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Bloodlines unofficial patch 3.1 released!

 
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Werner Spahl

External


Since: Jan 17, 2005
Posts: 830



(Msg. 1) Posted: Fri Oct 20, 2006 8:55 am
Post subject: Bloodlines unofficial patch 3.1 released!
Archived from groups: comp>sys>ibm>pc>games>action, others (more info?)

Okay, here we go again. Another last (?) update before Dark Messiah and
Gothic 3 hit the shelfes in the USA. This time I fixed some critical stuff
like the bar in Ming's temple as well as details that you probably never
noticed Wink. The patch can be found as usual first on www.3dgamers.com and
then all over the net and the changes are listed below. Have fun Smile...

v3.1
----
Unbarred Ming's temple door and hopefully fixed Beckett's wait bug.
Made Copper leave for infusion and restored Pisha's meal cutscene.
Removed hunter when Ash is gone and erected more tipped over props.
Turned character screens music off and lowered Venus' cut to $125.
Fixed ammo in Romero's trunk and reduced zombie spawning frequency.

Restored Jeanette/Therese struggling scene and a few Heather lines.
Made speech stop when Bruno enters and fixed some Giovanni guards.
Corrected errors in dialogues of Christopher, Milligan and Jezebel.
Deleted theatre statists and restored Larry's quest for Nosferatu.
Changed some weapon infos and moved Giovanni Mansion diving boards.

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships

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Nostromo

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Since: Apr 01, 2006
Posts: 3041



(Msg. 2) Posted: Fri Oct 20, 2006 8:55 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake Werner Spahl <spahl DeleteThis @cup.uni-muenchen.de>, Fri, 20 Oct 2006
13:47:42 +0200, Anno Domini:

>Okay, here we go again. Another last (?) update before Dark Messiah and
>Gothic 3 hit the shelfes in the USA. This time I fixed some critical stuff
>like the bar in Ming's temple as well as details that you probably never
>noticed Wink. The patch can be found as usual first on www.3dgamers.com and
>then all over the net and the changes are listed below. Have fun Smile...
>
>v3.1
>----
>Unbarred Ming's temple door and hopefully fixed Beckett's wait bug.
>Made Copper leave for infusion and restored Pisha's meal cutscene.
>Removed hunter when Ash is gone and erected more tipped over props.
>Turned character screens music off and lowered Venus' cut to $125.
>Fixed ammo in Romero's trunk and reduced zombie spawning frequency.
>
>Restored Jeanette/Therese struggling scene and a few Heather lines.
>Made speech stop when Bruno enters and fixed some Giovanni guards.
>Corrected errors in dialogues of Christopher, Milligan and Jezebel.
>Deleted theatre statists and restored Larry's quest for Nosferatu.
>Changed some weapon infos and moved Giovanni Mansion diving boards.

Thank you Werner - you da man!!!

--
Nostromo

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FoolsGold

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Since: Aug 18, 2006
Posts: 88



(Msg. 3) Posted: Sat Oct 21, 2006 4:55 am
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Werner Spahl wrote:
> Okay, here we go again. Another last (?) update before Dark Messiah and
> Gothic 3 hit the shelfes in the USA. This time I fixed some critical
> stuff like the bar in Ming's temple as well as details that you probably
> never noticed Wink. The patch can be found as usual first on
> www.3dgamers.com and then all over the net and the changes are listed
> below. Have fun Smile...
>
> v3.1
> ----
> Unbarred Ming's temple door and hopefully fixed Beckett's wait bug.
> Made Copper leave for infusion and restored Pisha's meal cutscene.
> Removed hunter when Ash is gone and erected more tipped over props.
> Turned character screens music off and lowered Venus' cut to $125.
> Fixed ammo in Romero's trunk and reduced zombie spawning frequency.
>
> Restored Jeanette/Therese struggling scene and a few Heather lines.
> Made speech stop when Bruno enters and fixed some Giovanni guards.
> Corrected errors in dialogues of Christopher, Milligan and Jezebel.
> Deleted theatre statists and restored Larry's quest for Nosferatu.
> Changed some weapon infos and moved Giovanni Mansion diving boards.

At what point will you finally finish with these patches? Your
dedication is inhuman (which is a good thing).
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Mickmils

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Since: Oct 05, 2006
Posts: 192



(Msg. 4) Posted: Sat Oct 21, 2006 5:55 am
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I loved Bloodlines, and will probably end up playing it again
thanks to your dedication, thank you Smile

-Moa Dragon
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noman

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Since: Mar 14, 2005
Posts: 140



(Msg. 5) Posted: Sat Oct 21, 2006 3:54 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 21 Oct 2006 17:36:06 +0930, FoolsGold <fg.RemoveThis@gmail.com> wrote:

>At what point will you finally finish with these patches? Your
>dedication is inhuman (which is a good thing).

