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Next: FSX RealAir Spitfire
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Since: Jun 12, 2005 Posts: 240
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(Msg. 16) Posted: Thu Apr 03, 2008 2:01 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]
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On Thu, 3 Apr 2008 05:43:00 -0700 (PDT), Ibby <ibby11 RemoveThis @tiscali.co.uk>
wrote:
>
>> The playstaion 2 pad isn't "fancy"...it's just the same as any other
>> PC pad. Are you trying to tell me I am not having fun because I don't
>> have a joystick? I'm sorry but who are you to tell me I am not having
>> fun with FSX? I even bought TrackIR to use with it...do you think I
>> would have bought this is I wasn't having fun?
>>
>> Believe it or FSX is a game. It may be a flight simulator but there
>> are settings which make it easy to pick up and play. So yes I am
>> "playing" this game. Microsoft even stick it in the Windows Directory
>> called "Microsoft Games".
>>
>> When I'm ready to purchase a joystick and throttle I will, but in the
>> meantime I'm simply asking how to have an analogue breaking effect on
>> a digital keyboard key.
>>
>> --
>> The Zero ST
>
>Craig
>
>Much as we like to help new ppl here that sort of attitude is
>certainly not welcome here.
>Quilljar is one of the most respected and longest serving members of
>this forum and didn't say anything derogatory towards you so I cannot
>understand your retaliation.
>
>This group is one of the most successful flight sim forums around due
>to the professionalism and respect that most members demonstrate to
>each other.
>
>Ibby
He may be respected in this group by others but he didn't attempt to
help with my question. He simply passed on his opinion about something
irrelevant and left me without anything useful. So why bother?
Maybe I read it wrong but I found the response to be a little
condescending. No I'm not looking to have a totally realistic flight
eperience as I'm enjoying it as a game and not a simulation.
--
The Zero ST >> Stay informed about: Breaking in FSX |
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Since: Jun 12, 2005 Posts: 240
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(Msg. 17) Posted: Thu Apr 03, 2008 2:06 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]
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On Thu, 3 Apr 2008 05:47:08 -0700 (PDT), Ibby <ibby11.TakeThisOut@tiscali.co.uk>
wrote:
>So realistically even on
>> a joystick which may have analogue triggers you still have to rapidly
>> press the brakes for them not to lock?
>>
>> --
>> The Zero ST
>
>Analogue or digital will make no difference as thats the way MS set up
>the controls.
>Unless purchasing rudder/brake pedals operate any different and are
>assigned to a 'control axis' then buttons will operate in a repeat
>manner.
>Like I said already place the repeat rate in the middle setting for
>brakes (only is three settings) so as braking isnt as aggresive or
>requires the button/trigger constrantly being pressed on/off
>
>Ibby
The face buttons on the PS2 pad are analogue (the harder you pres the
more force is amplied onscreen), however as you can imagine having an
analogue button protruding only 1mm from the pad isn't exactly
accurate or ideal.
But thank you as you have now answered my question.
--
The Zero ST >> Stay informed about: Breaking in FSX |
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Since: Jun 12, 2005 Posts: 240
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(Msg. 18) Posted: Thu Apr 03, 2008 2:08 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]
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On Thu, 3 Apr 2008 10:30:22 +0100, "Quilljar" <Not RemoveThis @home.today> wrote:
>I don't have a fancy playstation 2 pad, only a simple old cheap joystick and
>that is what you need to fly (not play) FSX. Without it you won't have any
>fun at all, never mind braking!
>
>Quilly
>
Quilly,
I'm going to give the benefit of the doubt here and trust Ibby that
you are indeed a wise soul in this group. I'll admit that I probably
overreacted. Please accept my apologies.
Craig
--
The Zero ST >> Stay informed about: Breaking in FSX |
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Since: Jun 12, 2005 Posts: 240
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(Msg. 19) Posted: Thu Apr 03, 2008 3:13 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]
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On Thu, 3 Apr 2008 06:13:50 -0700 (PDT), Ibby <ibby11 RemoveThis @tiscali.co.uk>
wrote:
>> Maybe I read it wrong but I found the response to be a little
>> condescending. No I'm not looking to have a totally realistic flight
>> eperience as I'm enjoying it as a game and not a simulation.
>>
>> --
>> The Zero ST- Hide quoted text -
>>
>> - Show quoted text -
>
>Perhaps no real advice was given regarding the keyboard but as a
>previous user myself of a gamepad 5 years ago a joystick was certainly
>the way to go when I decided to change and its improvements for
>outweighed the cost. Even a simple stick to control the elevator and
>ailerons.
Yeah this is effectively what I have in the PS2 pad (albeit with thumb
use only) as it uses the L3 and R3 sticks (if you're familiar with the
pad).
>Quilljar is one of our eldest members (73+ years) and perhaps the
>Playstation 'is' fancy to him.
