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Author Message
Wayne Shaw

External


Since: Apr 15, 2004
Posts: 117



(Msg. 16) Posted: Tue Apr 20, 2004 10:10 am
Post subject: Re: Books to convert [Login to view extended thread Info.]
Archived from groups: rec>games>frp>super-heroes (more info?)

On Mon, 19 Apr 2004 23:13:50 GMT, rgormannospam.RemoveThis@telusplanet.net (David
Johnston) wrote:

>On Tue, 20 Apr 2004 10:10:14 +1200, Rupert Boleyn
><rboleyn.RemoveThis@paradise.net.nz> wrote:
>
>>On Mon, 19 Apr 2004 20:38:12 GMT, Wayne Shaw <shaw.RemoveThis@caprica.com> carved
>>upon a tablet of ether:
>>
>>> >That's a point. I can't recall how I ported them.
>>>
>>> Super-Strength is often the single ability the game system assumptions
>>> will distort most from system to system, as how much lift you get
>>> compared to your damage is one of those genre simulation questions
>>> everybody seems to answer differently.
>>
>>I do remember that for strength my conversion notes were based on
>>damage, not lifting. I was porting from GURPS to Hero, and if I'd
>>based it on lifting I'd have got some pretty silly results.
>
>I don't see why, unless you made the mistake of not using 16- lifting.

Because in practice a supers damage output relative to setting is
usually more crucial in a game than his lift, unless the two systems
are _horrendously_ far apart.

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Rupert Boleyn

External


Since: Apr 16, 2004
Posts: 1280



(Msg. 17) Posted: Tue Apr 20, 2004 11:34 am
Post subject: Re: Books to convert [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 19 Apr 2004 23:13:50 GMT, rgormannospam.DeleteThis@telusplanet.net (David
Johnston) carved upon a tablet of ether:

> On Tue, 20 Apr 2004 10:10:14 +1200, Rupert Boleyn
> <rboleyn.DeleteThis@paradise.net.nz> wrote:
>
> >On Mon, 19 Apr 2004 20:38:12 GMT, Wayne Shaw <shaw.DeleteThis@caprica.com> carved
> >upon a tablet of ether:
> >
> >> >That's a point. I can't recall how I ported them.
> >>
> >> Super-Strength is often the single ability the game system assumptions
> >> will distort most from system to system, as how much lift you get
> >> compared to your damage is one of those genre simulation questions
> >> everybody seems to answer differently.
> >
> >I do remember that for strength my conversion notes were based on
> >damage, not lifting. I was porting from GURPS to Hero, and if I'd
> >based it on lifting I'd have got some pretty silly results.
>
> I don't see why, unless you made the mistake of not using 16- lifting.

As in GURPS' rules for pushing lifting? Those are, IMO, b0rked.

--
Rupert Boleyn <rboleyn.DeleteThis@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."

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