His recent updates have gameplay changes as well, which is something
that could be done as a separate project. It's one thing, going
through the script files and fixing broken quests, lost dialogues and
other such things, but changing the difficulty level of certain
sections, adding items, tweaking respawning rates are not bug fixes.

When I play Bloodlines (it's in the backlog), I'd rather download the
official 1.2 patch and suffer through the bugs that Werner might have
fixed in unofficial updates, because I don't want gameplay changes
beyond what the developers put forth.
--
Noman
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Trimble Bracegirdle

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Since: May 04, 2005
Posts: 528



(Msg. 6) Posted: Sun Oct 22, 2006 12:13 am
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thanks Werner ..
You know there are some people have made and keep updating a general
Bug-Mend patch
for Oblivion ;
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1417

it looks as though it might allso make some problems so I've not used it
(yet)..
What does Werner think of there efforts I wonder ?
Mouse
@@@
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Werner Spahl

External


Since: Jan 17, 2005
Posts: 830



(Msg. 7) Posted: Mon Oct 23, 2006 7:55 am
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 21 Oct 2006, FoolsGold wrote:

> At what point will you finally finish with these patches? Your
> dedication is inhuman (which is a good thing).

Well, normally it goes like this: I upload a patch and a group of loyal
fans from the planet vampire boards plays through the whole game (!) in a
few days and up until now always managed to find some more small bugs. I
then fix it, wait until all error reports cease and then upload the patch.
Maybe with Gothic 3 out the whole cycle slows down or maybe we finally
have fixed all that we possible can Wink. We'll see in the next days...

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
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Nostromo

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Since: Apr 01, 2006
Posts: 3041



(Msg. 8) Posted: Mon Oct 23, 2006 6:55 pm
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thus spake Werner Spahl <spahl.RemoveThis@cup.uni-muenchen.de>, Mon, 23 Oct 2006
12:52:04 +0200, Anno Domini:

>On Sat, 21 Oct 2006, FoolsGold wrote:
>
>> At what point will you finally finish with these patches? Your
>> dedication is inhuman (which is a good thing).
>
>Well, normally it goes like this: I upload a patch and a group of loyal
>fans from the planet vampire boards plays through the whole game (!) in a
>few days and up until now always managed to find some more small bugs. I
>then fix it, wait until all error reports cease and then upload the patch.
>Maybe with Gothic 3 out the whole cycle slows down or maybe we finally
>have fixed all that we possible can Wink. We'll see in the next days...

If only most software devs had testing & QA methodologies as rigorous as
yours Werner, they might still be in business! Wink

--
Nostromo
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Werner Spahl

External


Since: Jan 17, 2005
Posts: 830



(Msg. 9) Posted: Wed Oct 25, 2006 5:56 am
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 24 Oct 2006, noman wrote:

> I want to see the VTM:B gameplay as how it was originally designed,
> minus the bugs. Since such a beast doesn't exist, I'd get the official
> patch and take my chances with the bugs.

We didn't change much regarding the gameplay and you will miss a lot of
stuff that was originally designed by the developers but didn't end up in
the game due to bugs. It's your choice.

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
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maia3538

External


Since: Oct 13, 2006
Posts: 15



(Msg. 10) Posted: Sat Nov 04, 2006 11:57 am
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Werner Spahl schrieb:


> We didn't change much regarding the gameplay and you will miss a lot of
> stuff that was originally designed by the developers but didn't end up in
> the game due to bugs. It's your choice.

So, is the latest patch stable? And can I use my old saves with it? I
intended my first play-through with just the official patch, but I hit
a gamestopper - the bar at Ming's door won't budge, even after I
restarted the mission. There isn't a key or something along those lines
for the door, is there? TIA. If I am able to complete the game, then
I'll have you to thank for it. I enjoyed it a lot - even the later
unfinished areas aren't as bad as they are painted, at least with
Toreador with maxed out melee skills and a couple of points in
sneaking. Will definitely replay it with a male Malkavian at some
point...
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maia3538

External


Since: Oct 13, 2006
Posts: 15



(Msg. 11) Posted: Sat Nov 04, 2006 11:57 am
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Werner Spahl schrieb:


> We didn't change much regarding the gameplay and you will miss a lot of
> stuff that was originally designed by the developers but didn't end up in
> the game due to bugs. It's your choice.

