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Boarding Attempt

 
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Kaos

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Since: Dec 26, 2007
Posts: 9



(Msg. 1) Posted: Thu Jan 31, 2008 3:30 am
Post subject: Boarding Attempt
Archived from groups: alt>games>vgaplanets4 (more info?)

Can someone please explain to me how if a UEA boarding attempt with
75HG and 100crew can kill my EE 100HG on my cruiser with 360 troops
and 1939 crew?? Now clearly this is a complex game but simple logic
would suggest it should take at around 5-66 HG of 75 combat rating to
overwhelm 1 HG with combat of 410.

I checked it against the boarding simulator and it agrees 100% (with
the spreadsheet not my logic).

Help educate the ignorant.

Kaos

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GFM GToeroe

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Since: Jul 28, 2005
Posts: 196



(Msg. 2) Posted: Thu Jan 31, 2008 5:08 am
Post subject: Re: Boarding Attempt [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 31 Jan., 12:30, Kaos <kadeba....RemoveThis@bigpond.com> wrote:
> Can someone please explain to me how if a UEA boarding attempt with
> 75HG and 100crew can kill my EE 100HG on my cruiser with 360 troops
> and 1939 crew?? Now clearly this is a complex game but simple logic
> would suggest it should take at around 5-66 HG of 75 combat rating to
> overwhelm 1 HG with combat of 410.
>
> I checked it against the boarding simulator and it agrees 100% (with
> the spreadsheet not my logic).
>
> Help educate the ignorant.
>
> Kaos

The rule is:

During HG blood bath phase the attacker can take his HG count x 2 and
the defender his count x 5. Then they can kill hostile HGs up to this
numbers. The killing happens at the same time.

So Even 150 HG of yours were in danger to be killed immediately.

There is a HG super duel before the blood bath phase but it takes
place only if BOTH combat values are 200 or better.
So we can have the situation where an EE with his 410er HGs wins
against HGs of strength 260 (CoM) but loses all his HGs against the
same number of HGs of another race.

It works like this:

100 times this can be processed:

With chance of 50% either the defender has the right to kill an
attacker with a kill chance of p:=DefenderHGCombat/500, or the
attacker is allowed to kill a defender HG with a chance of
q:=AttackerHGCombat/500.

It stops of course earlier if one side is completely killed.

After this the blood bath is taking place.

So we can have the single events

1) Defender kills atttacker with likelihood p
2) Defender is killed by atttacker with likelihood q
3) Nobody dies with chance of r:=1-p-q

If we assume that the loop runs 100 times the defender loss is in the
mean 100*q and the attacker loss 100*p

If the attack wants to survive the blood bath then A-100*p>5*
(D-100*q)

A > 5 * D - AttackerHGCombat + DefenderHGCombat/5

Taking EE as attacker and CoM as defender we have

A > 5 * D - 410 + 260/5 = 5 * D - 358. Of course this is only a raw
estimation as we used means. But
if the EE is attacking an UEA then A > 5 * D has definitely to be
fulfilled for leaving some EE HGs alive after blood bath. Against a
(stronger!) CoM he needs less HGs.

So one may think if one changes the super duel to something like this

k = MIN(AttackerHGCount, DefenderHGCount, 100)
DO
IF RND * AttackerHGCount > RND * DefenderHGCount THEN
DefenderHGCount = DefenderHGCount - 1
ELSE
AttackerHGCount = AttackerHGCount - 1
END IF
IF DefenderHGCount = 0 THEN EXIT DO
IF AttackerHGCount = 0 THEN EXIT DO
k = k - 1
LOOP WHILE k > 0

without limiting the super duel to 200er HGs or better.

Other forms for k are thinkable, e.g.:

k=INT(SQR(AttackerHGCount * DefenderHGCount))
k=MIN(2 * AttackerHGCount, 5 * DefenderHGCount)

One could even choose

IF RND * AttackerHGCount > RND * DefenderHGCount THEN
DefenderHGCount = DefenderHGCount - 2
ELSE
AttackerHGCount = AttackerHGCount - 5
END IF

and think about skipping the extra blood bath.

BTW: The loop is not really needed. There is a formula for the
statistics.

In either way I think the unnatural looking discontinuity at
HGCombat=200 has to be removed.

GFM GToeroe

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Kaos

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Since: Dec 26, 2007
Posts: 9



(Msg. 3) Posted: Thu Jan 31, 2008 3:31 pm
Post subject: Re: Boarding Attempt [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> During HG blood bath phase the attacker can take his HG count x 2 and
> the defender his count x 5. Then they can kill hostile HGs up to this
> numbers. The killing happens at the same time.

So in reality the attacker has the advantage. He just has to send
half your number of HG in one boarding attempt then possibly the same
again in another and your ships are his because its not like the
defender has a chance to use the 5 x factor as you cant say I'll only
send 1/5th of your HG to defend your ship as this is all thats
required to kill the attackers HG. Besides why would you send more
than 5x the defenders HG when only 1/2 will do the same job.

Hmm.. Seems very screwy to me. Especially as even a Crystal with
combat rating HG of 10 can rip through my HG as the combat rating isnt
even taking into consideration. I think this is especialy worse for
the EE as its not like the Moscow's boarding laser is of any use as
the ships goes a mighty 40 hasnt got much chance of intercepting a
ship before movement phase 50 and it hyperjumps after this anyway. Why
should I bother to protect my ships with HG if they die so easily?

