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Breaking in FSX

 
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Craig Coope

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Since: Jun 12, 2005
Posts: 240



(Msg. 1) Posted: Thu Apr 03, 2008 10:12 am
Post subject: Breaking in FSX

I don't have a fancy joystick or anything, I use a playstation 2 pad
to play FSX but it's not too bad. However when I come to land, after
touch down I pres "." for the wheel breaks but the keyboard keys are
not analogue and when the key is pressed the wheels just lock and
there is smoke coming from the wheels. Is there a better way of
breaking than this?

Cheers,

Craig

--
The Zero ST

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Ibby

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Since: Mar 06, 2008
Posts: 323



(Msg. 2) Posted: Thu Apr 03, 2008 10:12 am
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]

On Apr 3, 10:12 am, Craig Coope <coope1....TakeThisOut@hotmail.com> wrote:
> I don't have a fancy joystick or anything, I use a playstation 2 pad
> to play FSX but it's not too bad. However when I come to land, after
> touch down I pres "." for the wheel breaks but the keyboard keys are
> not analogue and when the key is pressed the wheels just lock and
> there is smoke coming from the wheels. Is there a better way of
> breaking than this?
>
> Cheers,
>
> Craig
>
> --
> The Zero ST

If you are forced to just use the gamepad and keyboard go to your
control options, scoll down to 'Brake' and reduce the 'Repeat Rate'
The mid point is probably the best setting as min/none means you have
to keep pressing the button or max almost puts the nose of the
aircraft into the tarmac when braking ;-(

Ibby

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Quilljar

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Since: Dec 15, 2006
Posts: 427



(Msg. 3) Posted: Thu Apr 03, 2008 10:30 am
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]

I don't have a fancy playstation 2 pad, only a simple old cheap joystick and
that is what you need to fly (not play) FSX. Without it you won't have any
fun at all, never mind braking!

Quilly
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Ibby

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Since: Mar 06, 2008
Posts: 323



(Msg. 4) Posted: Thu Apr 03, 2008 10:30 am
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]

> Maybe I read it wrong but I found the response to be a little
> condescending. No I'm not looking to have a totally realistic flight
> eperience as I'm enjoying it as a game and not a simulation.
>
> --
> The Zero ST- Hide quoted text -
>
> - Show quoted text -

Perhaps no real advice was given regarding the keyboard but as a
previous user myself of a gamepad 5 years ago a joystick was certainly
the way to go when I decided to change and its improvements for
outweighed the cost. Even a simple stick to control the elevator and
ailerons.

Quilljar is one of our eldest members (73+ years) and perhaps the
Playstation 'is' fancy to him.
You will find with this group threads will often go slightly Off Topic
or even start with something which has absolutely nothing to do with
aviation so someone commenting on an element of the original post but
not specifically answering the OP's question is not uncommon.

Ibby
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Ibby

External


Since: Mar 06, 2008
Posts: 323



(Msg. 5) Posted: Thu Apr 03, 2008 10:30 am
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]

> The playstaion 2 pad isn't "fancy"...it's just the same as any other
> PC pad. Are you trying to tell me I am not having fun because I don't
> have a joystick? I'm sorry but who are you to tell me I am not having
> fun with FSX? I even bought TrackIR to use with it...do you think I
> would have bought this is I wasn't having fun?
>
> Believe it or FSX is a game. It may be a flight simulator but there
> are settings which make it easy to pick up and play. So yes I am
> "playing" this game. Microsoft even stick it in the Windows Directory
> called "Microsoft Games".
>
> When I'm ready to purchase a joystick and throttle I will, but in the
> meantime I'm simply asking how to have an analogue breaking effect on
> a digital keyboard key.
>
> --
> The Zero ST

Craig

Much as we like to help new ppl here that sort of attitude is
certainly not welcome here.
Quilljar is one of the most respected and longest serving members of
this forum and didn't say anything derogatory towards you so I cannot
understand your retaliation.

This group is one of the most successful flight sim forums around due
to the professionalism and respect that most members demonstrate to
each other.

