Keith Davies wrote:
> Christopher Adams wrote:
>> Keith Davies wrote:
>
>>> And eat your BAB, and base saves. And I wouldn't be surprised if they
>>> went after other things too. I don't remember.
>>
>> Hit points.
>
> I suspected that one. I bet it's for something that provides a Con
> bonus, too.
Looking through it now . . . a lot of the weapons take hit points. It seems like
the only legacy items which don't are intended for spellcasters:
Bright Evening Star, a ring
Frostburn's Wrath, a staff
Planeshifter's Knife, a dagger
The Scarab of Aradros
My opinion of legacy weapons is a little better than most of the people on this
thread. The problem is that the example items given can't really speak to an
existing character concept, so it's hard if not impossible to see where your
specific character would actually come off better.
The other part of it is that a lot of players who *would* understand the
advantages, being able to calculate the numerical benefits for the character's
level, are set in a playstyle which involves having a lot of moderately powerful
magical items rather than a single powerful one; when you're used to equipping
your fighter with a Cloak of Displacement, Boots of Flying, and Gauntlets of
Ogre Power, the legacy katana Shishi-O, with its ability to charm animals,
summon lions, and transform you into a lion (among others) doesn't look so hot
for the cost of -3 on your attacks, -6 on your saves, and -16 hit points.
I think it's much more useful to design your own items of legacy, ones which
impose a meaningful cost on your character while still providing exactly the
abilities you would like to have. I know I have one player in my Savage Tide
campaign who'd *love* to have his blade become a legendary item.
--
Christopher Adams - St Ives, New South Wales
-------
What can change the nature of a man?
-------
Sydney-based gamers - Get in touch with
SUTEKH at the University of Sydney!
http://forum.sutekh.info/ >> Stay informed about: Bo9S: Legacy Weapons