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Bo9S: Legacy Weapons

 
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Ophidian

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Since: Mar 06, 2005
Posts: 448



(Msg. 1) Posted: Wed May 16, 2007 1:18 am
Post subject: Bo9S: Legacy Weapons
Archived from groups: rec>games>frp>dnd (more info?)

You guys probably went over this well before I got my copy but:
Where are the listings for which Legacy abilities are unlocked by
each ritual???
Seems a rather bizarre omission and I can't find an errata for it
at WotC...

--

Perhaps the greatest evil of the American people is apathy!
But who cares?

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Ophidian

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Since: Mar 06, 2005
Posts: 448



(Msg. 2) Posted: Wed May 16, 2007 4:21 am
Post subject: Re: Bo9S: Legacy Weapons [Login to view extended thread Info.]
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Keith Davies wrote:
> Ophidian <oNpEhMiOdian23.TakeThisOut@cox.net> wrote:
>
>>You guys probably went over this well before I got my copy but:
>>Where are the listings for which Legacy abilities are unlocked by
>>each ritual???
>>Seems a rather bizarre omission and I can't find an errata for it
>>at WotC...
>
> I don't remember discussing it here. Mostly because WotC's approach to
> legacy weapons annoys me and I have nothing to do with it.

Well, Matt and your responses leaving me wondering if anyone has found
a way to salvage the write-ups of the "actual nine swords"... ;(

--

Perhaps the greatest evil of the American people is apathy!
But who cares?

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Ophidian

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Since: Mar 06, 2005
Posts: 448



(Msg. 3) Posted: Wed May 16, 2007 6:53 am
Post subject: Re: Bo9S: Legacy Weapons [Login to view extended thread Info.]
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Keith Davies wrote:
> Ophidian <oNpEhMiOdian23 DeleteThis @cox.net> wrote:
>
>>Keith Davies wrote:
>>
>>>Ophidian <oNpEhMiOdian23 DeleteThis @cox.net> wrote:
>>>
>>>
>>>>You guys probably went over this well before I got my copy but:
>>>>Where are the listings for which Legacy abilities are unlocked by
>>>>each ritual???
>>>>Seems a rather bizarre omission and I can't find an errata for it
>>>>at WotC...
>>>
>>>I don't remember discussing it here. Mostly because WotC's approach to
>>>legacy weapons annoys me and I have nothing to do with it.
>>
>>Well, Matt and your responses leaving me wondering if anyone has found
>>a way to salvage the write-ups of the "actual nine swords"... ;(
>
> I don't know. There've been a few suggestions as to how to fix legacy
> weapons (mostly starting with 'ditch the WotC rules'), they could
> probably be applied here.

Probably, but it still doesn't account for the missing data in Bo9S.
I don't thinks it's anything that Weapons of Legacy would define
unless I'm misreading something.
The question is, under the unaltered system, what abilities can
you unlock from a weapon after completeing, say, its least ritual.
The Bo9S weapons just don't say.
I could easily revamp the levelling system, but it would be nice to
know what they intended. ;(

--

Perhaps the greatest evil of the American people is apathy!
But who cares?
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Keith Davies

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Since: Apr 14, 2004
Posts: 1608



(Msg. 4) Posted: Wed May 16, 2007 2:53 pm
Post subject: Re: Bo9S: Legacy Weapons [Login to view extended thread Info.]
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Ophidian <oNpEhMiOdian23.TakeThisOut@cox.net> wrote:
> You guys probably went over this well before I got my copy but:
> Where are the listings for which Legacy abilities are unlocked by
> each ritual???
> Seems a rather bizarre omission and I can't find an errata for it
> at WotC...

I don't remember discussing it here. Mostly because WotC's approach to
legacy weapons annoys me and I have nothing to do with it.


Keith
--
Keith Davies "History is made by stupid people
keith.davies.TakeThisOut@kjdavies.org "Clever people wouldn't even try
keith.davies.TakeThisOut@gmail.com "If you want a place in the history books
http://www.kjdavies.org/ "Then do something dumb before you die."
-- The Arrogant Worms
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Keith Davies

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Since: Apr 14, 2004
Posts: 1608



(Msg. 5) Posted: Thu May 17, 2007 4:12 am
Post subject: Re: Bo9S: Legacy Weapons [Login to view extended thread Info.]
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Ophidian <oNpEhMiOdian23 DeleteThis @cox.net> wrote:
> Keith Davies wrote:
>> Ophidian <oNpEhMiOdian23 DeleteThis @cox.net> wrote:
>>
>>>You guys probably went over this well before I got my copy but:
>>>Where are the listings for which Legacy abilities are unlocked by
>>>each ritual???
>>>Seems a rather bizarre omission and I can't find an errata for it
>>>at WotC...
>>
>> I don't remember discussing it here. Mostly because WotC's approach to
>> legacy weapons annoys me and I have nothing to do with it.
>
> Well, Matt and your responses leaving me wondering if anyone has found
> a way to salvage the write-ups of the "actual nine swords"... ;(

I don't know. There've been a few suggestions as to how to fix legacy
weapons (mostly starting with 'ditch the WotC rules'), they could
probably be applied here.