Ibby
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Craig Coope

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Since: Jun 12, 2005
Posts: 240



(Msg. 6) Posted: Thu Apr 03, 2008 1:11 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]

On Thu, 3 Apr 2008 10:30:22 +0100, "Quilljar" <Not RemoveThis @home.today> wrote:

>I don't have a fancy playstation 2 pad, only a simple old cheap joystick and
>that is what you need to fly (not play) FSX. Without it you won't have any
>fun at all, never mind braking!
>
>Quilly
>

?

The playstaion 2 pad isn't "fancy"...it's just the same as any other
PC pad. Are you trying to tell me I am not having fun because I don't
have a joystick? I'm sorry but who are you to tell me I am not having
fun with FSX? I even bought TrackIR to use with it...do you think I
would have bought this is I wasn't having fun?

Believe it or FSX is a game. It may be a flight simulator but there
are settings which make it easy to pick up and play. So yes I am
"playing" this game. Microsoft even stick it in the Windows Directory
called "Microsoft Games".

When I'm ready to purchase a joystick and throttle I will, but in the
meantime I'm simply asking how to have an analogue breaking effect on
a digital keyboard key.

--
The Zero ST
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Craig Coope

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Since: Jun 12, 2005
Posts: 240



(Msg. 7) Posted: Thu Apr 03, 2008 1:11 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]

On Thu, 3 Apr 2008 03:09:48 -0700 (PDT), Ibby <ibby11 RemoveThis @tiscali.co.uk>
wrote:

>On Apr 3, 10:12 am, Craig Coope <coope1... RemoveThis @hotmail.com> wrote:
>> I don't have a fancy joystick or anything, I use a playstation 2 pad
>> to play FSX but it's not too bad. However when I come to land, after
>> touch down I pres "." for the wheel breaks but the keyboard keys are
>> not analogue and when the key is pressed the wheels just lock and
>> there is smoke coming from the wheels. Is there a better way of
>> breaking than this?
>>
>> Cheers,
>>
>> Craig
>>
>> --
>> The Zero ST
>
>If you are forced to just use the gamepad and keyboard go to your
>control options, scoll down to 'Brake' and reduce the 'Repeat Rate'
>The mid point is probably the best setting as min/none means you have
>to keep pressing the button or max almost puts the nose of the
>aircraft into the tarmac when braking ;-(
>
>Ibby

Thank you...I will give this a go...

--
The Zero ST
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Iain Smith

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Since: May 29, 2007
Posts: 481



(Msg. 8) Posted: Thu Apr 03, 2008 1:29 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]

"Craig Coope" <coope1999.TakeThisOut@hotmail.com> wrote in message
news:oj79v3ls42sq0a47gvi34124p9re2jtn1l@4ax.com...
>Is there a better way of breaking than this?
>
You could try braking instead. Breaking is something quite different! Wink

Seriously, FS is much better with a joystick. Then you can have the brakes
on the trigger which makes it easy to apply and release in quick succession.

--
Iain
Rugby, UK
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Ibby

External


Since: Mar 06, 2008
Posts: 323



(Msg. 9) Posted: Thu Apr 03, 2008 1:29 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]

>
> FWIW, I fly a gamepad by choice, currently an xbox3 controller but that was
> a recent change, inspired by and required only for Crysis.

I cant work out what this means 'FWIW', please put my keyboard
shortcut limited brain to rest!

Ibby
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Ibby

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Since: Mar 06, 2008
Posts: 323



(Msg. 10) Posted: Thu Apr 03, 2008 1:29 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]

> I don't use the keyboard and I'm not at my FSX system but isn't the '.' key
> for *parking* brakes? F11 & F12 are differential. Don 't know what the
> equivalent on the playstation pad would be, however.
>
> Vic

I thought the differencial brakes controlled either the left or the
right used by the older tail draggers that didnt have steering via the
rudder control of the nosewheel.
They allowed the aircraft to turn almost in a similar manner to a tank
by slowing down one side of the aircraft thus forcing it to turn.
Perhaps I'm wrong.
The period key '.' is also the default key setting for the main and
parking brakes

Ibby
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Ibby

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Since: Mar 06, 2008
Posts: 323



(Msg. 11) Posted: Thu Apr 03, 2008 1:29 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]

