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Since: Jan 08, 2005 Posts: 1816
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(Msg. 61) Posted: Sat Nov 18, 2006 2:11 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.] Archived from groups: comp>sys>ibm>pc>games>action, others (more info?)
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Werner Spahl <spahl.TakeThisOut@cup.uni-muenchen.de> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
>Okay, here we go again. Another last (?) update before Dark Messiah and
>Gothic 3 hit the shelfes in the USA. This time I fixed some critical stuff
>like the bar in Ming's temple as well as details that you probably never
>noticed . The patch can be found as usual first on www.3dgamers.com and
>then all over the net and the changes are listed below. Have fun ...
>
>v3.1
>----
>Unbarred Ming's temple door and hopefully fixed Beckett's wait bug.
>Made Copper leave for infusion and restored Pisha's meal cutscene.
>Removed hunter when Ash is gone and erected more tipped over props.
>Turned character screens music off and lowered Venus' cut to $125.
>Fixed ammo in Romero's trunk and reduced zombie spawning frequency.
>
>Restored Jeanette/Therese struggling scene and a few Heather lines.
>Made speech stop when Bruno enters and fixed some Giovanni guards.
>Corrected errors in dialogues of Christopher, Milligan and Jezebel.
>Deleted theatre statists and restored Larry's quest for Nosferatu.
>Changed some weapon infos and moved Giovanni Mansion diving boards.
Finally got around to reinstalling Bloodlines the other day (made
infinitely more difficult by cd1 not reading right and not copying 66
files - all but one of which my fathers drive managed to copy though -
so they got burned to cd and the last one just got duped from another
file (a radio_loop so it's not too important)).
The last of your patches I played was 2.2.
Found something missed in 2.3 - one of the hospital terminals still does
the playername@directory idiocy.
Just checked - it's the one in the security room upstairs.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr >> Stay informed about: Bloodlines unofficial patch 3.1 released! |
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Since: Jan 08, 2005 Posts: 1816
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(Msg. 62) Posted: Sat Nov 18, 2006 2:11 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Werner Spahl <spahl RemoveThis @cup.uni-muenchen.de> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:
>Okay, here we go again. Another last (?) update before Dark Messiah and
>Gothic 3 hit the shelfes in the USA. This time I fixed some critical stuff
>like the bar in Ming's temple as well as details that you probably never
>noticed . The patch can be found as usual first on www.3dgamers.com and
>then all over the net and the changes are listed below. Have fun ...
>
>v3.1
>----
>Unbarred Ming's temple door and hopefully fixed Beckett's wait bug.
>Made Copper leave for infusion and restored Pisha's meal cutscene.
>Removed hunter when Ash is gone and erected more tipped over props.
>Turned character screens music off and lowered Venus' cut to $125.
>Fixed ammo in Romero's trunk and reduced zombie spawning frequency.
>
>Restored Jeanette/Therese struggling scene and a few Heather lines.
>Made speech stop when Bruno enters and fixed some Giovanni guards.
>Corrected errors in dialogues of Christopher, Milligan and Jezebel.
>Deleted theatre statists and restored Larry's quest for Nosferatu.
>Changed some weapon infos and moved Giovanni Mansion diving boards.
Finally got around to reinstalling Bloodlines the other day (made
infinitely more difficult by cd1 not reading right and not copying 66
files - all but one of which my fathers drive managed to copy though -
so they got burned to cd and the last one just got duped from another
file (a radio_loop so it's not too important)).
The last of your patches I played was 2.2.
Found something missed in 2.3 - one of the hospital terminals still does
the playername@directory idiocy.
Just checked - it's the one in the security room upstairs.
Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr >> Stay informed about: Bloodlines unofficial patch 3.1 released! |
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Since: Jan 17, 2005 Posts: 836
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(Msg. 63) Posted: Mon Nov 20, 2006 12:59 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 18 Nov 2006, Xocyll wrote:
> Found something missed in 2.3 - one of the hospital terminals still does
> the playername@directory idiocy.
> Just checked - it's the one in the security room upstairs.
Thanks for the tip. I fixed it for 3.2, then I thought that the playername
could be displayed at the haven and changed that one pc back accordingly.
Otherwise 3.2 is near completion with the major change being that now in
combat areas killing innocents will result in humanity losses which should
raise the challenge. Also I blocked disciplines on non humans when they
were not working right on them and got rid of some left over respawning.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: Bloodlines unofficial patch 3.1 released! |
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Since: Jan 17, 2005 Posts: 836
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(Msg. 64) Posted: Mon Nov 20, 2006 12:59 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 18 Nov 2006, Xocyll wrote:
> Found something missed in 2.3 - one of the hospital terminals still does
> the playername@directory idiocy.
> Just checked - it's the one in the security room upstairs.
Thanks for the tip. I fixed it for 3.2, then I thought that the playername
could be displayed at the haven and changed that one pc back accordingly.
Otherwise 3.2 is near completion with the major change being that now in
combat areas killing innocents will result in humanity losses which should
raise the challenge. Also I blocked disciplines on non humans when they
were not working right on them and got rid of some left over respawning.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: Bloodlines unofficial patch 3.1 released! |
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Since: Jan 17, 2005 Posts: 836
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(Msg. 65) Posted: Mon Nov 20, 2006 12:59 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 18 Nov 2006, Xocyll wrote:
> Found something missed in 2.3 - one of the hospital terminals still does
> the playername@directory idiocy.
> Just checked - it's the one in the security room upstairs.
Thanks for the tip. I fixed it for 3.2, then I thought that the playername
could be displayed at the haven and changed that one pc back accordingly.
Otherwise 3.2 is near completion with the major change being that now in
combat areas killing innocents will result in humanity losses which should
raise the challenge. Also I blocked disciplines on non humans when they
were not working right on them and got rid of some left over respawning.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: Bloodlines unofficial patch 3.1 released! |
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External