>You will find with this group threads will often go slightly Off Topic
>or even start with something which has absolutely nothing to do with
>aviation so someone commenting on an element of the original post but
>not specifically answering the OP's question is not uncommon.
>
>Ibby
Yes I understand. I've been using Usenet for the best part of 10 years
and it's the case in most NGs. Anyway I've said my bit to him and
retracted so I'll leave it at that.
--
The Zero ST >> Stay informed about: Breaking in FSX |
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Since: Jun 12, 2005 Posts: 240
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(Msg. 20) Posted: Thu Apr 03, 2008 3:15 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]
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On Thu, 3 Apr 2008 06:18:40 -0700 (PDT), Ibby <ibby11.DeleteThis@tiscali.co.uk>
wrote:
>
>> The face buttons on the PS2 pad are analogue (the harder you pres the
>> more force is amplied onscreen), however as you can imagine having an
>> analogue button protruding only 1mm from the pad isn't exactly
>> accurate or ideal.
>>
>> But thank you as you have now answered my question.
>>
>> --
>> The Zero ST- Hide quoted text -
>>
>> - Show quoted text -
>
>I didnt realise they operated this way but I still cannot see FS
>seeing this 'button' as an axis which it would require for FS to
>register a degree or 'movement' rather than simply On/Off like a
>standard button
>
>Ibby
Ha..
OK...I'm now going to have a test and see if it actually does...
--
The Zero ST >> Stay informed about: Breaking in FSX |
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Since: Dec 15, 2006 Posts: 427
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(Msg. 21) Posted: Thu Apr 03, 2008 3:29 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]
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Hi Craig,
I guess I did come across as a bit on the condescending side sorry - but
even a really cheapo joystick is so much better than anything else with fsx
that it was my clumsy way of recommending it!
I actually have only a vague idea what a playstation is...
quilly >> Stay informed about: Breaking in FSX |
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Since: Jun 12, 2005 Posts: 240
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(Msg. 22) Posted: Thu Apr 03, 2008 3:36 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]
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On Thu, 03 Apr 2008 15:15:08 +0100, Craig Coope
<coope1999.DeleteThis@hotmail.com> wrote:
>On Thu, 3 Apr 2008 06:18:40 -0700 (PDT), Ibby <ibby11.DeleteThis@tiscali.co.uk>
>wrote:
>
>>
>>> The face buttons on the PS2 pad are analogue (the harder you pres the
>>> more force is amplied onscreen), however as you can imagine having an
>>> analogue button protruding only 1mm from the pad isn't exactly
>>> accurate or ideal.
>>>
>>> But thank you as you have now answered my question.
>>>
>>> --
>>> The Zero ST- Hide quoted text -
>>>
>>> - Show quoted text -
>>
>>I didnt realise they operated this way but I still cannot see FS
>>seeing this 'button' as an axis which it would require for FS to
>>register a degree or 'movement' rather than simply On/Off like a
>>standard button
>>
>>Ibby
>
>Ha..
>
>OK...I'm now going to have a test and see if it actually does...
No it doesn't. The converter I use to plug the pad into the PC
obviously doesn't convert that (as it is an unusual thing).
--
The Zero ST >> Stay informed about: Breaking in FSX |
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Since: Jun 12, 2005 Posts: 240
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(Msg. 23) Posted: Thu Apr 03, 2008 3:46 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]
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On Thu, 3 Apr 2008 15:29:23 +0100, "Quilljar" <Not.DeleteThis@home.today> wrote:
>Hi Craig,
>I guess I did come across as a bit on the condescending side sorry - but
>even a really cheapo joystick is so much better than anything else with fsx
>that it was my clumsy way of recommending it!
>
>I actually have only a vague idea what a playstation is...
>
>quilly
>
Maybe you are right. I do find it hard to adjust my pitch smoothly
with the fiddly thumb-stick, but the joystick would have to have a
decent throttle control on it. I'll have to have a look at Flightstore
again...
Cheers...
--
The Zero ST >> Stay informed about: Breaking in FSX |
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Since: Dec 15, 2006 Posts: 427
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(Msg. 24) Posted: Thu Apr 03, 2008 4:29 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]
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Actually, I was a bit puzzled by your post at first as I thought you were
'breaking in' FSX as in trying it out, like breaking in a horse.
I realise now you meant braking...sorry
Q >> Stay informed about: Breaking in FSX |
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Since: Apr 09, 2004 Posts: 394
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(Msg. 25) Posted: Thu Apr 03, 2008 4:29 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]
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"Quilljar" <Not RemoveThis @home.today> wrote in message
news:kpqdnTHdhuVLamnanZ2dnUVZ8u6dnZ2d@bt.com...
> Actually, I was a bit puzzled by your post at first as I thought you were
> 'breaking in' FSX as in trying it out, like breaking in a horse.
