, 2006
Posts: 22



(Msg. 13) Posted: Tue Nov 06, 2007 12:13 am
Post subject: Re: Britannia Map [Login to view extended thread Info.]
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Hai-Etlik Dragon wrote:

>> Buccaneer's den should be due east of Paws (in U4 there's a clue to that
>> effect that enables you to find it in the first place).
>
> I checked a map generated from the game data and in U4 it is east of a
> point between Paws and the Fens of the Dead. The game maps for 5 and
> 6 also show it here so I'll move it a bit north. None of the maps,
> computer or cloth show it directly east of Paws though.

You're right, it isn't. Just close enough that you won't sail past it
when you go east from Paws and look out for shallower water.

>> The small "Vineyard Island" northeast of Buc's is also missing.
>
> That seems to have been U4 only, it's roughly where the Isle of Fire was
> in U7.

U4+U5, but it's a rather boring place anyway.

>> Hmmm... I don't remember that island directly in front of the coast of
>> Trinsic. From which game is that?
>
> That appeared in U6 and remained in U7.

Strangely, my memory of the earlier parts is a lot better (probably has
to do with being young and impressible or some such...) Even when I
looked at a generated U6 map and saw it, it didn't seem to be something
I had ever seen before.

--
Finire Dragon (Linards Ticmanis)
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Boa Dragon

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Since: Nov 02, 2007
Posts: 4



(Msg. 14) Posted: Tue Nov 06, 2007 11:48 am
Post subject: Re: Britannia Map [Login to view extended thread Info.]
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On 2 Nov, 21:25, Hai-Etlik Dragon <hai-et... DeleteThis @shaw.ca> wrote:
> That said, a southerly position is appealing as
> it justifies giving the Den a warmer climate.

I have always been somewhat perplexed how climate is supposed to work
in a torus; it doesn't make much sense to jump straight from the palm
beaches of Jhelom to the windy forests of Yew. I would have preferred
the approach taken by Civ2 and others, where the map only wraps
horizontally and the poles occupy the northern and southern edges. But
the distribution of the Britannian landmass wouldn't be visually
pleasing nor very realistic if mapped to a globe, I suppose ("let's
see, can we fit anything more onto this square?").

-Boa
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Polychromic

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Since: Oct 27, 2007
Posts: 360



(Msg. 15) Posted: Tue Nov 06, 2007 11:48 am
Post subject: Re: Britannia Map [Login to view extended thread Info.]
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On Tue, 06 Nov 2007 11:48:04 -0000, Boa Dragon <ulf.astrom RemoveThis @gmail.com>
wrote:

>On 2 Nov, 21:25, Hai-Etlik Dragon <hai-et... RemoveThis @shaw.ca> wrote:
>> That said, a southerly position is appealing as
>> it justifies giving the Den a warmer climate.
>
>I have always been somewhat perplexed how climate is supposed to work
>in a torus

I suppose it would be much like a globe although ocean currents would be
radically more complex. The outer portions and the top and bottom "ends"
of the torus would have weather as expected but the inner portion of the
torus, the dark zone as it were, would be a never-ending frozen wasteland.

Makes me think of Ring World, but without a sun in the middle, I guess.
--
The Polychromic Dragon of the -=={UDIC}==-
http://macecil.googlepages.com/index.htm
http://macecil.googlepages.com/safehex.htm
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