Since: Jan 17, 2005 Posts: 836
|
(Msg. 66) Posted: Mon Nov 20, 2006 12:59 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 18 Nov 2006, Xocyll wrote:
> Found something missed in 2.3 - one of the hospital terminals still does
> the playername@directory idiocy.
> Just checked - it's the one in the security room upstairs.
Thanks for the tip. I fixed it for 3.2, then I thought that the playername
could be displayed at the haven and changed that one pc back accordingly.
Otherwise 3.2 is near completion with the major change being that now in
combat areas killing innocents will result in humanity losses which should
raise the challenge. Also I blocked disciplines on non humans when they
were not working right on them and got rid of some left over respawning.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: Bloodlines unofficial patch 3.1 released! |
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 |  |
External

Since: Jan 17, 2005 Posts: 836
|
(Msg. 67) Posted: Mon Nov 20, 2006 12:59 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 18 Nov 2006, Xocyll wrote:
> Found something missed in 2.3 - one of the hospital terminals still does
> the playername@directory idiocy.
> Just checked - it's the one in the security room upstairs.
Thanks for the tip. I fixed it for 3.2, then I thought that the playername
could be displayed at the haven and changed that one pc back accordingly.
Otherwise 3.2 is near completion with the major change being that now in
combat areas killing innocents will result in humanity losses which should
raise the challenge. Also I blocked disciplines on non humans when they
were not working right on them and got rid of some left over respawning.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: Bloodlines unofficial patch 3.1 released! |
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 |  |
External

Since: Jan 17, 2005 Posts: 836
|
(Msg. 68) Posted: Mon Nov 20, 2006 12:59 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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|
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On Sat, 18 Nov 2006, Xocyll wrote:
> Found something missed in 2.3 - one of the hospital terminals still does
> the playername@directory idiocy.
> Just checked - it's the one in the security room upstairs.
Thanks for the tip. I fixed it for 3.2, then I thought that the playername
could be displayed at the haven and changed that one pc back accordingly.
Otherwise 3.2 is near completion with the major change being that now in
combat areas killing innocents will result in humanity losses which should
raise the challenge. Also I blocked disciplines on non humans when they
were not working right on them and got rid of some left over respawning.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: Bloodlines unofficial patch 3.1 released! |
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| Back to top |
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 |  |
External

Since: Jan 17, 2005 Posts: 836
|
(Msg. 69) Posted: Mon Nov 20, 2006 12:59 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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|
|
On Sat, 18 Nov 2006, Xocyll wrote:
> Found something missed in 2.3 - one of the hospital terminals still does
> the playername@directory idiocy.
> Just checked - it's the one in the security room upstairs.
Thanks for the tip. I fixed it for 3.2, then I thought that the playername
could be displayed at the haven and changed that one pc back accordingly.
Otherwise 3.2 is near completion with the major change being that now in
combat areas killing innocents will result in humanity losses which should
raise the challenge. Also I blocked disciplines on non humans when they
were not working right on them and got rid of some left over respawning.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: Bloodlines unofficial patch 3.1 released! |
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| Back to top |
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 |  |
External

