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X-Box OFP

 
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Author Message
Communique

External


Since: Jul 28, 2005
Posts: 60



(Msg. 1) Posted: Fri Nov 18, 2005 3:11 am
Post subject: X-Box OFP
Archived from groups: alt>games>operation-flashpoint (more info?)

sole gamer at all--can't stand the things. But, my young
nephew is, and he loves OFP when he comes over to my house.

I'm going to get him OFP on XBox, and I notice on amazon.com that there's
OFP CWC for XBox....and there's OFP Elite.

There are two games out for XBox?

Which one is better? Which one should I get him for Christmas?

Thanks,

C.

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Jaffo

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Since: Jan 11, 2005
Posts: 123



(Msg. 2) Posted: Tue Nov 22, 2005 5:55 am
Post subject: Re: Uzi's Half-Assed Review of Operation Flashpoint: Elite [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Cheers Uzi

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Uziyahu

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Since: Jul 12, 2004
Posts: 239



(Msg. 3) Posted: Thu Nov 24, 2005 9:55 pm
Post subject: Re: Uzi's Half-Assed Review of Operation Flashpoint: Elite [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Oh, I should add that the players in your multiplayer game's lobby can
participate in the creation of a mission by play-testing it as you make
adjustments. They aren't disconnected from the server, but by voice comm
can talk with the mission designer, providing ideas and feedback, as he
makes adjustments to the mission.

"Jaffo" <REMOVETHISjaffo DeleteThis @hotmail.com> wrote in message
news:4382e9c9$0$1485$ed2619ec@ptn-nntp-reader01.plus.net...
>
> Cheers Uzi
>
>
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CounterStrikeJunkie

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Since: Mar 16, 2005
Posts: 10



(Msg. 4) Posted: Thu Nov 24, 2005 9:55 pm
Post subject: Re: Uzi's Half-Assed Review of Operation Flashpoint: Elite [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Uziyahu" <NNOSPAMMuziyahu.RemoveThis@yahoo.com> wrote in message
news:a_rhf.35280$1l6.10462@tornado.tampabay.rr.com...
> Oh, I should add that the players in your multiplayer game's lobby can
> participate in the creation of a mission by play-testing it as you make
> adjustments. They aren't disconnected from the server, but by voice comm
> can talk with the mission designer, providing ideas and feedback, as he
> makes adjustments to the mission.
>
> "Jaffo" <REMOVETHISjaffo.RemoveThis@hotmail.com> wrote in message
> news:4382e9c9$0$1485$ed2619ec@ptn-nntp-reader01.plus.net...
>>
>> Cheers Uzi
>>
>>
>
>

Sounds like BIS finally got around to truely supporting multiplayer in OFP
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Uziyahu

External


Since: Jul 12, 2004
Posts: 239



(Msg. 5) Posted: Thu Nov 24, 2005 11:55 pm
Post subject: Re: Uzi's Half-Assed Review of Operation Flashpoint: Elite [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Whatever. STFU n00b.

If your opinions were educated by the playing of OFP:E and not SMBS, they
would matter.


"CounterStrikeJunkie" <csj.TakeThisOut@overhill.com> wrote in message
news:ZSthf.2532$Mg5.320@fe70.usenetserver.com...
>
> "Uziyahu" <NNOSPAMMuziyahu.TakeThisOut@yahoo.com> wrote in message
> news:a_rhf.35280$1l6.10462@tornado.tampabay.rr.com...
>> Oh, I should add that the players in your multiplayer game's lobby can
>> participate in the creation of a mission by play-testing it as you make
>> adjustments. They aren't disconnected from the server, but by voice comm
>> can talk with the mission designer, providing ideas and feedback, as he
>> makes adjustments to the mission.
>>
>> "Jaffo" <REMOVETHISjaffo.TakeThisOut@hotmail.com> wrote in message
>> news:4382e9c9$0$1485$ed2619ec@ptn-nntp-reader01.plus.net...
>>>
>>> Cheers Uzi
>>>
>>>
>>
>>
>
> Sounds like BIS finally got around to truely supporting multiplayer in OFP
>
>
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CounterStrikeJunkie

External


Since: Mar 16, 2005
Posts: 10



(Msg. 6) Posted: Fri Nov 25, 2005 12:13 am
Post subject: Re: Uzi's Half-Assed Review of Operation Flashpoint: Elite [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Uziyahu" <NNOSPAMMuziyahu DeleteThis @yahoo.com> wrote in message
news:cAvhf.35295$1l6.27798@tornado.tampabay.rr.com...
> Whatever. STFU n00b.
>
> If your opinions were educated by the playing of OFP:E and not SMBS, they
> would matter.
>
>

Touchy, touchy, must have frayed your fanboi nerves did I.