Lucky as the EE I get 4x the prisoner income.. oh wait..

Kaos
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rumata

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Since: Nov 28, 2007
Posts: 14



(Msg. 4) Posted: Thu Jan 31, 2008 4:38 pm
Post subject: Re: Boarding Attempt [Login to view extended thread Info.]
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On Feb 1, 10:31 am, Kaos <kadeba... RemoveThis @bigpond.com> wrote:
> the EE as its not like the Moscow's boarding laser is of any use as
> the ships goes a mighty 40 hasnt got much chance of intercepting a
> ship before movement phase 50 and it hyperjumps after this anyway.

You do realize that you can board after hype? You just have to jump
3ly or closer to where your target will be at movement-tick 100.
Not necessarily easy, but there are quite a few situations where you
could pull it off (e.g. stationary orbital defense ships).

Cheers,
Michael
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Kaos

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Since: Dec 26, 2007
Posts: 9



(Msg. 5) Posted: Thu Jan 31, 2008 6:08 pm
Post subject: Re: Boarding Attempt [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> You do realize that you can board after hype? You just have to jump
> 3ly or closer to where your target will be at movement-tick 100.
> Not necessarily easy, but there are quite a few situations where you
> could pull it off (e.g. stationary orbital defense ships).
>
> Cheers,
> Michael

Yes but I believe any boarding attempt after phase 50 will initiate
combat prior to boarding and as combat starts within 5-6ly it is
further than the 4ly required with a boarding laser. But your are
right it can be done - as long as the ships not moving or you know
where there going and at what speed.
It seems to me that the moscow would be an ideal ship for fast hyping,
but with a few people saying the EE are overpowered now this would
have no chance of getting through.

Kaos
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rumata

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Since: Nov 28, 2007
Posts: 14



(Msg. 6) Posted: Thu Jan 31, 2008 7:30 pm
Post subject: Re: Boarding Attempt [Login to view extended thread Info.]
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On Feb 1, 1:08 pm, Kaos <kadeba... DeleteThis @bigpond.com> wrote:
> [hype and boarding]
> It seems to me that the moscow would be an ideal ship for fast hyping,
> but with a few people saying the EE are overpowered now this would
> have no chance of getting through.

I don't think the EE is overpowered now, but with a fast-hype Moscow
they would be _way_ overpowered.
The Privs have the MCBR, but they can't easily/quickly produce troops,
and I'm still surprised how little they seem to use that feature (at
least in my games).

Cheers,
Michael
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Magik

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Since: May 09, 2007
Posts: 96



(Msg. 7) Posted: Fri Feb 01, 2008 5:45 am
Post subject: Re: Boarding Attempt [Login to view extended thread Info.]
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On Jan 31, 6:08 pm, Kaos <kadeba... DeleteThis @bigpond.com> wrote:
> Yes but I believe any boarding attempt after phase 50 will initiate
> combat prior to boarding and as combat starts within 5-6ly it is

Transfers (and boarding laser) always happen before combat.

Magik
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Phaidros

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Since: May 16, 2007
Posts: 109



(Msg. 8) Posted: Fri Feb 01, 2008 6:55 am
Post subject: Re: Boarding Attempt [Login to view extended thread Info.]
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A transfer-related question:
If I order my ship hovering above a planet to beam down 2 supplies to
a base though currently I have only 1 supply onboard. Now another ship
comes along and transfers 1 supply to this ship. Will the base receive
2 supply units during this turn or only one because the first transfer
attempt has already been cleared?

Phaidros
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Gabor Törö

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Since: Jul 17, 2005
Posts: 31



(Msg. 9) Posted: Sat Feb 02, 2008 7:03 pm
Post subject: Re: Boarding Attempt [Login to view extended thread Info.]
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"Kaos" <kadebahr3 DeleteThis @bigpond.com> schrieb im Newsbeitrag
news:bea51324-a873-43b4-bd9c-61fe1644f903@m34g2000hsf.googlegroups.com...
>> During HG blood bath phase the attacker can take his HG count x 2 and
>> the defender his count x 5. Then they can kill hostile HGs up to this
>> numbers. The killing happens at the same time.
>
> So in reality the attacker has the advantage. He just has to send
> half your number of HG in one boarding attempt then possibly the same
> again in another and your ships are his because its not like the
> defender has a chance to use the 5 x factor as you cant say I'll only
> send 1/5th of your HG to defend your ship as this is all thats
> required to kill the attackers HG. Besides why would you send more
> than 5x the defenders HG when only 1/2 will do the same job.

Generally correct.

> Hmm.. Seems very screwy to me. Especially as even a Crystal with
> combat rating HG of 10 can rip through my HG as the combat rating isnt
> even taking into consideration. I think this is especialy worse for
> the EE as its not like the Moscow's boarding laser is of any use as
> the ships goes a mighty 40 hasnt got much chance of intercepting a
> ship before movement phase 50 and it hyperjumps after this anyway. Why
> should I bother to protect my ships with HG if they die so easily?

I'm unhappy with the x2/x5 rule, too.

GFM GToeroe
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Phaidros

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Since: May 16, 2007
Posts: 109



(Msg. 10) Posted: Sun Feb 03, 2008 7:11 am
Post subject: Re: Boarding Attempt [Login to view extended thread Info.]
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