Since: Jan 17, 2005 Posts: 836
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(Msg. 70) Posted: Mon Nov 20, 2006 12:59 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 18 Nov 2006, Xocyll wrote:
> Found something missed in 2.3 - one of the hospital terminals still does
> the playername@directory idiocy.
> Just checked - it's the one in the security room upstairs.
Thanks for the tip. I fixed it for 3.2, then I thought that the playername
could be displayed at the haven and changed that one pc back accordingly.
Otherwise 3.2 is near completion with the major change being that now in
combat areas killing innocents will result in humanity losses which should
raise the challenge. Also I blocked disciplines on non humans when they
were not working right on them and got rid of some left over respawning.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: Bloodlines unofficial patch 3.1 released! |
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External

Since: Jan 17, 2005 Posts: 836
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(Msg. 71) Posted: Mon Nov 20, 2006 12:59 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 18 Nov 2006, Xocyll wrote:
> Found something missed in 2.3 - one of the hospital terminals still does
> the playername@directory idiocy.
> Just checked - it's the one in the security room upstairs.
Thanks for the tip. I fixed it for 3.2, then I thought that the playername
could be displayed at the haven and changed that one pc back accordingly.
Otherwise 3.2 is near completion with the major change being that now in
combat areas killing innocents will result in humanity losses which should
raise the challenge. Also I blocked disciplines on non humans when they
were not working right on them and got rid of some left over respawning.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: Bloodlines unofficial patch 3.1 released! |
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 |  |
External

Since: Jan 17, 2005 Posts: 836
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(Msg. 72) Posted: Mon Nov 20, 2006 12:59 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 18 Nov 2006, Xocyll wrote:
> Found something missed in 2.3 - one of the hospital terminals still does
> the playername@directory idiocy.
> Just checked - it's the one in the security room upstairs.
Thanks for the tip. I fixed it for 3.2, then I thought that the playername
could be displayed at the haven and changed that one pc back accordingly.
Otherwise 3.2 is near completion with the major change being that now in
combat areas killing innocents will result in humanity losses which should
raise the challenge. Also I blocked disciplines on non humans when they
were not working right on them and got rid of some left over respawning.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: Bloodlines unofficial patch 3.1 released! |
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 |  |
External

Since: Jan 17, 2005 Posts: 836
|
(Msg. 73) Posted: Mon Nov 20, 2006 12:59 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 18 Nov 2006, Xocyll wrote:
> Found something missed in 2.3 - one of the hospital terminals still does
> the playername@directory idiocy.
> Just checked - it's the one in the security room upstairs.
Thanks for the tip. I fixed it for 3.2, then I thought that the playername
could be displayed at the haven and changed that one pc back accordingly.
Otherwise 3.2 is near completion with the major change being that now in
combat areas killing innocents will result in humanity losses which should
raise the challenge. Also I blocked disciplines on non humans when they
were not working right on them and got rid of some left over respawning.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: Bloodlines unofficial patch 3.1 released! |
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| Back to top |
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 |  |
External

Since: Jan 17, 2005 Posts: 836
|
(Msg. 74) Posted: Mon Nov 20, 2006 12:59 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 18 Nov 2006, Xocyll wrote:
> Found something missed in 2.3 - one of the hospital terminals still does
> the playername@directory idiocy.
> Just checked - it's the one in the security room upstairs.
Thanks for the tip. I fixed it for 3.2, then I thought that the playername
could be displayed at the haven and changed that one pc back accordingly.
Otherwise 3.2 is near completion with the major change being that now in
combat areas killing innocents will result in humanity losses which should
raise the challenge. Also I blocked disciplines on non humans when they
were not working right on them and got rid of some left over respawning.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: Bloodlines unofficial patch 3.1 released! |
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| Back to top |
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 |  |
External

Since: Jan 17, 2005 Posts: 836
|
(Msg. 75) Posted: Mon Nov 20, 2006 12:59 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 18 Nov 2006, Xocyll wrote:
> Found something missed in 2.3 - one of the hospital terminals still does
> the playername@directory idiocy.
> Just checked - it's the one in the security room upstairs.
Thanks for the tip. I fixed it for 3.2, then I thought that the playername
could be displayed at the haven and changed that one pc back accordingly.
Otherwise 3.2 is near completion with the major change being that now in
combat areas killing innocents will result in humanity losses which should
raise the challenge. Also I blocked disciplines on non humans when they
were not working right on them and got rid of some left over respawning.
--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships >> Stay informed about: Bloodlines unofficial patch 3.1 released! |
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| Related Topics: | Bloodlines unofficial patch 2.2 has been released... - ....as usual first on www.3dgamers.com, from where it will go around the world :)! So for all of you that intend to wait until the first "real" Oblivion reviews or patches are out, this is the opportunity to replay Bloodlines again with the his...
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