> I realise now you meant braking...sorry
>
> Q
>
The OP said he pushes the '.' key.
I don't use the keyboard and I'm not at my FSX system but isn't the '.' key
for *parking* brakes? F11 & F12 are differential. Don 't know what the
equivalent on the playstation pad would be, however.
Vic >> Stay informed about: Breaking in FSX |
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Since: Mar 06, 2008 Posts: 323
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(Msg. 26) Posted: Thu Apr 03, 2008 5:05 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]
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>
> Well for what it's worth Ibby I'll tell you it stands for For What It's
> Worth!
>
> --
> Iain
> Rugby, UK
Thanks, I always find it quicker actually typing the full words than
thinking about ways of shortening them, do you know what I mean
m8??
Ibby >> Stay informed about: Breaking in FSX |
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Since: Mar 06, 2008 Posts: 323
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(Msg. 27) Posted: Thu Apr 03, 2008 5:08 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]
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Since: Jul 02, 2007 Posts: 88
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(Msg. 28) Posted: Thu Apr 03, 2008 6:00 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]
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"Craig Coope" <coope1999 DeleteThis @hotmail.com> wrote in message
news:2lj9v35bic5h03a1pimktq9klvij8vbpu4@4ax.com...
> On Thu, 3 Apr 2008 13:29:55 +0100, "Iain Smith"
> <iainsmithdotrugbyatbtinternetdotcom> wrote:
>
>>
>>"Craig Coope" <coope1999 DeleteThis @hotmail.com> wrote in message
>>news:oj79v3ls42sq0a47gvi34124p9re2jtn1l@4ax.com...
>>>Is there a better way of breaking than this?
>>>
>>You could try braking instead. Breaking is something quite different!
>>
>>Seriously, FS is much better with a joystick. Then you can have the brakes
>>on the trigger which makes it easy to apply and release in quick
>>succession.
>
> You see...this is the kind of info I'm after. So realistically even on
> a joystick which may have analogue triggers you still have to rapidly
> press the brakes for them not to lock?
I'm pretty that's not the case. I have left and right brakes mapped to axes
on the throttle quadrant. I don't recall clearly, but I would be very
surprised if the brakes can't be mapped an axis.
FWIW, I fly a gamepad by choice, currently an xbox3 controller but that was
a recent change, inspired by and required only for Crysis. Any old gamepad
with at least an analog thumbstick will work. The gamepad and the CH
throttle quadrant covers about all the in-flight controls I need. The rudder
is setup on G25 pedals, but I usually turn even that off once the gear are
up. (I don't particularly recommend the throttle quadrant. $150 for 6 noisy
pits and 12 buttons is rather steep. All the same, though, it transformed
the "flying" experience.)
There's no shortage of joysticks to choose from here. I wish I'd settled on
the gamepad before going through all the trouble of finding the right
"tool". A quick tally of retail purchase prices of just a few that I recall
comes to about $1500 over the past 10 years. (Come by and dig through it if
you like; take one home with you, or two or three.)
Anyway, I fly the gamepad by choice, not for lack of alternative. >> Stay informed about: Breaking in FSX |
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Since: Jun 12, 2005 Posts: 240
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(Msg. 29) Posted: Thu Apr 03, 2008 6:04 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]
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On Thu, 03 Apr 2008 15:40:34 GMT, "Vic Baron" <vgbaron.RemoveThis@hotmail.com>
wrote:
>
>"Quilljar" <Not.RemoveThis@home.today> wrote in message
>news:kpqdnTHdhuVLamnanZ2dnUVZ8u6dnZ2d@bt.com...
>> Actually, I was a bit puzzled by your post at first as I thought you were
>> 'breaking in' FSX as in trying it out, like breaking in a horse.
>> I realise now you meant braking...sorry
>>
>> Q
>>
>
>The OP said he pushes the '.' key.
>
>
>I don't use the keyboard and I'm not at my FSX system but isn't the '.' key
>for *parking* brakes? F11 & F12 are differential. Don 't know what the
>equivalent on the playstation pad would be, however.
To be honest my original post is not quite correct...I actually use
one of the face buttons on my pad to brake which was mapped default.
But pressing the . or the button on my pad does the same thing anyway.
--
The Zero ST >> Stay informed about: Breaking in FSX |
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Since: Jun 12, 2005 Posts: 240
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(Msg. 30) Posted: Thu Apr 03, 2008 6:06 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]
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On Thu, 3 Apr 2008 16:29:13 +0100, "Quilljar" <Not.TakeThisOut@home.today> wrote:
>Actually, I was a bit puzzled by your post at first as I thought you were
>'breaking in' FSX as in trying it out, like breaking in a horse.
>I realise now you meant braking...sorry
>
>Q
>
Yeah sorry that is my fault...I've no idea why I continued to spell it
that way in that post!
--
The Zero ST >> Stay informed about: Breaking in FSX |
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