By chance were you an OFP beta tester.
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Jaffo

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Since: Jan 11, 2005
Posts: 123



(Msg. 7) Posted: Fri Nov 25, 2005 5:55 am
Post subject: Re: Uzi's Half-Assed Review of Operation Flashpoint: Elite [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Oh, I should add that the players in your multiplayer game's lobby can
> participate in the creation of a mission by play-testing it as you make
> adjustments. They aren't disconnected from the server, but by voice comm
> can talk with the mission designer, providing ideas and feedback, as he
> makes adjustments to the mission.

That sounds quite cool
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ThePunisher

External


Since: Nov 26, 2005
Posts: 4



(Msg. 8) Posted: Sat Nov 26, 2005 2:55 pm
Post subject: Re: Uzi's Half-Assed Review of Operation Flashpoint: Elite [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Uziyahu wrote:
>
> I've learned that you can get HDTV quality graphics from an X-Box on a
> computer monitor by using the X2VGA X-Box to VGA Adapter (search Ebay).
>

Garbage in Garbage out, a X2VGA X-Box to VGA Adapter won't magically make
the graphics HDTV quality.

--
ThePunisher
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Uziyahu

External


Since: Jul 12, 2004
Posts: 239



(Msg. 9) Posted: Mon Nov 28, 2005 8:55 pm
Post subject: Re: Uzi's Half-Assed Review of Operation Flashpoint: Elite [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Not if the game doesn't support HDTV(and I didn't mean to imply that), but
it will if it does! HDTV res is a lot lower than what a VGA monitor is
capable of.

I've got the thing. The image is perfect, as if I was playing the game on
my PC. Max-res OFP:E. No flaws.


"ThePunisher" <thepunisher DeleteThis @ntlworld.com> wrote in message
news:bk2if.3992$pc1.2245@newsfe4-gui.ntli.net...
> Uziyahu wrote:
>>
>> I've learned that you can get HDTV quality graphics from an X-Box on a
>> computer monitor by using the X2VGA X-Box to VGA Adapter (search Ebay).
>>
>
> Garbage in Garbage out, a X2VGA X-Box to VGA Adapter won't magically make
> the graphics HDTV quality.
>
> --
> ThePunisher
>
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Liddle Feesh

External


Since: Dec 23, 2005
Posts: 12



(Msg. 10) Posted: Fri Feb 10, 2006 9:55 am
Post subject: Re: Uzi's Half-Assed Review of Operation Flashpoint: Elite [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Jaffo" <REMOVETHISjaffo.RemoveThis@hotmail.com> wrote in message
news:4386e364$0$1484$ed2619ec@ptn-nntp-reader01.plus.net...
>
>> Oh, I should add that the players in your multiplayer game's lobby can
>> participate in the creation of a mission by play-testing it as you make
>> adjustments. They aren't disconnected from the server, but by voice comm
>> can talk with the mission designer, providing ideas and feedback, as he
>> makes adjustments to the mission.
>
> That sounds quite cool
I'm not sure how usable this feature actually is. Useful for mission
creation in some circumstances (remember us waiting for someone else to
amend the file?) and for "training" people on the system but waiting for the
mission editor to finish isn't any different, everyone has to download the
file again and the most important element of suprise in the design may be
changed.

*fap*
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Liddle Feesh

External


Since: Dec 23, 2005
Posts: 12



(Msg. 11) Posted: Fri Feb 10, 2006 9:55 am
Post subject: Re: Uzi's Half-Assed Review of Operation Flashpoint: Elite [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thanks for posting that comparison. Great stuff.

*fap*
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Liddle Feesh

External


Since: Dec 23, 2005
Posts: 12



(Msg. 12) Posted: Fri Feb 10, 2006 9:55 am
Post subject: Re: Uzi's Half-Assed Review of Operation Flashpoint: Elite [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Uziyahu" <NNOSPAMMuziyahu.TakeThisOut@yahoo.com> wrote in message
news:KmNif.46142$1l6.6577@tornado.tampabay.rr.com...
> Not if the game doesn't support HDTV(and I didn't mean to imply that), but
> it will if it does! HDTV res is a lot lower than what a VGA monitor is
> capable of.
>
> I've got the thing. The image is perfect, as if I was playing the game on
> my PC. Max-res OFP:E. No flaws.

Here's hoping we get the same features in OFP:AA that we currently do in
OFP:E.

Don't confuse HDTV resolutions with the VGA adapter. Most (read: almost all)
VGA monitors aren't capable of displaying 480i or 1080i.

If it's anything like standard OFP on the PC, it won't run well with default
config settings at HDTV-like resolutions. You'll need to adjust the
viewangle to prevent the view from appearing fat and flat.

*fap*
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