> The face buttons on the PS2 pad are analogue (the harder you pres the
> more force is amplied onscreen), however as you can imagine having an
> analogue button protruding only 1mm from the pad isn't exactly
> accurate or ideal.
>
> But thank you as you have now answered my question.
>
> --
> The Zero ST- Hide quoted text -
>
> - Show quoted text -

I didnt realise they operated this way but I still cannot see FS
seeing this 'button' as an axis which it would require for FS to
register a degree or 'movement' rather than simply On/Off like a
standard button

Ibby
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Ibby

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Since: Mar 06, 2008
Posts: 323



(Msg. 12) Posted: Thu Apr 03, 2008 1:29 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]

So realistically even on
> a joystick which may have analogue triggers you still have to rapidly
> press the brakes for them not to lock?
>
> --
> The Zero ST

Analogue or digital will make no difference as thats the way MS set up
the controls.
Unless purchasing rudder/brake pedals operate any different and are
assigned to a 'control axis' then buttons will operate in a repeat
manner.
Like I said already place the repeat rate in the middle setting for
brakes (only is three settings) so as braking isnt as aggresive or
requires the button/trigger constrantly being pressed on/off

Ibby
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Craig Coope

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Since: Jun 12, 2005
Posts: 240



(Msg. 13) Posted: Thu Apr 03, 2008 1:35 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]

On Thu, 3 Apr 2008 13:29:55 +0100, "Iain Smith"
<iainsmithdotrugbyatbtinternetdotcom> wrote:

>
>"Craig Coope" <coope1999 DeleteThis @hotmail.com> wrote in message
>news:oj79v3ls42sq0a47gvi34124p9re2jtn1l@4ax.com...
>>Is there a better way of breaking than this?
>>
>You could try braking instead. Breaking is something quite different! Wink
>
>Seriously, FS is much better with a joystick. Then you can have the brakes
>on the trigger which makes it easy to apply and release in quick succession.

You see...this is the kind of info I'm after. So realistically even on
a joystick which may have analogue triggers you still have to rapidly
press the brakes for them not to lock?

--
The Zero ST
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Ibby

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Since: Mar 06, 2008
Posts: 323



(Msg. 14) Posted: Thu Apr 03, 2008 1:35 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]

> To be honest my original post is not quite correct...I actually use
> one of the face buttons on my pad to brake which was mapped default.
> But pressing the . or the button on my pad does the same thing anyway.
>
> --
> The Zero ST- Hide quoted text -
>
> - Show quoted text -

Ahh, so its your fault everyone is arguing Wink

Ibby
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JimS

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Since: Mar 02, 2008
Posts: 8



(Msg. 15) Posted: Thu Apr 03, 2008 1:38 pm
Post subject: Re: Breaking in FSX [Login to view extended thread Info.]

Button 1 or the '.' key is Brakes (Apply/Release), while Ctrl + '.' is
Brakes (Set Parking). The red Brakes sign comes on on the bottom left of the
screen. Since this definition under Controls > Buttons/Keys > Brakes
(Apply/Release) has a slider, I presume it is used similar to anti-lock
brakes on a land vehicle.

Brakes (Apply Left) is Num + and Brakes (Apply Right) is Num -. The red
Differential Brakes sign comes on on the bottom left of the screen.

Cheers ...
JimSp.
"Ibby" <ibby11.RemoveThis@tiscali.co.uk> wrote in message
news:8f191112-b734-4314-9f9e-e5b5653692bf@s13g2000prd.googlegroups.com...
>
>> I don't use the keyboard and I'm not at my FSX system but isn't the '.'
>> key
>> for *parking* brakes? F11 & F12 are differential. Don 't know what the
>> equivalent on the playstation pad would be, however.
>>
>> Vic
>
> I thought the differencial brakes controlled either the left or the
> right used by the older tail draggers that didnt have steering via the
> rudder control of the nosewheel.
> They allowed the aircraft to turn almost in a similar manner to a tank
> by slowing down one side of the aircraft thus forcing it to turn.
> Perhaps I'm wrong.
> The period key '.' is also the default key setting for the main and
> parking brakes
>
> Ibby
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