Keith
--
Keith Davies "History is made by stupid people
keith.davies DeleteThis @kjdavies.org "Clever people wouldn't even try
keith.davies DeleteThis @gmail.com "If you want a place in the history books
http://www.kjdavies.org/ "Then do something dumb before you die."
-- The Arrogant Worms
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Christopher Adams

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Since: Jul 25, 2004
Posts: 547



(Msg. 6) Posted: Thu May 17, 2007 11:42 pm
Post subject: Re: Bo9S: Legacy Weapons [Login to view extended thread Info.]
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Keith Davies wrote:
>
> And eat your BAB, and base saves. And I wouldn't be surprised if they
> went after other things too. I don't remember.

Hit points.

--
Christopher Adams - St Ives, New South Wales
-------
What can change the nature of a man?
-------
Sydney-based gamers - Get in touch with
SUTEKH at the University of Sydney!
http://forum.sutekh.info/
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Jasin Zujovic

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Since: Aug 21, 2004
Posts: 1923



(Msg. 7) Posted: Fri May 18, 2007 11:56 am
Post subject: Re: Bo9S: Legacy Weapons [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

At Wed, 16 May 2007 01:18:46 -0400, Ophidian wrote:

> You guys probably went over this well before I got my copy but:
> Where are the listings for which Legacy abilities are unlocked by
> each ritual???
> Seems a rather bizarre omission and I can't find an errata for it
> at WotC...

Looking at Expedition to the Demonweb Pits' legacy item section <sigh>,
it seems that least is 5th-10th, lesser is 11th-16, greater is 17th+.


--
Jasin Zujovic
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Keith Davies

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Since: Apr 14, 2004
Posts: 1608



(Msg. 8) Posted: Sat May 19, 2007 7:04 pm
Post subject: Re: Bo9S: Legacy Weapons [Login to view extended thread Info.]
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Christopher Adams <mhacdebhandia.DeleteThis@yahoo.invalid> wrote:
> Keith Davies wrote:
>>
>> And eat your BAB, and base saves. And I wouldn't be surprised if they
>> went after other things too. I don't remember.
>
> Hit points.

I suspected that one. I bet it's for something that provides a Con
bonus, too.


Keith
--
Keith Davies "History is made by stupid people
keith.davies.DeleteThis@kjdavies.org "Clever people wouldn't even try
keith.davies.DeleteThis@gmail.com "If you want a place in the history books
http://www.kjdavies.org/ "Then do something dumb before you die."
-- The Arrogant Worms
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Christopher Adams

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Since: Jul 25, 2004
Posts: 547



(Msg. 9) Posted: Sat May 19, 2007 9:59 pm
Post subject: Re: Bo9S: Legacy Weapons [Login to view extended thread Info.]
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Keith Davies wrote:
> Christopher Adams wrote:
>> Keith Davies wrote:
>
>>> And eat your BAB, and base saves. And I wouldn't be surprised if they
>>> went after other things too. I don't remember.
>>
>> Hit points.
>
> I suspected that one. I bet it's for something that provides a Con
> bonus, too.

Looking through it now . . . a lot of the weapons take hit points. It seems like
the only legacy items which don't are intended for spellcasters:

Bright Evening Star, a ring
Frostburn's Wrath, a staff
Planeshifter's Knife, a dagger
The Scarab of Aradros

My opinion of legacy weapons is a little better than most of the people on this
thread. The problem is that the example items given can't really speak to an
existing character concept, so it's hard if not impossible to see where your
specific character would actually come off better.

The other part of it is that a lot of players who *would* understand the
advantages, being able to calculate the numerical benefits for the character's
level, are set in a playstyle which involves having a lot of moderately powerful
magical items rather than a single powerful one; when you're used to equipping
your fighter with a Cloak of Displacement, Boots of Flying, and Gauntlets of
Ogre Power, the legacy katana Shishi-O, with its ability to charm animals,
summon lions, and transform you into a lion (among others) doesn't look so hot
for the cost of -3 on your attacks, -6 on your saves, and -16 hit points.

I think it's much more useful to design your own items of legacy, ones which
impose a meaningful cost on your character while still providing exactly the
abilities you would like to have. I know I have one player in my Savage Tide
campaign who'd *love* to have his blade become a legendary item.

--
Christopher Adams - St Ives, New South Wales
-------
What can change the nature of a man?
-------
Sydney-based gamers - Get in touch with
SUTEKH at the University of Sydney!
http://forum.sutekh.info/
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