So, is the latest patch stable? And can I use my old saves with it? I
intended my first play-through with just the official patch, but I hit
a gamestopper - the bar at Ming's door won't budge, even after I
restarted the mission. There isn't a key or something along those lines
for the door, is there? TIA. If I am able to complete the game, then
I'll have you to thank for it. I enjoyed it a lot - even the later
unfinished areas aren't as bad as they are painted, at least with
Toreador with maxed out melee skills and a couple of points in
sneaking. Will definitely replay it with a male Malkavian at some
point...
 >> Stay informed about: Bloodlines unofficial patch 3.1 released! 
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maia3538

External


Since: Oct 13, 2006
Posts: 15



(Msg. 12) Posted: Sat Nov 04, 2006 11:57 am
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Werner Spahl schrieb:


> We didn't change much regarding the gameplay and you will miss a lot of
> stuff that was originally designed by the developers but didn't end up in
> the game due to bugs. It's your choice.

So, is the latest patch stable? And can I use my old saves with it? I
intended my first play-through with just the official patch, but I hit
a gamestopper - the bar at Ming's door won't budge, even after I
restarted the mission. There isn't a key or something along those lines
for the door, is there? TIA. If I am able to complete the game, then
I'll have you to thank for it. I enjoyed it a lot - even the later
unfinished areas aren't as bad as they are painted, at least with
Toreador with maxed out melee skills and a couple of points in
sneaking. Will definitely replay it with a male Malkavian at some
point...
 >> Stay informed about: Bloodlines unofficial patch 3.1 released! 
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maia3538

External


Since: Oct 13, 2006
Posts: 15



(Msg. 13) Posted: Sat Nov 04, 2006 11:57 am
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Werner Spahl schrieb:


> We didn't change much regarding the gameplay and you will miss a lot of
> stuff that was originally designed by the developers but didn't end up in
> the game due to bugs. It's your choice.

So, is the latest patch stable? And can I use my old saves with it? I
intended my first play-through with just the official patch, but I hit
a gamestopper - the bar at Ming's door won't budge, even after I
restarted the mission. There isn't a key or something along those lines
for the door, is there? TIA. If I am able to complete the game, then
I'll have you to thank for it. I enjoyed it a lot - even the later
unfinished areas aren't as bad as they are painted, at least with
Toreador with maxed out melee skills and a couple of points in
sneaking. Will definitely replay it with a male Malkavian at some
point...
 >> Stay informed about: Bloodlines unofficial patch 3.1 released! 
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maia3538

External


Since: Oct 13, 2006
Posts: 15



(Msg. 14) Posted: Sat Nov 04, 2006 11:57 am
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Werner Spahl schrieb:


> We didn't change much regarding the gameplay and you will miss a lot of
> stuff that was originally designed by the developers but didn't end up in
> the game due to bugs. It's your choice.

So, is the latest patch stable? And can I use my old saves with it? I
intended my first play-through with just the official patch, but I hit
a gamestopper - the bar at Ming's door won't budge, even after I
restarted the mission. There isn't a key or something along those lines
for the door, is there? TIA. If I am able to complete the game, then
I'll have you to thank for it. I enjoyed it a lot - even the later
unfinished areas aren't as bad as they are painted, at least with
Toreador with maxed out melee skills and a couple of points in
sneaking. Will definitely replay it with a male Malkavian at some
point...
 >> Stay informed about: Bloodlines unofficial patch 3.1 released! 
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maia3538

External


Since: Oct 13, 2006
Posts: 15



(Msg. 15) Posted: Sat Nov 04, 2006 11:57 am
Post subject: Re: Bloodlines unofficial patch 3.1 released! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Werner Spahl schrieb:


> We didn't change much regarding the gameplay and you will miss a lot of
> stuff that was originally designed by the developers but didn't end up in
> the game due to bugs. It's your choice.

So, is the latest patch stable? And can I use my old saves with it? I
intended my first play-through with just the official patch, but I hit
a gamestopper - the bar at Ming's door won't budge, even after I
restarted the mission. There isn't a key or something along those lines
for the door, is there? TIA. If I am able to complete the game, then
I'll have you to thank for it. I enjoyed it a lot - even the later
unfinished areas aren't as bad as they are painted, at least with
Toreador with maxed out melee skills and a couple of points in
sneaking. Will definitely replay it with a male Malkavian at some
point...
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